Mercurial > rinkhals
changeset 131:4527e09dc620
Add lumberjacks.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Wed, 02 Sep 2009 21:52:52 +0000 |
parents | 96c5ef7613b5 |
children | 03293bd45930 |
files | gamelib/constants.py gamelib/gameboard.py |
diffstat | 2 files changed, 11 insertions(+), 0 deletions(-) [+] |
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--- a/gamelib/constants.py Wed Sep 02 21:40:47 2009 +0000 +++ b/gamelib/constants.py Wed Sep 02 21:52:52 2009 +0000 @@ -29,6 +29,7 @@ STARTING_CASH = 1000 SELL_PRICE_CHICKEN = 10 SELL_PRICE_DEAD_FOX = 5 +LOGGING_PRICE = 50 BUY_PRICE_FENCE = 50 SELL_PRICE_FENCE = 25 REPAIR_PRICE_FENCE = 25 @@ -38,3 +39,4 @@ TOOL_SELL_BUILDING = 3 TOOL_BUY_FENCE = 4 TOOL_PLACE_ANIMALS = 5 +TOOL_LOGGING = 6
--- a/gamelib/gameboard.py Wed Sep 02 21:40:47 2009 +0000 +++ b/gamelib/gameboard.py Wed Sep 02 21:52:52 2009 +0000 @@ -51,6 +51,7 @@ self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) + self.add_tool_button("Lumberjack", constants.TOOL_LOGGING) self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) for building_cls in buildings.BUILDINGS: self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) @@ -193,6 +194,8 @@ self.buy_fence(self.tv.screen_to_tile(e.pos)) elif self.selected_tool == constants.TOOL_SELL_BUILDING: self.sell_building(self.tv.screen_to_tile(e.pos)) + elif self.selected_tool == constants.TOOL_LOGGING: + self.logging_forest(self.tv.screen_to_tile(e.pos)) elif buildings.is_building(self.selected_tool): self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) elif equipment.is_equipment(self.selected_tool): @@ -344,6 +347,12 @@ self.add_cash(constants.SELL_PRICE_FENCE) self.tv.set(tile_pos, self.GRASSLAND) + def logging_forest(self, tile_pos): + if self.tv.get(tile_pos) != self.WOODLAND: + return + self.add_cash(-constants.LOGGING_PRICE) + self.tv.set(tile_pos, self.GRASSLAND) + def buy_building(self, tile_pos, building_cls): building = building_cls(tile_pos) if self.cash < building.buy_price():