annotate pyntnclick/gamescreen.py @ 677:a8c42709a689 pyntnclick

Event-driven inventory management magic. No more inventory recreation every frame!
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 12 Feb 2012 19:47:56 +0200
parents 106efeae9745
children 36d7f7e9650e
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ad6f56bfa8b7 Cryo door, titanium leg and some interaction prototypes.
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1 # gamescreen.py
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9d5de13e2ac3 Add a game screen. So far, the game content looks a *lot* like the main menu.
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2 # Copyright Boomslang team, 2010 (see COPYING File)
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3 # Main menu for the game
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4
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5 import pygame.draw
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6 from pygame import Rect, Surface
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05346a412b55 A sprite cursor attempt
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7 from pygame.color import Color
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59d16b45ee4c Handle ESC from game
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8 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE
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9
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10 from pyntnclick.cursor import CursorScreen
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11 from pyntnclick.engine import Screen
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ebb2efcb4ea7 Create a re-usable main function.
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12 from pyntnclick.state import handle_result
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13 from pyntnclick.widgets.base import Container
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14 from pyntnclick.widgets.text import TextButton
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15 from pyntnclick.widgets.imagebutton import ImageButtonWidget
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16
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17 # XXX: Need a way to get at the constants.
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18 from pyntnclick.constants import GameConstants
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19 constants = GameConstants()
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20 SCREEN = constants.screen
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21 LEAVE = constants.leave
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9531a22721d1 Add support for lists of results
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23
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24 class InventorySlot(ImageButtonWidget):
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25 SELECTED_COLOR = Color("yellow")
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26 SELECTED_WIDTH = 2
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27
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28 def __init__(self, rect, gd):
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29 self.item = None
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30 super(InventorySlot, self).__init__(rect, gd, None)
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31 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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32
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33 def set_item(self, item):
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34 self.item = item
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35
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36 def draw(self, surface):
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37 if self.item:
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38 surface.blit(self.item.get_inventory_image(), self.rect)
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39 if self.selected:
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40 pygame.draw.rect(surface, self.SELECTED_COLOR,
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41 self.rect, self.SELECTED_WIDTH)
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42
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43 @property
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44 def selected(self):
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45 return self.parent.game.tool is self.item
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46
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47 def mouse_down(self, event, widget):
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48 if event.button != 1 or not self.item:
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49 return
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50 if self.selected:
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51 self.parent.select(None)
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52 elif self.item.is_interactive(self.parent.game.tool):
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53 result = self.item.interact(self.parent.game.tool)
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54 handle_result(result, self.parent.state_widget)
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55 else:
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56 self.parent.select(self.item)
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57
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58
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59 class UpDownButton(TextButton):
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60 # TextButton for now.
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61 def __init__(self, rect, gd):
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62 super(UpDownButton, self).__init__(rect, gd, self.TEXT, padding=3)
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63
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64
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65 class UpButton(UpDownButton):
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66 TEXT = 'UP'
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67
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68
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69 class DownButton(UpDownButton):
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70 TEXT = 'DN'
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71
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72
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73 class InventoryView(Container):
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74 MIN_UPDOWN_WIDTH = 16
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75
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76 def __init__(self, rect, gd, screen):
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77 self.bsize = gd.constants.button_size
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78 super(InventoryView, self).__init__(rect, gd)
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79 self.screen = screen
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80 self.game = screen.game
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81 self.state_widget = screen.state_widget
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82
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83 slots = (self.rect.width - self.MIN_UPDOWN_WIDTH) / self.bsize
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84 self.slots = [self.add(self.make_slot(i)) for i in range(slots)]
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85 self.inv_offset = 0
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86
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87 self.updown_width = self.rect.width - slots * self.bsize
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88 ud_left = self.rect.right - self.updown_width
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89 self.up_button = self.add(UpButton(Rect(
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90 (ud_left, self.rect.top),
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91 (self.updown_width, self.rect.height / 2)), gd))
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92 self.up_button.add_callback(MOUSEBUTTONDOWN, self.up_callback)
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93 self.down_button = self.add(DownButton(Rect(
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94 (ud_left, self.rect.top + self.rect.height / 2),
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95 (self.updown_width, self.rect.height / 2)), gd))
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96 self.down_button.add_callback(MOUSEBUTTONDOWN, self.down_callback)
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97
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98 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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99 self.update_slots()
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100
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101 def make_slot(self, slot):
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102 rect = Rect((self.rect.left + slot * self.bsize, self.rect.top),
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103 (self.bsize, self.rect.height))
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104 return InventorySlot(rect, self.gd)
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105
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106 def up_callback(self, event, widget):
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107 self.inv_offset = max(self.inv_offset - len(self.slots), 0)
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108 self.update_slots()
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109
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110 def down_callback(self, event, widget):
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111 self.inv_offset += len(self.slots)
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112 self.update_slots()
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113
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114 def update_slots(self):
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115 items = (self.slot_items + [None] * len(self.slots))[:len(self.slots)]
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116 for item, slot in zip(items, self.slots):
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117 slot.set_item(item)
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118
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119 if self.inv_offset <= 0:
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120 self.up_button.disable()
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121 else:
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122 self.up_button.enable()
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123
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124 max_slot = (self.inv_offset + len(self.slots))
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125 if max_slot >= len(self.game.inventory):
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126 self.down_button.disable()
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127 else:
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128 self.down_button.enable()
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129
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130 def draw(self, surface):
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131 super(InventoryView, self).draw(surface)
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132
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133 @property
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134 def slot_items(self):
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135 return self.game.inventory[self.inv_offset:][:len(self.slots)]
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136
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137 def mouse_down(self, event, widget):
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138 if event.button != 1:
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139 self.game.cancel_doodah(self.screen)
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140
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141 def select(self, tool):
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142 self.game.set_tool(tool)
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143
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144
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145 class StateWidget(Container):
29
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146
639
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147 def __init__(self, rect, gd, screen):
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148 super(StateWidget, self).__init__(rect, gd)
187
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149 self.screen = screen
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150 self.game = screen.game
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151 self.detail = DetailWindow(rect, gd, screen)
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152 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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153 self.add_callback(MOUSEMOTION, self.mouse_move)
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154
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155 def draw(self, surface):
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156 self.game.current_scene.draw(surface, self)
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157 # Pass to container to draw children
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158 super(StateWidget, self).draw(surface)
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159 #self.animate()
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160 # XXX: Work out if we still need this
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161 # if self.game.previous_scene and self.game.do_check == LEAVE:
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162 # # We still need to handle leave events, so still display the scene
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163 # self.game.previous_scene.draw(surface, self)
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164 #else:
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165 # self.game.current_scene.draw(surface, self)
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166 # We draw descriptions here, so we do the right thing
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167 # with detail views
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168 if self.game.current_detail:
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169 self.game.current_detail.draw_description(surface)
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170 else:
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171 self.game.current_scene.draw_description(surface)
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172
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173 def mouse_down(self, event, widget):
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174 if self.game.current_detail:
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175 return self.detail.mouse_down(event, widget)
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176 self.mouse_move(event, widget)
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diff changeset
177 if event.button != 1: # We have a right/middle click
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178 self.game.cancel_doodah(self.screen)
119
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179 else:
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diff changeset
180 result = self.game.interact(event.pos)
201
9531a22721d1 Add support for lists of results
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parents: 195
diff changeset
181 handle_result(result, self)
71
99c5506de7ea Start of interact handling.
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182
105
65976205fc2d Rough Stab at basic animation support
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diff changeset
183 def animate(self):
632
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diff changeset
184 # XXX: if self.game.animate():
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185 # queue a redraw
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186 # self.invalidate()
120
48d24a48d0ce Enter and leave hooks
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187 # We do this here so we can get enter and leave events regardless
48d24a48d0ce Enter and leave hooks
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diff changeset
188 # of what happens
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diff changeset
189 result = self.game.check_enter_leave(self.screen)
201
9531a22721d1 Add support for lists of results
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parents: 195
diff changeset
190 handle_result(result, self)
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diff changeset
191 if self.game.current_detail:
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diff changeset
192 self.game.current_detail.animate()
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diff changeset
193 else:
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diff changeset
194 self.game.current_scene.animate()
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diff changeset
195
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diff changeset
196 def mouse_move(self, event, widget):
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diff changeset
197 if self.game.current_detail:
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diff changeset
198 return self.detail.mouse_move(event, widget)
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diff changeset
199 self.game.highlight_override = False
637
c27087877c84 Mouse events propagate! Crashes galore!
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diff changeset
200 self.game.current_scene.mouse_move(event.pos)
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diff changeset
201 self.game.old_pos = event.pos
29
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diff changeset
202
210
eb101b6fb3dd Transparent message dialogs.
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diff changeset
203 def show_message(self, message, style=None):
133
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diff changeset
204 # Display the message as a modal dialog
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diff changeset
205 print message
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diff changeset
206 # XXX: MessageDialog(self.screen, message, 60, style=style).present()
133
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diff changeset
207 # queue a redraw to show updated state
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diff changeset
208 # XXX: self.invalidate()
139
a5972444ad1e Improve cursor state handling, disable highlights on modal dialogs
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diff changeset
209 # The cursor could have gone anywhere
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diff changeset
210 # XXX: if self.subwidgets:
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diff changeset
211 # self.subwidgets[0]._mouse_move(mouse.get_pos())
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diff changeset
212 # else:
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diff changeset
213 # self._mouse_move(mouse.get_pos())
133
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diff changeset
214
119
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diff changeset
215 def show_detail(self, detail):
384
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diff changeset
216 self.clear_detail()
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diff changeset
217 detail_obj = self.game.set_current_detail(detail)
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diff changeset
218 self.add(self.detail)
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diff changeset
219 detail_rect = Rect((0, 0), detail_obj.get_detail_size())
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diff changeset
220 # Centre the widget
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diff changeset
221 detail_rect.center = self.rect.center
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diff changeset
222 self.detail.set_image_rect(detail_rect)
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diff changeset
223 self.game.do_enter_detail()
119
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parents: 114
diff changeset
224
204
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parents: 201
diff changeset
225 def clear_detail(self):
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diff changeset
226 """Hide the detail view"""
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diff changeset
227 if self.game.current_detail is not None:
384
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diff changeset
228 self.remove(self.detail)
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diff changeset
229 self.game.do_leave_detail()
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diff changeset
230 self.game.set_current_detail(None)
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diff changeset
231 #self._mouse_move(mouse.get_pos())
204
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parents: 201
diff changeset
232
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diff changeset
233 def end_game(self):
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diff changeset
234 self.screen.change_screen('end')
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diff changeset
235
66
05346a412b55 A sprite cursor attempt
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parents: 65
diff changeset
236
627
8ff93e53c882 XXX: this adds bugs.
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diff changeset
237 class DetailWindow(Container):
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
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diff changeset
238 def __init__(self, rect, gd, screen):
643
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diff changeset
239 super(DetailWindow, self).__init__(rect, gd)
476
c72946d3a59a Some minor pylint driven style fixes
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parents: 460
diff changeset
240 self.image_rect = None
187
fbfd8e748ac0 Remove screen reference from State.
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parents: 167
diff changeset
241 self.screen = screen
603
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diff changeset
242 self.game = screen.game
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
243 self.border_width = 5
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parents: 120
diff changeset
244 self.border_color = (0, 0, 0)
217
146cec58ddd8 Highlight detailed view close button
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parents: 210
diff changeset
245 # parent only gets set when we get added to the scene
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diff changeset
246 self.close = TextButton(Rect(0, 0, 0, 0), self.gd,
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diff changeset
247 text='Close')
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diff changeset
248 self.close.add_callback('clicked', self.close_but)
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diff changeset
249 self.add(self.close)
204
407d23635343 Add a close button to the detail view
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parents: 201
diff changeset
250
643
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diff changeset
251 def close_but(self, ev, widget):
204
407d23635343 Add a close button to the detail view
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parents: 201
diff changeset
252 self.parent.clear_detail()
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
253
443
3dab4984cbd7 Redo way of reaching end screen
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parents: 411
diff changeset
254 def end_game(self):
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parents: 411
diff changeset
255 self.parent.end_game()
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parents: 411
diff changeset
256
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
257 def set_image_rect(self, rect):
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parents: 120
diff changeset
258 bw = self.border_width
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parents: 120
diff changeset
259 self.image_rect = rect
643
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diff changeset
260 self.rect = rect.inflate(bw * 2, bw * 2)
204
407d23635343 Add a close button to the detail view
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parents: 201
diff changeset
261 self.close.rect.midbottom = rect.midbottom
74
75e1040a1121 Hacky "detail view" widget prototype.
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parents: 73
diff changeset
262
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diff changeset
263 def draw(self, surface):
643
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diff changeset
264 # scene_surface = self.get_root().surface.subsurface(self.parent.rect)
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diff changeset
265 # overlay = scene_surface.convert_alpha()
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diff changeset
266 # overlay.fill(Color(0, 0, 0, 191))
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diff changeset
267 # scene_surface.blit(overlay, (0, 0))
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3ce19d33b51f Rename state to game to not cause confusion with the other state
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diff changeset
268 self.game.current_detail.draw(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
269 surface.subsurface(self.image_rect), self)
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diff changeset
270 super(DetailWindow, self).draw(surface)
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
271
645
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
272 def mouse_down(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
273 self.mouse_move(event, widget)
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
274 if event.button != 1: # We have a right/middle click
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
275 self.game.cancel_doodah(self.screen)
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
276 else:
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
277 result = self.game.interact_detail(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents: 528
diff changeset
278 self.global_to_local(event.pos))
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
279 handle_result(result, self)
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
280
647
96daa4119745 Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents: 646
diff changeset
281 def mouse_move(self, event, widget):
160
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
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parents: 147
diff changeset
282 self._mouse_move(event.pos)
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Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
283
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
284 def _mouse_move(self, pos):
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
285 self.game.highlight_override = False
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
286 self.game.current_detail.mouse_move(self.global_to_local(pos))
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
287
210
eb101b6fb3dd Transparent message dialogs.
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parents: 204
diff changeset
288 def show_message(self, message, style=None):
645
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
289 # self.parent.show_message(message, style)
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Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
290 # self.invalidate()
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
291 print message
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
292
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
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293
657
0df0c81a3d8b Better inventory magic.
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diff changeset
294 class ToolBar(Container):
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diff changeset
295 def __init__(self, rect, gd, screen):
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diff changeset
296 self.screen = screen
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parents: 656
diff changeset
297 button_size = gd.constants.button_size
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parents: 656
diff changeset
298
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parents: 656
diff changeset
299 if not isinstance(rect, Rect):
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parents: 656
diff changeset
300 rect = Rect(rect, (gd.constants.scene_size[0], button_size))
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Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
301 super(ToolBar, self).__init__(rect, gd)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
302
411
0fc208423b98 Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 407
diff changeset
303 self.bg_color = (31, 31, 31)
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
304 self.left = self.rect.left
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
305
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
306 self.menu_button = self.add_tool(
671
b27b5c6c54e8 Use constants for font location
Stefano Rivera <stefano@rivera.za.net>
parents: 669
diff changeset
307 0, TextButton, gd, "Menu", fontname=gd.constants.bold_font,
676
106efeae9745 Multiple inventory rows.
Jeremy Thurgood <firxen@gmail.com>
parents: 674
diff changeset
308 color="red", padding=1, border=0, bg_color="black")
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
309 self.menu_button.add_callback(MOUSEBUTTONDOWN, self.menu_callback)
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
310
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
311 hand_image = gd.resource.get_image('items', 'hand.png')
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
312 self.hand_button = self.add_tool(
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
313 None, ImageButtonWidget, gd, hand_image)
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
314 self.hand_button.add_callback(MOUSEBUTTONDOWN, self.hand_callback)
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
315
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
316 self.inventory = self.add_tool(
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
317 self.rect.width - self.left, InventoryView, gd, screen)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
318
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
319 def add_tool(self, width, cls, *args, **kw):
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
320 rect = (self.left, self.rect.top)
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
321 if width is not None:
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
322 rect = Rect(rect, (width, self.rect.height))
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
323 tool = cls(rect, *args, **kw)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
324 self.add(tool)
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
325 self.left += tool.rect.width
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
326 return tool
411
0fc208423b98 Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 407
diff changeset
327
0fc208423b98 Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 407
diff changeset
328 def draw(self, surface):
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
329 bg = Surface(self.rect.size)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
330 bg.fill(self.bg_color)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
331 surface.blit(bg, self.rect)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
332 super(ToolBar, self).draw(surface)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
333
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
334 def hand_callback(self, event, widget):
674
94d3552bb4eb More neat, less crash.
Jeremy Thurgood <firxen@gmail.com>
parents: 673
diff changeset
335 self.inventory.select(None)
74
75e1040a1121 Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents: 73
diff changeset
336
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
337 def menu_callback(self, event, widget):
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
338 self.screen.change_screen('menu')
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
339
74
75e1040a1121 Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents: 73
diff changeset
340
658
2703924c8c70 Custom mouse cursors return
Stefano Rivera <stefano@rivera.za.net>
parents: 657
diff changeset
341 class GameScreen(CursorScreen):
615
cb01c3a09ee1 GameScreen is grey
Stefano Rivera <stefano@rivera.za.net>
parents: 614
diff changeset
342
cb01c3a09ee1 GameScreen is grey
Stefano Rivera <stefano@rivera.za.net>
parents: 614
diff changeset
343 def setup(self):
658
2703924c8c70 Custom mouse cursors return
Stefano Rivera <stefano@rivera.za.net>
parents: 657
diff changeset
344 super(GameScreen, self).setup()
673
f67bc162d69e Working resume button
Stefano Rivera <stefano@rivera.za.net>
parents: 672
diff changeset
345 self.gd.running = False
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents: 637
diff changeset
346 self.create_initial_state = self.gd.initial_state
656
59d16b45ee4c Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents: 654
diff changeset
347 self.container.add_callback(KEYDOWN, self.key_pressed)
659
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
348 self.state_widget = None
29
6322d92dc8f0 Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 28
diff changeset
349
100
b5b6cbf556e6 Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents: 99
diff changeset
350 def _clear_all(self):
618
1a8dceccd98e Use widget containers in _clear_all
Stefano Rivera <stefano@rivera.za.net>
parents: 616
diff changeset
351 for widget in self.container.children[:]:
1a8dceccd98e Use widget containers in _clear_all
Stefano Rivera <stefano@rivera.za.net>
parents: 616
diff changeset
352 self.container.remove(widget)
100
b5b6cbf556e6 Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents: 99
diff changeset
353
619
d9d1a9c4b833 Add ScreenEvents.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 618
diff changeset
354 def process_event(self, event_name, data):
d9d1a9c4b833 Add ScreenEvents.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 618
diff changeset
355 if event_name == 'restart':
d9d1a9c4b833 Add ScreenEvents.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 618
diff changeset
356 self.start_game()
677
a8c42709a689 Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents: 676
diff changeset
357 elif event_name == 'inventory':
a8c42709a689 Event-driven inventory management magic. No more inventory recreation every frame!
Jeremy Thurgood <firxen@gmail.com>
parents: 676
diff changeset
358 self.inventory.update_slots()
619
d9d1a9c4b833 Add ScreenEvents.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 618
diff changeset
359
100
b5b6cbf556e6 Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents: 99
diff changeset
360 def start_game(self):
b5b6cbf556e6 Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents: 99
diff changeset
361 self._clear_all()
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents: 637
diff changeset
362 toolbar_height = self.gd.constants.button_size
634
b4007de091c5 Correct rect size for StateWidget
Stefano Rivera <stefano@rivera.za.net>
parents: 632
diff changeset
363 rect = Rect(0, 0, self.surface_size[0],
b4007de091c5 Correct rect size for StateWidget
Stefano Rivera <stefano@rivera.za.net>
parents: 632
diff changeset
364 self.surface_size[1] - toolbar_height)
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
365 self.game = self.create_initial_state()
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents: 637
diff changeset
366 self.state_widget = StateWidget(rect, self.gd, self)
627
8ff93e53c882 XXX: this adds bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 626
diff changeset
367 self.container.add(self.state_widget)
29
6322d92dc8f0 Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 28
diff changeset
368
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
369 self.toolbar = ToolBar((0, rect.height), self.gd, self)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
370 self.inventory = self.toolbar.inventory
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
371 self.container.add(self.toolbar)
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
372
673
f67bc162d69e Working resume button
Stefano Rivera <stefano@rivera.za.net>
parents: 672
diff changeset
373 self.gd.running = True
34
e5c043aeed65 Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
374
659
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
375 def animate(self):
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
376 """Animate the state widget"""
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
377 if self.state_widget:
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
378 self.state_widget.animate()
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
379
656
59d16b45ee4c Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents: 654
diff changeset
380 def key_pressed(self, event, widget):
59d16b45ee4c Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents: 654
diff changeset
381 if event.key == K_ESCAPE:
59d16b45ee4c Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents: 654
diff changeset
382 self.change_screen('menu')
59d16b45ee4c Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents: 654
diff changeset
383
599
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
384
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
385 class DefEndScreen(Screen):
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
386 """A placeholder 'Game Over' screen so people can get started easily"""
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
387
600
fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents: 599
diff changeset
388 def setup(self):
625
85153f422522 Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents: 624
diff changeset
389 self.background = self.resource.get_image('pyntnclick/end.png')
599
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
390
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
391 def draw(self, surface):
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
392 surface.blit(self.background, (0, 0))
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
393
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
394
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
395 class DefMenuScreen(Screen):
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
396 """A placeholder Start screen so people can get started easily"""
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
397
600
fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents: 599
diff changeset
398 def setup(self):
625
85153f422522 Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents: 624
diff changeset
399 self.background = self.resource.get_image('pyntnclick/start.png')
599
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
400
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
401 def draw(self, surface):
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
402 surface.blit(self.background, (0, 0))