Mercurial > skaapsteker
view data/levels/level1.json @ 75:95cb0b575e05
Enemies in level editor, tile layers.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sun, 03 Apr 2011 23:51:09 +0200 |
parents | 319fd6b53340 |
children | 9d1719523ae5 |
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{ "backgrounds": [ "background_01_back.png" ], "tileset": "dummy", "tiles": [ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", "X{.....................................}X{..............................}X", "X...1...................................X................................X", "X.......................................bXXXd=-->........................X", "Xd=--------+XXXq.........................................................X", "X{..........XXXX.........................................................X", "X....-......XXXX=----------+XXXX=---------------------------------------+X", "X...........bXXd...........pXXXX.........................................X", "X.........................pXXXXX.........................................X", "X........................pXXXXXXXXXXXXXq.................................X", "XXXXXXXq................pXXXXXXXXXXXXXXd.................................X", "XXXXXXXX...............pXXXXXXXX{........................................X", "XXXXXXXX..............pXXXXXXXXX.........................................X", "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ], "enemies": [ {"type": "Dummy", "pos": [4, 2], "direction": "left" }, {"type": "Dummy", "pos": [5, 6], "direction": "right" } ], "sprites": [ {"type": "enemies.Dummy", "pos": [2, 2], "direction": "left" } ] }