changeset 40:9fdbfbc02a60

Minor build script and inventory fixes.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 22 Aug 2010 22:09:59 +0200
parents 088a101f5b94
children ad6f56bfa8b7
files gamelib/gamescreen.py scripts/build_unix.sh
diffstat 2 files changed, 5 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/gamescreen.py	Sun Aug 22 22:07:45 2010 +0200
+++ b/gamelib/gamescreen.py	Sun Aug 22 22:09:59 2010 +0200
@@ -16,7 +16,7 @@
 
 class InventoryView(PaletteView):
 
-    sel_color = Color("white")
+    sel_color = Color("yellow")
     sel_width = 2
 
     def __init__(self, state, handbutton):
@@ -29,9 +29,8 @@
         return len(self.state.inventory)
 
     def draw_item(self, surface, item_no, rect):
-        d = -2 * self.sel_width
-        r = rect.inflate(d, d)
-        surface.blit(self.state.inventory[item_no].get_inventory_image(), r, None, BLEND_ADD)
+        item_image = self.state.inventory[item_no].get_inventory_image()
+        surface.blit(item_image, rect, None, BLEND_ADD)
 
     def click_item(self, item_no, event):
         self.selection = item_no
@@ -43,6 +42,7 @@
     def unselect(self):
         self.selection = None
 
+
 class StateWidget(Widget):
 
     def __init__(self, state):
--- a/scripts/build_unix.sh	Sun Aug 22 22:07:45 2010 +0200
+++ b/scripts/build_unix.sh	Sun Aug 22 22:09:59 2010 +0200
@@ -4,7 +4,7 @@
 
 mkdir -p build/${GAME_NAME} dist
 
-cp -r README.txt run_game.py gamelib data build/${GAME_NAME}
+cp -r README.txt run_game.py gamelib Resources build/${GAME_NAME}
 
 cd build