Thu, 19 May 2011 15:58:03 +0000 |
convert-repo |
update tags
default tip
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Sun, 06 Dec 2009 10:11:37 +0000 |
Jeremy Thurgood |
Roosters.
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Thu, 03 Dec 2009 19:29:54 +0000 |
Adrianna Pińska |
rooster sprite
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Mon, 30 Nov 2009 17:39:07 +0000 |
Jeremy Thurgood |
Better chicken placement, now with fewer crashes.
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Mon, 30 Nov 2009 16:42:06 +0000 |
Jeremy Thurgood |
Fix minor dmg build issue.
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Sun, 29 Nov 2009 00:02:48 +0000 |
Simon Cross |
Screen shot of the start of Last Stand.
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Sat, 28 Nov 2009 23:54:53 +0000 |
Simon Cross |
Added tag 1.5.0 for changeset 8dfe7eaf1f7f
1.5.x
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Sat, 28 Nov 2009 23:48:43 +0000 |
Simon Cross |
Merge r597 from trunk.
1.5.x 1.5.0
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Sat, 28 Nov 2009 23:46:36 +0000 |
Simon Cross |
Merge r598 from trunk.
1.5.x
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Sat, 28 Nov 2009 23:45:42 +0000 |
Simon Cross |
Enlarge price reference to cater for larger fonts.
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Sat, 28 Nov 2009 23:37:10 +0000 |
Jeremy Thurgood |
Easter egg.
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Sat, 28 Nov 2009 23:27:38 +0000 |
Simon Cross |
Merge r594 and r595 from trunk.
1.5.x
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Sat, 28 Nov 2009 23:26:54 +0000 |
Neil Muller |
Add check on background music as well
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Sat, 28 Nov 2009 23:19:56 +0000 |
Neil Muller |
Add sound play test case
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Sat, 28 Nov 2009 23:16:47 +0000 |
Simon Cross |
Merge r592 from trunk.
1.5.x
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Sat, 28 Nov 2009 23:16:08 +0000 |
Simon Cross |
Display top floors on top.
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Sat, 28 Nov 2009 23:14:13 +0000 |
Simon Cross |
Merge r588, r589 and r590 from trunk.
1.5.x
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Sat, 28 Nov 2009 23:08:44 +0000 |
Simon Cross |
Clean-up and update the TODOs.
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Sat, 28 Nov 2009 23:08:35 +0000 |
Neil Muller |
Add check for windows display mode problems
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Sat, 28 Nov 2009 23:05:12 +0000 |
Adrianna Pińska |
easter eggs
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Sat, 28 Nov 2009 22:55:30 +0000 |
Simon Cross |
Version 1.5.0.
1.5.x
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Sat, 28 Nov 2009 22:53:51 +0000 |
Simon Cross |
Branch 1.5.x.
1.5.x
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Sat, 28 Nov 2009 22:51:59 +0000 |
Simon Cross |
A moment of silence.
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Sat, 28 Nov 2009 20:52:22 +0000 |
Neil Muller |
Use constant vertical position for buttons
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Sat, 28 Nov 2009 20:45:14 +0000 |
Simon Cross |
Bump version to 1.5.
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Sat, 28 Nov 2009 20:41:28 +0000 |
Adrianna Pińska |
updated controls
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Sat, 28 Nov 2009 20:37:45 +0000 |
Neil Muller |
Don't repaint the entire toolbar on counter updates
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Sat, 28 Nov 2009 20:31:48 +0000 |
Simon Cross |
Convert failed save/restore print messages to warning dialogs.
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Sat, 28 Nov 2009 20:30:49 +0000 |
Adrianna Pińska |
ALL CAPS and punctation in help.
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Sat, 28 Nov 2009 20:29:33 +0000 |
Jeremy Thurgood |
Select is the default tool.
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Sat, 28 Nov 2009 20:22:51 +0000 |
Adrianna Pińska |
extended help; renamed building-related buttons.
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Sat, 28 Nov 2009 20:21:27 +0000 |
Simon Cross |
Don't rely on connect listener call order (PGU stores listeners in a dict).
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Sat, 28 Nov 2009 20:00:42 +0000 |
Simon Cross |
Remove defunct open_equipment_dialog.
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Sat, 28 Nov 2009 19:59:46 +0000 |
Simon Cross |
Replace monolithic sell equipment tool with a tool for each type of equipment.
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Sat, 28 Nov 2009 19:37:08 +0000 |
Neil Muller |
Add quit button to toolbar
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Sat, 28 Nov 2009 19:33:41 +0000 |
Neil Muller |
Move quit stuff into seperate function
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Sat, 28 Nov 2009 19:30:06 +0000 |
Neil Muller |
Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
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Sat, 28 Nov 2009 19:15:56 +0000 |
Jeremy Thurgood |
Cursors change.
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Sat, 28 Nov 2009 19:15:25 +0000 |
Simon Cross |
Use actual username in high scores.
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Sat, 28 Nov 2009 18:51:16 +0000 |
Adrianna Pińska |
better alt-trees
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Sat, 28 Nov 2009 18:42:39 +0000 |
Simon Cross |
Neaten up gameover screen.
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Sat, 28 Nov 2009 18:40:04 +0000 |
Neil Muller |
Show count of selected chickens in buildings
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Sat, 28 Nov 2009 18:27:59 +0000 |
Simon Cross |
Allow ESC to exit high score menu and then still exit game if pressed a second time.
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Sat, 28 Nov 2009 18:27:02 +0000 |
Adrianna Pińska |
planks which look like planks
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Sat, 28 Nov 2009 18:20:55 +0000 |
Jeremy Thurgood |
Botanical biodiversity.
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Sat, 28 Nov 2009 18:20:46 +0000 |
Neil Muller |
Add gameboard to buildings. Update save version as this breaks old save games
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Sat, 28 Nov 2009 18:04:28 +0000 |
Neil Muller |
Add warning dialogs for dangerous operations
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Sat, 28 Nov 2009 17:53:42 +0000 |
Simon Cross |
Add high score dialog to main menu.
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Sat, 28 Nov 2009 17:53:25 +0000 |
Simon Cross |
Add nicks to author list.
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Sat, 28 Nov 2009 17:45:28 +0000 |
Neil Muller |
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
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Sat, 28 Nov 2009 17:37:13 +0000 |
Jeremy Thurgood |
Preparatory work for woodland biodiversity.
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Sat, 28 Nov 2009 17:37:10 +0000 |
Adrianna Pińska |
other trees
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Sat, 28 Nov 2009 16:59:57 +0000 |
Neil Muller |
Make easy level start with more wood
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Sat, 28 Nov 2009 16:58:40 +0000 |
Neil Muller |
Make default starting wood 50, not 0
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Sat, 28 Nov 2009 11:25:56 +0000 |
Simon Cross |
Remove gameboard and dialog event flow hacks.
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Sat, 28 Nov 2009 11:12:45 +0000 |
Simon Cross |
Allow cancelling of save game dialog with ESC.
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Sat, 28 Nov 2009 11:09:01 +0000 |
Jeremy Thurgood |
And fix headings, now that it's easy to do so.
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Sat, 28 Nov 2009 11:00:14 +0000 |
Jeremy Thurgood |
Centre counter values, by means of the power of MATHS!
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Sat, 28 Nov 2009 10:46:19 +0000 |
Jeremy Thurgood |
Counter display more compact, although not as pretty as it should be.
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Sat, 28 Nov 2009 10:12:00 +0000 |
Simon Cross |
Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).
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Sat, 28 Nov 2009 10:11:57 +0000 |
Jeremy Thurgood |
Shift+group to add to current selection.
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Sat, 28 Nov 2009 10:02:38 +0000 |
Neil Muller |
Move gameboard event prodding into the widgets - better matches pgu internals
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Sat, 28 Nov 2009 09:58:40 +0000 |
Simon Cross |
Remove down wrapping of exceptions.
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Sat, 28 Nov 2009 09:52:08 +0000 |
Jeremy Thurgood |
Lumberjacks only wander off when their work is done.
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Sat, 28 Nov 2009 08:59:00 +0000 |
Adrianna Pińska |
put back code to highlight move/select button appropriately
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Sat, 28 Nov 2009 08:52:12 +0000 |
Simon Cross |
Spaces around equals.
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Fri, 27 Nov 2009 23:29:32 +0000 |
Neil Muller |
Correctly set the position of newly hatched chickens in buildings
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Fri, 27 Nov 2009 22:34:56 +0000 |
Adrianna Pińska |
improved rinkhals
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Fri, 27 Nov 2009 22:12:20 +0000 |
Simon Cross |
Make price and control reference dialogs a little shinier.
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Fri, 27 Nov 2009 22:09:54 +0000 |
Neil Muller |
Allow backtracking on ladders
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Fri, 27 Nov 2009 21:28:20 +0000 |
Simon Cross |
New load level dialog.
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Fri, 27 Nov 2009 21:18:18 +0000 |
Neil Muller |
Fix order of checks to avoid unneeded work
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Fri, 27 Nov 2009 21:13:43 +0000 |
Neil Muller |
Avoid buglet where sprite isn't properly removed for a safe fox
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Fri, 27 Nov 2009 20:44:39 +0000 |
Jeremy Thurgood |
Updated (but no prettier) control dialog.
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Fri, 27 Nov 2009 19:56:08 +0000 |
Jeremy Thurgood |
Alt also sets groups, because jerith has a weird OS setup.
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Fri, 27 Nov 2009 19:41:30 +0000 |
Simon Cross |
Don't try to open non-abodes.
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Fri, 27 Nov 2009 15:00:47 +0000 |
Neil Muller |
Remove debugging print (oops)
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Fri, 27 Nov 2009 15:00:13 +0000 |
Neil Muller |
Hack middle-click clearing selection into the building_dialog
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Fri, 27 Nov 2009 14:44:38 +0000 |
Neil Muller |
Fix some indentation weirdnesses that have crept in
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Fri, 27 Nov 2009 14:40:33 +0000 |
Neil Muller |
Apply action to all selected chickens in building dialog
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Fri, 27 Nov 2009 14:31:44 +0000 |
Neil Muller |
Add 'select all' button
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Fri, 27 Nov 2009 14:08:28 +0000 |
Neil Muller |
Cursor hint for Ctrl-click move
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Fri, 27 Nov 2009 14:01:29 +0000 |
Neil Muller |
Tweak controls dialog
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Fri, 27 Nov 2009 13:55:07 +0000 |
Neil Muller |
Remove move tool. Add basic controls reference dialog
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Fri, 27 Nov 2009 13:34:50 +0000 |
Neil Muller |
Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple times
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Fri, 27 Nov 2009 13:20:52 +0000 |
Jeremy Thurgood |
Axes are slightly better weapons than they were.
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Fri, 27 Nov 2009 12:08:55 +0000 |
Neil Muller |
Reset cursor as well when changing tool. Avoid crash with non-default toolbar
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Fri, 27 Nov 2009 11:34:59 +0000 |
Neil Muller |
Fix buggy test
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Fri, 27 Nov 2009 10:06:28 +0000 |
David Fraser |
On move, revert to the select tool - why would you want to move the same chicken twice?
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Thu, 26 Nov 2009 23:56:28 +0000 |
Neil Muller |
Fix corner case timer fiddling bug
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Thu, 26 Nov 2009 23:36:20 +0000 |
Simon Cross |
Add restore game button to main menu.
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Thu, 26 Nov 2009 23:33:49 +0000 |
Neil Muller |
Remove some left-over code.
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Thu, 26 Nov 2009 23:15:04 +0000 |
Simon Cross |
Lazy loading of save game snapshots.
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Thu, 26 Nov 2009 23:02:10 +0000 |
Simon Cross |
Add level name and timestamp to save games.
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Thu, 26 Nov 2009 22:55:26 +0000 |
Neil Muller |
Remove debugging print
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Thu, 26 Nov 2009 22:52:31 +0000 |
Neil Muller |
The fox move rewrite
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Thu, 26 Nov 2009 22:50:57 +0000 |
Adrianna Pińska |
fixed selling of equipment from selected chickens
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Thu, 26 Nov 2009 22:34:58 +0000 |
Simon Cross |
Switch to classmethod decorators.
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Thu, 26 Nov 2009 22:28:22 +0000 |
Simon Cross |
Save game loading working again.
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Thu, 26 Nov 2009 22:26:08 +0000 |
Neil Muller |
Make MOVE_SELECTED_PERMITTED default, as seems the right thing
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Thu, 26 Nov 2009 22:23:56 +0000 |
Neil Muller |
Process upper floors first
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Thu, 26 Nov 2009 00:31:54 +0000 |
Simon Cross |
Utility for examining compressed save games.
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Thu, 26 Nov 2009 00:18:31 +0000 |
Adrianna Pińska |
deselect chickens at night
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Thu, 26 Nov 2009 00:06:59 +0000 |
Simon Cross |
Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.
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Wed, 25 Nov 2009 23:51:33 +0000 |
Adrianna Pińska |
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
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Wed, 25 Nov 2009 23:25:10 +0000 |
Simon Cross |
Only include top widget when creating snapshot.
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Wed, 25 Nov 2009 23:15:56 +0000 |
Simon Cross |
Basic snapshot support in save games added.
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Wed, 25 Nov 2009 22:36:48 +0000 |
Adrianna Pińska |
fixed multiple chicken eviction bug
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Wed, 25 Nov 2009 22:30:55 +0000 |
Adrianna Pińska |
allowing select/move in building toolbar; doesn't hurt and can be helpful
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Wed, 25 Nov 2009 22:26:31 +0000 |
Adrianna Pińska |
cleaned up tool reset / preservation on toolbar change so that it all happens in one place
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Wed, 25 Nov 2009 22:15:29 +0000 |
Adrianna Pińska |
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
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Wed, 25 Nov 2009 22:12:08 +0000 |
Simon Cross |
Start of support for save game snapshots.
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Wed, 25 Nov 2009 22:08:30 +0000 |
Adrianna Pińska |
fixed so that tool highlight also cleared.
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Wed, 25 Nov 2009 22:07:48 +0000 |
Neil Muller |
selection groups
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Wed, 25 Nov 2009 22:06:04 +0000 |
Adrianna Pińska |
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
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Wed, 25 Nov 2009 21:58:29 +0000 |
Adrianna Pińska |
rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
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Wed, 25 Nov 2009 21:50:54 +0000 |
Simon Cross |
Factor out save game logic and (new, simplified) dialogs into their own module. Add preferences folder to concept to config. Save games under preferences folder.
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Wed, 25 Nov 2009 21:41:08 +0000 |
Neil Muller |
Handle placing onto oneself better
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Wed, 25 Nov 2009 21:27:11 +0000 |
Adrianna Pińska |
gave toolbars unique groups
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Wed, 25 Nov 2009 21:17:45 +0000 |
Adrianna Pińska |
toggling move/select from subtoolbar no longer crashes
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Wed, 25 Nov 2009 20:44:28 +0000 |
Adrianna Pińska |
selected button switches when you toggle select/move
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Wed, 25 Nov 2009 19:56:18 +0000 |
Neil Muller |
Don't look for chickens in fences
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Wed, 25 Nov 2009 19:50:40 +0000 |
Adrianna Pińska |
right-click now toggles select and move tool
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Wed, 25 Nov 2009 18:59:51 +0000 |
Simon Cross |
Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
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Wed, 25 Nov 2009 18:45:20 +0000 |
Adrianna Pińska |
middle-click deselects chickens but not the tool.
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Wed, 25 Nov 2009 18:44:23 +0000 |
Simon Cross |
Start of fix for save/restore after animals gained gameboards.
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Wed, 25 Nov 2009 17:44:32 +0000 |
Jeremy Thurgood |
Animals have their own gameboard references instead of lugging them around in params all the time.
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Wed, 25 Nov 2009 17:08:17 +0000 |
Jeremy Thurgood |
Rinkhals eats eggs, along with associated changes.
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Wed, 25 Nov 2009 16:42:28 +0000 |
Neil Muller |
Allow moving multiple animals more easily
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Wed, 25 Nov 2009 15:25:29 +0000 |
Neil Muller |
don't crash when selling eggs from selected chickens
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Wed, 25 Nov 2009 14:32:40 +0000 |
Neil Muller |
Partially working (but much less crashy) multiple select support
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Wed, 25 Nov 2009 14:24:35 +0000 |
Neil Muller |
Tweak help info
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Tue, 24 Nov 2009 22:21:06 +0000 |
Simon Cross |
Alter day counter logic a bit to cater for the case when it stops being the last day.
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Tue, 24 Nov 2009 22:19:53 +0000 |
Simon Cross |
Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
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Tue, 24 Nov 2009 21:20:38 +0000 |
Simon Cross |
Start of support for restoring level information.
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Tue, 24 Nov 2009 21:20:12 +0000 |
Simon Cross |
Clearer error messages we unsimplify fails.
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Tue, 24 Nov 2009 20:53:54 +0000 |
Simon Cross |
Add version number to saved games.
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Tue, 24 Nov 2009 09:53:00 +0000 |
Neil Muller |
Add support for multiple pages to help screen
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Tue, 24 Nov 2009 09:51:56 +0000 |
Neil Muller |
Tweak load screen buttons
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Mon, 23 Nov 2009 22:43:55 +0000 |
Simon Cross |
Save and restore tilevid when loading / saving games.
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Mon, 23 Nov 2009 21:06:16 +0000 |
Adrianna Pińska |
avoid division by zero
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Mon, 23 Nov 2009 21:01:15 +0000 |
Adrianna Pińska |
exchange rate should be per tree, not per plank
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Mon, 23 Nov 2009 20:53:11 +0000 |
Adrianna Pińska |
Wood market!
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Mon, 23 Nov 2009 20:12:03 +0000 |
Adrianna Pińska |
picture icons for all counters
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Mon, 23 Nov 2009 16:15:37 +0000 |
Neil Muller |
Reorder toolbar. Fix 'Finished Day' position
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Mon, 23 Nov 2009 16:12:37 +0000 |
Jeremy Thurgood |
Fix position cache removal, slightly optimise chicken range check.
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Mon, 23 Nov 2009 10:30:22 +0000 |
Jeremy Thurgood |
Factor position cache out into its own class, make Position more useful.
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Sun, 22 Nov 2009 17:56:41 +0000 |
Neil Muller |
remove unued import
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Sun, 22 Nov 2009 17:55:28 +0000 |
Neil Muller |
Make selling things sub-toolbar
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Sat, 21 Nov 2009 20:32:26 +0000 |
Simon Cross |
Redraw counters after restoring game.
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Sat, 21 Nov 2009 20:24:51 +0000 |
Neil Muller |
Seperate counter redrawing as seperate method
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Sat, 21 Nov 2009 20:20:59 +0000 |
Neil Muller |
Redraw counters when changing toolbars
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Sat, 21 Nov 2009 20:11:40 +0000 |
Simon Cross |
Switch to XML (RPC) for save game encoding.
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Sat, 21 Nov 2009 20:11:08 +0000 |
Neil Muller |
Fix toolbar alignment
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Sat, 21 Nov 2009 20:02:33 +0000 |
Adrianna Pińska |
added units to price list
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Sat, 21 Nov 2009 19:58:49 +0000 |
Neil Muller |
The sub-toolbar rewrite, the finally not crashing version
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Sat, 21 Nov 2009 19:33:12 +0000 |
Simon Cross |
Basic load and save dialogs.
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Sat, 21 Nov 2009 19:12:02 +0000 |
Simon Cross |
Fix check for axes.
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Sat, 21 Nov 2009 19:08:22 +0000 |
Simon Cross |
Support for saving and loading games (toolbar entries commented out for lack of space).
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Sat, 21 Nov 2009 18:59:23 +0000 |
Jeremy Thurgood |
Anything off the board is invisible.
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Sat, 21 Nov 2009 18:56:59 +0000 |
Adrianna Pińska |
addedmore icons for use in toolbar
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Sat, 21 Nov 2009 18:55:58 +0000 |
Adrianna Pińska |
fixed unarmed logging bug
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Sat, 21 Nov 2009 18:42:15 +0000 |
Simon Cross |
Restore buildings properly.
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Sat, 21 Nov 2009 18:34:36 +0000 |
Simon Cross |
Start of serializer for buildings and support for reference cycles.
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Sat, 21 Nov 2009 18:15:01 +0000 |
Jeremy Thurgood |
Trees provide a modicum of cover.
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Sat, 21 Nov 2009 17:55:28 +0000 |
Jeremy Thurgood |
Buildings block line-of-sight, except for occupants.
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Sat, 21 Nov 2009 17:47:27 +0000 |
Neil Muller |
Better approximate constant framerate on move events, etc.
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Sat, 21 Nov 2009 17:41:21 +0000 |
Neil Muller |
Remove references to ANIM timer, so no longer relevant
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Sat, 21 Nov 2009 17:33:49 +0000 |
Neil Muller |
Disable non-selectable toolbar widgets at night
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Sat, 21 Nov 2009 16:59:49 +0000 |
Neil Muller |
Seperate toolbar and gameboard
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Sat, 21 Nov 2009 16:54:05 +0000 |
Adrianna Pińska |
oops! forgot to commit the actual images.
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Sat, 21 Nov 2009 16:46:12 +0000 |
Jeremy Thurgood |
Moved intermediate position generation to a more suitable location.
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Sat, 21 Nov 2009 16:43:03 +0000 |
Adrianna Pińska |
sniper rifle graphics
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Sat, 21 Nov 2009 16:28:27 +0000 |
Simon Cross |
Add ammo to things serialized and deserialized.
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Sat, 21 Nov 2009 16:21:38 +0000 |
Adrianna Pińska |
buildings cost wood
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Sat, 21 Nov 2009 16:17:48 +0000 |
Simon Cross |
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
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Sat, 21 Nov 2009 15:58:54 +0000 |
Simon Cross |
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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Sat, 21 Nov 2009 15:55:32 +0000 |
Simon Cross |
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
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Sat, 21 Nov 2009 15:53:17 +0000 |
Neil Muller |
Use fully rendered map in gameboard choosing screen
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Sat, 21 Nov 2009 15:39:49 +0000 |
Simon Cross |
Override make methods for simplifiable objects.
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Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
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Sat, 21 Nov 2009 15:24:56 +0000 |
Simon Cross |
Remove unused imports.
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Sat, 21 Nov 2009 15:24:43 +0000 |
Simon Cross |
Rework Animal.__init__ to make it easier to unsimplify them.
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Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
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Sat, 21 Nov 2009 13:14:47 +0000 |
Neil Muller |
Fix the shifting load screen
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Sat, 21 Nov 2009 13:12:04 +0000 |
Neil Muller |
The buggy load level screen lands
|
Sat, 21 Nov 2009 12:58:19 +0000 |
Neil Muller |
The buggy load level screen lands
|
Sat, 21 Nov 2009 12:55:08 +0000 |
Simon Cross |
Start of ability to serialize game state.
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Sat, 21 Nov 2009 12:48:12 +0000 |
Jeremy Thurgood |
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
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Sat, 21 Nov 2009 11:34:12 +0000 |
Neil Muller |
Implement non-gui parts of level loading communication
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Sat, 21 Nov 2009 11:18:08 +0000 |
Jeremy Thurgood |
Add config file and command line parameters.
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Sat, 21 Nov 2009 11:04:16 +0000 |
Neil Muller |
Make level loading more robust
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Sat, 21 Nov 2009 09:54:03 +0000 |
Neil Muller |
Add testing level with equipped chickens and many foxes
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Sat, 21 Nov 2009 09:40:29 +0000 |
Neil Muller |
Levels can include starting equipment
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Sat, 21 Nov 2009 06:44:19 +0000 |
Neil Muller |
Handle corner case aroudn entering the map
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Fri, 20 Nov 2009 23:04:38 +0000 |
Neil Muller |
Fix bug where sapper foxes overwrite costs for all foxes
|
Thu, 19 Nov 2009 13:53:00 +0000 |
Neil Muller |
Fix crash due to invalid cache
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Thu, 19 Nov 2009 13:33:57 +0000 |
Neil Muller |
The new faster deciding (but somewhat dumber) fox
|
Thu, 19 Nov 2009 11:26:55 +0000 |
Neil Muller |
Remove board size restriction on number of foxes
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Thu, 19 Nov 2009 11:23:06 +0000 |
Neil Muller |
Tweak safe logic to avoid some corner cases
|
Wed, 18 Nov 2009 15:54:31 +0000 |
Neil Muller |
Tweak fox attack logic - we no longer ignore chickens we accidently step on
|
Tue, 17 Nov 2009 22:22:47 +0000 |
Neil Muller |
Fix lurking future bug
|
Tue, 17 Nov 2009 15:43:30 +0000 |
Neil Muller |
Cache fox positions to avoid a repeated loop
|
Mon, 16 Nov 2009 15:27:36 +0000 |
Neil Muller |
Regain time lost when adding foxes to buildings
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Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
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Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
|
Thu, 12 Nov 2009 21:14:21 +0000 |
Neil Muller |
Basic support for z coordinate
|
Thu, 12 Nov 2009 15:19:12 +0000 |
Neil Muller |
Fix crash when multiple foxes finish digging at the same time
|
Wed, 11 Nov 2009 16:17:02 +0000 |
Neil Muller |
Remove some unused constants
|
Sun, 01 Nov 2009 21:08:43 +0000 |
Neil Muller |
Move game_over logic from gameboard to level, for later reworking
|
Thu, 29 Oct 2009 21:09:22 +0000 |
Neil Muller |
Update README
|
Thu, 29 Oct 2009 21:06:44 +0000 |
Neil Muller |
Make help screen use goal from the level
|
Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
|
Thu, 29 Oct 2009 20:54:32 +0000 |
Neil Muller |
add some levels
|
Thu, 29 Oct 2009 20:48:09 +0000 |
Neil Muller |
Add docs describing level conf file format
|
Tue, 27 Oct 2009 19:47:38 +0000 |
Neil Muller |
Add more informative message
|
Tue, 27 Oct 2009 19:46:07 +0000 |
Neil Muller |
Also create code image for pgu's leveledit
|
Tue, 27 Oct 2009 19:44:20 +0000 |
Neil Muller |
Don't crash on images that are elsewhere
|
Mon, 26 Oct 2009 20:18:02 +0000 |
Neil Muller |
Remove defunct constant
|
Mon, 26 Oct 2009 20:04:13 +0000 |
Neil Muller |
Use code layer to place chickens
|
Sun, 25 Oct 2009 11:36:30 +0000 |
Jeremy Thurgood |
little cleanups, every sprite in its proper layer.
|
Sun, 25 Oct 2009 10:56:01 +0000 |
Jeremy Thurgood |
Ripped out legacy animation infrastructure in favour of layered sprites.
|
Sat, 24 Oct 2009 21:43:15 +0000 |
Jeremy Thurgood |
Multilayer sprite ordering. Only used by cursors so far.
|
Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
|
Tue, 13 Oct 2009 20:35:05 +0000 |
Simon Cross |
Re-ignore build/ and dist/ folders.
|
Tue, 13 Oct 2009 20:31:41 +0000 |
Simon Cross |
Added tag 1.0.1 for changeset c14a6d640507
1.0.x
|
Tue, 13 Oct 2009 20:14:09 +0000 |
Simon Cross |
Added tag 1.0.0 for changeset c39e7d33ac82
1.0.x
|
Tue, 13 Oct 2009 20:32:42 +0000 |
Simon Cross |
Bump version number.
1.0.x
|
Tue, 13 Oct 2009 20:30:08 +0000 |
Simon Cross |
Version 1.0.1.
1.0.x 1.0.1
|
Tue, 13 Oct 2009 20:28:48 +0000 |
Simon Cross |
Merge in post-pyweek fixes (r359:371).
1.0.x
|
Tue, 13 Oct 2009 20:12:06 +0000 |
Simon Cross |
Create branch 1.0.x at r359.
1.0.x 1.0.0
|
Sat, 12 Sep 2009 16:01:06 +0000 |
Jeremy Thurgood |
Foxes are more averse to armed chickens and less averse to indoor chickens.
|
Thu, 10 Sep 2009 15:18:39 +0000 |
Neil Muller |
Disable timers during move_foxes loop to stop events piling up too much
|
Thu, 10 Sep 2009 12:34:57 +0000 |
Simon Cross |
Make note about weakref leak bug (it's not our fault, honest).
|
Wed, 09 Sep 2009 22:14:34 +0000 |
Neil Muller |
Add 'pygame event full' to known issues
|
Wed, 09 Sep 2009 22:08:07 +0000 |
Jeremy Thurgood |
Additional TODO note from CLUG.
|
Tue, 08 Sep 2009 08:36:20 +0000 |
Jeremy Thurgood |
Added OSX crash log to TODO.
|
Tue, 08 Sep 2009 08:27:43 +0000 |
Jeremy Thurgood |
Added a bunch of IRC quotes to TODO. In desperate need of editing.
|
Tue, 08 Sep 2009 06:35:14 +0000 |
David Fraser |
Prevent error stopping music when sound not initialized
|
Mon, 07 Sep 2009 15:31:22 +0000 |
Neil Muller |
Add note about minimum versions
|
Mon, 07 Sep 2009 11:34:06 +0000 |
Neil Muller |
Don't go into debt when buying equipment in buildings
|
Mon, 07 Sep 2009 11:20:52 +0000 |
Neil Muller |
Add bounds checking to animation drawing loop
|
Sun, 06 Sep 2009 23:55:49 +0000 |
Simon Cross |
Screenshots of final release.
|
Sat, 05 Sep 2009 23:59:56 +0000 |
Simon Cross |
Release 1.0.0.
|
Sat, 05 Sep 2009 23:55:49 +0000 |
Neil Muller |
Add notes
|
Sat, 05 Sep 2009 23:55:18 +0000 |
Simon Cross |
Clean up README.
|
Sat, 05 Sep 2009 23:50:37 +0000 |
Jeremy Thurgood |
Mac OS X packaging happy.
|
Sat, 05 Sep 2009 23:48:31 +0000 |
Neil Muller |
Note pgu in COPYRIGHT
|
Sat, 05 Sep 2009 23:37:58 +0000 |
Neil Muller |
Update TODO
|
Sat, 05 Sep 2009 23:36:20 +0000 |
Simon Cross |
Disable full screen toggling since it doesn't appear to work on Windows and Mac.
|
Sat, 05 Sep 2009 23:33:50 +0000 |
Neil Muller |
Use proper icon
|
Sat, 05 Sep 2009 23:31:26 +0000 |
Simon Cross |
Mark of py2exe icon TODO.
|
Sat, 05 Sep 2009 23:18:27 +0000 |
Neil Muller |
Fix 'Are You Sure?' dialog to work at night
|
Sat, 05 Sep 2009 23:17:31 +0000 |
Simon Cross |
Add fences to price list. Tidying up price list dialog a little.
|
Sat, 05 Sep 2009 23:13:48 +0000 |
Neil Muller |
Make 'Esc' cancel the 'Are You Sure?' dialog. Fix dialog title
|
Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
|
Sat, 05 Sep 2009 23:08:34 +0000 |
Simon Cross |
Only set color of days left to red when there is only one day left.
|
Sat, 05 Sep 2009 23:04:40 +0000 |
Jeremy Thurgood |
Fixes.
|
Sat, 05 Sep 2009 23:01:11 +0000 |
Simon Cross |
Clean-up setup.py
|
Sat, 05 Sep 2009 22:59:15 +0000 |
Simon Cross |
Re-create build folder after nuking it.
|
Sat, 05 Sep 2009 22:58:59 +0000 |
Adrianna Pińska |
if turns are unlimited, display day as x/-
|
Sat, 05 Sep 2009 22:51:29 +0000 |
Neil Muller |
Note more future TODO items
|
Sat, 05 Sep 2009 22:49:12 +0000 |
Simon Cross |
Update TODO.
|
Sat, 05 Sep 2009 22:46:01 +0000 |
Simon Cross |
Initial stab a unix tar ball maker.
|
Sat, 05 Sep 2009 22:36:56 +0000 |
Adrianna Pińska |
icns format
|
Sat, 05 Sep 2009 22:30:17 +0000 |
Neil Muller |
Ask 'Are you sure?'
|
Sat, 05 Sep 2009 22:27:13 +0000 |
Adrianna Pińska |
icon in svg, various png sizes and hopefully ico
|
Sat, 05 Sep 2009 22:22:54 +0000 |
Jeremy Thurgood |
Added pgu tarball.
|
Sat, 05 Sep 2009 22:22:14 +0000 |
Simon Cross |
Add Unix packaging to TODO.
|
Sat, 05 Sep 2009 22:08:05 +0000 |
Simon Cross |
Update TODO list.
|
Sat, 05 Sep 2009 22:06:52 +0000 |
Simon Cross |
Add comment noting that TURN_LIMIT is a semi-constant.
|
Sat, 05 Sep 2009 22:06:28 +0000 |
Simon Cross |
Show total number of days and mark days in red when it's the last day.
|
Sat, 05 Sep 2009 21:57:17 +0000 |
Simon Cross |
Adhere to jerith's coding standards.
|
Sat, 05 Sep 2009 21:55:00 +0000 |
Adrianna Pińska |
unlimited game screenshots
|
Sat, 05 Sep 2009 21:52:50 +0000 |
Simon Cross |
Update TODO.
|
Sat, 05 Sep 2009 21:50:04 +0000 |
Simon Cross |
Add TextDialog class and use it to warn about selling your last chicken.
|
Sat, 05 Sep 2009 21:38:41 +0000 |
Neil Muller |
Move starting chickens to constants
|
Sat, 05 Sep 2009 21:32:12 +0000 |
Simon Cross |
Add two items to the TODO list.
|
Sat, 05 Sep 2009 21:30:18 +0000 |
Neil Muller |
Limit maximum numbe of foxes generated
|
Sat, 05 Sep 2009 19:31:59 +0000 |
Simon Cross |
Tweak size of game over overlay.
|
Sat, 05 Sep 2009 19:30:22 +0000 |
Simon Cross |
Minor tweak to add newline after building.
|
Sat, 05 Sep 2009 19:26:01 +0000 |
Neil Muller |
Switch between 'Finished Day' and 'Fast Forward' modes
|
Sat, 05 Sep 2009 19:22:58 +0000 |
Simon Cross |
Update usage and copyright strings in wine-py2exe.
|
Sat, 05 Sep 2009 19:20:01 +0000 |
Simon Cross |
Remove .svgs from py2exe distribution.
|
Sat, 05 Sep 2009 19:10:33 +0000 |
Simon Cross |
Remove dependence on py2exe template.
|
Sat, 05 Sep 2009 18:56:59 +0000 |
Neil Muller |
Fix test for time limit
|
Sat, 05 Sep 2009 18:56:33 +0000 |
Neil Muller |
Check whether we've made the list before submitting the score
|
Sat, 05 Sep 2009 18:41:04 +0000 |
Simon Cross |
Tweak excludes and ignores.
|
Sat, 05 Sep 2009 18:40:36 +0000 |
Simon Cross |
Some fixes and tweaks to wine-py2exe.
|
Sat, 05 Sep 2009 18:30:51 +0000 |
Neil Muller |
Use different score tables fot the different modes. Refactor game modes code as a result
|
Sat, 05 Sep 2009 18:08:17 +0000 |
Adrianna Pińska |
better buttons
|
Sat, 05 Sep 2009 18:05:58 +0000 |
Neil Muller |
Refactor sell_callback, so sell_equipment work
|
Sat, 05 Sep 2009 18:05:21 +0000 |
Adrianna Pińska |
cosmetic string change
|
Sat, 05 Sep 2009 18:03:55 +0000 |
Adrianna Pińska |
updated help information re: three game states
|
Sat, 05 Sep 2009 18:01:37 +0000 |
Adrianna Pińska |
three game modes: fortnight, quarter, fox extinction
|
Sat, 05 Sep 2009 17:36:53 +0000 |
Simon Cross |
Ignore build/ and dist/.
|
Sat, 05 Sep 2009 17:36:36 +0000 |
Jeremy Thurgood |
Capitalised all equipment names.
|
Sat, 05 Sep 2009 17:35:51 +0000 |
Simon Cross |
Script for running py2exe on Fox Assault under Wine.
|
Sat, 05 Sep 2009 17:35:17 +0000 |
Simon Cross |
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
|
Sat, 05 Sep 2009 17:18:14 +0000 |
Neil Muller |
Mostly working selling equipment in buildings
|
Sat, 05 Sep 2009 16:47:10 +0000 |
Simon Cross |
Initial stab at setup.py.
|
Sat, 05 Sep 2009 16:46:15 +0000 |
Jeremy Thurgood |
Update TODO.
|
Sat, 05 Sep 2009 16:43:16 +0000 |
Neil Muller |
Update TODO
|
Sat, 05 Sep 2009 16:42:32 +0000 |
Neil Muller |
Buy equipment for chickens in buildings
|
Sat, 05 Sep 2009 16:27:55 +0000 |
Neil Muller |
Update todo
|
Sat, 05 Sep 2009 16:27:31 +0000 |
Neil Muller |
Add killed fox count to gameover. Tweak spacing
|
Sat, 05 Sep 2009 16:19:38 +0000 |
Jeremy Thurgood |
Some endgame message changes.
|
Sat, 05 Sep 2009 16:19:16 +0000 |
Neil Muller |
Explain horrible hack
|
Sat, 05 Sep 2009 16:15:17 +0000 |
Adrianna Pińska |
oops - bugfix
|
Sat, 05 Sep 2009 16:14:23 +0000 |
Neil Muller |
Clear tool when calling price dialog
|
Sat, 05 Sep 2009 16:12:22 +0000 |
Adrianna Pińska |
added chicken feet move cursor; removed unused cursors and cursor generation code
|
Sat, 05 Sep 2009 16:07:48 +0000 |
Jeremy Thurgood |
Fences are eclectic.
|
Sat, 05 Sep 2009 16:05:41 +0000 |
Neil Muller |
Tweak toolbar spacing
|
Sat, 05 Sep 2009 16:00:30 +0000 |
Neil Muller |
Clear tool selection status when cancelling a tool
|
Sat, 05 Sep 2009 16:00:01 +0000 |
Neil Muller |
Add close button to price dialog
|
Sat, 05 Sep 2009 15:41:48 +0000 |
Neil Muller |
Price reference dialog - without close button
|
Sat, 05 Sep 2009 15:36:37 +0000 |
Simon Cross |
Use insert instead of pop, append, append to insert sprite beneath cursor.
|
Sat, 05 Sep 2009 15:25:57 +0000 |
Simon Cross |
Add copyright notices.
|
Sat, 05 Sep 2009 15:18:17 +0000 |
Simon Cross |
Start of file with version and maintainer information.
|
Sat, 05 Sep 2009 15:17:08 +0000 |
Simon Cross |
Add scripts folder.
|
Sat, 05 Sep 2009 14:51:56 +0000 |
Simon Cross |
Set excutable flag on regenerate_level_data.py
|
Sat, 05 Sep 2009 14:45:47 +0000 |
Jeremy Thurgood |
Update TODO.
|
Sat, 05 Sep 2009 14:44:12 +0000 |
Jeremy Thurgood |
Nuked leftover cruft.
|
Sat, 05 Sep 2009 14:40:58 +0000 |
Jeremy Thurgood |
Better tile/level tools. Also better game board.
|
Sat, 05 Sep 2009 14:32:01 +0000 |
Simon Cross |
Update TODO.
|
Sat, 05 Sep 2009 14:17:52 +0000 |
Simon Cross |
Update TODOs.
|
Sat, 05 Sep 2009 14:15:35 +0000 |
Simon Cross |
Fix minor bug in clearing of tool state on right-click.
|
Sat, 05 Sep 2009 14:13:40 +0000 |
Adrianna Pińska |
custom sell cursor
|
Sat, 05 Sep 2009 14:13:16 +0000 |
Simon Cross |
Update TODO.
|
Sat, 05 Sep 2009 14:12:29 +0000 |
Simon Cross |
Use (wrecking) ball for smashing down trees.
|
Sat, 05 Sep 2009 14:11:02 +0000 |
Simon Cross |
Remove boom animations from TODO list.
|
Sat, 05 Sep 2009 14:09:44 +0000 |
Simon Cross |
Add prices to all tools where is makes sense to do so.
|
Sat, 05 Sep 2009 14:06:53 +0000 |
Neil Muller |
Tweak sapper fox path weighting
|
Sat, 05 Sep 2009 14:02:25 +0000 |
Simon Cross |
Remove unnecessary pygame.font import.
|
Sat, 05 Sep 2009 14:02:04 +0000 |
Simon Cross |
Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.
|
Sat, 05 Sep 2009 14:01:14 +0000 |
Neil Muller |
Update TODO
|
Sat, 05 Sep 2009 13:57:17 +0000 |
Adrianna Pińska |
updated fence explosion animation
|
Sat, 05 Sep 2009 13:56:43 +0000 |
Neil Muller |
evict button
|
Sat, 05 Sep 2009 13:51:49 +0000 |
Adrianna Pińska |
boom
|
Sat, 05 Sep 2009 13:36:00 +0000 |
Neil Muller |
avoid passing events in twice
|
Sat, 05 Sep 2009 13:20:59 +0000 |
Jeremy Thurgood |
Make regenerate_pngs more import-friendly.
|
Sat, 05 Sep 2009 13:16:43 +0000 |
Simon Cross |
Add who is working on what to the TODOs.
|
Sat, 05 Sep 2009 13:13:22 +0000 |
Simon Cross |
Clean-up animation TODOs.
|
Sat, 05 Sep 2009 13:11:55 +0000 |
Simon Cross |
Add sell xbm cursor.
|
Sat, 05 Sep 2009 13:00:09 +0000 |
Neil Muller |
Make foxes less determistic when avoiding other foxes
|
Sat, 05 Sep 2009 12:51:20 +0000 |
Adrianna Pińska |
removed unused cursors / generated sprites
|
Sat, 05 Sep 2009 12:44:56 +0000 |
Simon Cross |
Remove old tiles.
|
Sat, 05 Sep 2009 12:44:53 +0000 |
Neil Muller |
Fix events getting sent to the gameboard
|
Sat, 05 Sep 2009 12:40:13 +0000 |
Simon Cross |
Remove examples from data folder.
|
Sat, 05 Sep 2009 12:38:04 +0000 |
Simon Cross |
Make sell equipment use the select cursor for consistency with the other sell tools.
|
Sat, 05 Sep 2009 12:35:37 +0000 |
Jeremy Thurgood |
Refactored animal death and added death animations.
|
Sat, 05 Sep 2009 12:34:32 +0000 |
Adrianna Pińska |
made helmet biggerer
|
Sat, 05 Sep 2009 12:31:37 +0000 |
Simon Cross |
Clean-up cursor and price display related TODOs.
|
Sat, 05 Sep 2009 12:30:16 +0000 |
Neil Muller |
Move persistent high score to post pyweek
|
Sat, 05 Sep 2009 12:28:21 +0000 |
Simon Cross |
Add sprite cursors for equipment buying.
|
Sat, 05 Sep 2009 12:27:08 +0000 |
Neil Muller |
Add 'You left' game over mode
|
Sat, 05 Sep 2009 12:15:46 +0000 |
Simon Cross |
Change toolbar to gui.Toolbar -- gives nicer highlighting.
|
Sat, 05 Sep 2009 12:11:58 +0000 |
Adrianna Pińska |
weapon layering with wing / eye
|
Sat, 05 Sep 2009 12:05:08 +0000 |
Neil Muller |
Variable number of eggs for chickens
|
Sat, 05 Sep 2009 11:37:03 +0000 |
Simon Cross |
Clean up TODO list.
|
Sat, 05 Sep 2009 11:19:26 +0000 |
Jeremy Thurgood |
Demolition foxes, including better fox selection.
|
Sat, 05 Sep 2009 10:37:43 +0000 |
Adrianna Pińska |
the rinkhals has eclectic tastes
|
Sat, 05 Sep 2009 10:04:32 +0000 |
Neil Muller |
Foxes tend to increase with time
|
Sat, 05 Sep 2009 09:54:47 +0000 |
Neil Muller |
Try harder to have 10 chickens at the start
|
Sat, 05 Sep 2009 09:48:48 +0000 |
Neil Muller |
Twiddle animation cycle
|
Sat, 05 Sep 2009 09:46:29 +0000 |
Adrianna Pińska |
chickens turn to face target foxes
|
Sat, 05 Sep 2009 09:23:16 +0000 |
Neil Muller |
Hold flash for a bit longer
|
Sat, 05 Sep 2009 09:23:11 +0000 |
Neil Muller |
Fix drawing bug with multiframe animations
|
Sat, 05 Sep 2009 09:00:12 +0000 |
Neil Muller |
Twek speed loop. Document animation assumptions
|
Fri, 04 Sep 2009 23:59:52 +0000 |
Simon Cross |
Overlay cost on building sprite cursors.
|
Fri, 04 Sep 2009 23:59:28 +0000 |
Simon Cross |
Note why we're disabling a warning.
|
Fri, 04 Sep 2009 23:41:42 +0000 |
Simon Cross |
Update instructions to match new chick hatching behaviour.
|
Fri, 04 Sep 2009 23:40:13 +0000 |
Neil Muller |
Non-permenant high score table
|
Fri, 04 Sep 2009 23:32:32 +0000 |
Simon Cross |
Sell chicken's equipment when you sell the chicken.
|
Fri, 04 Sep 2009 23:26:25 +0000 |
Simon Cross |
Allow selling of broken fences.
|
Fri, 04 Sep 2009 23:20:40 +0000 |
Simon Cross |
Fix outdoor chicken selling bug.
|
Fri, 04 Sep 2009 23:18:06 +0000 |
Simon Cross |
Add sprite cursor for fence buying.
|
Fri, 04 Sep 2009 22:59:14 +0000 |
Simon Cross |
Chicks fill hen house, then adjacent spaces, then die.
|
Fri, 04 Sep 2009 22:39:19 +0000 |
Simon Cross |
Disable tools at night.
|
Fri, 04 Sep 2009 22:38:48 +0000 |
Neil Muller |
Turn 'd' into a fast forward / normal speed toggle at night
|
Fri, 04 Sep 2009 22:31:16 +0000 |
Simon Cross |
Accept that new chicks die if you don't treat them properly.
|
Fri, 04 Sep 2009 22:27:34 +0000 |
Simon Cross |
Updating TODO: Cursor sprite layering done. Muzzle flashes done.
|
Fri, 04 Sep 2009 22:18:23 +0000 |
Neil Muller |
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
|
Fri, 04 Sep 2009 22:12:47 +0000 |
Simon Cross |
Make sprite cursors stay on top by fudging the sprite list. :/
|
Fri, 04 Sep 2009 22:11:47 +0000 |
Adrianna Pińska |
bugfix: deselect selected chicken at night
|
Fri, 04 Sep 2009 22:04:04 +0000 |
Neil Muller |
Implement UI part of egg selling
|
Fri, 04 Sep 2009 22:01:20 +0000 |
Adrianna Pińska |
bugfix: deselect eaten chickens
|
Fri, 04 Sep 2009 21:53:19 +0000 |
Adrianna Pińska |
sapper fox
|
Fri, 04 Sep 2009 21:49:32 +0000 |
Neil Muller |
Ensure we clean up highlights, etc.
|
Fri, 04 Sep 2009 21:35:40 +0000 |
Neil Muller |
Fix missed status flag in animations
|
Fri, 04 Sep 2009 21:30:33 +0000 |
Simon Cross |
CIA hook tested.
|
Fri, 04 Sep 2009 21:25:04 +0000 |
Adrianna Pińska |
egg equipment
|
Fri, 04 Sep 2009 21:24:35 +0000 |
Simon Cross |
Tweak TODO list to test commit hook.
|
Fri, 04 Sep 2009 21:12:16 +0000 |
Simon Cross |
Fix bugs in clicking around inside buildings while moving chickens.
|
Fri, 04 Sep 2009 21:06:08 +0000 |
Jeremy Thurgood |
Added cursor work to TODO.
|
Fri, 04 Sep 2009 20:38:17 +0000 |
Simon Cross |
Note progress on muzzle flash in TODOs.
|
Fri, 04 Sep 2009 20:35:55 +0000 |
Simon Cross |
Remove some completed TODOs.
|
Fri, 04 Sep 2009 20:31:16 +0000 |
Simon Cross |
Add counts to buildings.
|
Fri, 04 Sep 2009 20:25:32 +0000 |
Jeremy Thurgood |
Fixed dangling cursor sprite and did some TODO list maintenance.
|
Fri, 04 Sep 2009 20:23:30 +0000 |
Neil Muller |
Animation support
|
Fri, 04 Sep 2009 20:16:51 +0000 |
Adrianna Pińska |
layering bugfix; indoor chickens now use normal chicken icons
|
Fri, 04 Sep 2009 19:51:19 +0000 |
Adrianna Pińska |
selected chickens are selected
|
Fri, 04 Sep 2009 19:49:30 +0000 |
Jeremy Thurgood |
Buildings can affect visual acuity.
|
Fri, 04 Sep 2009 19:34:01 +0000 |
Jeremy Thurgood |
Buildings now affect weapon range and accuracy.
|
Fri, 04 Sep 2009 19:32:30 +0000 |
Simon Cross |
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
|
Fri, 04 Sep 2009 19:27:26 +0000 |
Jeremy Thurgood |
If the closest chicken is gone, clear it.
|
Fri, 04 Sep 2009 19:26:02 +0000 |
Adrianna Pińska |
refactor of layers drawn on chicken, to allow for extended functionality
|
Fri, 04 Sep 2009 18:45:45 +0000 |
Neil Muller |
Selling eggs at the right price
|
Fri, 04 Sep 2009 18:45:06 +0000 |
Neil Muller |
Selling eggs now works
|
Fri, 04 Sep 2009 18:17:55 +0000 |
Neil Muller |
Allow selling of chickens in henhouses
|
Fri, 04 Sep 2009 18:17:17 +0000 |
Simon Cross |
Don't allow buildings and fences to be built on top of chickens.
|
Fri, 04 Sep 2009 18:09:37 +0000 |
Simon Cross |
Commit regenerated splash images.
|
Fri, 04 Sep 2009 18:00:59 +0000 |
Jeremy Thurgood |
Use tool with left button, cancel tool with right button.
|
Fri, 04 Sep 2009 17:55:16 +0000 |
Adrianna Pińska |
better henhouse
|
Fri, 04 Sep 2009 17:53:21 +0000 |
Neil Muller |
Remove hatched eggs
|
Fri, 04 Sep 2009 17:49:37 +0000 |
Simon Cross |
Add sprite cursors for building placement.
|
Fri, 04 Sep 2009 17:39:29 +0000 |
Adrianna Pińska |
hopefully more obvious building boundaries; fixed building selection sprites
|
Fri, 04 Sep 2009 17:17:17 +0000 |
Adrianna Pińska |
better nest
|
Fri, 04 Sep 2009 17:12:12 +0000 |
Simon Cross |
Move cursor reset to start of night so it also triggers on using 'n' to finish day.
|
Fri, 04 Sep 2009 16:49:38 +0000 |
Simon Cross |
Make 'i' take you from the main menu to the instructions.
|
Fri, 04 Sep 2009 16:48:01 +0000 |
Simon Cross |
Lighten help screen. Fix some oddities in darken modifier.
|
Fri, 04 Sep 2009 16:35:00 +0000 |
Simon Cross |
Fix typo in reference to MainMenuState.
|
Fri, 04 Sep 2009 15:00:54 +0000 |
Neil Muller |
Add basic help screen
|
Fri, 04 Sep 2009 07:19:58 +0000 |
Neil Muller |
Some updated notes
|
Thu, 03 Sep 2009 23:23:45 +0000 |
Adrianna Pińska |
pedantic building renaming
|
Thu, 03 Sep 2009 23:15:08 +0000 |
Simon Cross |
End of day screenshots.
|
Thu, 03 Sep 2009 23:12:54 +0000 |
Simon Cross |
Fix tile image for guardtower.
|
Thu, 03 Sep 2009 23:11:11 +0000 |
Adrianna Pińska |
armour gets damaged
|
Thu, 03 Sep 2009 23:05:36 +0000 |
Simon Cross |
Remove some completed TODO items.
|
Thu, 03 Sep 2009 23:03:39 +0000 |
Simon Cross |
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
|
Thu, 03 Sep 2009 23:00:29 +0000 |
Neil Muller |
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
|
Thu, 03 Sep 2009 22:59:30 +0000 |
Simon Cross |
Switch building to selected image when building is selected.
|
Thu, 03 Sep 2009 22:44:20 +0000 |
Simon Cross |
Make equipment dialog close after selecting an item to sell.
|
Thu, 03 Sep 2009 22:42:22 +0000 |
Jeremy Thurgood |
Fixed label alignment.
|
Thu, 03 Sep 2009 22:40:20 +0000 |
Adrianna Pińska |
one helmet and vest per chicken
|
Thu, 03 Sep 2009 22:38:18 +0000 |
Simon Cross |
Rename get_chicken to get_outside_chicken.
|
Thu, 03 Sep 2009 22:35:22 +0000 |
Neil Muller |
Minor cursor bugfixes
|
Thu, 03 Sep 2009 22:34:26 +0000 |
Simon Cross |
Implement equipment selling.
|
Thu, 03 Sep 2009 22:22:57 +0000 |
Adrianna Pińska |
fixed redrawing
|
Thu, 03 Sep 2009 22:19:34 +0000 |
Neil Muller |
Basic cursor support
|
Thu, 03 Sep 2009 22:16:09 +0000 |
Adrianna Pińska |
improved equipment layers; unequip method on animal
|
Thu, 03 Sep 2009 22:15:35 +0000 |
Neil Muller |
Add support for creting xbm cursors
|
Thu, 03 Sep 2009 22:00:28 +0000 |
Simon Cross |
Darken center of game over splash screen to make text legible.
|
Thu, 03 Sep 2009 21:50:49 +0000 |
Adrianna Pińska |
armour works now
|
Thu, 03 Sep 2009 21:45:57 +0000 |
Simon Cross |
Add splash images to game over screen.
|
Thu, 03 Sep 2009 21:23:34 +0000 |
Simon Cross |
Stop background music whenever state changes.
|
Thu, 03 Sep 2009 21:15:04 +0000 |
Adrianna Pińska |
game over splash screens
|
Thu, 03 Sep 2009 21:09:49 +0000 |
Simon Cross |
Neaten up toolbar.
|
Thu, 03 Sep 2009 20:58:34 +0000 |
Simon Cross |
Damn you invisible chickens\!
|
Thu, 03 Sep 2009 20:55:12 +0000 |
Simon Cross |
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
|
Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
|
Thu, 03 Sep 2009 20:24:37 +0000 |
Adrianna Pińska |
select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
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Thu, 03 Sep 2009 20:12:54 +0000 |
Neil Muller |
More memory for the foxes, to ensure we avoid short loops
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Thu, 03 Sep 2009 20:00:10 +0000 |
Neil Muller |
Reduce gui glitch effect
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Thu, 03 Sep 2009 18:56:40 +0000 |
Jeremy Thurgood |
Took equipment display off the TODO list.
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Thu, 03 Sep 2009 18:46:38 +0000 |
Jeremy Thurgood |
Equipment images.
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Thu, 03 Sep 2009 15:14:13 +0000 |
Neil Muller |
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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Thu, 03 Sep 2009 14:59:13 +0000 |
Neil Muller |
Add define for henhouses & egg laying.
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Thu, 03 Sep 2009 10:56:38 +0000 |
Simon Cross |
Couple more items for the TODO list from this mornings IRC chatting.
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Wed, 02 Sep 2009 23:08:29 +0000 |
Neil Muller |
Disable timer when game is over
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Wed, 02 Sep 2009 23:01:50 +0000 |
Neil Muller |
Fix crash.
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Wed, 02 Sep 2009 22:57:26 +0000 |
Simon Cross |
The elusive ninja fox in action.
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Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
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Wed, 02 Sep 2009 22:45:58 +0000 |
Simon Cross |
Splash screen screenshot.
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Wed, 02 Sep 2009 22:38:27 +0000 |
Simon Cross |
TODO loosely based on IRC discussion at end of 2 September.
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Wed, 02 Sep 2009 22:14:55 +0000 |
Simon Cross |
Fix orientation of places in buildings.
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Wed, 02 Sep 2009 22:14:33 +0000 |
Simon Cross |
Check that there is enough cash before logging.
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Wed, 02 Sep 2009 22:11:55 +0000 |
Adrianna Pińska |
armour
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Wed, 02 Sep 2009 22:02:20 +0000 |
Simon Cross |
Add Hendominium image support.
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Wed, 02 Sep 2009 21:58:08 +0000 |
Adrianna Pińska |
hedominium
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Wed, 02 Sep 2009 21:52:52 +0000 |
Simon Cross |
Add lumberjacks.
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Wed, 02 Sep 2009 21:40:47 +0000 |
Jeremy Thurgood |
NINJA FOXES!
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Wed, 02 Sep 2009 21:36:20 +0000 |
Adrianna Pińska |
added title to splash
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Wed, 02 Sep 2009 21:33:53 +0000 |
Simon Cross |
Beware the ninja fox.
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Wed, 02 Sep 2009 21:31:24 +0000 |
Simon Cross |
Fix abode clearing bug.
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Wed, 02 Sep 2009 21:29:25 +0000 |
Adrianna Pińska |
equipped weapons; ninja fox
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Wed, 02 Sep 2009 21:28:04 +0000 |
Simon Cross |
Chickens in buildings\!
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Wed, 02 Sep 2009 21:14:05 +0000 |
Jeremy Thurgood |
Display splash screen and replace window title.
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Wed, 02 Sep 2009 21:00:15 +0000 |
Simon Cross |
Load icons via imagecache.
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Wed, 02 Sep 2009 20:54:47 +0000 |
Neil Muller |
Don't continue the night if we're not doing anything anymore
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Wed, 02 Sep 2009 20:54:45 +0000 |
Adrianna Pińska |
splash png
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Wed, 02 Sep 2009 20:34:21 +0000 |
Jeremy Thurgood |
Added knives, increased rifle prices.
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Wed, 02 Sep 2009 20:31:50 +0000 |
Neil Muller |
Remove debugging prints
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Wed, 02 Sep 2009 20:28:03 +0000 |
Neil Muller |
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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Wed, 02 Sep 2009 20:20:06 +0000 |
Adrianna Pińska |
nests
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Wed, 02 Sep 2009 20:04:47 +0000 |
Neil Muller |
Add basic chicken->egg cycle
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Wed, 02 Sep 2009 19:40:28 +0000 |
Simon Cross |
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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Wed, 02 Sep 2009 19:17:26 +0000 |
Jeremy Thurgood |
Foxes are stealthy now.
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Wed, 02 Sep 2009 19:13:54 +0000 |
David Fraser |
Renamed fire-rifle to fire-machinegun, and added a single-shot rifle
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Wed, 02 Sep 2009 18:55:46 +0000 |
David Fraser |
Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives now
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Wed, 02 Sep 2009 18:52:21 +0000 |
Adrianna Pińska |
splash screen plus tweaks
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Wed, 02 Sep 2009 18:47:15 +0000 |
David Fraser |
Added sounds for firing of rifle
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Wed, 02 Sep 2009 18:46:10 +0000 |
Jeremy Thurgood |
Equipment purchasing and some toolbar tweaks.
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Wed, 02 Sep 2009 18:42:00 +0000 |
Simon Cross |
Add occupants and abodes. Allowing moving chickens around.
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Wed, 02 Sep 2009 18:26:15 +0000 |
Neil Muller |
Fix dist metric
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Wed, 02 Sep 2009 18:19:03 +0000 |
Adrianna Pińska |
knife
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Wed, 02 Sep 2009 18:10:52 +0000 |
Simon Cross |
Add chicken moving tool and start of animal placement.
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Wed, 02 Sep 2009 18:09:57 +0000 |
Simon Cross |
Add .covers(tile_pos) to animals (to match similar function on buildings).
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Wed, 02 Sep 2009 18:05:04 +0000 |
Adrianna Pińska |
rifle
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Wed, 02 Sep 2009 17:55:24 +0000 |
Adrianna Pińska |
new dead fox icon
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Wed, 02 Sep 2009 17:26:01 +0000 |
Simon Cross |
Add missing sys import.
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Wed, 02 Sep 2009 17:24:58 +0000 |
Simon Cross |
Re-indent to four spaces.
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Wed, 02 Sep 2009 12:50:28 +0000 |
David Fraser |
Added background music support, and daytime and night time music (really animal sounds, not music)
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Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
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Wed, 02 Sep 2009 11:52:02 +0000 |
David Fraser |
Rather use sound playing (we don't need to stream sound effects from disk), and cache sounds
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Wed, 02 Sep 2009 11:40:51 +0000 |
Neil Muller |
Iterate over a copy of the loop when changing it
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Wed, 02 Sep 2009 11:28:00 +0000 |
David Fraser |
Added the CC-BY licensed sound files so people don't have to download them
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Wed, 02 Sep 2009 11:25:42 +0000 |
David Fraser |
Added some sounds
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Wed, 02 Sep 2009 11:19:18 +0000 |
David Fraser |
Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a result
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Wed, 02 Sep 2009 10:47:46 +0000 |
Neil Muller |
Refactor Fox so we can have different types. Add a greedy fox
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Wed, 02 Sep 2009 10:45:33 +0000 |
Neil Muller |
Make night length a more easily discoverable parameter
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Wed, 02 Sep 2009 10:34:22 +0000 |
David Fraser |
Added ability to initialize sound and play sounds, and handle sound not working / file being missing etc
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Wed, 02 Sep 2009 10:33:35 +0000 |
David Fraser |
Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')
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Wed, 02 Sep 2009 10:14:51 +0000 |
David Fraser |
Added lazy login capability so we don't login unless downloading
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Wed, 02 Sep 2009 10:09:34 +0000 |
David Fraser |
Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config files
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Wed, 02 Sep 2009 09:36:38 +0000 |
David Fraser |
Added sample web.ini, and README explaining how it all works
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Wed, 02 Sep 2009 09:33:55 +0000 |
David Fraser |
Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputes
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Tue, 01 Sep 2009 21:31:08 +0000 |
Jeremy Thurgood |
Chickens with rifles!
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Tue, 01 Sep 2009 19:40:08 +0000 |
Jeremy Thurgood |
Cleaned up some toolbar code a bit.
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Tue, 01 Sep 2009 14:35:22 +0000 |
Neil Muller |
Tweak fox avoidance behaviour
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Tue, 01 Sep 2009 13:09:52 +0000 |
Neil Muller |
regenerate icons as well
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Tue, 01 Sep 2009 11:21:43 +0000 |
Neil Muller |
Kill foxes that don't reach safety
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Tue, 01 Sep 2009 11:20:14 +0000 |
Neil Muller |
Add chicken counter
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Tue, 01 Sep 2009 11:18:08 +0000 |
Neil Muller |
Add icons for the menu
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Tue, 01 Sep 2009 10:40:57 +0000 |
Simon Cross |
Implement separate fence repair cost (currently 25 groats).
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Tue, 01 Sep 2009 10:15:21 +0000 |
Simon Cross |
Make integer data keys (i.e. the API version number) work.
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Tue, 01 Sep 2009 09:53:14 +0000 |
Simon Cross |
Screenshots.
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Tue, 01 Sep 2009 09:48:18 +0000 |
Simon Cross |
Mark run_game as executable.
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Mon, 31 Aug 2009 22:44:37 +0000 |
Neil Muller |
Spawn foxes jsut outside the map
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Mon, 31 Aug 2009 22:44:21 +0000 |
Neil Muller |
Fix some bound checking and tweak movement costs
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Mon, 31 Aug 2009 22:20:27 +0000 |
Neil Muller |
Expand comment
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Mon, 31 Aug 2009 22:14:41 +0000 |
Neil Muller |
Make foxes move 'better' and break fences
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Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
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Mon, 31 Aug 2009 21:41:34 +0000 |
Simon Cross |
Add button for finishing day. Remove debugging print.
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Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
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Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
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Mon, 31 Aug 2009 20:44:00 +0000 |
Simon Cross |
Implement building selling.
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Mon, 31 Aug 2009 20:25:11 +0000 |
Simon Cross |
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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Mon, 31 Aug 2009 19:32:42 +0000 |
Simon Cross |
Switch guard tower to new watchtower.png image.
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Mon, 31 Aug 2009 19:32:02 +0000 |
Neil Muller |
Add broken fence tile
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Mon, 31 Aug 2009 19:27:53 +0000 |
Adrianna Pińska |
watchtower
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Mon, 31 Aug 2009 19:10:31 +0000 |
Simon Cross |
Implement guard towers (with temporary sprite PNG).
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Mon, 31 Aug 2009 19:04:00 +0000 |
Adrianna Pińska |
better tree
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Mon, 31 Aug 2009 18:55:18 +0000 |
Simon Cross |
Hide keyboard interrupt message on Ctrl-C exit.
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Mon, 31 Aug 2009 18:34:10 +0000 |
Simon Cross |
Implement henhouses and henhouse adding.
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Mon, 31 Aug 2009 18:33:33 +0000 |
Simon Cross |
Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.
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Mon, 31 Aug 2009 18:30:02 +0000 |
Simon Cross |
Up starting cash and add henhouse price.
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Mon, 31 Aug 2009 17:56:13 +0000 |
Jeremy Thurgood |
Cleaned up buying and selling a bit.
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Mon, 31 Aug 2009 17:47:10 +0000 |
Adrianna Pińska |
foxes don't run backwards
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Mon, 31 Aug 2009 17:37:20 +0000 |
Jeremy Thurgood |
Sell chickens and buy fences.
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Mon, 31 Aug 2009 17:18:03 +0000 |
Simon Cross |
Add missing call to vid.Tile.__init__ to FarmTile.
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Mon, 31 Aug 2009 17:07:01 +0000 |
Adrianna Pińska |
flipped fox
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Mon, 31 Aug 2009 17:01:59 +0000 |
Simon Cross |
Update tile loading to use imagecache and new data.py auto-converting of paths.
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Mon, 31 Aug 2009 16:58:03 +0000 |
Simon Cross |
Add egg to sprite images generated.
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Mon, 31 Aug 2009 16:57:39 +0000 |
Simon Cross |
Add egg image to egg sprite.
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Mon, 31 Aug 2009 16:56:33 +0000 |
Simon Cross |
Add egg PNG.
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Mon, 31 Aug 2009 16:55:34 +0000 |
Adrianna Pińska |
egg
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Mon, 31 Aug 2009 16:49:59 +0000 |
Simon Cross |
Move animal sprites to imagecache.
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Mon, 31 Aug 2009 16:49:12 +0000 |
Simon Cross |
Start of building sprites.
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Mon, 31 Aug 2009 16:48:47 +0000 |
Simon Cross |
Auto-convert unix / http path separators to platform appropriate ones -- we should now just be able to use slash as the path separator through-out our own code.
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Mon, 31 Aug 2009 16:47:54 +0000 |
Simon Cross |
Add image cache (with support for modified versions of an image).
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Mon, 31 Aug 2009 16:33:51 +0000 |
Jeremy Thurgood |
Money counter with very ugly display hack.
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Mon, 31 Aug 2009 14:19:13 +0000 |
Jeremy Thurgood |
Scroll game window with arrow keys.
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Mon, 31 Aug 2009 13:28:59 +0000 |
Neil Muller |
Make the secret foxes really secret
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Mon, 31 Aug 2009 13:27:27 +0000 |
Jeremy Thurgood |
Always update the vidwidget.
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Mon, 31 Aug 2009 12:55:00 +0000 |
Jeremy Thurgood |
Display cleanup and rationalisation.
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Mon, 31 Aug 2009 12:40:05 +0000 |
Jeremy Thurgood |
Fixed gameboard display.
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Sun, 30 Aug 2009 19:06:20 +0000 |
Simon Cross |
Correctly-sized henhouse PNG.
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Sun, 30 Aug 2009 19:05:31 +0000 |
Simon Cross |
Add special handling for different sized sprites.
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Sun, 30 Aug 2009 18:59:12 +0000 |
Neil Muller |
Discourage foxes from stepping on each other
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Sun, 30 Aug 2009 18:56:09 +0000 |
Simon Cross |
Add 's' as a key for starting the game from the menu.
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Sun, 30 Aug 2009 18:51:28 +0000 |
Simon Cross |
Color night and day.
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Sun, 30 Aug 2009 18:46:46 +0000 |
Neil Muller |
Minimal fox raid logic
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Sun, 30 Aug 2009 18:23:40 +0000 |
Simon Cross |
Change animal.py to four space indents.
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Sun, 30 Aug 2009 18:23:15 +0000 |
Adrianna Pińska |
lightened greens
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Sun, 30 Aug 2009 18:17:46 +0000 |
Adrianna Pińska |
fixed henhouse; woodland
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Sun, 30 Aug 2009 18:14:07 +0000 |
Neil Muller |
Add placing some chickens and foxes
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Sun, 30 Aug 2009 18:11:30 +0000 |
Simon Cross |
Add support for PNG tiles.
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Sun, 30 Aug 2009 18:00:44 +0000 |
Adrianna Pińska |
fence
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Sun, 30 Aug 2009 17:59:11 +0000 |
Adrianna Pińska |
fixed grassland
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Sun, 30 Aug 2009 17:50:29 +0000 |
Simon Cross |
Commit PNG versions of tiles.
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Sun, 30 Aug 2009 17:48:13 +0000 |
Adrianna Pińska |
terrain
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Sun, 30 Aug 2009 17:27:01 +0000 |
Simon Cross |
Generated PNGs.
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Sun, 30 Aug 2009 17:26:05 +0000 |
Simon Cross |
Script for generating .png images from .svg.
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Sun, 30 Aug 2009 17:15:23 +0000 |
Jeremy Thurgood |
Interaction with the game board.
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Sun, 30 Aug 2009 16:58:38 +0000 |
Adrianna Pińska |
henhouse
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Sun, 30 Aug 2009 16:47:17 +0000 |
Neil Muller |
Add update call to main menu event
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Sun, 30 Aug 2009 16:42:44 +0000 |
Jeremy Thurgood |
Split gameboard screen.
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Sun, 30 Aug 2009 15:23:53 +0000 |
Adrianna Pińska |
improved fox
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Sun, 30 Aug 2009 15:20:17 +0000 |
Jeremy Thurgood |
Hooked in the game board.
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Sun, 30 Aug 2009 15:11:44 +0000 |
Simon Cross |
Extremely rudimentary game engine.
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Sun, 30 Aug 2009 15:11:21 +0000 |
Adrianna Pińska |
fox
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Sun, 30 Aug 2009 14:52:25 +0000 |
Jeremy Thurgood |
Basic game board logic.
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Sun, 30 Aug 2009 13:49:04 +0000 |
Adrianna Pińska |
chicken
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Sun, 30 Aug 2009 13:34:02 +0000 |
Simon Cross |
Add padding, centre menu.
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Sun, 30 Aug 2009 13:25:04 +0000 |
Simon Cross |
Add start, quit and toggle fullscreen buttons to menu.
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Sun, 30 Aug 2009 13:04:24 +0000 |
Simon Cross |
Refactor and simplify menu.
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Sun, 30 Aug 2009 12:48:02 +0000 |
Jeremy Thurgood |
Silly (and broken) first stab at menu thing.
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Sun, 30 Aug 2009 12:17:15 +0000 |
Simon Cross |
Fold temporary README into README.txt template.
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Sun, 30 Aug 2009 11:58:53 +0000 |
Jeremy Thurgood |
Added pyweek skellington.
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Sun, 30 Aug 2009 00:28:54 +0000 |
Simon Cross |
The theme is 'Feather'.
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Fri, 28 Aug 2009 16:23:09 +0000 |
Simon Cross |
A short README so there is something to check out.
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