annotate pyntnclick/gamescreen.py @ 674:94d3552bb4eb pyntnclick

More neat, less crash.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 12 Feb 2012 18:53:58 +0200
parents f67bc162d69e
children 106efeae9745
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1 # gamescreen.py
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2 # Copyright Boomslang team, 2010 (see COPYING File)
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3 # Main menu for the game
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4
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5 import pygame.draw
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6 from pygame import Rect, Surface
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7 from pygame.color import Color
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8 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE
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9
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10 from pyntnclick.cursor import CursorScreen
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11 from pyntnclick.engine import Screen
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12 from pyntnclick.state import handle_result
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13 from pyntnclick.widgets.base import Container
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14 from pyntnclick.widgets.text import TextButton
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15 from pyntnclick.widgets.imagebutton import ImageButtonWidget
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16
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17 # XXX: Need a way to get at the constants.
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18 from pyntnclick.constants import GameConstants
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19 constants = GameConstants()
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20 SCREEN = constants.screen
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21 LEAVE = constants.leave
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22
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23
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24 class InventorySlot(ImageButtonWidget):
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25 SELECTED_COLOR = Color("yellow")
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26 SELECTED_WIDTH = 2
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27
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28 def __init__(self, rect, gd):
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29 self.item = None
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30 super(InventorySlot, self).__init__(rect, gd, None)
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31 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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32
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33 def set_item(self, item):
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34 self.item = item
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35
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36 def draw(self, surface):
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37 if self.item:
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38 surface.blit(self.item.get_inventory_image(), self.rect)
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39 if self.selected:
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40 pygame.draw.rect(surface, self.SELECTED_COLOR,
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41 self.rect, self.SELECTED_WIDTH)
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42
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43 @property
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44 def selected(self):
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45 return self.parent.game.tool is self.item
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46
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47 def mouse_down(self, event, widget):
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48 if event.button != 1 or not self.item:
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49 return
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50 if self.selected:
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51 self.parent.select(None)
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52 elif self.item.is_interactive(self.parent.game.tool):
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53 result = self.item.interact(self.parent.game.tool)
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54 handle_result(result, self.parent.state_widget)
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55 else:
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56 self.parent.select(self.item)
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57
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58
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59 class InventoryView(Container):
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60 MIN_UPDOWN_WIDTH = 16
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61
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62 def __init__(self, rect, gd, screen):
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63 self.bsize = gd.constants.button_size
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64 super(InventoryView, self).__init__(rect, gd)
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65 self.screen = screen
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66 self.game = screen.game
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67 self.state_widget = screen.state_widget
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68
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69 slots = (self.rect.width - self.MIN_UPDOWN_WIDTH) / self.bsize
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70 self.slots = [self.add(self.make_slot(i)) for i in range(slots)]
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71 self.updown_width = self.rect.width - slots * self.bsize
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72 self.inv_offset = 0
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73
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74 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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75 self.update_slots()
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76
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77 def make_slot(self, slot):
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78 rect = Rect((self.rect.left + slot * self.bsize, self.rect.top),
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79 (self.bsize, self.rect.height))
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80 return InventorySlot(rect, self.gd)
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81
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82 def update_slots(self):
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83 items = (self.slot_items + [None] * len(self.slots))[:len(self.slots)]
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84 for item, slot in zip(items, self.slots):
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85 slot.set_item(item)
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86
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87 def draw(self, surface):
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88 self.update_slots()
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89 super(InventoryView, self).draw(surface)
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90
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91 @property
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92 def slot_items(self):
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93 return self.game.inventory[self.inv_offset:][:len(self.slots)]
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94
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95 def draw_updown(self, surface):
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96 rect = Rect((self.rect.width - self.updown_width, 0),
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97 (self.updown_width, self.rect.height))
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98 s = Surface(rect.size)
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99 s.fill(Color("blue"))
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100 surface.blit(s, rect)
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101
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102 def mouse_down(self, event, widget):
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103 if event.button != 1:
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104 self.game.cancel_doodah(self.screen)
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105
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106 def select(self, tool):
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107 self.game.set_tool(tool)
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108
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109
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110 class StateWidget(Container):
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111
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112 def __init__(self, rect, gd, screen):
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113 super(StateWidget, self).__init__(rect, gd)
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114 self.screen = screen
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115 self.game = screen.game
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116 self.detail = DetailWindow(rect, gd, screen)
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117 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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118 self.add_callback(MOUSEMOTION, self.mouse_move)
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119
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120 def draw(self, surface):
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121 self.game.current_scene.draw(surface, self)
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122 # Pass to container to draw children
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123 super(StateWidget, self).draw(surface)
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124 #self.animate()
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125 # XXX: Work out if we still need this
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126 # if self.game.previous_scene and self.game.do_check == LEAVE:
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127 # # We still need to handle leave events, so still display the scene
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128 # self.game.previous_scene.draw(surface, self)
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129 #else:
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130 # self.game.current_scene.draw(surface, self)
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131 # We draw descriptions here, so we do the right thing
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132 # with detail views
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133 if self.game.current_detail:
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134 self.game.current_detail.draw_description(surface)
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135 else:
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136 self.game.current_scene.draw_description(surface)
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137
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parents: 634
diff changeset
138 def mouse_down(self, event, widget):
645
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
139 if self.game.current_detail:
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
140 return self.detail.mouse_down(event, widget)
635
d9623d453fd9 Hook up events in StateWidget. (They still do nothing, though.)
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parents: 634
diff changeset
141 self.mouse_move(event, widget)
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
142 if event.button != 1: # We have a right/middle click
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
143 self.game.cancel_doodah(self.screen)
119
d5f7cccfdb6c Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents: 114
diff changeset
144 else:
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
145 result = self.game.interact(event.pos)
201
9531a22721d1 Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents: 195
diff changeset
146 handle_result(result, self)
71
99c5506de7ea Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 70
diff changeset
147
105
65976205fc2d Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents: 100
diff changeset
148 def animate(self):
632
6ba418db1e84 XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 630
diff changeset
149 # XXX: if self.game.animate():
105
65976205fc2d Rough Stab at basic animation support
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parents: 100
diff changeset
150 # queue a redraw
632
6ba418db1e84 XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 630
diff changeset
151 # self.invalidate()
120
48d24a48d0ce Enter and leave hooks
Neil Muller <neil@dip.sun.ac.za>
parents: 119
diff changeset
152 # We do this here so we can get enter and leave events regardless
48d24a48d0ce Enter and leave hooks
Neil Muller <neil@dip.sun.ac.za>
parents: 119
diff changeset
153 # of what happens
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
154 result = self.game.check_enter_leave(self.screen)
201
9531a22721d1 Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents: 195
diff changeset
155 handle_result(result, self)
659
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
156 if self.game.current_detail:
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
157 self.game.current_detail.animate()
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
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parents: 658
diff changeset
158 else:
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents: 658
diff changeset
159 self.game.current_scene.animate()
105
65976205fc2d Rough Stab at basic animation support
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parents: 100
diff changeset
160
635
d9623d453fd9 Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents: 634
diff changeset
161 def mouse_move(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
162 if self.game.current_detail:
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
163 return self.detail.mouse_move(event, widget)
603
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parents: 600
diff changeset
164 self.game.highlight_override = False
637
c27087877c84 Mouse events propagate! Crashes galore!
Jeremy Thurgood <firxen@gmail.com>
parents: 635
diff changeset
165 self.game.current_scene.mouse_move(event.pos)
c27087877c84 Mouse events propagate! Crashes galore!
Jeremy Thurgood <firxen@gmail.com>
parents: 635
diff changeset
166 self.game.old_pos = event.pos
29
6322d92dc8f0 Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 28
diff changeset
167
210
eb101b6fb3dd Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents: 204
diff changeset
168 def show_message(self, message, style=None):
133
0530547a131f Better map handling, detail_view stuff in Result.
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parents: 129
diff changeset
169 # Display the message as a modal dialog
627
8ff93e53c882 XXX: this adds bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 626
diff changeset
170 print message
8ff93e53c882 XXX: this adds bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 626
diff changeset
171 # XXX: MessageDialog(self.screen, message, 60, style=style).present()
133
0530547a131f Better map handling, detail_view stuff in Result.
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parents: 129
diff changeset
172 # queue a redraw to show updated state
632
6ba418db1e84 XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 630
diff changeset
173 # XXX: self.invalidate()
139
a5972444ad1e Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents: 137
diff changeset
174 # The cursor could have gone anywhere
632
6ba418db1e84 XXX: now with even more bugs.
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parents: 630
diff changeset
175 # XXX: if self.subwidgets:
6ba418db1e84 XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 630
diff changeset
176 # self.subwidgets[0]._mouse_move(mouse.get_pos())
6ba418db1e84 XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 630
diff changeset
177 # else:
6ba418db1e84 XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 630
diff changeset
178 # self._mouse_move(mouse.get_pos())
133
0530547a131f Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents: 129
diff changeset
179
119
d5f7cccfdb6c Hook up "detail view" scenes.
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parents: 114
diff changeset
180 def show_detail(self, detail):
384
56a05ae56574 Initial manual implementation.
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parents: 358
diff changeset
181 self.clear_detail()
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
182 detail_obj = self.game.set_current_detail(detail)
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
183 self.add(self.detail)
646
edcca10b8a53 Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents: 645
diff changeset
184 detail_rect = Rect((0, 0), detail_obj.get_detail_size())
edcca10b8a53 Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents: 645
diff changeset
185 # Centre the widget
edcca10b8a53 Return of the centred detail views
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parents: 645
diff changeset
186 detail_rect.center = self.rect.center
edcca10b8a53 Return of the centred detail views
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parents: 645
diff changeset
187 self.detail.set_image_rect(detail_rect)
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
188 self.game.do_enter_detail()
119
d5f7cccfdb6c Hook up "detail view" scenes.
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parents: 114
diff changeset
189
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
190 def clear_detail(self):
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
191 """Hide the detail view"""
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
192 if self.game.current_detail is not None:
384
56a05ae56574 Initial manual implementation.
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parents: 358
diff changeset
193 self.remove(self.detail)
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
194 self.game.do_leave_detail()
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
195 self.game.set_current_detail(None)
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
196 #self._mouse_move(mouse.get_pos())
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
197
443
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
198 def end_game(self):
654
335db68e0db4 Fix transition to end screen.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 652
diff changeset
199 self.screen.change_screen('end')
443
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
200
66
05346a412b55 A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents: 65
diff changeset
201
627
8ff93e53c882 XXX: this adds bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 626
diff changeset
202 class DetailWindow(Container):
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents: 637
diff changeset
203 def __init__(self, rect, gd, screen):
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
204 super(DetailWindow, self).__init__(rect, gd)
476
c72946d3a59a Some minor pylint driven style fixes
Neil Muller <neil@dip.sun.ac.za>
parents: 460
diff changeset
205 self.image_rect = None
187
fbfd8e748ac0 Remove screen reference from State.
Jeremy Thurgood <firxen@gmail.com>
parents: 167
diff changeset
206 self.screen = screen
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
207 self.game = screen.game
121
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
208 self.border_width = 5
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
209 self.border_color = (0, 0, 0)
217
146cec58ddd8 Highlight detailed view close button
Neil Muller <neil@dip.sun.ac.za>
parents: 210
diff changeset
210 # parent only gets set when we get added to the scene
643
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
211 self.close = TextButton(Rect(0, 0, 0, 0), self.gd,
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
212 text='Close')
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
213 self.close.add_callback('clicked', self.close_but)
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
214 self.add(self.close)
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
215
643
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
216 def close_but(self, ev, widget):
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
217 self.parent.clear_detail()
121
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
218
443
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
219 def end_game(self):
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
220 self.parent.end_game()
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
221
121
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
222 def set_image_rect(self, rect):
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
223 bw = self.border_width
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
224 self.image_rect = rect
643
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
225 self.rect = rect.inflate(bw * 2, bw * 2)
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
226 self.close.rect.midbottom = rect.midbottom
74
75e1040a1121 Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents: 73
diff changeset
227
75e1040a1121 Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents: 73
diff changeset
228 def draw(self, surface):
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
229 # scene_surface = self.get_root().surface.subsurface(self.parent.rect)
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
230 # overlay = scene_surface.convert_alpha()
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
231 # overlay.fill(Color(0, 0, 0, 191))
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
232 # scene_surface.blit(overlay, (0, 0))
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
233 self.game.current_detail.draw(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents: 528
diff changeset
234 surface.subsurface(self.image_rect), self)
643
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
235 super(DetailWindow, self).draw(surface)
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
236
645
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
237 def mouse_down(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents: 646
diff changeset
238 self.mouse_move(event, widget)
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents: 528
diff changeset
239 if event.button != 1: # We have a right/middle click
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
240 self.game.cancel_doodah(self.screen)
397
b1dc0caec668 Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents: 384
diff changeset
241 else:
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
242 result = self.game.interact_detail(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents: 528
diff changeset
243 self.global_to_local(event.pos))
397
b1dc0caec668 Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents: 384
diff changeset
244 handle_result(result, self)
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
245
647
96daa4119745 Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents: 646
diff changeset
246 def mouse_move(self, event, widget):
160
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
247 self._mouse_move(event.pos)
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
248
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
249 def _mouse_move(self, pos):
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
250 self.game.highlight_override = False
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
251 self.game.current_detail.mouse_move(self.global_to_local(pos))
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
252
210
eb101b6fb3dd Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents: 204
diff changeset
253 def show_message(self, message, style=None):
645
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
254 # self.parent.show_message(message, style)
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
255 # self.invalidate()
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
256 print message
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
257
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
258
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
259 class ToolBar(Container):
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
260 def __init__(self, rect, gd, screen):
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
261 self.screen = screen
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
262 button_size = gd.constants.button_size
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
263
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
264 if not isinstance(rect, Rect):
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
265 rect = Rect(rect, (gd.constants.scene_size[0], button_size))
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
266 super(ToolBar, self).__init__(rect, gd)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
267
411
0fc208423b98 Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 407
diff changeset
268 self.bg_color = (31, 31, 31)
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
269 self.left = self.rect.left
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
270
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
271 self.menu_button = self.add_tool(
671
b27b5c6c54e8 Use constants for font location
Stefano Rivera <stefano@rivera.za.net>
parents: 669
diff changeset
272 0, TextButton, gd, "Menu", fontname=gd.constants.bold_font,
b27b5c6c54e8 Use constants for font location
Stefano Rivera <stefano@rivera.za.net>
parents: 669
diff changeset
273 color="red", padding=2, border=0)
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274 self.menu_button.add_callback(MOUSEBUTTONDOWN, self.menu_callback)
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275
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276 hand_image = gd.resource.get_image('items', 'hand.png')
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277 self.hand_button = self.add_tool(
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278 None, ImageButtonWidget, gd, hand_image)
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279 self.hand_button.add_callback(MOUSEBUTTONDOWN, self.hand_callback)
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280
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281 self.inventory = self.add_tool(
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282 self.rect.width - self.left, InventoryView, gd, screen)
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283
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284 def add_tool(self, width, cls, *args, **kw):
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285 rect = (self.left, self.rect.top)
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286 if width is not None:
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287 rect = Rect(rect, (width, self.rect.height))
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288 tool = cls(rect, *args, **kw)
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289 self.add(tool)
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290 self.left += tool.rect.width
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291 return tool
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292
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293 def draw(self, surface):
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294 bg = Surface(self.rect.size)
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295 bg.fill(self.bg_color)
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296 surface.blit(bg, self.rect)
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297 super(ToolBar, self).draw(surface)
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298
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299 def hand_callback(self, event, widget):
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300 self.inventory.select(None)
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301
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302 def menu_callback(self, event, widget):
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303 self.screen.change_screen('menu')
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304
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305
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306 class GameScreen(CursorScreen):
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307
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308 def setup(self):
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309 super(GameScreen, self).setup()
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310 self.gd.running = False
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311 self.create_initial_state = self.gd.initial_state
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312 self.container.add_callback(KEYDOWN, self.key_pressed)
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313 self.state_widget = None
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314
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315 def _clear_all(self):
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316 for widget in self.container.children[:]:
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317 self.container.remove(widget)
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318
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319 def process_event(self, event_name, data):
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320 if event_name == 'restart':
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321 self.start_game()
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322
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323 def start_game(self):
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324 self._clear_all()
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325 toolbar_height = self.gd.constants.button_size
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326 rect = Rect(0, 0, self.surface_size[0],
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327 self.surface_size[1] - toolbar_height)
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328 self.game = self.create_initial_state()
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329 self.state_widget = StateWidget(rect, self.gd, self)
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8ff93e53c882 XXX: this adds bugs.
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330 self.container.add(self.state_widget)
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331
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332 self.toolbar = ToolBar((0, rect.height), self.gd, self)
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333 self.inventory = self.toolbar.inventory
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334 self.container.add(self.toolbar)
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335
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336 self.gd.running = True
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337
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338 def animate(self):
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339 """Animate the state widget"""
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340 if self.state_widget:
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341 self.state_widget.animate()
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342
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343 def key_pressed(self, event, widget):
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344 if event.key == K_ESCAPE:
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345 self.change_screen('menu')
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346
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347
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348 class DefEndScreen(Screen):
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349 """A placeholder 'Game Over' screen so people can get started easily"""
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350
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fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
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351 def setup(self):
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352 self.background = self.resource.get_image('pyntnclick/end.png')
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353
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354 def draw(self, surface):
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355 surface.blit(self.background, (0, 0))
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356
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357
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358 class DefMenuScreen(Screen):
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359 """A placeholder Start screen so people can get started easily"""
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360
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fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
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diff changeset
361 def setup(self):
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362 self.background = self.resource.get_image('pyntnclick/start.png')
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diff changeset
363
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diff changeset
364 def draw(self, surface):
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diff changeset
365 surface.blit(self.background, (0, 0))