Mercurial > pyntnclick
diff gamelib/gamescreen.py @ 515:fda2b3a2f2e9
Remove drawing logic from State.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Tue, 07 Sep 2010 13:35:30 +0200 |
parents | b10dae40dc32 |
children | 26f9b4d10e3e |
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--- a/gamelib/gamescreen.py Tue Sep 07 10:12:55 2010 +0200 +++ b/gamelib/gamescreen.py Tue Sep 07 13:35:30 2010 +0200 @@ -69,6 +69,13 @@ def draw(self, surface): self.state.draw(surface, self.screen) + def draw(self, surface): + if self.state.previous_scene and self.state.do_check == constants.LEAVE: + # We still need to handle leave events, so still display the scene + self.state.previous_scene.draw(surface, self) + else: + self.state.current_scene.draw(surface, self) + def mouse_down(self, event): self.mouse_move(event) if event.button != 1: # We have a right/middle click @@ -159,7 +166,7 @@ overlay = scene_surface.convert_alpha() overlay.fill(Color(0, 0, 0, 191)) scene_surface.blit(overlay, (0, 0)) - self.state.draw_detail(surface.subsurface(self.image_rect), self.screen) + self.state.current_detail.draw(surface.subsurface(self.image_rect), self) def mouse_down(self, event): self.mouse_move(event)