Mercurial > rinkhals
changeset 181:7e556ef40100
Lighten help screen. Fix some oddities in darken modifier.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Fri, 04 Sep 2009 16:48:01 +0000 |
parents | c0cad267222b |
children | d63951985313 |
files | gamelib/helpscreen.py gamelib/imagecache.py |
diffstat | 2 files changed, 19 insertions(+), 7 deletions(-) [+] |
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--- a/gamelib/helpscreen.py Fri Sep 04 16:35:00 2009 +0000 +++ b/gamelib/helpscreen.py Fri Sep 04 16:48:01 2009 +0000 @@ -38,7 +38,7 @@ class HelpContainer(gui.Container): def paint(self, s): pygame.display.set_caption('Instructions') - splash = imagecache.load_image("images/splash.png") + splash = imagecache.load_image("images/splash.png", ["lighten_most"]) pygame.display.get_surface().blit(splash, (0, 0)) gui.Container.paint(self, s)
--- a/gamelib/imagecache.py Fri Sep 04 16:35:00 2009 +0000 +++ b/gamelib/imagecache.py Fri Sep 04 16:48:01 2009 +0000 @@ -56,14 +56,15 @@ # modifiers -from pygame.locals import BLEND_RGBA_MULT, BLEND_MULT +from pygame.locals import BLEND_MULT, BLEND_ADD NIGHT_COLOUR = (100.0, 100.0, 200.0, 255.0) DARKEN_COLOUR = (100.0, 100.0, 100.0, 255.0) +LIGHTEN_COLOUR = (200.0, 200.0, 200.0, 225.0) def convert_to_night(image): """Convert a day tile to a night tile.""" night_image = image.copy() - night_image.fill(NIGHT_COLOUR, None, BLEND_RGBA_MULT) + night_image.fill(NIGHT_COLOUR, None, BLEND_MULT) return night_image def convert_to_right_facing(image): @@ -74,17 +75,28 @@ def darken_center(image): darkened = image.copy() w, h = darkened.get_size() - w, h = int(w*0.5), int(h*0.5) - x, y = int(w*0.5), int(h*0.5) - overlay = pygame.Surface((w, h)) + over_w, over_h = int(w*0.5), int(h*0.5) + over_x, over_y = int(w*0.25), int(h*0.25) + overlay = pygame.Surface((over_w, over_h)) overlay.fill(DARKEN_COLOUR) - darkened.blit(overlay, (x,y), None, BLEND_MULT) + darkened.blit(overlay, (over_x, over_y), None, BLEND_MULT) return darkened +def lighten_most(image): + lighten = image.copy() + w, h = lighten.get_size() + over_w, over_h = int(w*0.9), int(h*0.9) + over_x, over_y = int(w*0.05), int(h*0.05) + overlay = pygame.Surface((over_w, over_h)) + overlay.fill(LIGHTEN_COLOUR) + lighten.blit(overlay, (over_x, over_y), None, BLEND_ADD) + return lighten + # globals cache = ImageCache() cache.register_modifier("night", convert_to_night) cache.register_modifier("right_facing", convert_to_right_facing) cache.register_modifier("darken_center", darken_center) +cache.register_modifier("lighten_most", lighten_most) load_image = cache.load_image