log data/levels/level1.json @ 107:a770ac0c3385

age author description
Mon, 04 Apr 2011 21:27:17 +0200 Adrianna Pińska created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
Mon, 04 Apr 2011 19:34:20 +0200 Stefano Rivera Add ? object-placement-help tiles
Mon, 04 Apr 2011 19:05:12 +0200 Simon Cross Move sprite one-level up so that it is standing on the floor rather than in the floor.
Mon, 04 Apr 2011 16:44:13 +0200 Neil Muller Add player start positions to some levels
Sun, 03 Apr 2011 23:51:09 +0200 Jeremy Thurgood Enemies in level editor, tile layers.
Sun, 03 Apr 2011 23:26:03 +0200 Adrianna Pińska better corner
Sun, 03 Apr 2011 22:59:09 +0200 Adrianna Pińska better floor
Sun, 03 Apr 2011 22:33:22 +0200 Adrianna Pińska moar tile
Sun, 03 Apr 2011 22:32:04 +0200 Stefano Rivera Actually link bg 1 & 2 to level1 and level2
Sun, 03 Apr 2011 22:29:12 +0200 Stefano Rivera Resize backgrounds, link to level1
Sun, 03 Apr 2011 21:25:43 +0200 Jeremy Thurgood Multiple layered backgrounds.
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.
Sun, 03 Apr 2011 18:41:52 +0200 Simon Cross Example for global sprite importing.
Sun, 03 Apr 2011 18:22:21 +0200 Stefano Rivera Slightly more useful level
Sun, 03 Apr 2011 18:04:36 +0200 Jeremy Thurgood Very basic enemy support.
Sun, 03 Apr 2011 16:33:27 +0200 Jeremy Thurgood Draw level background with scaled offset.
Sun, 03 Apr 2011 15:46:19 +0200 Jeremy Thurgood Some level display things.