Mercurial > nagslang
diff nagslang/level.py @ 50:94d47bfcc7bb
Approximate levels and walls
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sun, 01 Sep 2013 18:28:33 +0200 |
parents | |
children | 39d346467052 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/nagslang/level.py Sun Sep 01 18:28:33 2013 +0200 @@ -0,0 +1,111 @@ +import pygame +import pygame.locals as pgl + +from nagslang.resources import resources + +POLY_COLORS = { + 1: pygame.color.THECOLORS['red'], + 2: pygame.color.THECOLORS['green'], + 3: pygame.color.THECOLORS['yellow'], + 4: pygame.color.THECOLORS['blue'], + 5: pygame.color.THECOLORS['lightblue'], + 6: pygame.color.THECOLORS['magenta'] + } + + +class Level(object): + + def __init__(self, name): + self.name = name + # defaults + self.x = 800 + self.y = 600 + self.polygons = {} + self.basetile = 'tiles/floor.png' + self._tile_image = None + self._surface = None + + def load(self): + + def add_polygon(polygon, index, num_points): + self.polygons[index] = polygon + if len(polygon) != num_points: + print 'Error - incorrect polygon size' + print 'Expected: %d, got %d' % (num_points, len(polygon)) + + levelfile = resources.get_resource_path(self.name) + inpoly = False + polygon = [] + index = 0 + num_points = 0 + with file(levelfile, 'rU') as f: + for line in f: + if inpoly: + if not line.startswith('Point:'): + add_polygon(polygon, index, num_points) + polygon = [] + inpoly = False + index = 0 + else: + point = line.split(':', 1)[1] + x, y = [int(i) for i in point.split()] + polygon.append((x, y)) + if line.startswith('X-Size:'): + self.x = int(line.split(':', 1)[1]) + elif line.startswith('Y-Size:'): + self.y = int(line.split(':', 1)[1]) + elif line.startswith('Base tile:'): + self.basetile = line.split(':', 1)[1].strip() + elif line.startswith('Polygon'): + rest = line.split(' ', 1)[1] + index, num_points = [int(x) for x in rest.split(':', 1)] + inpoly = True + if index: + add_polygon(polygon, index, num_points) + + def get_size(self): + return self.x, self.y + + def set_base_tile(self, new_tile): + self.basetile = new_tile + self._tile_image = None + + def point_to_pygame(self, pos): + # Convert a point from pymunk (which is what we store) + # to pygame for drawing + return (pos[0], self.y - pos[1]) + + def get_walls(self): + return self.polygons[1] + + def _draw_walls(self): + for index, polygon in self.polygons.items(): + color = POLY_COLORS[index] + if len(polygon) > 1: + pointlist = [self.point_to_pygame(p) for p in polygon] + pygame.draw.lines(self._surface, color, False, pointlist, 2) + + def get_background(self): + self._draw_background() + # Draw polygons + self._draw_walls() + return self._surface + + def _draw_background(self, force=False): + if self._tile_image is None: + self._tile_image = resources.get_image(self.basetile) + if self._surface is not None and not force: + # We assume we don't change + return self._surface + self._surface = pygame.surface.Surface((self.x, self.y), pgl.SRCALPHA) + self._surface.fill(pygame.color.THECOLORS['black']) + x_step = self._tile_image.get_rect().width + y_step = self._tile_image.get_rect().height + x_count = self.x // x_step + 1 + y_count = self.y / y_step + 1 + for x in range(x_count): + for y in range(y_count): + tile_rect = pygame.rect.Rect(x * x_step, y * y_step, + x_step, y_step) + self._surface.blit(self._tile_image, tile_rect) + return self._surface