log

age author description
Sun, 10 Apr 2011 02:47:50 +0200 Stefano Rivera Mark pyweek12 branch pyweek12
Sun, 10 Apr 2011 02:36:06 +0200 Stefano Rivera Packaging scripts
Sun, 10 Apr 2011 02:32:42 +0200 Simon Cross Fix dialogue tree bug.
Sun, 10 Apr 2011 02:33:35 +0200 Neil Muller Kanede vanishes again
Sun, 10 Apr 2011 02:28:46 +0200 Jeremy Thurgood Finish geisha fish subplot.
Sun, 10 Apr 2011 02:23:13 +0200 Stefano Rivera More bugs
Sun, 10 Apr 2011 02:21:32 +0200 Simon Cross Add build-y stuff to .hgignore.
Sun, 10 Apr 2011 02:19:24 +0200 Stefano Rivera Record bugs
Sun, 10 Apr 2011 02:15:26 +0200 Simon Cross Add final pyweek screenshots.
Sun, 10 Apr 2011 02:09:19 +0200 Jeremy Thurgood Celestial Doorway now counts tails.
Sun, 10 Apr 2011 02:02:53 +0200 Simon Cross Fix bug.
Sun, 10 Apr 2011 02:02:06 +0200 Stefano Rivera build_unix
Sun, 10 Apr 2011 01:59:40 +0200 Neil Muller Parital geisha mission
Sun, 10 Apr 2011 01:59:29 +0200 Simon Cross Add function for warping in NPCs.
Sun, 10 Apr 2011 01:58:50 +0200 Adrianna Pińska victory scene hacked in
Sun, 10 Apr 2011 01:55:24 +0200 Simon Cross Allow interacting with tetsuo to trigger the start of the conversation.
Sun, 10 Apr 2011 01:54:58 +0200 Simon Cross Fix bug where one NPC's dialogue could close anothers.
Sun, 10 Apr 2011 01:49:55 +0200 Jeremy Thurgood Pretty-print save game JSON.
Sun, 10 Apr 2011 01:46:10 +0200 Jeremy Thurgood Debug print cleanup.
Sun, 10 Apr 2011 01:36:11 +0200 Stefano Rivera Rename distribution name
Sun, 10 Apr 2011 01:28:03 +0200 Neil Muller Tear kimono
Sun, 10 Apr 2011 01:07:32 +0200 Neil Muller Work on geisha room
Sun, 10 Apr 2011 01:14:14 +0200 Jeremy Thurgood Fishmonger now mongers fish.
Sun, 10 Apr 2011 01:09:37 +0200 Simon Cross Much simpler py2exe file.
Sun, 10 Apr 2011 01:09:27 +0200 Simon Cross Script file for launching py2exe test console.
Sun, 10 Apr 2011 00:44:04 +0200 Neil Muller Remove Kaneda after the deal is off
Sun, 10 Apr 2011 00:41:43 +0200 Stefano Rivera Sort out setup.py imports, use find_packages()
Sun, 10 Apr 2011 00:40:27 +0200 Neil Muller Make business standing
Sun, 10 Apr 2011 00:39:24 +0200 Neil Muller Add document altering
Sun, 10 Apr 2011 00:39:24 +0200 Adrianna Pińska tofu on celestial plane
Sun, 10 Apr 2011 00:39:11 +0200 Adrianna Pińska oops
Sun, 10 Apr 2011 00:35:42 +0200 Simon Cross Remaing sounds that need to be used.
Sun, 10 Apr 2011 00:35:25 +0200 Stefano Rivera Correct data location in setup.py
Sun, 10 Apr 2011 00:33:06 +0200 Simon Cross Hook up projectile sounds.
Sun, 10 Apr 2011 00:32:24 +0200 Neil Muller Exclude NPC's from gravity
Sat, 09 Apr 2011 23:40:50 +0200 Neil Muller More cannon stuff
Sun, 10 Apr 2011 00:26:39 +0200 Jeremy Thurgood Fix theatre mission.
Sun, 10 Apr 2011 00:22:27 +0200 Stefano Rivera Skulls to BEHIND
Sun, 10 Apr 2011 00:21:51 +0200 Adrianna Pińska tofu in the theatre
Sun, 10 Apr 2011 00:19:20 +0200 Simon Cross Add tearing rice sound. Only smash breakables once.
Sun, 10 Apr 2011 00:18:36 +0200 Stefano Rivera Remove all tails by default
Sun, 10 Apr 2011 00:14:30 +0200 Adrianna Pińska tofu in geisha room, and all scrolls
Sun, 10 Apr 2011 00:11:18 +0200 Simon Cross Add support for sounds for breaking objects.
Sun, 10 Apr 2011 00:09:20 +0200 Stefano Rivera Skeleton for dead monsters
Sat, 09 Apr 2011 23:49:33 +0200 Simon Cross Remove unused imports.
Sat, 09 Apr 2011 23:47:58 +0200 Neil Muller Stop Sasuke falling off the world
Sat, 09 Apr 2011 23:40:50 +0200 Neil Muller More cannon stuff
Sat, 09 Apr 2011 23:46:07 +0200 Simon Cross Hook up if choices in haiku battle.
Sat, 09 Apr 2011 23:45:00 +0200 Adrianna Pińska add tofu and scroll totals to the hud
Sat, 09 Apr 2011 23:45:00 +0200 Jeremy Thurgood Move skaapsteker behind stuff and make haiku scrolls display text on collection.
Sat, 09 Apr 2011 23:36:05 +0200 Simon Cross Add support for 'if': '...' to dialogue choices.
Sat, 09 Apr 2011 23:33:14 +0200 Jeremy Thurgood Move kindling slightly to make it more visible.
Sat, 09 Apr 2011 23:22:43 +0200 Adrianna Pińska tofu in the tea house
Sat, 09 Apr 2011 23:22:28 +0200 Adrianna Pińska proper image for document
Sat, 09 Apr 2011 23:22:02 +0200 Adrianna Pińska fixed no mask againnnnnnnn
Sat, 09 Apr 2011 23:21:42 +0200 Adrianna Pińska added facings for kaneda and tetsuo
Sat, 09 Apr 2011 23:28:12 +0200 Jeremy Thurgood Better signal fire interaction.
Sat, 09 Apr 2011 23:22:15 +0200 Neil Muller Make Sasuke standing
Sat, 09 Apr 2011 23:21:07 +0200 Jeremy Thurgood Skaapsteker in the bamboo.
Sat, 09 Apr 2011 23:20:37 +0200 Simon Cross Mark bug as fixed.
Sat, 09 Apr 2011 23:17:15 +0200 Simon Cross Kill the tea cup when the monk takes it.
Sat, 09 Apr 2011 23:17:16 +0200 Neil Muller Move Sasuke away from canon
Sat, 09 Apr 2011 23:14:21 +0200 Neil Muller Make Sasuke non-blocking again
Sat, 09 Apr 2011 23:13:53 +0200 Neil Muller Force facing
Sat, 09 Apr 2011 23:14:55 +0200 Stefano Rivera Add >> Leave to Notifications
Sat, 09 Apr 2011 23:14:19 +0200 Simon Cross Mark bug as fixed.
Sat, 09 Apr 2011 23:13:40 +0200 Simon Cross Pause music when pressing pause in level.
Sat, 09 Apr 2011 23:10:10 +0200 Jeremy Thurgood Noted bug from marcog.
Sat, 09 Apr 2011 23:09:29 +0200 Stefano Rivera Update help
Sat, 09 Apr 2011 23:06:48 +0200 Simon Cross Add remaining tails.
Sat, 09 Apr 2011 22:40:25 +0200 Neil Muller Remove 1st set of blocking samuri
Sat, 09 Apr 2011 22:58:32 +0200 Simon Cross Hook up three more tails.
Sat, 09 Apr 2011 22:56:02 +0200 Stefano Rivera Music in cutscenes
Sat, 09 Apr 2011 22:53:33 +0200 Adrianna Pińska tofu in market and fishmonger's house
Sat, 09 Apr 2011 22:50:20 +0200 Stefano Rivera Record bug
Sat, 09 Apr 2011 22:47:21 +0200 Simon Cross Fix item dropping bug.
Sat, 09 Apr 2011 22:42:55 +0200 Jeremy Thurgood Allow K_SPACE wherever we allow K_RETURN.
Sat, 09 Apr 2011 22:42:06 +0200 Simon Cross Add tails back to game state.
Sat, 09 Apr 2011 22:41:38 +0200 Simon Cross Tweak gamestate to fail earlier on unknown items.
Sat, 09 Apr 2011 22:37:59 +0200 Stefano Rivera Add Victory CutScene (and refactor CutScenes)
Sat, 09 Apr 2011 22:37:50 +0200 Simon Cross Fix inventory item fetching.
Sat, 09 Apr 2011 22:28:03 +0200 Simon Cross Support item dropping (specifically tails). Have monk drop tail.
Sat, 09 Apr 2011 22:25:43 +0200 Neil Muller Rekill zombie player_action methods
Sat, 09 Apr 2011 22:25:05 +0200 Neil Muller Refix litness state
Sat, 09 Apr 2011 22:18:20 +0200 Neil Muller Add default facing to blocking NPCs
Sat, 09 Apr 2011 22:22:06 +0200 Stefano Rivera Start new game when using --level
Sat, 09 Apr 2011 22:13:03 +0200 Adrianna Pińska graaaaaaargh, facing
Sat, 09 Apr 2011 22:12:31 +0200 Jeremy Thurgood Fix facing on NPCs and clean up debug prints.
Sat, 09 Apr 2011 22:05:27 +0200 Jeremy Thurgood Some haiku and encoding fixes.
Sat, 09 Apr 2011 22:03:42 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 22:03:23 +0200 Adrianna Pińska tofu tweak
Sat, 09 Apr 2011 21:58:09 +0200 Adrianna Pińska put tofu all over town
Sat, 09 Apr 2011 21:59:59 +0200 Stefano Rivera New Main Menu
Sat, 09 Apr 2011 21:56:57 +0200 Simon Cross Have monk drop shapeshifting tail (or at least call the function that should do that).
Sat, 09 Apr 2011 21:56:09 +0200 Simon Cross Add tails to game.
Sat, 09 Apr 2011 21:55:45 +0200 Simon Cross Start of drop item support.
Sat, 09 Apr 2011 21:53:19 +0200 Neil Muller Add facing support to npcs
Sat, 09 Apr 2011 21:35:28 +0200 Neil Muller Animate signal fire
Sat, 09 Apr 2011 21:29:13 +0200 Simon Cross More tails.
Sat, 09 Apr 2011 21:12:36 +0200 Adrianna Pińska more tofu
Sat, 09 Apr 2011 21:12:02 +0200 Simon Cross Make text bubbles less transparent.
Sat, 09 Apr 2011 21:10:16 +0200 Simon Cross Start of tails.
Sat, 09 Apr 2011 21:10:04 +0200 Simon Cross Remove click at start of file.
Sat, 09 Apr 2011 21:08:21 +0200 Neil Muller Make road Samuri blocking
Sat, 09 Apr 2011 21:05:22 +0200 Stefano Rivera Set program icon
Sat, 09 Apr 2011 21:04:39 +0200 Jeremy Thurgood Fixed signal fire.
Sat, 09 Apr 2011 21:02:54 +0200 anna final battle misuc - in sounds folder
Sat, 09 Apr 2011 20:58:39 +0200 anna skaapsteker tile and fixed battle 1 music
Sat, 09 Apr 2011 20:56:59 +0200 Jeremy Thurgood Better background clipping.
Sat, 09 Apr 2011 20:47:19 +0200 Stefano Rivera Land art: main menu, victory menu, icons, logo
Sat, 09 Apr 2011 20:43:29 +0200 Neil Muller Can talk your way past the guard
Sat, 09 Apr 2011 20:09:58 +0200 Neil Muller Blocking NPC's block
Sat, 09 Apr 2011 20:50:01 +0200 Simon Cross Background music everywhere.
Sat, 09 Apr 2011 20:49:52 +0200 Simon Cross Fix npc-test to track changes to GameState.
Sat, 09 Apr 2011 20:49:53 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 20:49:20 +0200 Adrianna Pińska began to place tofu
Sat, 09 Apr 2011 20:48:52 +0200 Adrianna Pińska level editor update
Sat, 09 Apr 2011 20:47:35 +0200 Jeremy Thurgood More complete game load/save/restart.
Sat, 09 Apr 2011 20:42:48 +0200 Simon Cross Add support for choosing a volume. A music to temple.
Sat, 09 Apr 2011 20:24:49 +0200 Stefano Rivera Sound credits
Sat, 09 Apr 2011 20:25:37 +0200 Adrianna Pińska boss kitsune
Sat, 09 Apr 2011 20:14:19 +0200 Simon Cross Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Sat, 09 Apr 2011 20:11:56 +0200 anna added music sources
Sat, 09 Apr 2011 20:09:58 +0200 Stefano Rivera Credits Cutscene
Sat, 09 Apr 2011 20:03:18 +0200 Jeremy Thurgood Load and save.
Sat, 09 Apr 2011 19:58:06 +0200 Stefano Rivera Better death screen
Sat, 09 Apr 2011 19:52:44 +0200 Adrianna Pińska added backgrounds and tweaked some oni
Sat, 09 Apr 2011 19:25:31 +0200 Adrianna Pińska celestial plane bg
Sat, 09 Apr 2011 19:25:15 +0200 Adrianna Pińska whoops
Sat, 09 Apr 2011 19:41:20 +0200 Neil Muller Make breakable items break
Sat, 09 Apr 2011 19:41:20 +0200 Simon Cross Add life stealing.
Sat, 09 Apr 2011 19:30:52 +0200 Simon Cross Stop flying by hitting down when on the ground.
Sat, 09 Apr 2011 19:28:50 +0200 Simon Cross Become uninvisible when interacting when actionables.
Sat, 09 Apr 2011 19:24:40 +0200 Simon Cross Add check for whether we're still flying or invisible to recharge meters.
Sat, 09 Apr 2011 19:20:14 +0200 Adrianna Pińska moar backgrounds
Sat, 09 Apr 2011 19:16:09 +0200 Adrianna Pińska maneki neko and fisherman's house
Sat, 09 Apr 2011 19:15:37 +0200 Simon Cross Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Sat, 09 Apr 2011 19:14:19 +0200 Neil Muller Don't allow the cannon to be picked up
Sat, 09 Apr 2011 19:00:43 +0200 Simon Cross Make recharge time depend on the number of tails.
Sat, 09 Apr 2011 18:51:11 +0200 Adrianna Pińska placed fire on the road; animation not yet hooked up
Sat, 09 Apr 2011 18:46:28 +0200 Jeremy Thurgood Fix the bug Anna found.
Sat, 09 Apr 2011 18:40:25 +0200 Stefano Rivera Hook up flight and invisibility discharge
Sat, 09 Apr 2011 18:23:59 +0200 Neil Muller Bump the player back into the world.
Sat, 09 Apr 2011 18:23:59 +0200 Jeremy Thurgood Crop background image if necessary.
Sat, 09 Apr 2011 18:22:27 +0200 Simon Cross More work on shield.
Sat, 09 Apr 2011 18:18:02 +0200 Simon Cross Start of shield for player.
Sat, 09 Apr 2011 18:21:37 +0200 Adrianna Pińska WTF. Redid change which got eaten.
Sat, 09 Apr 2011 18:19:48 +0200 Adrianna Pińska multicoloured oni
Sat, 09 Apr 2011 18:15:19 +0200 anna music and sound effects
Sat, 09 Apr 2011 18:11:56 +0200 Neil Muller Pass bounds to sprite.fix_bounds
Sat, 09 Apr 2011 18:11:32 +0200 Neil Muller Remove pyc files
Sat, 09 Apr 2011 18:07:45 +0200 Neil Muller Add music dir
Sat, 09 Apr 2011 17:54:52 +0200 Stefano Rivera Show recharge in tails
Sat, 09 Apr 2011 17:51:36 +0200 Adrianna Pińska stuff in theatre
Sat, 09 Apr 2011 17:43:39 +0200 anna edited item text
Sat, 09 Apr 2011 17:42:20 +0200 Simon Cross Kill sprites that leave the level area.
Sat, 09 Apr 2011 17:40:21 +0200 Stefano Rivera Signal fire, Skulls, cloud
Sat, 09 Apr 2011 17:36:48 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 17:36:31 +0200 Adrianna Pińska Geisha's rooms
Sat, 09 Apr 2011 17:36:04 +0200 Jeremy Thurgood Signal fire.
Sat, 09 Apr 2011 17:35:11 +0200 Stefano Rivera Per weapon recharge
Sat, 09 Apr 2011 17:30:09 +0200 Simon Cross Become visible when attacking. Enemies shouldn't attack invisible foxes.
Sat, 09 Apr 2011 17:26:25 +0200 Neil Muller Add up-down 'Fying' Oni
Sat, 09 Apr 2011 17:23:07 +0200 Simon Cross Add invisibility power.
Sat, 09 Apr 2011 17:18:11 +0200 Stefano Rivera graphicsmagicked grayscale tails
Sat, 09 Apr 2011 17:14:28 +0200 Adrianna Pińska stuff in the teahouse
Sat, 09 Apr 2011 17:09:42 +0200 Stefano Rivera Tail images
Sat, 09 Apr 2011 16:41:27 +0200 Stefano Rivera Rename tail images to tail names in code
Sat, 09 Apr 2011 17:05:32 +0200 anna edited items text
Sat, 09 Apr 2011 16:56:23 +0200 Adrianna Pińska stuff in the road
Sat, 09 Apr 2011 16:53:38 +0200 Neil Muller imported patch floor_checks
Sat, 09 Apr 2011 16:50:54 +0200 Neil Muller Don't allow patrolling monsters to walk off edges
Sat, 09 Apr 2011 16:41:38 +0200 Neil Muller Collide with floors
Sat, 09 Apr 2011 16:40:01 +0200 Neil Muller Remove redundant check
Sat, 09 Apr 2011 16:54:11 +0200 Jeremy Thurgood Some item maintenance.
Sat, 09 Apr 2011 16:41:41 +0200 Simon Cross Fix up various power activation checks.
Sat, 09 Apr 2011 16:41:44 +0200 Jeremy Thurgood Hook up fan.
Sat, 09 Apr 2011 16:34:47 +0200 Adrianna Pińska fixed guard pos and put fan in temple
Sat, 09 Apr 2011 16:25:34 +0200 Stefano Rivera Move tail icons to icons
Sat, 09 Apr 2011 16:24:07 +0200 Stefano Rivera Another .DS_Store
Sat, 09 Apr 2011 16:21:16 +0200 Simon Cross Also set _max_sprint_time when sprinting left.
Sat, 09 Apr 2011 16:18:08 +0200 Stefano Rivera Initial fire rate-limiting
Sat, 09 Apr 2011 16:10:39 +0200 Simon Cross Hook up images for lightning and energy drain. Given lightning negative friction.
Sat, 09 Apr 2011 16:09:32 +0200 Jeremy Thurgood Tea notification stuff.
Sat, 09 Apr 2011 16:07:19 +0200 Adrianna Pińska screw stairs; we can fly!
Sat, 09 Apr 2011 16:06:04 +0200 Stefano Rivera Remove DS Stores
Sat, 09 Apr 2011 16:05:35 +0200 Stefano Rivera Ignore .DS_Store
Sat, 09 Apr 2011 16:04:33 +0200 Stefano Rivera Resized images
Sat, 09 Apr 2011 16:02:51 +0200 Jeremy Thurgood Notification text.
Sat, 09 Apr 2011 15:57:47 +0200 Adrianna Pińska celestial plane
Sat, 09 Apr 2011 15:55:18 +0200 Simon Cross Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Sat, 09 Apr 2011 15:39:45 +0200 Neil Muller Force projectile image to have right facing
Sat, 09 Apr 2011 15:20:10 +0200 Adrianna Pińska list updated
Sat, 09 Apr 2011 15:18:14 +0200 Adrianna Pińska tea house plus geisha room tweaks
Sat, 09 Apr 2011 15:10:36 +0200 Neil Muller Fix standing images
Sat, 09 Apr 2011 15:06:49 +0200 Simon Cross Add projectile launching method to monsters.
Sat, 09 Apr 2011 15:05:36 +0200 Stefano Rivera Usage cutscene (with minor CutScene refactoring)
Sat, 09 Apr 2011 15:02:44 +0200 Neil Muller 0 health is DEAD
Sat, 09 Apr 2011 15:00:53 +0200 Neil Muller start of patrolling monsters
Sat, 09 Apr 2011 14:47:27 +0200 Neil Muller Delete more stuff
Sat, 09 Apr 2011 14:46:50 +0200 Neil Muller Delete resource forks. Move images into the right place
Sat, 09 Apr 2011 14:53:33 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 14:52:51 +0200 Adrianna Pińska updated level list
Sat, 09 Apr 2011 14:51:42 +0200 Adrianna Pińska Geisha's room
Sat, 09 Apr 2011 14:51:11 +0200 Adrianna Pińska crashing vase bugfix
Sat, 09 Apr 2011 14:46:23 +0200 Simon Cross Very, very frightening.
Sat, 09 Apr 2011 14:39:18 +0200 Stefano Rivera Dim cutscene background
Sat, 09 Apr 2011 14:30:36 +0200 Simon Cross Bring fireball closer to sprite initially.
Sat, 09 Apr 2011 14:28:12 +0200 Adrianna Pińska the theatre
Sat, 09 Apr 2011 14:25:45 +0200 Simon Cross FIREBALLS!
Sat, 09 Apr 2011 14:22:04 +0200 Jeremy Thurgood Haiku data.
Sat, 09 Apr 2011 14:18:55 +0200 anna maneki and more kitsune
Sat, 09 Apr 2011 14:14:53 +0200 Jeremy Thurgood Only drop items while standing on ground.
Sat, 09 Apr 2011 14:03:49 +0200 Adrianna Pińska Oops; that's not the right lantern size
Sat, 09 Apr 2011 14:03:44 +0200 Stefano Rivera Centre small inventory items rather than resizing
Sat, 09 Apr 2011 13:42:50 +0200 Stefano Rivera Backgrounds for HUD
Sat, 09 Apr 2011 14:02:13 +0200 Simon Cross Have fireballs appear in the right place.
Sat, 09 Apr 2011 14:01:32 +0200 Jeremy Thurgood Stub classes for all items.
Sat, 09 Apr 2011 13:56:48 +0200 Neil Muller Don't allow tranformations if they'll get us stuck
Sat, 09 Apr 2011 13:47:21 +0200 Neil Muller Stop infinte attacks
Sat, 09 Apr 2011 13:56:48 +0200 Adrianna Pińska make corners less rounded in plain tileset shape
Sat, 09 Apr 2011 13:44:53 +0200 anna updated kitsune - 61pixels
Sat, 09 Apr 2011 13:31:57 +0200 Neil Muller Fix negative health bar
Sat, 09 Apr 2011 13:30:44 +0200 Neil Muller Hook up transformation
Sat, 09 Apr 2011 13:28:24 +0200 Neil Muller Add had_fan flag to game.json
Sat, 09 Apr 2011 13:30:26 +0200 Simon Cross Hook up smaller fireball images. Set fireball facing.
Sat, 09 Apr 2011 13:19:57 +0200 Simon Cross Smaller versions of fireball images.
Sat, 09 Apr 2011 13:19:38 +0200 Adrianna Pińska moar decorative tiles
Sat, 09 Apr 2011 13:08:08 +0200 Jeremy Thurgood Cache get_files() stuff to avoid unnecessary filesystem operations.
Sat, 09 Apr 2011 13:04:25 +0200 Simon Cross Immolation fox.
Sat, 09 Apr 2011 12:56:52 +0200 Adrianna Pińska removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
Sat, 09 Apr 2011 12:55:38 +0200 Jeremy Thurgood Collect haiku scrolls.
Sat, 09 Apr 2011 12:53:49 +0200 Simon Cross Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Sat, 09 Apr 2011 12:47:09 +0200 Simon Cross Translucent dialogs.
Sat, 09 Apr 2011 12:33:11 +0200 Simon Cross Full set of tails for testing.
Sat, 09 Apr 2011 12:29:34 +0200 Simon Cross Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Sat, 09 Apr 2011 12:15:19 +0200 Jeremy Thurgood Added aburage.
Sat, 09 Apr 2011 12:13:53 +0200 Adrianna Pińska areas to find the oil and kindling
Sat, 09 Apr 2011 12:06:19 +0200 Neil Muller Time based animation for npcs and monsters. Make oni attack faster
Sat, 09 Apr 2011 02:16:03 +0200 Neil Muller don't set position and level when creating a sprite just for the inventory image