Mercurial > skaapsteker
view data/levels/level1.json @ 107:a770ac0c3385
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
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date | Mon, 04 Apr 2011 21:27:17 +0200 |
parents | b502e732f821 |
children | e1dd3b785269 |
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{ "backgrounds": [ "background_01_back.png" ], "tileset": "blue", "tiles": [ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", "X{.....?...............................}X{..............................}X", "X...1...................................X................................X", "X..?....................................bXXXd=-->........................X", "Xd=--------+XXXq.........................................................X", "X{..........XXXX.........................................................X", "X....-......XXXX=----------+XXXX=---------------------------------------+X", "X...........bXXd...........pXXXX.........................................X", "X.........................pXXXXX.........................................X", "X........................pXXXXXXXXXXXXXq.................................X", "XXXXXXXq................pXXXXXXXXXXXXXXd.................................X", "XXXXXXXX...............pXXXXXXXX{........................................X", "XXXXXXXX..............pXXXXXXXXX.........................................X", "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ], "enemies": [ {"type": "Dummy", "pos": [4, 2], "direction": "left" }, {"type": "Dummy", "pos": [5, 5], "direction": "right" } ], "sprites": [ {"type": "enemies.Dummy", "pos": [2, 2], "direction": "left" } ], "player": {"pos": [3, 3], "direction": "left"} }