annotate pyntnclick/gamescreen.py @ 656:59d16b45ee4c pyntnclick

Handle ESC from game
author Stefano Rivera <stefano@rivera.za.net>
date Sun, 12 Feb 2012 13:58:02 +0200
parents 335db68e0db4
children 0df0c81a3d8b
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1 # gamescreen.py
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2 # Copyright Boomslang team, 2010 (see COPYING File)
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3 # Main menu for the game
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4
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5 from pygame import Rect, mouse, Surface
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05346a412b55 A sprite cursor attempt
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6 from pygame.color import Color
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7 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE
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8
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9 from pyntnclick.cursor import CursorWidget
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10 from pyntnclick.engine import Screen
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11 from pyntnclick.state import handle_result
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12 from pyntnclick.widgets.base import Widget, Container
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13 from pyntnclick.widgets.text import TextButton
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14
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15 # XXX: Need a way to get at the constants.
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16 from pyntnclick.constants import GameConstants
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17 constants = GameConstants()
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18 SCREEN = constants.screen
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19 BUTTON_SIZE = constants.button_size
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20 SCENE_SIZE = constants.scene_size
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21 LEAVE = constants.leave
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22
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23
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24 class InventoryView(Widget):
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25 # TODO: Make this work again
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27 sel_color = Color("yellow")
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28 sel_width = 2
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29
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30 def __init__(self, gd, screen):
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31 self.bsize = gd.constants.button_size
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32 rect = Rect((2 * self.bsize, screen.surface_size[1] - self.bsize),
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33 (screen.surface_size[0] - 2 * self.bsize, self.bsize))
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34 super(InventoryView, self).__init__(rect, gd)
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35 self.screen = screen
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36 self.game = screen.game
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37 self.state_widget = screen.state_widget
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38 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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39 self.update_surface()
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40
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41 def update_surface(self):
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42 self.surface = Surface(self.rect.size)
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43 self.surface.fill(Color(0, 0, 0))
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44 for item_no in range(self.num_items()):
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45 self.draw_item(self.surface, item_no,
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46 Rect((item_no * self.bsize, 0),
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47 (self.bsize, self.bsize)))
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48
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49 def draw(self, surface):
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50 self.update_surface()
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51 surface.blit(self.surface, self.rect)
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52
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53 def num_items(self):
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54 return len(self.game.inventory)
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55
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56 def draw_item(self, surface, item_no, rect):
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57 item_image = self.game.inventory[item_no].get_inventory_image()
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58 surface.blit(item_image, rect, None)
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59
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60 def click_item(self, item_no, event):
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61 item = self.game.inventory[item_no]
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62 print "Using:", item
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63 if self.item_is_selected(item_no):
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64 self.unselect()
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65 elif item.is_interactive(self.game.tool):
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66 result = item.interact(self.game.tool)
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67 handle_result(result, self.state_widget)
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68 else:
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69 self.game.set_tool(self.game.inventory[item_no])
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70
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71 def mouse_down(self, event, widget):
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72 if event.button != 1:
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73 return self.game.cancel_doodah(self.screen)
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74 x, y = self.global_to_local(event.pos)
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75 item_no = x / self.bsize
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76 if item_no < self.num_items():
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77 self.click_item(item_no, event)
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78 else:
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79 print "No item."
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80
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81 def item_is_selected(self, item_no):
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82 return self.game.tool is self.game.inventory[item_no]
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83
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84 def unselect(self):
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85 self.game.set_tool(None)
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86
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87
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88 class StateWidget(Container):
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89
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90 def __init__(self, rect, gd, screen):
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91 super(StateWidget, self).__init__(rect, gd)
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92 self.screen = screen
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93 self.game = screen.game
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94 self.detail = DetailWindow(rect, gd, screen)
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95 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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96 self.add_callback(MOUSEMOTION, self.mouse_move)
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97
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98 def draw(self, surface):
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99 self.game.current_scene.draw(surface, self)
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100 # Pass to container to draw children
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101 super(StateWidget, self).draw(surface)
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102 #self.animate()
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103 # XXX: Work out if we still need this
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104 # if self.game.previous_scene and self.game.do_check == LEAVE:
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105 # # We still need to handle leave events, so still display the scene
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106 # self.game.previous_scene.draw(surface, self)
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107 #else:
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108 # self.game.current_scene.draw(surface, self)
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109 # We draw descriptions here, so we do the right thing
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110 # with detail views
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111 if self.game.current_detail:
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112 self.game.current_detail.draw_description(surface)
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113 else:
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114 self.game.current_scene.draw_description(surface)
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115
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116 def mouse_down(self, event, widget):
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117 if self.game.current_detail:
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118 return self.detail.mouse_down(event, widget)
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119 self.mouse_move(event, widget)
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120 if event.button != 1: # We have a right/middle click
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121 self.game.cancel_doodah(self.screen)
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122 else:
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123 result = self.game.interact(event.pos)
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124 handle_result(result, self)
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125
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126 def animate(self):
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127 # XXX: if self.game.animate():
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128 # queue a redraw
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129 # self.invalidate()
120
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130 # We do this here so we can get enter and leave events regardless
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131 # of what happens
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132 result = self.game.check_enter_leave(self.screen)
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133 handle_result(result, self)
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134
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135 def mouse_move(self, event, widget):
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136 if self.game.current_detail:
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137 return self.detail.mouse_move(event, widget)
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138 self.game.highlight_override = False
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139 self.game.current_scene.mouse_move(event.pos)
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diff changeset
140 self.game.old_pos = event.pos
29
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parents: 28
diff changeset
141
210
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diff changeset
142 def show_message(self, message, style=None):
133
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diff changeset
143 # Display the message as a modal dialog
627
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diff changeset
144 print message
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diff changeset
145 # XXX: MessageDialog(self.screen, message, 60, style=style).present()
133
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diff changeset
146 # queue a redraw to show updated state
632
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parents: 630
diff changeset
147 # XXX: self.invalidate()
139
a5972444ad1e Improve cursor state handling, disable highlights on modal dialogs
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parents: 137
diff changeset
148 # The cursor could have gone anywhere
632
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parents: 630
diff changeset
149 # XXX: if self.subwidgets:
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diff changeset
150 # self.subwidgets[0]._mouse_move(mouse.get_pos())
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diff changeset
151 # else:
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diff changeset
152 # self._mouse_move(mouse.get_pos())
133
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diff changeset
153
119
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parents: 114
diff changeset
154 def show_detail(self, detail):
384
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parents: 358
diff changeset
155 self.clear_detail()
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diff changeset
156 detail_obj = self.game.set_current_detail(detail)
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diff changeset
157 self.add(self.detail)
646
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diff changeset
158 detail_rect = Rect((0, 0), detail_obj.get_detail_size())
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diff changeset
159 # Centre the widget
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diff changeset
160 detail_rect.center = self.rect.center
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diff changeset
161 self.detail.set_image_rect(detail_rect)
603
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diff changeset
162 self.game.do_enter_detail()
119
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parents: 114
diff changeset
163
204
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parents: 201
diff changeset
164 def clear_detail(self):
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parents: 201
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165 """Hide the detail view"""
603
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diff changeset
166 if self.game.current_detail is not None:
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diff changeset
167 self.remove(self.detail)
603
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diff changeset
168 self.game.do_leave_detail()
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diff changeset
169 self.game.set_current_detail(None)
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diff changeset
170 #self._mouse_move(mouse.get_pos())
204
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parents: 201
diff changeset
171
443
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parents: 411
diff changeset
172 def end_game(self):
654
335db68e0db4 Fix transition to end screen.
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diff changeset
173 self.screen.change_screen('end')
443
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parents: 411
diff changeset
174
66
05346a412b55 A sprite cursor attempt
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parents: 65
diff changeset
175
627
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diff changeset
176 class DetailWindow(Container):
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177 def __init__(self, rect, gd, screen):
643
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diff changeset
178 super(DetailWindow, self).__init__(rect, gd)
476
c72946d3a59a Some minor pylint driven style fixes
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parents: 460
diff changeset
179 self.image_rect = None
187
fbfd8e748ac0 Remove screen reference from State.
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parents: 167
diff changeset
180 self.screen = screen
603
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diff changeset
181 self.game = screen.game
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
182 self.border_width = 5
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parents: 120
diff changeset
183 self.border_color = (0, 0, 0)
217
146cec58ddd8 Highlight detailed view close button
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parents: 210
diff changeset
184 # parent only gets set when we get added to the scene
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diff changeset
185 self.close = TextButton(Rect(0, 0, 0, 0), self.gd,
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diff changeset
186 text='Close')
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diff changeset
187 self.close.add_callback('clicked', self.close_but)
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diff changeset
188 self.add(self.close)
204
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parents: 201
diff changeset
189
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diff changeset
190 def close_but(self, ev, widget):
204
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parents: 201
diff changeset
191 self.parent.clear_detail()
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
192
443
3dab4984cbd7 Redo way of reaching end screen
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parents: 411
diff changeset
193 def end_game(self):
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parents: 411
diff changeset
194 self.parent.end_game()
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diff changeset
195
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
196 def set_image_rect(self, rect):
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parents: 120
diff changeset
197 bw = self.border_width
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parents: 120
diff changeset
198 self.image_rect = rect
643
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diff changeset
199 self.rect = rect.inflate(bw * 2, bw * 2)
204
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parents: 201
diff changeset
200 self.close.rect.midbottom = rect.midbottom
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diff changeset
201
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diff changeset
202 def draw(self, surface):
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diff changeset
203 # scene_surface = self.get_root().surface.subsurface(self.parent.rect)
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diff changeset
204 # overlay = scene_surface.convert_alpha()
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diff changeset
205 # overlay.fill(Color(0, 0, 0, 191))
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diff changeset
206 # scene_surface.blit(overlay, (0, 0))
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
207 self.game.current_detail.draw(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
208 surface.subsurface(self.image_rect), self)
643
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diff changeset
209 super(DetailWindow, self).draw(surface)
93
350ce4ebe122 Detail view without any functionality.
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diff changeset
210
645
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
211 def mouse_down(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
212 self.mouse_move(event, widget)
529
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parents: 528
diff changeset
213 if event.button != 1: # We have a right/middle click
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diff changeset
214 self.game.cancel_doodah(self.screen)
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
215 else:
603
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diff changeset
216 result = self.game.interact_detail(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
217 self.global_to_local(event.pos))
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
218 handle_result(result, self)
93
350ce4ebe122 Detail view without any functionality.
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diff changeset
219
647
96daa4119745 Forward mouse_move events to detail windows as well.
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diff changeset
220 def mouse_move(self, event, widget):
160
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
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parents: 147
diff changeset
221 self._mouse_move(event.pos)
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parents: 147
diff changeset
222
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
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parents: 147
diff changeset
223 def _mouse_move(self, pos):
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
224 self.game.highlight_override = False
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diff changeset
225 self.game.current_detail.mouse_move(self.global_to_local(pos))
93
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parents: 84
diff changeset
226
210
eb101b6fb3dd Transparent message dialogs.
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parents: 204
diff changeset
227 def show_message(self, message, style=None):
645
4aae15dedc29 Pass click events on to detail window.
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diff changeset
228 # self.parent.show_message(message, style)
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diff changeset
229 # self.invalidate()
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diff changeset
230 print message
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parents: 643
diff changeset
231
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
232
613
44d4e3020874 Remove a lot of albow
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parents: 603
diff changeset
233 class ToolBar(Widget):
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
234 def __init__(self, items):
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
235 # XXX: ?o!
643
e81df1abf3b5 Make detail windows display (not work, but display)
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diff changeset
236 super(ToolBar, self).__init__(Rect(0, 0, 100, 100))
125
d3ca34a664fd Some detail view and data cleanup.
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parents: 124
diff changeset
237 for item in items:
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parents: 124
diff changeset
238 item.height = BUTTON_SIZE
411
0fc208423b98 Fixed inventory drawing.
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parents: 407
diff changeset
239 self.bg_color = (31, 31, 31)
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parents: 407
diff changeset
240
0fc208423b98 Fixed inventory drawing.
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parents: 407
diff changeset
241 def draw(self, surface):
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parents: 407
diff changeset
242 surface.fill(self.bg_color)
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
243 # Row.draw(self, surface)
74
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diff changeset
244
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diff changeset
245
615
cb01c3a09ee1 GameScreen is grey
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parents: 614
diff changeset
246 class GameScreen(Screen):
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parents: 614
diff changeset
247
cb01c3a09ee1 GameScreen is grey
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parents: 614
diff changeset
248 def setup(self):
100
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parents: 99
diff changeset
249 self.running = False
639
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parents: 637
diff changeset
250 self.create_initial_state = self.gd.initial_state
656
59d16b45ee4c Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents: 654
diff changeset
251 self.container.add_callback(KEYDOWN, self.key_pressed)
29
6322d92dc8f0 Add state widget for rendering state.
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parents: 28
diff changeset
252
100
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parents: 99
diff changeset
253 def _clear_all(self):
618
1a8dceccd98e Use widget containers in _clear_all
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parents: 616
diff changeset
254 for widget in self.container.children[:]:
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parents: 616
diff changeset
255 self.container.remove(widget)
100
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parents: 99
diff changeset
256
619
d9d1a9c4b833 Add ScreenEvents.
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parents: 618
diff changeset
257 def process_event(self, event_name, data):
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parents: 618
diff changeset
258 if event_name == 'restart':
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parents: 618
diff changeset
259 self.start_game()
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parents: 618
diff changeset
260
100
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parents: 99
diff changeset
261 def start_game(self):
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parents: 99
diff changeset
262 self._clear_all()
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
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parents: 637
diff changeset
263 toolbar_height = self.gd.constants.button_size
634
b4007de091c5 Correct rect size for StateWidget
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parents: 632
diff changeset
264 rect = Rect(0, 0, self.surface_size[0],
b4007de091c5 Correct rect size for StateWidget
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parents: 632
diff changeset
265 self.surface_size[1] - toolbar_height)
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3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
266 self.game = self.create_initial_state()
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
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parents: 637
diff changeset
267 self.state_widget = StateWidget(rect, self.gd, self)
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
268 self.container.add(self.state_widget)
29
6322d92dc8f0 Add state widget for rendering state.
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parents: 28
diff changeset
269
627
8ff93e53c882 XXX: this adds bugs.
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diff changeset
270 # XXX: self.popup_menu = PopupMenu(self)
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parents: 626
diff changeset
271 # XXX: self.menubutton = PopupMenuButton('Menu',
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parents: 626
diff changeset
272 # action=self.popup_menu.show_menu)
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diff changeset
273
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8ff93e53c882 XXX: this adds bugs.
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diff changeset
274 # XXX: self.handbutton = HandButton(action=self.hand_pressed)
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parents: 73
diff changeset
275
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
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diff changeset
276 self.inventory = InventoryView(self.gd, self)
650
7cc0da0a4633 Hook in the (still pretty useless) inventory widget.
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diff changeset
277 self.container.add(self.inventory)
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350ce4ebe122 Detail view without any functionality.
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278
627
8ff93e53c882 XXX: this adds bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 626
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279 # XXX: self.toolbar = ToolBar([
8ff93e53c882 XXX: this adds bugs.
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parents: 626
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280 # self.menubutton,
8ff93e53c882 XXX: this adds bugs.
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parents: 626
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281 # self.handbutton,
8ff93e53c882 XXX: this adds bugs.
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parents: 626
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282 # self.inventory,
8ff93e53c882 XXX: this adds bugs.
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parents: 626
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283 # ])
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parents: 626
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284 # XXX: self.toolbar.bottomleft = self.bottomleft
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
285 # self.container.add(self.toolbar)
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350ce4ebe122 Detail view without any functionality.
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parents: 84
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286
100
b5b6cbf556e6 Make start new game start a new game. Add Resume to main menu
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parents: 99
diff changeset
287 self.running = True
34
e5c043aeed65 Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
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288
656
59d16b45ee4c Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents: 654
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289 def key_pressed(self, event, widget):
59d16b45ee4c Handle ESC from game
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parents: 654
diff changeset
290 if event.key == K_ESCAPE:
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parents: 654
diff changeset
291 self.change_screen('menu')
59d16b45ee4c Handle ESC from game
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parents: 654
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292
616
25f3adbff00a Note albow callbacks in GameScreen
Stefano Rivera <stefano@rivera.za.net>
parents: 615
diff changeset
293 # albow callback:
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9048cf43f613 Popup menu
Neil Muller <neil@dip.sun.ac.za>
parents: 54
diff changeset
294 def main_menu_cmd(self):
24
9d5de13e2ac3 Add a game screen. So far, the game content looks a *lot* like the main menu.
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parents:
diff changeset
295 self.shell.show_screen(self.shell.menu_screen)
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parents:
diff changeset
296
616
25f3adbff00a Note albow callbacks in GameScreen
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parents: 615
diff changeset
297 # albow callback:
69
d4bbb26099cc Some debug object cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 66
diff changeset
298 def quit_cmd(self):
d4bbb26099cc Some debug object cleanup.
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parents: 66
diff changeset
299 self.shell.quit()
d4bbb26099cc Some debug object cleanup.
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parents: 66
diff changeset
300
36
31a431f795e1 Add a hand button placeholder
Neil Muller <neil@dip.sun.ac.za>
parents: 35
diff changeset
301 def hand_pressed(self):
31a431f795e1 Add a hand button placeholder
Neil Muller <neil@dip.sun.ac.za>
parents: 35
diff changeset
302 self.inventory.unselect()
31a431f795e1 Add a hand button placeholder
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parents: 35
diff changeset
303
599
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
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parents: 581
diff changeset
304
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
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parents: 581
diff changeset
305 class DefEndScreen(Screen):
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parents: 581
diff changeset
306 """A placeholder 'Game Over' screen so people can get started easily"""
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parents: 581
diff changeset
307
600
fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents: 599
diff changeset
308 def setup(self):
625
85153f422522 Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents: 624
diff changeset
309 self.background = self.resource.get_image('pyntnclick/end.png')
599
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parents: 581
diff changeset
310
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
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parents: 581
diff changeset
311 def draw(self, surface):
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parents: 581
diff changeset
312 surface.blit(self.background, (0, 0))
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parents: 581
diff changeset
313
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
314
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
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parents: 581
diff changeset
315 class DefMenuScreen(Screen):
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Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
316 """A placeholder Start screen so people can get started easily"""
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parents: 581
diff changeset
317
600
fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents: 599
diff changeset
318 def setup(self):
625
85153f422522 Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents: 624
diff changeset
319 self.background = self.resource.get_image('pyntnclick/start.png')
599
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
320
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
321 def draw(self, surface):
2d2ea51b73ad Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents: 581
diff changeset
322 surface.blit(self.background, (0, 0))