changeset 410:115e738e209c

Become visible when attacking. Enemies shouldn't attack invisible foxes.
author Simon Cross <hodgestar@gmail.com>
date Sat, 09 Apr 2011 17:30:09 +0200
parents ed26bbfec03a
children a5f54ae9217e
files skaapsteker/sprites/base.py skaapsteker/sprites/player.py
diffstat 2 files changed, 5 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/sprites/base.py	Sat Apr 09 17:26:25 2011 +0200
+++ b/skaapsteker/sprites/base.py	Sat Apr 09 17:30:09 2011 +0200
@@ -190,6 +190,8 @@
         self._done_attack = True
 
     def start_attack(self, player):
+        if player.invisible:
+            return
         if self._animation == 'attacking':
             return # We're already attacking
         elif self.attack_frame is not None:
--- a/skaapsteker/sprites/player.py	Sat Apr 09 17:26:25 2011 +0200
+++ b/skaapsteker/sprites/player.py	Sat Apr 09 17:30:09 2011 +0200
@@ -300,6 +300,7 @@
             self.drop_item()
 
     def _bite_attack(self):
+        self.invisible = 0
         self.attacking = 2
         self._last_time = time.time() # Reset the animation clock
 
@@ -312,11 +313,13 @@
         AddSpriteEvent.post(projectile)
 
     def _fireball_attack(self):
+        self.invisible = 0
         self.attacking = 2
         self._last_time = time.time() # Reset the animation clock
         self._launch_projectile(Fireball)
 
     def _lightning_attack(self):
+        self.invisible = 0
         self.attacking = 2
         self._last_time = time.time() # Reset the animation clock
         self._launch_projectile(Lightning)