annotate pyntnclick/gamescreen.py @ 658:2703924c8c70 pyntnclick

Custom mouse cursors return
author Stefano Rivera <stefano@rivera.za.net>
date Sun, 12 Feb 2012 14:25:27 +0200
parents 0df0c81a3d8b
children 363b603794f5
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1 # gamescreen.py
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2 # Copyright Boomslang team, 2010 (see COPYING File)
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3 # Main menu for the game
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4
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5 from pygame import Rect, Surface
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6 from pygame.color import Color
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7 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE
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8
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9 from pyntnclick.cursor import CursorScreen
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10 from pyntnclick.engine import Screen
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11 from pyntnclick.state import handle_result
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12 from pyntnclick.widgets.base import Widget, Container
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13 from pyntnclick.widgets.text import TextButton
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14 from pyntnclick.widgets.imagebutton import ImageButtonWidget
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15
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16 # XXX: Need a way to get at the constants.
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17 from pyntnclick.constants import GameConstants
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18 constants = GameConstants()
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19 SCREEN = constants.screen
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20 LEAVE = constants.leave
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21
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22
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23 class InventoryView(Widget):
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24 # TODO: Make this work again
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25
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26 sel_color = Color("yellow")
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27 sel_width = 2
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28
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29 def __init__(self, rect, gd, screen):
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30 self.bsize = gd.constants.button_size
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31 super(InventoryView, self).__init__(rect, gd)
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32 self.screen = screen
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33 self.game = screen.game
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34 self.state_widget = screen.state_widget
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35 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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36 self.update_surface()
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37
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38 def update_surface(self):
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39 self.surface = Surface(self.rect.size)
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40 for item_no in range(self.num_items()):
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41 self.draw_item(self.surface, item_no,
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42 Rect((item_no * self.bsize, 0),
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43 (self.bsize, self.bsize)))
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44
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45 def draw(self, surface):
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46 self.update_surface()
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47 surface.blit(self.surface, self.rect)
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48
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49 def num_items(self):
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50 return len(self.game.inventory)
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51
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52 def draw_item(self, surface, item_no, rect):
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53 item_image = self.game.inventory[item_no].get_inventory_image()
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54 surface.blit(item_image, rect, None)
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55
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56 def click_item(self, item_no, event):
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57 item = self.game.inventory[item_no]
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58 print "Using:", item
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59 if self.item_is_selected(item_no):
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60 self.unselect()
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61 elif item.is_interactive(self.game.tool):
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62 result = item.interact(self.game.tool)
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63 handle_result(result, self.state_widget)
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64 else:
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65 self.game.set_tool(self.game.inventory[item_no])
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66
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67 def mouse_down(self, event, widget):
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68 if event.button != 1:
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69 return self.game.cancel_doodah(self.screen)
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70 x, y = self.global_to_local(event.pos)
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71 item_no = x / self.bsize
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72 if item_no < self.num_items():
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73 self.click_item(item_no, event)
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74 else:
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75 print "No item."
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76
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77 def item_is_selected(self, item_no):
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78 return self.game.tool is self.game.inventory[item_no]
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79
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80 def unselect(self):
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81 self.game.set_tool(None)
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82
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83
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84 class StateWidget(Container):
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85
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86 def __init__(self, rect, gd, screen):
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87 super(StateWidget, self).__init__(rect, gd)
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88 self.screen = screen
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89 self.game = screen.game
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90 self.detail = DetailWindow(rect, gd, screen)
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91 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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92 self.add_callback(MOUSEMOTION, self.mouse_move)
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93
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94 def draw(self, surface):
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95 self.game.current_scene.draw(surface, self)
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96 # Pass to container to draw children
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97 super(StateWidget, self).draw(surface)
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98 #self.animate()
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99 # XXX: Work out if we still need this
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100 # if self.game.previous_scene and self.game.do_check == LEAVE:
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101 # # We still need to handle leave events, so still display the scene
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102 # self.game.previous_scene.draw(surface, self)
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103 #else:
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104 # self.game.current_scene.draw(surface, self)
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105 # We draw descriptions here, so we do the right thing
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106 # with detail views
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107 if self.game.current_detail:
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108 self.game.current_detail.draw_description(surface)
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109 else:
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110 self.game.current_scene.draw_description(surface)
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111
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112 def mouse_down(self, event, widget):
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113 if self.game.current_detail:
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114 return self.detail.mouse_down(event, widget)
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115 self.mouse_move(event, widget)
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116 if event.button != 1: # We have a right/middle click
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117 self.game.cancel_doodah(self.screen)
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118 else:
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119 result = self.game.interact(event.pos)
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120 handle_result(result, self)
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121
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122 def animate(self):
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123 # XXX: if self.game.animate():
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124 # queue a redraw
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125 # self.invalidate()
120
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126 # We do this here so we can get enter and leave events regardless
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127 # of what happens
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128 result = self.game.check_enter_leave(self.screen)
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129 handle_result(result, self)
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130
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131 def mouse_move(self, event, widget):
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132 if self.game.current_detail:
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133 return self.detail.mouse_move(event, widget)
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134 self.game.highlight_override = False
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135 self.game.current_scene.mouse_move(event.pos)
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136 self.game.old_pos = event.pos
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137
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138 def show_message(self, message, style=None):
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139 # Display the message as a modal dialog
627
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diff changeset
140 print message
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diff changeset
141 # XXX: MessageDialog(self.screen, message, 60, style=style).present()
133
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diff changeset
142 # queue a redraw to show updated state
632
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parents: 630
diff changeset
143 # XXX: self.invalidate()
139
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parents: 137
diff changeset
144 # The cursor could have gone anywhere
632
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diff changeset
145 # XXX: if self.subwidgets:
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diff changeset
146 # self.subwidgets[0]._mouse_move(mouse.get_pos())
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diff changeset
147 # else:
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diff changeset
148 # self._mouse_move(mouse.get_pos())
133
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diff changeset
149
119
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diff changeset
150 def show_detail(self, detail):
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diff changeset
151 self.clear_detail()
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diff changeset
152 detail_obj = self.game.set_current_detail(detail)
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153 self.add(self.detail)
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154 detail_rect = Rect((0, 0), detail_obj.get_detail_size())
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diff changeset
155 # Centre the widget
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156 detail_rect.center = self.rect.center
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diff changeset
157 self.detail.set_image_rect(detail_rect)
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diff changeset
158 self.game.do_enter_detail()
119
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159
204
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160 def clear_detail(self):
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161 """Hide the detail view"""
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diff changeset
162 if self.game.current_detail is not None:
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163 self.remove(self.detail)
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164 self.game.do_leave_detail()
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165 self.game.set_current_detail(None)
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166 #self._mouse_move(mouse.get_pos())
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167
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168 def end_game(self):
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169 self.screen.change_screen('end')
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170
66
05346a412b55 A sprite cursor attempt
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171
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172 class DetailWindow(Container):
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173 def __init__(self, rect, gd, screen):
643
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174 super(DetailWindow, self).__init__(rect, gd)
476
c72946d3a59a Some minor pylint driven style fixes
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parents: 460
diff changeset
175 self.image_rect = None
187
fbfd8e748ac0 Remove screen reference from State.
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parents: 167
diff changeset
176 self.screen = screen
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diff changeset
177 self.game = screen.game
121
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parents: 120
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178 self.border_width = 5
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parents: 120
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179 self.border_color = (0, 0, 0)
217
146cec58ddd8 Highlight detailed view close button
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parents: 210
diff changeset
180 # parent only gets set when we get added to the scene
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181 self.close = TextButton(Rect(0, 0, 0, 0), self.gd,
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182 text='Close')
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183 self.close.add_callback('clicked', self.close_but)
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diff changeset
184 self.add(self.close)
204
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parents: 201
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185
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186 def close_but(self, ev, widget):
204
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parents: 201
diff changeset
187 self.parent.clear_detail()
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
188
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3dab4984cbd7 Redo way of reaching end screen
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parents: 411
diff changeset
189 def end_game(self):
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diff changeset
190 self.parent.end_game()
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diff changeset
191
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
192 def set_image_rect(self, rect):
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parents: 120
diff changeset
193 bw = self.border_width
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parents: 120
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194 self.image_rect = rect
643
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diff changeset
195 self.rect = rect.inflate(bw * 2, bw * 2)
204
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parents: 201
diff changeset
196 self.close.rect.midbottom = rect.midbottom
74
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diff changeset
197
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diff changeset
198 def draw(self, surface):
643
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diff changeset
199 # scene_surface = self.get_root().surface.subsurface(self.parent.rect)
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diff changeset
200 # overlay = scene_surface.convert_alpha()
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diff changeset
201 # overlay.fill(Color(0, 0, 0, 191))
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diff changeset
202 # scene_surface.blit(overlay, (0, 0))
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
203 self.game.current_detail.draw(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
204 surface.subsurface(self.image_rect), self)
643
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diff changeset
205 super(DetailWindow, self).draw(surface)
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
206
645
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
207 def mouse_down(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
208 self.mouse_move(event, widget)
529
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parents: 528
diff changeset
209 if event.button != 1: # We have a right/middle click
603
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parents: 600
diff changeset
210 self.game.cancel_doodah(self.screen)
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
211 else:
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
212 result = self.game.interact_detail(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
213 self.global_to_local(event.pos))
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
214 handle_result(result, self)
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
215
647
96daa4119745 Forward mouse_move events to detail windows as well.
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diff changeset
216 def mouse_move(self, event, widget):
160
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
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parents: 147
diff changeset
217 self._mouse_move(event.pos)
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parents: 147
diff changeset
218
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
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parents: 147
diff changeset
219 def _mouse_move(self, pos):
603
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diff changeset
220 self.game.highlight_override = False
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diff changeset
221 self.game.current_detail.mouse_move(self.global_to_local(pos))
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
222
210
eb101b6fb3dd Transparent message dialogs.
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parents: 204
diff changeset
223 def show_message(self, message, style=None):
645
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
224 # self.parent.show_message(message, style)
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parents: 643
diff changeset
225 # self.invalidate()
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diff changeset
226 print message
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parents: 643
diff changeset
227
93
350ce4ebe122 Detail view without any functionality.
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diff changeset
228
657
0df0c81a3d8b Better inventory magic.
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diff changeset
229 class ToolBar(Container):
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parents: 656
diff changeset
230 def __init__(self, rect, gd, screen):
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diff changeset
231 self.screen = screen
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parents: 656
diff changeset
232 button_size = gd.constants.button_size
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parents: 656
diff changeset
233
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
234 if not isinstance(rect, Rect):
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diff changeset
235 rect = Rect(rect, (gd.constants.scene_size[0], button_size))
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parents: 656
diff changeset
236 super(ToolBar, self).__init__(rect, gd)
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parents: 656
diff changeset
237
411
0fc208423b98 Fixed inventory drawing.
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parents: 407
diff changeset
238 self.bg_color = (31, 31, 31)
657
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
239 self.left = self.rect.left
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diff changeset
240
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
241 # TODO: Menu button
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parents: 656
diff changeset
242 # XXX: self.popup_menu = PopupMenu(self)
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parents: 656
diff changeset
243 # XXX: self.menubutton = PopupMenuButton('Menu',
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parents: 656
diff changeset
244 # action=self.popup_menu.show_menu)
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diff changeset
245
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
246 hand_image = gd.resource.get_image('items', 'hand.png')
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parents: 656
diff changeset
247 self.hand_button = self.add_tool(
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diff changeset
248 hand_image.get_width(), ImageButtonWidget, gd, hand_image)
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parents: 656
diff changeset
249 self.hand_button.add_callback(MOUSEBUTTONDOWN, self.hand_pressed)
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parents: 656
diff changeset
250
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
251 self.inventory = self.add_tool(
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
252 self.rect.width - self.left, InventoryView, gd, screen)
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parents: 656
diff changeset
253
0df0c81a3d8b Better inventory magic.
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diff changeset
254 def add_tool(self, width, cls, *args, **kw):
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parents: 656
diff changeset
255 rect = Rect((self.left, self.rect.top), (width, self.rect.height))
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parents: 656
diff changeset
256 tool = cls(rect, *args, **kw)
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parents: 656
diff changeset
257 self.add(tool)
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parents: 656
diff changeset
258 self.left += width
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
259 return tool
411
0fc208423b98 Fixed inventory drawing.
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parents: 407
diff changeset
260
0fc208423b98 Fixed inventory drawing.
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parents: 407
diff changeset
261 def draw(self, surface):
657
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diff changeset
262 bg = Surface(self.rect.size)
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parents: 656
diff changeset
263 bg.fill(self.bg_color)
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parents: 656
diff changeset
264 surface.blit(bg, self.rect)
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parents: 656
diff changeset
265 super(ToolBar, self).draw(surface)
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diff changeset
266
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diff changeset
267 def hand_pressed(self, event, widget):
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diff changeset
268 self.inventory.unselect()
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diff changeset
269
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parents: 73
diff changeset
270
658
2703924c8c70 Custom mouse cursors return
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parents: 657
diff changeset
271 class GameScreen(CursorScreen):
615
cb01c3a09ee1 GameScreen is grey
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parents: 614
diff changeset
272
cb01c3a09ee1 GameScreen is grey
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parents: 614
diff changeset
273 def setup(self):
658
2703924c8c70 Custom mouse cursors return
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parents: 657
diff changeset
274 super(GameScreen, self).setup()
100
b5b6cbf556e6 Make start new game start a new game. Add Resume to main menu
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parents: 99
diff changeset
275 self.running = False
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
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parents: 637
diff changeset
276 self.create_initial_state = self.gd.initial_state
656
59d16b45ee4c Handle ESC from game
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diff changeset
277 self.container.add_callback(KEYDOWN, self.key_pressed)
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278
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279 def _clear_all(self):
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280 for widget in self.container.children[:]:
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281 self.container.remove(widget)
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282
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283 def process_event(self, event_name, data):
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284 if event_name == 'restart':
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285 self.start_game()
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286
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287 def start_game(self):
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288 self._clear_all()
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289 toolbar_height = self.gd.constants.button_size
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290 rect = Rect(0, 0, self.surface_size[0],
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291 self.surface_size[1] - toolbar_height)
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292 self.game = self.create_initial_state()
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293 self.state_widget = StateWidget(rect, self.gd, self)
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294 self.container.add(self.state_widget)
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295
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296 self.toolbar = ToolBar((0, rect.height), self.gd, self)
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297 self.inventory = self.toolbar.inventory
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298 self.container.add(self.toolbar)
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299
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300 self.running = True
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301
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302 def key_pressed(self, event, widget):
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303 if event.key == K_ESCAPE:
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304 self.change_screen('menu')
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305
616
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306 # albow callback:
58
9048cf43f613 Popup menu
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307 def main_menu_cmd(self):
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308 self.shell.show_screen(self.shell.menu_screen)
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309
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310 # albow callback:
69
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311 def quit_cmd(self):
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312 self.shell.quit()
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313
599
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314
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315 class DefEndScreen(Screen):
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316 """A placeholder 'Game Over' screen so people can get started easily"""
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317
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diff changeset
318 def setup(self):
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319 self.background = self.resource.get_image('pyntnclick/end.png')
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320
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diff changeset
321 def draw(self, surface):
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diff changeset
322 surface.blit(self.background, (0, 0))
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323
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324
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325 class DefMenuScreen(Screen):
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326 """A placeholder Start screen so people can get started easily"""
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327
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diff changeset
328 def setup(self):
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diff changeset
329 self.background = self.resource.get_image('pyntnclick/start.png')
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diff changeset
330
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diff changeset
331 def draw(self, surface):
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diff changeset
332 surface.blit(self.background, (0, 0))