log

age author description
Sat, 09 Apr 2011 01:48:45 +0200 Simon Cross Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).
Sat, 09 Apr 2011 01:38:20 +0200 Adrianna Pińska more about tea bug
Sat, 09 Apr 2011 01:34:26 +0200 Adrianna Pińska updated level status, plus tea-related bugs
Sat, 09 Apr 2011 01:29:25 +0200 Neil Muller Reset animation clock when starting attack animation
Sat, 09 Apr 2011 01:26:17 +0200 Adrianna Pińska Oni in fishmonger's house
Sat, 09 Apr 2011 01:24:16 +0200 Simon Cross Add daily screenshot.
Sat, 09 Apr 2011 01:10:26 +0200 Simon Cross Streamline initial conversation with monk.
Sat, 09 Apr 2011 01:08:55 +0200 Neil Muller Hook up drawing tofu and scroll counts
Sat, 09 Apr 2011 01:03:37 +0200 Simon Cross Mark conversation switching TODOs as done.
Sat, 09 Apr 2011 00:50:44 +0200 Simon Cross Add fox powers to TODO list.
Sat, 09 Apr 2011 00:49:54 +0200 Simon Cross Hook up kaneda and kumiko.
Sat, 09 Apr 2011 00:56:34 +0200 Neil Muller Refresh inventory image on all inventory changes
Sat, 09 Apr 2011 00:30:18 +0200 Neil Muller Count scrolls as well
Sat, 09 Apr 2011 00:29:03 +0200 Neil Muller Draw tails
Sat, 09 Apr 2011 00:20:37 +0200 Neil Muller Make icon dir and small images for HUD
Sat, 09 Apr 2011 00:11:47 +0200 Neil Muller Add placeholder tail image
Sat, 09 Apr 2011 00:04:35 +0200 Neil Muller Recreate inventory image on scene changes
Fri, 08 Apr 2011 23:29:24 +0200 Neil Muller Add inventory drawing
Fri, 08 Apr 2011 23:02:50 +0200 Neil Muller Add health bar
Fri, 08 Apr 2011 22:36:12 +0200 Neil Muller Add tofu colleced count to fox state
Sat, 09 Apr 2011 00:38:53 +0200 Simon Cross Hook up kaneda2 and tetsuo converstaion.
Sat, 09 Apr 2011 00:26:24 +0200 Simon Cross Conversations needs dummy start states for the responding party so that things can be kicked off directly.
Sat, 09 Apr 2011 00:20:11 +0200 Simon Cross Check whether the new state has text after a state change. If not, close the dialogue.
Sat, 09 Apr 2011 00:05:35 +0200 Adrianna Pińska swapped misnamed mask and vase pictures
Fri, 08 Apr 2011 23:56:23 +0200 Adrianna Pińska road with two convenient bottlenecks
Fri, 08 Apr 2011 23:58:02 +0200 Simon Cross Rename no-maks-broken.png (during the creation of the pyweek entry).
Fri, 08 Apr 2011 23:51:20 +0200 Simon Cross Link up hattori's and ichiro's conversation.
Fri, 08 Apr 2011 23:29:55 +0200 Simon Cross Start adding switch_to to ichiro.
Fri, 08 Apr 2011 23:29:37 +0200 Simon Cross Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
Fri, 08 Apr 2011 23:27:43 +0200 Simon Cross Add supporting for flicking between speaking NPCs.
Fri, 08 Apr 2011 23:16:11 +0200 anna Moar images!
Fri, 08 Apr 2011 22:53:19 +0200 Adrianna Pińska Town now traversable in all directions. Let's not do that again. D:
Fri, 08 Apr 2011 22:48:16 +0200 Simon Cross Fix fox-has-tea-for-monk state check.
Fri, 08 Apr 2011 22:36:48 +0200 Simon Cross Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
Fri, 08 Apr 2011 22:36:03 +0200 Simon Cross Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
Fri, 08 Apr 2011 22:29:49 +0200 Jeremy Thurgood Ancient and honorable tea ceremony.
Fri, 08 Apr 2011 22:13:28 +0200 Simon Cross I think we're at the stage were a TODO list is starting to be useful.
Fri, 08 Apr 2011 22:09:01 +0200 Simon Cross Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
Fri, 08 Apr 2011 22:04:05 +0200 Simon Cross Add missions.masks_destroyed.
Fri, 08 Apr 2011 21:59:42 +0200 Simon Cross Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
Fri, 08 Apr 2011 21:58:35 +0200 Simon Cross Add support for auto_next_text to give the auto_next effect but with a different prompt.
Fri, 08 Apr 2011 21:58:48 +0200 Jeremy Thurgood Item dropping and swapping.
Fri, 08 Apr 2011 21:44:39 +0200 Simon Cross Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
Fri, 08 Apr 2011 21:23:00 +0200 Simon Cross Combine 'fox' and 'player' sections in game.json.
Fri, 08 Apr 2011 21:17:30 +0200 Simon Cross Add monk and kumiko missions to game.json and to monk and kumiko.
Fri, 08 Apr 2011 20:58:12 +0200 Simon Cross Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
Fri, 08 Apr 2011 20:52:47 +0200 Simon Cross Hook up auto_next dialogue events.
Fri, 08 Apr 2011 20:41:05 +0200 Simon Cross Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
Fri, 08 Apr 2011 20:15:18 +0200 Adrianna Pińska placed things properly in market
Fri, 08 Apr 2011 20:15:06 +0200 Adrianna Pińska added doorways to debuggable level elements
Fri, 08 Apr 2011 20:11:45 +0200 Simon Cross Enable testing of individual NPCs.
Fri, 08 Apr 2011 19:59:16 +0200 Adrianna Pińska started editing market
Fri, 08 Apr 2011 19:59:05 +0200 Adrianna Pińska fixed level editor
Fri, 08 Apr 2011 19:32:54 +0200 Adrianna Pińska repurposing level 2 and 3 (positions to be fixed)
Fri, 08 Apr 2011 19:27:51 +0200 Jeremy Thurgood More level and scene change fixes.
Fri, 08 Apr 2011 19:24:39 +0200 Adrianna Pińska fixed player start position and name of doorway in temple grounds
Fri, 08 Apr 2011 19:18:48 +0200 Adrianna Pińska Merged changes, I hope.
Fri, 08 Apr 2011 19:12:44 +0200 Adrianna Pińska proper levels
Fri, 08 Apr 2011 19:09:09 +0200 Jeremy Thurgood Hit "down" to interact with things.
Fri, 08 Apr 2011 17:32:50 +0200 Neil Muller Remove debugging print
Fri, 08 Apr 2011 17:26:06 +0200 Neil Muller Only backout / move-off "solid" collisions
Fri, 08 Apr 2011 17:13:25 +0200 Jeremy Thurgood Fixed key sequence handling.
Fri, 08 Apr 2011 15:56:37 +0200 Neil Muller Make sprinting single use after double tap
Fri, 08 Apr 2011 15:41:01 +0200 Neil Muller Avoid crash when key-down & key-up pairs are split across scenes
Fri, 08 Apr 2011 15:34:20 +0200 Neil Muller Bump up horizontal terminal velocity so sprinting is interesting
Fri, 08 Apr 2011 15:34:02 +0200 Neil Muller Add sprinting
Fri, 08 Apr 2011 15:06:24 +0200 Neil Muller Add double-key tap support
Fri, 08 Apr 2011 14:54:31 +0200 Jeremy Thurgood Move between doorways. (Still with hacky collision limiting.)
Fri, 08 Apr 2011 11:47:33 +0200 Neil Muller Yelp when hit
Fri, 08 Apr 2011 11:29:37 +0200 Neil Muller Factor out sound stuff
Fri, 08 Apr 2011 10:40:16 +0200 Simon Cross Trial patch for dealing with unicode dict key issue on Windows.
Fri, 08 Apr 2011 01:54:28 +0200 Simon Cross Add daily screenshot.
Fri, 08 Apr 2011 01:51:42 +0200 Simon Cross Add background to make dialogue more readable.
Fri, 08 Apr 2011 01:38:41 +0200 Simon Cross Link up choices to dsm events.
Fri, 08 Apr 2011 01:36:44 +0200 Simon Cross Add support for selecting dialogue choices (and for moving TextChoice around the screen).
Fri, 08 Apr 2011 00:59:35 +0200 Simon Cross Remove debugging prints.
Fri, 08 Apr 2011 00:57:06 +0200 Simon Cross Render dialog on screen instead of printing to console.
Fri, 08 Apr 2011 00:45:33 +0200 Simon Cross Increase minimum time between interactions a bit.
Fri, 08 Apr 2011 00:43:35 +0200 Neil Muller Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Fri, 08 Apr 2011 00:43:33 +0200 Simon Cross Add missing file from previous commit.
Fri, 08 Apr 2011 00:40:34 +0200 Simon Cross More hooking up of interacting with NPCs.
Thu, 07 Apr 2011 23:57:22 +0200 Simon Cross Start hooking up NPC interactions.
Thu, 07 Apr 2011 22:20:58 +0200 Jeremy Thurgood Doors and stuff.
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 19:25:48 +0200 Stefano Rivera Button widget for cutscene
Thu, 07 Apr 2011 19:11:08 +0200 Simon Cross Fix some npc-test and dialogue bugs.
Thu, 07 Apr 2011 18:51:59 +0200 Adrianna Pińska tweak
Thu, 07 Apr 2011 18:13:51 +0200 Neil Muller Add minimal support for player death
Thu, 07 Apr 2011 16:42:54 +0200 Neil Muller Add support for background music tracks
Thu, 07 Apr 2011 15:01:23 +0200 Neil Muller Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
Thu, 07 Apr 2011 14:58:16 +0200 Neil Muller Fix off-by-one errors in attack animation sequence
Thu, 07 Apr 2011 14:55:29 +0200 Neil Muller Rename dummy monster
Thu, 07 Apr 2011 14:51:05 +0200 Neil Muller Add facing support for attack animations
Thu, 07 Apr 2011 14:50:17 +0200 Adrianna Pińska you only get one fish
Thu, 07 Apr 2011 14:39:50 +0200 Simon Cross Add vase to demonstrate item state testing in dialogues.
Thu, 07 Apr 2011 12:38:45 +0200 Neil Muller Hook up attack anaimation (needs facing support still)
Thu, 07 Apr 2011 12:38:22 +0200 Neil Muller Rename oni sprites to match loading code
Thu, 07 Apr 2011 11:05:54 +0200 Simon Cross Add testing of triggers and entry / exit functions.
Thu, 07 Apr 2011 11:05:31 +0200 Simon Cross Fix on_entry and on_exit handling.
Thu, 07 Apr 2011 01:53:27 +0200 Adrianna Pińska proposed list of levels
Thu, 07 Apr 2011 01:53:15 +0200 Adrianna Pińska temple grounds level
Thu, 07 Apr 2011 01:53:02 +0200 Adrianna Pińska you can get several fish from the fishmonger
Thu, 07 Apr 2011 01:35:36 +0200 Neil Muller Add more screenshots
Thu, 07 Apr 2011 01:39:05 +0200 Simon Cross Remove debugging print.
Thu, 07 Apr 2011 01:35:26 +0200 Simon Cross Add --all option for testing NPCs and sprite creation.
Thu, 07 Apr 2011 01:35:03 +0200 Simon Cross Add back more NPCs.
Thu, 07 Apr 2011 01:34:47 +0200 Simon Cross Fix __iter__ for StateProxy.
Thu, 07 Apr 2011 01:34:26 +0200 Simon Cross Fix actor sprite a bit. Add evil kitsune sprite.
Thu, 07 Apr 2011 01:24:54 +0200 Adrianna Pińska player needs a world argument
Thu, 07 Apr 2011 01:15:47 +0200 Simon Cross Fix npc tester (again).
Thu, 07 Apr 2011 01:14:42 +0200 Simon Cross Fix merge.
Thu, 07 Apr 2011 01:11:50 +0200 Simon Cross Fix kitsune JSON.
Thu, 07 Apr 2011 01:07:15 +0200 Adrianna Pińska screwed up merge fix
Thu, 07 Apr 2011 01:02:36 +0200 Adrianna Pińska renamed first proper level
Thu, 07 Apr 2011 00:59:08 +0200 Simon Cross Add explicit starting state to avoid it magically appearing later.
Thu, 07 Apr 2011 00:47:02 +0200 Simon Cross Add support for trigger world changes when entering and exiting dialog states.
Thu, 07 Apr 2011 00:38:47 +0200 Adrianna Pińska boss fight dialog
Thu, 07 Apr 2011 00:36:29 +0200 Simon Cross Remove debugging pdb.
Thu, 07 Apr 2011 00:32:25 +0200 Simon Cross Attempt to animate NPCs a bit.
Thu, 07 Apr 2011 00:31:53 +0200 Simon Cross Remove setting of unused starting_tile_pos.
Thu, 07 Apr 2011 00:31:25 +0200 Simon Cross Remove old double debugging rect.
Wed, 06 Apr 2011 23:48:09 +0200 Neil Muller KILLhg statushg status
Wed, 06 Apr 2011 23:41:53 +0200 Jeremy Thurgood Basic item interaction.
Wed, 06 Apr 2011 23:23:48 +0200 Neil Muller Add start of player damage
Wed, 06 Apr 2011 23:21:29 +0200 Adrianna Pińska TETSUUUUUOOOOOOOOOOOOOO
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world
Wed, 06 Apr 2011 23:03:34 +0200 Simon Cross Add support for Windows in data loading.
Wed, 06 Apr 2011 22:49:25 +0200 Neil Muller Make fire 1 do the attacking animation
Wed, 06 Apr 2011 22:30:38 +0200 Neil Muller Add default health values
Wed, 06 Apr 2011 22:42:35 +0200 Jeremy Thurgood Sprite refactoring stuff.
Wed, 06 Apr 2011 22:32:58 +0200 Adrianna Pińska maneki and fishmonger
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 22:17:59 +0200 Simon Cross Remove debugging print.
Wed, 06 Apr 2011 22:15:44 +0200 Adrianna Pińska syntax fix for accessing world properties
Wed, 06 Apr 2011 22:07:00 +0200 Simon Cross Hordes of NPCs.
Wed, 06 Apr 2011 22:06:45 +0200 Simon Cross Remove DummyWorld since npc-test now uses the real world.
Wed, 06 Apr 2011 22:04:19 +0200 Simon Cross Fix npc tester.
Wed, 06 Apr 2011 21:54:54 +0200 Adrianna Pińska more realistic level 1
Wed, 06 Apr 2011 21:44:54 +0200 Simon Cross Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:35:30 +0200 Jeremy Thurgood Minor item changes.
Wed, 06 Apr 2011 21:19:26 +0200 Simon Cross Fix dialogue.
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 20:49:47 +0200 Neil Muller Use layers for floor check
Wed, 06 Apr 2011 20:36:58 +0200 Adrianna Pińska actor
Wed, 06 Apr 2011 20:34:45 +0200 Adrianna Pińska @#%$ trailing comma fix
Wed, 06 Apr 2011 20:20:21 +0200 Stefano Rivera Add text shadow
Wed, 06 Apr 2011 16:38:26 +0200 Stefano Rivera Text: Actually unwrap in unwrapped
Wed, 06 Apr 2011 20:22:28 +0200 Adrianna Pińska kumiko and kaneda
Wed, 06 Apr 2011 19:52:50 +0200 Adrianna Pińska Sasuke
Wed, 06 Apr 2011 19:39:46 +0200 Adrianna Pińska ichiro and hattori, plus stuff for querying npc state from the world
Wed, 06 Apr 2011 19:47:12 +0200 Jeremy Thurgood Moving some (probably) misplaced sprites out of the way.
Wed, 06 Apr 2011 19:33:04 +0200 Jeremy Thurgood Tweak some constants to make player motion more comfortable.
Wed, 06 Apr 2011 19:24:09 +0200 Neil Muller Hack player.py to have platformer physics
Wed, 06 Apr 2011 17:33:02 +0200 anna Full game script and additional info
Wed, 06 Apr 2011 12:28:06 +0200 Jeremy Thurgood Slightly better enemy handling.
Wed, 06 Apr 2011 11:52:03 +0200 Simon Cross Press p to pause.
Wed, 06 Apr 2011 01:35:20 +0200 Simon Cross if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Wed, 06 Apr 2011 01:04:43 +0200 Adrianna Pińska dialogue tree for temple guard
Wed, 06 Apr 2011 00:49:16 +0200 Simon Cross Replace scene .freeze and .thaw methods with .enter and .leave.
Wed, 06 Apr 2011 00:41:19 +0200 Simon Cross Replace key repeating with custom tracking of fast keys.
Wed, 06 Apr 2011 00:41:50 +0200 Stefano Rivera Screenshot for day 3
Wed, 06 Apr 2011 00:03:03 +0200 Neil Muller Twiddle player animation behaviour
Wed, 06 Apr 2011 00:19:33 +0200 Simon Cross Set key repeating.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Wed, 06 Apr 2011 00:01:59 +0200 Simon Cross Remove unnecessary setting of _game_state in sub-class of Scene.
Wed, 06 Apr 2011 00:02:41 +0200 Jeremy Thurgood Better Item placement.
Tue, 05 Apr 2011 23:35:55 +0200 Jeremy Thurgood Fix items, and stop the tea from looking like a monk.
Tue, 05 Apr 2011 23:29:26 +0200 Simon Cross Neatean _check_mask a bit.
Tue, 05 Apr 2011 23:18:54 +0200 Simon Cross Don't stand in the air.
Tue, 05 Apr 2011 23:18:02 +0200 Simon Cross Fix typo in comment.
Tue, 05 Apr 2011 23:14:48 +0200 Neil Muller Load attacking images
Tue, 05 Apr 2011 23:12:04 +0200 Neil Muller Move attacking image into directory structure for player loading
Tue, 05 Apr 2011 22:51:06 +0200 Neil Muller Neaten identation
Tue, 05 Apr 2011 22:51:14 +0200 Simon Cross Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
Tue, 05 Apr 2011 22:43:09 +0200 anna many more sprites - characters and plot items
Tue, 05 Apr 2011 22:18:26 +0200 Simon Cross Start of dialogue tree / NPC state machine support.
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 20:17:08 +0200 Neil Muller Use midbottom, rather than bottomleft, when changing fox frames
Tue, 05 Apr 2011 19:50:46 +0200 Jeremy Thurgood Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
Tue, 05 Apr 2011 17:35:14 +0200 Neil Muller Don't change image if it will introduce new collisions
Tue, 05 Apr 2011 17:13:32 +0200 Neil Muller Clamp very slow horizontal motion
Tue, 05 Apr 2011 17:05:13 +0200 Neil Muller Use bottomleft, so we stay above the floor as we change frames
Tue, 05 Apr 2011 16:35:30 +0200 Neil Muller Use floor flag
Tue, 05 Apr 2011 16:29:13 +0200 Neil Muller Base camera off player collide_rect, so facing changes don't cause camera jumps
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Tue, 05 Apr 2011 15:00:31 +0200 Neil Muller Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
Tue, 05 Apr 2011 11:27:55 +0200 Stefano Rivera Small screenshot for r76
Tue, 05 Apr 2011 10:54:11 +0200 Jeremy Thurgood Fix change-level-from-menu crash.
Tue, 05 Apr 2011 10:41:32 +0200 Simon Cross Update instructions for the playing the game (just a test commit from work really).
Tue, 05 Apr 2011 10:03:53 +0200 Stefano Rivera Move sources out of 'data' into top level 'sources' directory
Tue, 05 Apr 2011 10:02:35 +0200 Stefano Rivera Update README and LICENCE
Tue, 05 Apr 2011 09:58:06 +0200 Stefano Rivera Add DejaVu copyright notice
Tue, 05 Apr 2011 00:50:42 +0200 Stefano Rivera Simplistic text wrapping
Tue, 05 Apr 2011 00:18:56 +0200 Stefano Rivera Ignore libreoffice lock files
Tue, 05 Apr 2011 00:06:07 +0200 Stefano Rivera Initial cutscene screen
Tue, 05 Apr 2011 00:04:30 +0200 Stefano Rivera Pass engine to all Scene draw() methods
Tue, 05 Apr 2011 00:43:16 +0200 Simon Cross Add small copy of screenshot.
Tue, 05 Apr 2011 00:36:36 +0200 Jeremy Thurgood Fix game state-related level load crash.
Tue, 05 Apr 2011 00:26:28 +0200 Adrianna Pińska Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
Tue, 05 Apr 2011 00:15:15 +0200 Simon Cross Daily screenshot (level one, commit 128).
Tue, 05 Apr 2011 00:06:13 +0200 Simon Cross Add friction. Remove old dirty sprite attributes.
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:38:03 +0200 Simon Cross Fix bug in FPS calculation. Phew -- we're still fast.
Mon, 04 Apr 2011 23:37:02 +0200 Adrianna Pińska somewhat more playable level 3 and a level 5
Mon, 04 Apr 2011 23:19:34 +0200 Simon Cross Replace custom clamping code with a call to .clamp_ip.
Mon, 04 Apr 2011 23:07:37 +0200 Neil Muller Add fps to game
Mon, 04 Apr 2011 22:39:42 +0200 Neil Muller Saner, buggier collision rectangles
Mon, 04 Apr 2011 22:37:59 +0200 Simon Cross Ramming speed, Mr Sulu\!
Mon, 04 Apr 2011 22:11:33 +0200 Simon Cross Animated running.
Mon, 04 Apr 2011 22:07:01 +0200 Stefano Rivera Display level3 and 4 on main menu
Mon, 04 Apr 2011 22:05:16 +0200 Jeremy Thurgood Fix misclassified tiles.
Mon, 04 Apr 2011 22:02:52 +0200 Jeremy Thurgood Angry fruit salad debug boxes.
Mon, 04 Apr 2011 21:54:42 +0200 Simon Cross Hook up per-tick sprite animations.
Mon, 04 Apr 2011 21:45:59 +0200 Neil Muller Fix fox facing
Mon, 04 Apr 2011 21:42:06 +0200 Simon Cross Remove debugging print.
Mon, 04 Apr 2011 21:37:57 +0200 Simon Cross Make fox rect a bit smaller as an experiment.
Mon, 04 Apr 2011 21:37:41 +0200 Simon Cross Reduce bouncing.
Mon, 04 Apr 2011 21:37:31 +0200 Simon Cross Hook up scrolling.
Mon, 04 Apr 2011 21:34:04 +0200 Stefano Rivera Use TextChoice data in menu screen (it's no longer hacked to death)
Mon, 04 Apr 2011 21:30:39 +0200 Stefano Rivera Add optional data to identify TextChoice options
Mon, 04 Apr 2011 21:31:53 +0200 anna Geishas, oni, monk and kitsune attacking
Mon, 04 Apr 2011 21:27:17 +0200 Adrianna Pińska created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
Mon, 04 Apr 2011 21:14:48 +0200 Stefano Rivera Dvorak support
Mon, 04 Apr 2011 21:05:33 +0200 Stefano Rivera Global options in skaapsteker.__init__
Mon, 04 Apr 2011 20:53:45 +0200 Neil Muller Hack in resume game option
Mon, 04 Apr 2011 20:46:44 +0200 Simon Cross Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
Mon, 04 Apr 2011 20:23:14 +0200 Simon Cross Link up key presses to calls to action functions on player and to quitting level.
Mon, 04 Apr 2011 19:34:20 +0200 Stefano Rivera Add ? object-placement-help tiles
Mon, 04 Apr 2011 19:20:05 +0200 Simon Cross Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
Mon, 04 Apr 2011 19:05:12 +0200 Simon Cross Move sprite one-level up so that it is standing on the floor rather than in the floor.
Mon, 04 Apr 2011 19:04:37 +0200 Simon Cross Remove a debugging print.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 17:38:48 +0200 Neil Muller Add ignore for mac resource fork files
Mon, 04 Apr 2011 17:34:00 +0200 Neil Muller Remove apple resource files.
Mon, 04 Apr 2011 17:22:47 +0200 Neil Muller Add defaults for player info in level load
Mon, 04 Apr 2011 17:22:31 +0200 Neil Muller Add player dict to remaining levels
Mon, 04 Apr 2011 17:17:07 +0200 Stefano Rivera Add Player to level-editor, so it can use Level again