changeset 150:a5ca417ee39a

Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
author Jeremy Thurgood <firxen@gmail.com>
date Tue, 05 Apr 2011 19:50:46 +0200
parents 5b4d73d301a1
children 06be025c821c
files skaapsteker/levelscene.py
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/levelscene.py	Tue Apr 05 17:35:14 2011 +0200
+++ b/skaapsteker/levelscene.py	Tue Apr 05 19:50:46 2011 +0200
@@ -94,7 +94,7 @@
     def _update_clip_rect(self):
         cr = self._clip_rect
         lr = self._level_surface.get_rect()
-        cr.center = self._player.collide_rect.center
+        cr.center = self._player.collide_rect.move(0, -level.TILE_SIZE[0]).midbottom
         cr.clamp_ip(lr)
 
     def dispatch(self, ev):