Mercurial > rinkhals
changeset 120:5621f5074c8d
Added knives, increased rifle prices.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Wed, 02 Sep 2009 20:34:21 +0000 |
parents | eeb42296b523 |
children | 7b2660cc7861 |
files | gamelib/equipment.py |
diffstat | 1 files changed, 15 insertions(+), 6 deletions(-) [+] |
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--- a/gamelib/equipment.py Wed Sep 02 20:31:50 2009 +0000 +++ b/gamelib/equipment.py Wed Sep 02 20:34:21 2009 +0000 @@ -32,23 +32,32 @@ if hasattr(self, 'HIT_SOUND'): sound.play_sound(self.HIT_SOUND) roll = random.randint(1, 100) - return roll > self.BASE_HIT + self.RANGE_MODIFIER*wielder.pos.dist(target.pos) + return roll > (100-self.BASE_HIT) + self.RANGE_MODIFIER*wielder.pos.dist(target.pos) def place(self, animal): for eq in animal.equipment: - if self.NAME == eq.NAME: + if is_weapon(eq): return False return True class Rifle(Weapon): NAME = "rifle" + BUY_PRICE = 100 + SELL_PRICE = 75 + + RANGE = 3 + BASE_HIT = 55 + RANGE_MODIFIER = 15 + HIT_SOUND = "fire-rifle.ogg" + +class Knife(Weapon): + NAME = "knife" BUY_PRICE = 20 SELL_PRICE = 15 - RANGE = 3 - BASE_HIT = 50 - RANGE_MODIFIER = 15 - HIT_SOUND = "fire-rifle.ogg" + RANGE = 1 + BASE_HIT = 70 + RANGE_MODIFIER = 0 def is_equipment(obj): """Return true if obj is a build class."""