view data/levels/level1.json @ 75:95cb0b575e05

Enemies in level editor, tile layers.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 03 Apr 2011 23:51:09 +0200
parents 319fd6b53340
children 9d1719523ae5
line wrap: on
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{
    "backgrounds": [
        "background_01_back.png"
    ],
    "tileset": "dummy",
    "tiles": [
        "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
        "X{.....................................}X{..............................}X",
        "X...1...................................X................................X",
        "X.......................................bXXXd=-->........................X",
        "Xd=--------+XXXq.........................................................X",
        "X{..........XXXX.........................................................X",
        "X....-......XXXX=----------+XXXX=---------------------------------------+X",
        "X...........bXXd...........pXXXX.........................................X",
        "X.........................pXXXXX.........................................X",
        "X........................pXXXXXXXXXXXXXq.................................X",
        "XXXXXXXq................pXXXXXXXXXXXXXXd.................................X",
        "XXXXXXXX...............pXXXXXXXX{........................................X",
        "XXXXXXXX..............pXXXXXXXXX.........................................X",
        "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
    ],
    "enemies": [
        {"type": "Dummy", "pos": [4, 2], "direction": "left" },
        {"type": "Dummy", "pos": [5, 6], "direction": "right" }
    ],
    "sprites": [
        {"type": "enemies.Dummy", "pos": [2, 2], "direction": "left" }
    ]
}