Mercurial > pyntnclick
annotate pyntnclick/gamescreen.py @ 656:59d16b45ee4c pyntnclick
Handle ESC from game
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sun, 12 Feb 2012 13:58:02 +0200 |
parents | 335db68e0db4 |
children | 0df0c81a3d8b |
rev | line source |
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41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
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1 # gamescreen.py |
24
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Add a game screen. So far, the game content looks a *lot* like the main menu.
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2 # Copyright Boomslang team, 2010 (see COPYING File) |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
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parents:
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3 # Main menu for the game |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
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4 |
652 | 5 from pygame import Rect, mouse, Surface |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents:
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6 from pygame.color import Color |
656
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Handle ESC from game
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7 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE |
26
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Initial inventory palette thing.
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8 |
551 | 9 from pyntnclick.cursor import CursorWidget |
600
fabce47e542f
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents:
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10 from pyntnclick.engine import Screen |
553
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
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11 from pyntnclick.state import handle_result |
627 | 12 from pyntnclick.widgets.base import Widget, Container |
643
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Make detail windows display (not work, but display)
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13 from pyntnclick.widgets.text import TextButton |
26
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Initial inventory palette thing.
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14 |
576
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Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
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15 # XXX: Need a way to get at the constants. |
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
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parents:
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16 from pyntnclick.constants import GameConstants |
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Classify constants, which involves a whole bunch of XXX comments
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17 constants = GameConstants() |
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Classify constants, which involves a whole bunch of XXX comments
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18 SCREEN = constants.screen |
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Classify constants, which involves a whole bunch of XXX comments
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19 BUTTON_SIZE = constants.button_size |
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Classify constants, which involves a whole bunch of XXX comments
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parents:
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20 SCENE_SIZE = constants.scene_size |
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21 LEAVE = constants.leave |
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22 |
201
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Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
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23 |
613
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Remove a lot of albow
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24 class InventoryView(Widget): |
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Remove a lot of albow
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25 # TODO: Make this work again |
26
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Initial inventory palette thing.
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26 |
40
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Minor build script and inventory fixes.
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27 sel_color = Color("yellow") |
26
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28 sel_width = 2 |
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Initial inventory palette thing.
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29 |
639
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Add game_description to the widgets,, since it looks a useful thing to do
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30 def __init__(self, gd, screen): |
652 | 31 self.bsize = gd.constants.button_size |
32 rect = Rect((2 * self.bsize, screen.surface_size[1] - self.bsize), | |
33 (screen.surface_size[0] - 2 * self.bsize, self.bsize)) | |
650
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Hook in the (still pretty useless) inventory widget.
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34 super(InventoryView, self).__init__(rect, gd) |
407
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Fix cursor handling after message dismissal.
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35 self.screen = screen |
603
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36 self.game = screen.game |
187
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37 self.state_widget = screen.state_widget |
650
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38 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
652 | 39 self.update_surface() |
40 | |
41 def update_surface(self): | |
42 self.surface = Surface(self.rect.size) | |
43 self.surface.fill(Color(0, 0, 0)) | |
44 for item_no in range(self.num_items()): | |
45 self.draw_item(self.surface, item_no, | |
46 Rect((item_no * self.bsize, 0), | |
47 (self.bsize, self.bsize))) | |
48 | |
49 def draw(self, surface): | |
50 self.update_surface() | |
51 surface.blit(self.surface, self.rect) | |
26
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52 |
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53 def num_items(self): |
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54 return len(self.game.inventory) |
26
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55 |
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56 def draw_item(self, surface, item_no, rect): |
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57 item_image = self.game.inventory[item_no].get_inventory_image() |
411
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Fixed inventory drawing.
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58 surface.blit(item_image, rect, None) |
26
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59 |
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60 def click_item(self, item_no, event): |
603
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61 item = self.game.inventory[item_no] |
652 | 62 print "Using:", item |
147
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63 if self.item_is_selected(item_no): |
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64 self.unselect() |
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65 elif item.is_interactive(self.game.tool): |
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66 result = item.interact(self.game.tool) |
384
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Initial manual implementation.
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67 handle_result(result, self.state_widget) |
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68 else: |
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69 self.game.set_tool(self.game.inventory[item_no]) |
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70 |
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71 def mouse_down(self, event, widget): |
407
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72 if event.button != 1: |
650
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73 return self.game.cancel_doodah(self.screen) |
652 | 74 x, y = self.global_to_local(event.pos) |
75 item_no = x / self.bsize | |
76 if item_no < self.num_items(): | |
77 self.click_item(item_no, event) | |
78 else: | |
79 print "No item." | |
407
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80 |
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81 def item_is_selected(self, item_no): |
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82 return self.game.tool is self.game.inventory[item_no] |
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83 |
36
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Add a hand button placeholder
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84 def unselect(self): |
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85 self.game.set_tool(None) |
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86 |
40
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Minor build script and inventory fixes.
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87 |
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88 class StateWidget(Container): |
29
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89 |
639
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90 def __init__(self, rect, gd, screen): |
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91 super(StateWidget, self).__init__(rect, gd) |
187
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92 self.screen = screen |
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93 self.game = screen.game |
639
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94 self.detail = DetailWindow(rect, gd, screen) |
635
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95 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
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96 self.add_callback(MOUSEMOTION, self.mouse_move) |
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97 |
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98 def draw(self, surface): |
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99 self.game.current_scene.draw(surface, self) |
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100 # Pass to container to draw children |
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101 super(StateWidget, self).draw(surface) |
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102 #self.animate() |
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103 # XXX: Work out if we still need this |
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104 # if self.game.previous_scene and self.game.do_check == LEAVE: |
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105 # # We still need to handle leave events, so still display the scene |
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106 # self.game.previous_scene.draw(surface, self) |
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107 #else: |
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108 # self.game.current_scene.draw(surface, self) |
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109 # We draw descriptions here, so we do the right thing |
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110 # with detail views |
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111 if self.game.current_detail: |
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112 self.game.current_detail.draw_description(surface) |
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113 else: |
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114 self.game.current_scene.draw_description(surface) |
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115 |
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116 def mouse_down(self, event, widget): |
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117 if self.game.current_detail: |
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118 return self.detail.mouse_down(event, widget) |
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119 self.mouse_move(event, widget) |
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PEP-8 gamescreen and state.
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120 if event.button != 1: # We have a right/middle click |
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121 self.game.cancel_doodah(self.screen) |
119
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122 else: |
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123 result = self.game.interact(event.pos) |
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124 handle_result(result, self) |
71
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125 |
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126 def animate(self): |
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127 # XXX: if self.game.animate(): |
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128 # queue a redraw |
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129 # self.invalidate() |
120 | 130 # We do this here so we can get enter and leave events regardless |
131 # of what happens | |
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132 result = self.game.check_enter_leave(self.screen) |
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133 handle_result(result, self) |
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134 |
635
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parents:
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135 def mouse_move(self, event, widget): |
647
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Forward mouse_move events to detail windows as well.
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|
136 if self.game.current_detail: |
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137 return self.detail.mouse_move(event, widget) |
603
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|
138 self.game.highlight_override = False |
637
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Mouse events propagate! Crashes galore!
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changeset
|
139 self.game.current_scene.mouse_move(event.pos) |
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|
140 self.game.old_pos = event.pos |
29
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Add state widget for rendering state.
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diff
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|
141 |
210
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Transparent message dialogs.
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|
142 def show_message(self, message, style=None): |
133
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143 # Display the message as a modal dialog |
627 | 144 print message |
145 # XXX: MessageDialog(self.screen, message, 60, style=style).present() | |
133
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146 # queue a redraw to show updated state |
632
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147 # XXX: self.invalidate() |
139
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137
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148 # The cursor could have gone anywhere |
632
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149 # XXX: if self.subwidgets: |
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150 # self.subwidgets[0]._mouse_move(mouse.get_pos()) |
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151 # else: |
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152 # self._mouse_move(mouse.get_pos()) |
133
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153 |
119
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diff
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154 def show_detail(self, detail): |
384
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155 self.clear_detail() |
603
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156 detail_obj = self.game.set_current_detail(detail) |
643
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157 self.add(self.detail) |
646
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158 detail_rect = Rect((0, 0), detail_obj.get_detail_size()) |
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159 # Centre the widget |
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160 detail_rect.center = self.rect.center |
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161 self.detail.set_image_rect(detail_rect) |
603
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162 self.game.do_enter_detail() |
119
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163 |
204
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164 def clear_detail(self): |
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165 """Hide the detail view""" |
603
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166 if self.game.current_detail is not None: |
384
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167 self.remove(self.detail) |
603
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168 self.game.do_leave_detail() |
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169 self.game.set_current_detail(None) |
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170 #self._mouse_move(mouse.get_pos()) |
204
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diff
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|
171 |
443
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diff
changeset
|
172 def end_game(self): |
654
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diff
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173 self.screen.change_screen('end') |
443
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174 |
66
05346a412b55
A sprite cursor attempt
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diff
changeset
|
175 |
627 | 176 class DetailWindow(Container): |
639
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177 def __init__(self, rect, gd, screen): |
643
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178 super(DetailWindow, self).__init__(rect, gd) |
476
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diff
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179 self.image_rect = None |
187
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167
diff
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180 self.screen = screen |
603
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181 self.game = screen.game |
121
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182 self.border_width = 5 |
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diff
changeset
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183 self.border_color = (0, 0, 0) |
217
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diff
changeset
|
184 # parent only gets set when we get added to the scene |
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185 self.close = TextButton(Rect(0, 0, 0, 0), self.gd, |
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186 text='Close') |
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187 self.close.add_callback('clicked', self.close_but) |
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188 self.add(self.close) |
204
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diff
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|
189 |
643
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changeset
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190 def close_but(self, ev, widget): |
204
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diff
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|
191 self.parent.clear_detail() |
121
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120
diff
changeset
|
192 |
443
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diff
changeset
|
193 def end_game(self): |
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|
194 self.parent.end_game() |
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diff
changeset
|
195 |
121
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120
diff
changeset
|
196 def set_image_rect(self, rect): |
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diff
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|
197 bw = self.border_width |
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diff
changeset
|
198 self.image_rect = rect |
643
e81df1abf3b5
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diff
changeset
|
199 self.rect = rect.inflate(bw * 2, bw * 2) |
204
407d23635343
Add a close button to the detail view
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parents:
201
diff
changeset
|
200 self.close.rect.midbottom = rect.midbottom |
74
75e1040a1121
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73
diff
changeset
|
201 |
75e1040a1121
Hacky "detail view" widget prototype.
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diff
changeset
|
202 def draw(self, surface): |
643
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diff
changeset
|
203 # scene_surface = self.get_root().surface.subsurface(self.parent.rect) |
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changeset
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204 # overlay = scene_surface.convert_alpha() |
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diff
changeset
|
205 # overlay.fill(Color(0, 0, 0, 191)) |
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diff
changeset
|
206 # scene_surface.blit(overlay, (0, 0)) |
603
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diff
changeset
|
207 self.game.current_detail.draw( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
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parents:
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diff
changeset
|
208 surface.subsurface(self.image_rect), self) |
643
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Make detail windows display (not work, but display)
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diff
changeset
|
209 super(DetailWindow, self).draw(surface) |
93
350ce4ebe122
Detail view without any functionality.
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84
diff
changeset
|
210 |
645
4aae15dedc29
Pass click events on to detail window.
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diff
changeset
|
211 def mouse_down(self, event, widget): |
647
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diff
changeset
|
212 self.mouse_move(event, widget) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
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parents:
528
diff
changeset
|
213 if event.button != 1: # We have a right/middle click |
603
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parents:
600
diff
changeset
|
214 self.game.cancel_doodah(self.screen) |
397
b1dc0caec668
Improved mouse handling edge cases.
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parents:
384
diff
changeset
|
215 else: |
603
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parents:
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diff
changeset
|
216 result = self.game.interact_detail( |
529
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parents:
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diff
changeset
|
217 self.global_to_local(event.pos)) |
397
b1dc0caec668
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parents:
384
diff
changeset
|
218 handle_result(result, self) |
93
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Detail view without any functionality.
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diff
changeset
|
219 |
647
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diff
changeset
|
220 def mouse_move(self, event, widget): |
160
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
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parents:
147
diff
changeset
|
221 self._mouse_move(event.pos) |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
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diff
changeset
|
222 |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
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parents:
147
diff
changeset
|
223 def _mouse_move(self, pos): |
603
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parents:
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diff
changeset
|
224 self.game.highlight_override = False |
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parents:
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diff
changeset
|
225 self.game.current_detail.mouse_move(self.global_to_local(pos)) |
93
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Detail view without any functionality.
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parents:
84
diff
changeset
|
226 |
210
eb101b6fb3dd
Transparent message dialogs.
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204
diff
changeset
|
227 def show_message(self, message, style=None): |
645
4aae15dedc29
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changeset
|
228 # self.parent.show_message(message, style) |
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diff
changeset
|
229 # self.invalidate() |
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diff
changeset
|
230 print message |
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Pass click events on to detail window.
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diff
changeset
|
231 |
93
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diff
changeset
|
232 |
613
44d4e3020874
Remove a lot of albow
Stefano Rivera <stefano@rivera.za.net>
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603
diff
changeset
|
233 class ToolBar(Widget): |
93
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Detail view without any functionality.
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diff
changeset
|
234 def __init__(self, items): |
627 | 235 # XXX: ?o! |
643
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changeset
|
236 super(ToolBar, self).__init__(Rect(0, 0, 100, 100)) |
125
d3ca34a664fd
Some detail view and data cleanup.
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parents:
124
diff
changeset
|
237 for item in items: |
d3ca34a664fd
Some detail view and data cleanup.
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parents:
124
diff
changeset
|
238 item.height = BUTTON_SIZE |
411
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
239 self.bg_color = (31, 31, 31) |
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Fixed inventory drawing.
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407
diff
changeset
|
240 |
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Fixed inventory drawing.
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parents:
407
diff
changeset
|
241 def draw(self, surface): |
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
242 surface.fill(self.bg_color) |
627 | 243 # Row.draw(self, surface) |
74
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diff
changeset
|
244 |
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diff
changeset
|
245 |
615 | 246 class GameScreen(Screen): |
247 | |
248 def setup(self): | |
100
b5b6cbf556e6
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diff
changeset
|
249 self.running = False |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
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parents:
637
diff
changeset
|
250 self.create_initial_state = self.gd.initial_state |
656
59d16b45ee4c
Handle ESC from game
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parents:
654
diff
changeset
|
251 self.container.add_callback(KEYDOWN, self.key_pressed) |
29
6322d92dc8f0
Add state widget for rendering state.
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parents:
28
diff
changeset
|
252 |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
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parents:
99
diff
changeset
|
253 def _clear_all(self): |
618
1a8dceccd98e
Use widget containers in _clear_all
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diff
changeset
|
254 for widget in self.container.children[:]: |
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Use widget containers in _clear_all
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diff
changeset
|
255 self.container.remove(widget) |
100
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99
diff
changeset
|
256 |
619 | 257 def process_event(self, event_name, data): |
258 if event_name == 'restart': | |
259 self.start_game() | |
260 | |
100
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Make start new game start a new game. Add Resume to main menu
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99
diff
changeset
|
261 def start_game(self): |
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diff
changeset
|
262 self._clear_all() |
639
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Add game_description to the widgets,, since it looks a useful thing to do
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263 toolbar_height = self.gd.constants.button_size |
634
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264 rect = Rect(0, 0, self.surface_size[0], |
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265 self.surface_size[1] - toolbar_height) |
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266 self.game = self.create_initial_state() |
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267 self.state_widget = StateWidget(rect, self.gd, self) |
627 | 268 self.container.add(self.state_widget) |
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269 |
627 | 270 # XXX: self.popup_menu = PopupMenu(self) |
271 # XXX: self.menubutton = PopupMenuButton('Menu', | |
272 # action=self.popup_menu.show_menu) | |
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273 |
627 | 274 # XXX: self.handbutton = HandButton(action=self.hand_pressed) |
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275 |
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276 self.inventory = InventoryView(self.gd, self) |
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277 self.container.add(self.inventory) |
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278 |
627 | 279 # XXX: self.toolbar = ToolBar([ |
280 # self.menubutton, | |
281 # self.handbutton, | |
282 # self.inventory, | |
283 # ]) | |
284 # XXX: self.toolbar.bottomleft = self.bottomleft | |
285 # self.container.add(self.toolbar) | |
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286 |
100
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287 self.running = True |
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288 |
656
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289 def key_pressed(self, event, widget): |
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290 if event.key == K_ESCAPE: |
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291 self.change_screen('menu') |
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292 |
616
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293 # albow callback: |
58 | 294 def main_menu_cmd(self): |
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295 self.shell.show_screen(self.shell.menu_screen) |
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296 |
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297 # albow callback: |
69
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298 def quit_cmd(self): |
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299 self.shell.quit() |
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300 |
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301 def hand_pressed(self): |
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302 self.inventory.unselect() |
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303 |
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304 |
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305 class DefEndScreen(Screen): |
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306 """A placeholder 'Game Over' screen so people can get started easily""" |
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307 |
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308 def setup(self): |
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309 self.background = self.resource.get_image('pyntnclick/end.png') |
599
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310 |
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311 def draw(self, surface): |
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312 surface.blit(self.background, (0, 0)) |
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313 |
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314 |
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315 class DefMenuScreen(Screen): |
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316 """A placeholder Start screen so people can get started easily""" |
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317 |
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318 def setup(self): |
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319 self.background = self.resource.get_image('pyntnclick/start.png') |
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320 |
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321 def draw(self, surface): |
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322 surface.blit(self.background, (0, 0)) |