Mercurial > skaapsteker
diff data/levels/level1.json @ 75:95cb0b575e05
Enemies in level editor, tile layers.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sun, 03 Apr 2011 23:51:09 +0200 |
parents | 319fd6b53340 |
children | 9d1719523ae5 |
line wrap: on
line diff
--- a/data/levels/level1.json Sun Apr 03 23:45:16 2011 +0200 +++ b/data/levels/level1.json Sun Apr 03 23:51:09 2011 +0200 @@ -6,11 +6,11 @@ "tiles": [ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", "X{.....................................}X{..............................}X", - "X.......................................X................................X", + "X...1...................................X................................X", "X.......................................bXXXd=-->........................X", "Xd=--------+XXXq.........................................................X", "X{..........XXXX.........................................................X", - "X...........XXXX=----------+XXXX=---------------------------------------+X", + "X....-......XXXX=----------+XXXX=---------------------------------------+X", "X...........bXXd...........pXXXX.........................................X", "X.........................pXXXXX.........................................X", "X........................pXXXXXXXXXXXXXq.................................X", @@ -20,7 +20,8 @@ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ], "enemies": [ - {"type": "Dummy", "pos": [4, 2], "direction": "left" } + {"type": "Dummy", "pos": [4, 2], "direction": "left" }, + {"type": "Dummy", "pos": [5, 6], "direction": "right" } ], "sprites": [ {"type": "enemies.Dummy", "pos": [2, 2], "direction": "left" }