annotate nagslang/level.py @ 431:fef028d65451

Cache tiling of the background
author Neil Muller <drnlmuller@gmail.com>
date Sat, 07 Sep 2013 13:52:16 +0200
parents 1a85044f81a8
children 8cd9828828c0
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
408
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
1 import os
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
2
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
3 import pygame
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
4 import pygame.locals as pgl
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
5
378
8069c9be1c3e Create a nagslang.collectable module for collectables
Stefano Rivera <stefano@rivera.za.net>
parents: 348
diff changeset
6 from nagslang import collectable
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
7 from nagslang import game_object as go
168
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
8 from nagslang import enemies
201
3495a2025bc6 Break puzzlers out of game_object.py
Stefano Rivera <stefano@rivera.za.net>
parents: 197
diff changeset
9 from nagslang import puzzle
348
f0e8970ab804 Split out tiling into utility function
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
10 from nagslang.utils import tile_surface
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
11 from nagslang.resources import resources
139
d1f543ff0805 YAML levels
Stefano Rivera <stefano@rivera.za.net>
parents: 122
diff changeset
12 from nagslang.yamlish import load, dump
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
13
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
14 POLY_COLORS = {
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 50
diff changeset
15 1: pygame.color.THECOLORS['red'],
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 50
diff changeset
16 2: pygame.color.THECOLORS['green'],
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 50
diff changeset
17 3: pygame.color.THECOLORS['yellow'],
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 50
diff changeset
18 4: pygame.color.THECOLORS['blue'],
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 50
diff changeset
19 5: pygame.color.THECOLORS['lightblue'],
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 50
diff changeset
20 6: pygame.color.THECOLORS['magenta'],
425
1a85044f81a8 Safer color access
Neil Muller <drnlmuller@gmail.com>
parents: 408
diff changeset
21 7: pygame.color.THECOLORS['lightgreen'],
1a85044f81a8 Safer color access
Neil Muller <drnlmuller@gmail.com>
parents: 408
diff changeset
22 8: pygame.color.THECOLORS['grey'],
53
39d346467052 Draw all the walls.
Simon Cross <hodgestar@gmail.com>
parents: 50
diff changeset
23 }
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
24
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
25
197
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
26 LINE_COLOR = pygame.color.THECOLORS['orange']
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
27
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
28
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
29 class Level(object):
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
30
277
56e42c00da25 Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents: 274
diff changeset
31 def __init__(self, name, world):
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
32 self.name = name
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
33 # defaults
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
34 self.x = 800
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
35 self.y = 600
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
36 self.polygons = {}
197
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
37 self.lines = []
277
56e42c00da25 Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents: 274
diff changeset
38 self.world = world
346
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
39 self.world.level_state.setdefault(name, {})
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
40 self.basetile = 'tiles/floor.png'
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
41 self._tile_image = None
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
42 self._surface = None
431
fef028d65451 Cache tiling of the background
Neil Muller <drnlmuller@gmail.com>
parents: 425
diff changeset
43 self._base_surface = None
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
44 self._exterior = False
201
3495a2025bc6 Break puzzlers out of game_object.py
Stefano Rivera <stefano@rivera.za.net>
parents: 197
diff changeset
45 self._glue = puzzle.PuzzleGlue()
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 168
diff changeset
46 self.drawables = []
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 168
diff changeset
47 self.overlay_drawables = []
164
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
48 self._game_objects = []
168
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
49 self._enemies = []
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
50
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
51 def _get_data(self):
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
52 # For overriding in tests.
75
79748a884eb5 Put levels in a levels directory
Stefano Rivera <stefano@rivera.za.net>
parents: 72
diff changeset
53 with resources.get_file('levels', self.name) as f:
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
54 return load(f)
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
55
164
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
56 def _dump_data(self, f):
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
57 # For manipulation in tests.
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
58 dump({
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
59 'size': [self.x, self.y],
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
60 'base_tile': self.basetile,
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
61 'polygons': self.polygons,
197
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
62 'lines': self.lines,
164
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
63 'game_objects': self._game_objects,
168
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
64 'enemies': self._enemies,
164
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
65 }, f)
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
66
321
0d7885e2f063 Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents: 317
diff changeset
67 @classmethod
0d7885e2f063 Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents: 317
diff changeset
68 def list_levels(cls):
408
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
69 dir_ = resources.get_resource_path('levels')
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
70 for file_ in os.listdir(dir_):
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
71 if file_ == 'meta':
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
72 continue
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
73 yield file_
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
74
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
75 @classmethod
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
76 def game_starting_point(cls):
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
77 with resources.get_file('levels', 'meta') as f:
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
78 data = load(f)
d04981e24fda Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents: 379
diff changeset
79 return (data['starting_level'], data['starting_position'])
321
0d7885e2f063 Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents: 317
diff changeset
80
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
81 def load(self, space):
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
82 data = self._get_data()
139
d1f543ff0805 YAML levels
Stefano Rivera <stefano@rivera.za.net>
parents: 122
diff changeset
83 self.x, self.y = data['size']
317
a5fe5a69689d Actually use the base tile specified in the level
Stefano Rivera <stefano@rivera.za.net>
parents: 277
diff changeset
84 self.basetile = data['base_tile']
139
d1f543ff0805 YAML levels
Stefano Rivera <stefano@rivera.za.net>
parents: 122
diff changeset
85 for i, points in data['polygons'].iteritems():
d1f543ff0805 YAML levels
Stefano Rivera <stefano@rivera.za.net>
parents: 122
diff changeset
86 self.polygons[i] = []
d1f543ff0805 YAML levels
Stefano Rivera <stefano@rivera.za.net>
parents: 122
diff changeset
87 for point in points:
d1f543ff0805 YAML levels
Stefano Rivera <stefano@rivera.za.net>
parents: 122
diff changeset
88 self.polygons[i].append(tuple(point))
197
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
89 self.lines = data.get('lines', [])
164
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
90 self._game_objects = data.get('game_objects', [])
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
91 for game_object_dict in self._game_objects:
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
92 self._create_game_object(space, **game_object_dict)
168
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
93 self._enemies = data.get('enemies', [])
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
94 for enemy_dict in self._enemies:
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
95 self._create_enemy(space, **enemy_dict)
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
96
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
97 def _create_game_object(self, space, classname, args, name=None):
209
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
98 modules = {
378
8069c9be1c3e Create a nagslang.collectable module for collectables
Stefano Rivera <stefano@rivera.za.net>
parents: 348
diff changeset
99 'collectable': collectable,
209
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
100 'game_object': go,
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
101 'puzzle': puzzle,
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
102 }
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
103 if '.' in classname:
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
104 module, classname = classname.split('.')
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
105 else:
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
106 module = 'game_object'
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
107 cls = getattr(modules[module], classname)
ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents: 201
diff changeset
108
379
e2cebabf87e8 Collected collectables stay collected
Stefano Rivera <stefano@rivera.za.net>
parents: 378
diff changeset
109 if module == 'collectable' and name in self.world.inventory:
e2cebabf87e8 Collected collectables stay collected
Stefano Rivera <stefano@rivera.za.net>
parents: 378
diff changeset
110 return
e2cebabf87e8 Collected collectables stay collected
Stefano Rivera <stefano@rivera.za.net>
parents: 378
diff changeset
111
201
3495a2025bc6 Break puzzlers out of game_object.py
Stefano Rivera <stefano@rivera.za.net>
parents: 197
diff changeset
112 if issubclass(cls, puzzle.Puzzler):
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
113 gobj = cls(*args)
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
114 elif issubclass(cls, go.GameObject):
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
115 gobj = cls(space, *args)
346
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
116 level_state = self.world.level_state[self.name]
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
117 stored_state = level_state.get(name, {})
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
118 should_save = bool(gobj.set_stored_state_dict(stored_state))
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
119 if should_save:
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
120 if name is None:
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
121 raise Exception(
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
122 "Unnamed game object wants to save state:" % (gobj,))
282113d86d75 Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents: 321
diff changeset
123 level_state[name] = stored_state
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 168
diff changeset
124 self.drawables.append(gobj)
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 168
diff changeset
125 if gobj.overlay:
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 168
diff changeset
126 self.overlay_drawables.append(gobj.overlay)
145
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
127 else:
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
128 raise TypeError(
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
129 "Expected a subclass of Puzzler or GameObject, got %s" % (
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
130 classname))
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
131 if name is not None:
0c49627920eb Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents: 139
diff changeset
132 self._glue.add_component(name, gobj)
274
988cf7c8b402 Add object returns for use in the level editor
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
133 return gobj
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
134
168
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
135 def _create_enemy(self, space, classname, args, name=None):
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
136 cls = getattr(enemies, classname)
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
137 if issubclass(cls, go.GameObject):
277
56e42c00da25 Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents: 274
diff changeset
138 gobj = cls(space, self.world, *args)
191
e080fcd07fa9 Overlay notes
Stefano Rivera <stefano@rivera.za.net>
parents: 168
diff changeset
139 self.drawables.append(gobj)
168
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
140 else:
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
141 raise TypeError(
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
142 "Expected a subclass of GameObject, got %s" % (
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
143 classname))
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
144 if name is not None:
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
145 self._glue.add_component(name, gobj)
274
988cf7c8b402 Add object returns for use in the level editor
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
146 return gobj
168
ce8d4fc3baf4 A patrolling alien
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
147
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
148 def all_closed(self):
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
149 """Check if all the polygons are closed"""
72
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
150 closed = True
122
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
151 messages = []
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
152 for index, poly in self.polygons.items():
72
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
153 if len(poly) == 0:
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
154 # We ignore empty polygons
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
155 continue
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
156 elif len(poly) == 1:
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
157 closed = False
122
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
158 messages.append("Error: polygon %s too small" % index)
72
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
159 elif poly[-1] != poly[0]:
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
160 closed = False
122
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
161 messages.append("Error: polygon %s not closed" % index)
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
162 return closed, messages
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
163
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
164 def save(self):
122
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
165 closed, _ = self.all_closed()
72
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
166 if not closed:
122
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
167 return False
75
79748a884eb5 Put levels in a levels directory
Stefano Rivera <stefano@rivera.za.net>
parents: 72
diff changeset
168 with resources.get_file('levels', self.name, mode='w') as f:
164
06c681ff53aa Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents: 145
diff changeset
169 self._dump_data(f)
122
02423600d958 Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents: 118
diff changeset
170 return True
72
5db052531510 Move save() to Level
Stefano Rivera <stefano@rivera.za.net>
parents: 54
diff changeset
171
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
172 def get_size(self):
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
173 return self.x, self.y
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
174
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
175 def set_base_tile(self, new_tile):
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
176 self.basetile = new_tile
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
177 self._tile_image = None
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
178
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
179 def point_to_pygame(self, pos):
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
180 # Convert a point from pymunk (which is what we store)
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
181 # to pygame for drawing
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
182 return (pos[0], self.y - pos[1])
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
183
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
184 def get_walls(self):
197
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
185 walls = self.polygons.values()
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
186 walls.extend(self.lines)
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
187 return walls
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
188
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
189 def _draw_walls(self):
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
190 for index, polygon in self.polygons.items():
425
1a85044f81a8 Safer color access
Neil Muller <drnlmuller@gmail.com>
parents: 408
diff changeset
191 color = POLY_COLORS.get(index, pygame.color.THECOLORS['black'])
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
192 if len(polygon) > 1:
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
193 pointlist = [self.point_to_pygame(p) for p in polygon]
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
194 pygame.draw.lines(self._surface, color, False, pointlist, 2)
197
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
195 for line in self.lines:
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
196 pointlist = [self.point_to_pygame(p) for p in line]
34c11bb5c96e Interior walls.
Jeremy Thurgood <firxen@gmail.com>
parents: 191
diff changeset
197 pygame.draw.lines(self._surface, LINE_COLOR, False, pointlist, 2)
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
198
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
199 def get_background(self):
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
200 self._draw_background()
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
201 self._draw_exterior()
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
202 # Draw polygons
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
203 self._draw_walls()
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
204 return self._surface
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
205
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
206 def _draw_exterior(self, force=False):
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
207 """Fill the exterior of the level with black"""
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
208 if self._exterior and not force:
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
209 return
118
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
210 white = pygame.color.THECOLORS['white']
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
211 black = pygame.color.THECOLORS['black']
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
212 surface = pygame.surface.Surface((self.x, self.y), pgl.SRCALPHA)
118
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
213 surface.fill(black)
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
214 for index, polygon in self.polygons.items():
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
215 if len(polygon) > 1:
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
216 pointlist = [self.point_to_pygame(p) for p in polygon]
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
217 # filled polygons
118
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
218 color = white
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
219 # If a polygon overlaps on of the existing polygons,
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
220 # it is treated as negative
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
221 # This is not a complete inversion, since any overlap
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
222 # triggers this (inversion is easy enough, but the
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
223 # behaviour doesn't seem useful)
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
224 # We also only check the vertexes - not breaking this
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
225 # assumption is left to the level designers
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
226 surface.lock()
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
227 for p in pointlist:
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
228 if surface.get_at(p) == white:
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
229 color = black
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
230 surface.unlock()
c02a99502a90 Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents: 98
diff changeset
231 pygame.draw.polygon(surface, color, pointlist, 0)
95
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
232 self._surface.blit(surface, (0, 0), special_flags=pgl.BLEND_RGBA_MULT)
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
233 self._exterior = True
ecba9550ad8d Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents: 75
diff changeset
234
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
235 def _draw_background(self, force=False):
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
236 if self._tile_image is None:
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
237 self._tile_image = resources.get_image(self.basetile)
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
238 if self._surface is not None and not force:
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
239 # We assume we don't change
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
240 return self._surface
431
fef028d65451 Cache tiling of the background
Neil Muller <drnlmuller@gmail.com>
parents: 425
diff changeset
241 if self._base_surface is None:
fef028d65451 Cache tiling of the background
Neil Muller <drnlmuller@gmail.com>
parents: 425
diff changeset
242 self._base_surface = tile_surface((self.x, self.y), self._tile_image)
fef028d65451 Cache tiling of the background
Neil Muller <drnlmuller@gmail.com>
parents: 425
diff changeset
243 self._surface = self._base_surface.copy()
50
94d47bfcc7bb Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
244 return self._surface