Mercurial > skaapsteker
annotate data/levels/level1.json @ 101:b502e732f821
Add ? object-placement-help tiles
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Mon, 04 Apr 2011 19:34:20 +0200 |
parents | 086abc674cda |
children | a770ac0c3385 |
rev | line source |
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8 | 1 { |
52
a18bf35519f3
Multiple layered backgrounds.
Jeremy Thurgood <firxen@gmail.com>
parents:
50
diff
changeset
|
2 "backgrounds": [ |
62
8aef264cb471
Actually link bg 1 & 2 to level1 and level2
Stefano Rivera <stefano@rivera.za.net>
parents:
61
diff
changeset
|
3 "background_01_back.png" |
52
a18bf35519f3
Multiple layered backgrounds.
Jeremy Thurgood <firxen@gmail.com>
parents:
50
diff
changeset
|
4 ], |
8 | 5 "tileset": "dummy", |
6 "tiles": [ | |
26
c0545443e242
Slightly more useful level
Stefano Rivera <stefano@rivera.za.net>
parents:
25
diff
changeset
|
7 "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", |
101
b502e732f821
Add ? object-placement-help tiles
Stefano Rivera <stefano@rivera.za.net>
parents:
99
diff
changeset
|
8 "X{.....?...............................}X{..............................}X", |
75
95cb0b575e05
Enemies in level editor, tile layers.
Jeremy Thurgood <firxen@gmail.com>
parents:
70
diff
changeset
|
9 "X...1...................................X................................X", |
101
b502e732f821
Add ? object-placement-help tiles
Stefano Rivera <stefano@rivera.za.net>
parents:
99
diff
changeset
|
10 "X..?....................................bXXXd=-->........................X", |
67 | 11 "Xd=--------+XXXq.........................................................X", |
70 | 12 "X{..........XXXX.........................................................X", |
75
95cb0b575e05
Enemies in level editor, tile layers.
Jeremy Thurgood <firxen@gmail.com>
parents:
70
diff
changeset
|
13 "X....-......XXXX=----------+XXXX=---------------------------------------+X", |
63 | 14 "X...........bXXd...........pXXXX.........................................X", |
15 "X.........................pXXXXX.........................................X", | |
16 "X........................pXXXXXXXXXXXXXq.................................X", | |
17 "XXXXXXXq................pXXXXXXXXXXXXXXd.................................X", | |
18 "XXXXXXXX...............pXXXXXXXX{........................................X", | |
19 "XXXXXXXX..............pXXXXXXXXX.........................................X", | |
26
c0545443e242
Slightly more useful level
Stefano Rivera <stefano@rivera.za.net>
parents:
25
diff
changeset
|
20 "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" |
25
fe87d828d093
Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents:
13
diff
changeset
|
21 ], |
fe87d828d093
Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents:
13
diff
changeset
|
22 "enemies": [ |
75
95cb0b575e05
Enemies in level editor, tile layers.
Jeremy Thurgood <firxen@gmail.com>
parents:
70
diff
changeset
|
23 {"type": "Dummy", "pos": [4, 2], "direction": "left" }, |
99
086abc674cda
Move sprite one-level up so that it is standing on the floor rather than in the floor.
Simon Cross <hodgestar@gmail.com>
parents:
87
diff
changeset
|
24 {"type": "Dummy", "pos": [5, 5], "direction": "right" } |
28
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
26
diff
changeset
|
25 ], |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
26
diff
changeset
|
26 "sprites": [ |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
26
diff
changeset
|
27 {"type": "enemies.Dummy", "pos": [2, 2], "direction": "left" } |
87
9d1719523ae5
Add player start positions to some levels
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
28 ], |
9d1719523ae5
Add player start positions to some levels
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
29 "player": {"pos": [3, 3], "direction": "left"} |
26
c0545443e242
Slightly more useful level
Stefano Rivera <stefano@rivera.za.net>
parents:
25
diff
changeset
|
30 } |