Mercurial > nagslang
annotate nagslang/level.py @ 652:4a334fb55348
Merge
author | David Sharpe <decoydavid@gmail.com> |
---|---|
date | Sun, 08 Sep 2013 02:10:30 +0200 |
parents | 9b9d529ba5d9 |
children |
rev | line source |
---|---|
408
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
1 import os |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
2 |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
3 import pygame |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
4 import pygame.locals as pgl |
488
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
5 import pymunk |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
6 |
378
8069c9be1c3e
Create a nagslang.collectable module for collectables
Stefano Rivera <stefano@rivera.za.net>
parents:
348
diff
changeset
|
7 from nagslang import collectable |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
8 from nagslang import game_object as go |
168 | 9 from nagslang import enemies |
201
3495a2025bc6
Break puzzlers out of game_object.py
Stefano Rivera <stefano@rivera.za.net>
parents:
197
diff
changeset
|
10 from nagslang import puzzle |
488
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
11 from nagslang.utils import ( |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
12 tile_surface, points_to_pygame, extend_line, points_to_lines) |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
13 from nagslang.resources import resources |
139 | 14 from nagslang.yamlish import load, dump |
608
9b9d529ba5d9
Allow music volume to be specified.
Simon Cross <hodgestar@gmail.com>
parents:
582
diff
changeset
|
15 from nagslang.constants import DEFAULT_MUSIC_VOLUME |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
16 |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
17 POLY_COLORS = { |
53 | 18 1: pygame.color.THECOLORS['red'], |
19 2: pygame.color.THECOLORS['green'], | |
20 3: pygame.color.THECOLORS['yellow'], | |
21 4: pygame.color.THECOLORS['blue'], | |
22 5: pygame.color.THECOLORS['lightblue'], | |
23 6: pygame.color.THECOLORS['magenta'], | |
425 | 24 7: pygame.color.THECOLORS['lightgreen'], |
25 8: pygame.color.THECOLORS['grey'], | |
53 | 26 } |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
27 |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
28 |
197 | 29 LINE_COLOR = pygame.color.THECOLORS['orange'] |
30 | |
31 | |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
32 class Level(object): |
437
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
33 _game_starting_point = None |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
34 |
277
56e42c00da25
Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents:
274
diff
changeset
|
35 def __init__(self, name, world): |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
36 self.name = name |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
37 # defaults |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
38 self.x = 800 |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
39 self.y = 600 |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
40 self.polygons = {} |
197 | 41 self.lines = [] |
277
56e42c00da25
Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents:
274
diff
changeset
|
42 self.world = world |
346
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
43 self.world.level_state.setdefault(name, {}) |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
44 self.basetile = 'tiles/floor.png' |
582 | 45 self.music = None |
608
9b9d529ba5d9
Allow music volume to be specified.
Simon Cross <hodgestar@gmail.com>
parents:
582
diff
changeset
|
46 self.music_volume = None |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
47 self._tile_image = None |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
48 self._surface = None |
431
fef028d65451
Cache tiling of the background
Neil Muller <drnlmuller@gmail.com>
parents:
425
diff
changeset
|
49 self._base_surface = None |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
50 self._exterior = False |
201
3495a2025bc6
Break puzzlers out of game_object.py
Stefano Rivera <stefano@rivera.za.net>
parents:
197
diff
changeset
|
51 self._glue = puzzle.PuzzleGlue() |
191 | 52 self.drawables = [] |
53 self.overlay_drawables = [] | |
164
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
54 self._game_objects = [] |
168 | 55 self._enemies = [] |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
56 |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
57 def _get_data(self): |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
58 # For overriding in tests. |
75
79748a884eb5
Put levels in a levels directory
Stefano Rivera <stefano@rivera.za.net>
parents:
72
diff
changeset
|
59 with resources.get_file('levels', self.name) as f: |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
60 return load(f) |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
61 |
164
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
62 def _dump_data(self, f): |
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
63 # For manipulation in tests. |
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
64 dump({ |
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
65 'size': [self.x, self.y], |
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
66 'base_tile': self.basetile, |
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
67 'polygons': self.polygons, |
197 | 68 'lines': self.lines, |
582 | 69 'music': self.music, |
608
9b9d529ba5d9
Allow music volume to be specified.
Simon Cross <hodgestar@gmail.com>
parents:
582
diff
changeset
|
70 'music_volume': self.music_volume, |
164
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
71 'game_objects': self._game_objects, |
168 | 72 'enemies': self._enemies, |
164
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
73 }, f) |
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
74 |
321
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
317
diff
changeset
|
75 @classmethod |
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
317
diff
changeset
|
76 def list_levels(cls): |
408
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
77 dir_ = resources.get_resource_path('levels') |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
78 for file_ in os.listdir(dir_): |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
79 if file_ == 'meta': |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
80 continue |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
81 yield file_ |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
82 |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
83 @classmethod |
d04981e24fda
Move hard-coded starting point to levels meta file
Stefano Rivera <stefano@rivera.za.net>
parents:
379
diff
changeset
|
84 def game_starting_point(cls): |
437
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
85 if not cls._game_starting_point: |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
86 with resources.get_file('levels', 'meta') as f: |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
87 data = load(f) |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
88 cls._game_starting_point = (data['starting_level'], |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
89 tuple(data['starting_position'])) |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
90 return cls._game_starting_point |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
91 |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
92 def is_starting_level(self): |
d087dfb10896
Replace menu and death screen with the starting level
Stefano Rivera <stefano@rivera.za.net>
parents:
433
diff
changeset
|
93 return self.name == self.game_starting_point()[0] |
321
0d7885e2f063
Add means for listing levels and areas.
Simon Cross <hodgestar@gmail.com>
parents:
317
diff
changeset
|
94 |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
95 def load(self, space): |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
96 data = self._get_data() |
139 | 97 self.x, self.y = data['size'] |
317
a5fe5a69689d
Actually use the base tile specified in the level
Stefano Rivera <stefano@rivera.za.net>
parents:
277
diff
changeset
|
98 self.basetile = data['base_tile'] |
582 | 99 self.music = data['music'] |
608
9b9d529ba5d9
Allow music volume to be specified.
Simon Cross <hodgestar@gmail.com>
parents:
582
diff
changeset
|
100 self.music_volume = data.get('music_volume', DEFAULT_MUSIC_VOLUME) |
139 | 101 for i, points in data['polygons'].iteritems(): |
102 self.polygons[i] = [] | |
103 for point in points: | |
104 self.polygons[i].append(tuple(point)) | |
197 | 105 self.lines = data.get('lines', []) |
164
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
106 self._game_objects = data.get('game_objects', []) |
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
107 for game_object_dict in self._game_objects: |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
108 self._create_game_object(space, **game_object_dict) |
168 | 109 self._enemies = data.get('enemies', []) |
110 for enemy_dict in self._enemies: | |
111 self._create_enemy(space, **enemy_dict) | |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
112 |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
113 def _create_game_object(self, space, classname, args, name=None): |
209
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
114 modules = { |
378
8069c9be1c3e
Create a nagslang.collectable module for collectables
Stefano Rivera <stefano@rivera.za.net>
parents:
348
diff
changeset
|
115 'collectable': collectable, |
209
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
116 'game_object': go, |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
117 'puzzle': puzzle, |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
118 } |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
119 if '.' in classname: |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
120 module, classname = classname.split('.') |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
121 else: |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
122 module = 'game_object' |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
123 cls = getattr(modules[module], classname) |
ad1d3de210cd
Drop compatibility imports, and allow an optional module on classnames
Stefano Rivera <stefano@rivera.za.net>
parents:
201
diff
changeset
|
124 |
379
e2cebabf87e8
Collected collectables stay collected
Stefano Rivera <stefano@rivera.za.net>
parents:
378
diff
changeset
|
125 if module == 'collectable' and name in self.world.inventory: |
e2cebabf87e8
Collected collectables stay collected
Stefano Rivera <stefano@rivera.za.net>
parents:
378
diff
changeset
|
126 return |
e2cebabf87e8
Collected collectables stay collected
Stefano Rivera <stefano@rivera.za.net>
parents:
378
diff
changeset
|
127 |
201
3495a2025bc6
Break puzzlers out of game_object.py
Stefano Rivera <stefano@rivera.za.net>
parents:
197
diff
changeset
|
128 if issubclass(cls, puzzle.Puzzler): |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
129 gobj = cls(*args) |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
130 elif issubclass(cls, go.GameObject): |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
131 gobj = cls(space, *args) |
346
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
132 level_state = self.world.level_state[self.name] |
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
133 stored_state = level_state.get(name, {}) |
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
134 should_save = bool(gobj.set_stored_state_dict(stored_state)) |
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
135 if should_save: |
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
136 if name is None: |
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
137 raise Exception( |
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
138 "Unnamed game object wants to save state:" % (gobj,)) |
282113d86d75
Save door and lever state.
Jeremy Thurgood <firxen@gmail.com>
parents:
321
diff
changeset
|
139 level_state[name] = stored_state |
191 | 140 self.drawables.append(gobj) |
141 if gobj.overlay: | |
142 self.overlay_drawables.append(gobj.overlay) | |
145
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
143 else: |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
144 raise TypeError( |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
145 "Expected a subclass of Puzzler or GameObject, got %s" % ( |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
146 classname)) |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
147 if name is not None: |
0c49627920eb
Load game objects from level.
Jeremy Thurgood <firxen@gmail.com>
parents:
139
diff
changeset
|
148 self._glue.add_component(name, gobj) |
274
988cf7c8b402
Add object returns for use in the level editor
Neil Muller <drnlmuller@gmail.com>
parents:
209
diff
changeset
|
149 return gobj |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
150 |
168 | 151 def _create_enemy(self, space, classname, args, name=None): |
152 cls = getattr(enemies, classname) | |
153 if issubclass(cls, go.GameObject): | |
277
56e42c00da25
Protagonist and enemies should see the world
Neil Muller <drnlmuller@gmail.com>
parents:
274
diff
changeset
|
154 gobj = cls(space, self.world, *args) |
191 | 155 self.drawables.append(gobj) |
168 | 156 else: |
157 raise TypeError( | |
158 "Expected a subclass of GameObject, got %s" % ( | |
159 classname)) | |
160 if name is not None: | |
161 self._glue.add_component(name, gobj) | |
274
988cf7c8b402
Add object returns for use in the level editor
Neil Muller <drnlmuller@gmail.com>
parents:
209
diff
changeset
|
162 return gobj |
168 | 163 |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
164 def all_closed(self): |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
165 """Check if all the polygons are closed""" |
72 | 166 closed = True |
122
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
167 messages = [] |
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
168 for index, poly in self.polygons.items(): |
72 | 169 if len(poly) == 0: |
170 # We ignore empty polygons | |
171 continue | |
172 elif len(poly) == 1: | |
173 closed = False | |
122
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
174 messages.append("Error: polygon %s too small" % index) |
72 | 175 elif poly[-1] != poly[0]: |
176 closed = False | |
122
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
177 messages.append("Error: polygon %s not closed" % index) |
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
178 return closed, messages |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
179 |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
180 def save(self): |
122
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
181 closed, _ = self.all_closed() |
72 | 182 if not closed: |
122
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
183 return False |
75
79748a884eb5
Put levels in a levels directory
Stefano Rivera <stefano@rivera.za.net>
parents:
72
diff
changeset
|
184 with resources.get_file('levels', self.name, mode='w') as f: |
164
06c681ff53aa
Round-tripping through load/save shouldn't discard objects
Neil Muller <drnlmuller@gmail.com>
parents:
145
diff
changeset
|
185 self._dump_data(f) |
122
02423600d958
Use dialogs to report save results
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
186 return True |
72 | 187 |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
188 def get_size(self): |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
189 return self.x, self.y |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
190 |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
191 def set_base_tile(self, new_tile): |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
192 self.basetile = new_tile |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
193 self._tile_image = None |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
194 |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
195 def get_walls(self): |
197 | 196 walls = self.polygons.values() |
197 walls.extend(self.lines) | |
198 return walls | |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
199 |
488
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
200 def _draw_wall_line(self, points, width, colour, extend): |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
201 for line in points_to_lines(points): |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
202 if extend: |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
203 line = extend_line( |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
204 pymunk.Vec2d(line[0]), pymunk.Vec2d(line[1]), extend) |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
205 line = points_to_pygame(self._surface, line) |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
206 pygame.draw.line(self._surface, colour, line[0], line[1], width) |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
207 |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
208 def _draw_walls_lines(self, width, colour, extend): |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
209 for index, polygon in self.polygons.items(): |
488
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
210 self._draw_wall_line(polygon, width, colour, extend) |
197 | 211 for line in self.lines: |
488
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
212 self._draw_wall_line(line, width, colour, extend) |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
213 |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
214 def _draw_walls(self): |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
215 inner_colour = pygame.color.THECOLORS['red'] |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
216 mid_colour = pygame.color.THECOLORS['orange'] |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
217 outer_colour = pygame.color.THECOLORS['yellow'] |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
218 self._draw_walls_lines(5, outer_colour, 0) |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
219 self._draw_walls_lines(3, outer_colour, 1) |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
220 self._draw_walls_lines(3, mid_colour, 0) |
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
221 self._draw_walls_lines(1, inner_colour, 0) |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
222 |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
223 def get_background(self): |
485
69b8d6cbc692
Ensure we draw background once only
Neil Muller <drnlmuller@gmail.com>
parents:
437
diff
changeset
|
224 if self._surface is None: |
69b8d6cbc692
Ensure we draw background once only
Neil Muller <drnlmuller@gmail.com>
parents:
437
diff
changeset
|
225 self._draw_background() |
69b8d6cbc692
Ensure we draw background once only
Neil Muller <drnlmuller@gmail.com>
parents:
437
diff
changeset
|
226 self._draw_exterior() |
69b8d6cbc692
Ensure we draw background once only
Neil Muller <drnlmuller@gmail.com>
parents:
437
diff
changeset
|
227 # Draw polygons |
69b8d6cbc692
Ensure we draw background once only
Neil Muller <drnlmuller@gmail.com>
parents:
437
diff
changeset
|
228 self._draw_walls() |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
229 return self._surface |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
230 |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
231 def _draw_exterior(self, force=False): |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
232 """Fill the exterior of the level with black""" |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
233 if self._exterior and not force: |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
234 return |
118
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
235 white = pygame.color.THECOLORS['white'] |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
236 black = pygame.color.THECOLORS['black'] |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
237 surface = pygame.surface.Surface((self.x, self.y), pgl.SRCALPHA) |
118
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
238 surface.fill(black) |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
239 for index, polygon in self.polygons.items(): |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
240 if len(polygon) > 1: |
488
ae8eb7c0f7bb
Better wall and bulkhead drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
485
diff
changeset
|
241 pointlist = points_to_pygame(self._surface, polygon) |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
242 # filled polygons |
118
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
243 color = white |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
244 # If a polygon overlaps on of the existing polygons, |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
245 # it is treated as negative |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
246 # This is not a complete inversion, since any overlap |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
247 # triggers this (inversion is easy enough, but the |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
248 # behaviour doesn't seem useful) |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
249 # We also only check the vertexes - not breaking this |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
250 # assumption is left to the level designers |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
251 surface.lock() |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
252 for p in pointlist: |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
253 if surface.get_at(p) == white: |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
254 color = black |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
255 surface.unlock() |
c02a99502a90
Tweak 'draw exterior' logic to handle surrounded polygons better
Neil Muller <drnlmuller@gmail.com>
parents:
98
diff
changeset
|
256 pygame.draw.polygon(surface, color, pointlist, 0) |
95
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
257 self._surface.blit(surface, (0, 0), special_flags=pgl.BLEND_RGBA_MULT) |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
258 self._exterior = True |
ecba9550ad8d
Fill the exterior with the blackness of space
Neil Muller <drnlmuller@gmail.com>
parents:
75
diff
changeset
|
259 |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
260 def _draw_background(self, force=False): |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
261 if self._tile_image is None: |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
262 self._tile_image = resources.get_image(self.basetile) |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
263 if self._surface is not None and not force: |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
264 # We assume we don't change |
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
265 return self._surface |
431
fef028d65451
Cache tiling of the background
Neil Muller <drnlmuller@gmail.com>
parents:
425
diff
changeset
|
266 if self._base_surface is None: |
433 | 267 self._base_surface = tile_surface((self.x, self.y), |
268 self._tile_image) | |
431
fef028d65451
Cache tiling of the background
Neil Muller <drnlmuller@gmail.com>
parents:
425
diff
changeset
|
269 self._surface = self._base_surface.copy() |
50
94d47bfcc7bb
Approximate levels and walls
Neil Muller <drnlmuller@gmail.com>
parents:
diff
changeset
|
270 return self._surface |