log

age author description
Tue, 05 Apr 2011 23:18:54 +0200 Simon Cross Don't stand in the air.
Tue, 05 Apr 2011 23:18:02 +0200 Simon Cross Fix typo in comment.
Tue, 05 Apr 2011 23:14:48 +0200 Neil Muller Load attacking images
Tue, 05 Apr 2011 23:12:04 +0200 Neil Muller Move attacking image into directory structure for player loading
Tue, 05 Apr 2011 22:51:06 +0200 Neil Muller Neaten identation
Tue, 05 Apr 2011 22:51:14 +0200 Simon Cross Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
Tue, 05 Apr 2011 22:43:09 +0200 anna many more sprites - characters and plot items
Tue, 05 Apr 2011 22:18:26 +0200 Simon Cross Start of dialogue tree / NPC state machine support.
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 20:17:08 +0200 Neil Muller Use midbottom, rather than bottomleft, when changing fox frames
Tue, 05 Apr 2011 19:50:46 +0200 Jeremy Thurgood Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
Tue, 05 Apr 2011 17:35:14 +0200 Neil Muller Don't change image if it will introduce new collisions
Tue, 05 Apr 2011 17:13:32 +0200 Neil Muller Clamp very slow horizontal motion
Tue, 05 Apr 2011 17:05:13 +0200 Neil Muller Use bottomleft, so we stay above the floor as we change frames
Tue, 05 Apr 2011 16:35:30 +0200 Neil Muller Use floor flag
Tue, 05 Apr 2011 16:29:13 +0200 Neil Muller Base camera off player collide_rect, so facing changes don't cause camera jumps
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Tue, 05 Apr 2011 15:00:31 +0200 Neil Muller Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
Tue, 05 Apr 2011 11:27:55 +0200 Stefano Rivera Small screenshot for r76
Tue, 05 Apr 2011 10:54:11 +0200 Jeremy Thurgood Fix change-level-from-menu crash.
Tue, 05 Apr 2011 10:41:32 +0200 Simon Cross Update instructions for the playing the game (just a test commit from work really).
Tue, 05 Apr 2011 10:03:53 +0200 Stefano Rivera Move sources out of 'data' into top level 'sources' directory
Tue, 05 Apr 2011 10:02:35 +0200 Stefano Rivera Update README and LICENCE
Tue, 05 Apr 2011 09:58:06 +0200 Stefano Rivera Add DejaVu copyright notice
Tue, 05 Apr 2011 00:50:42 +0200 Stefano Rivera Simplistic text wrapping
Tue, 05 Apr 2011 00:18:56 +0200 Stefano Rivera Ignore libreoffice lock files
Tue, 05 Apr 2011 00:06:07 +0200 Stefano Rivera Initial cutscene screen
Tue, 05 Apr 2011 00:04:30 +0200 Stefano Rivera Pass engine to all Scene draw() methods
Tue, 05 Apr 2011 00:43:16 +0200 Simon Cross Add small copy of screenshot.
Tue, 05 Apr 2011 00:36:36 +0200 Jeremy Thurgood Fix game state-related level load crash.
Tue, 05 Apr 2011 00:26:28 +0200 Adrianna Pińska Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
Tue, 05 Apr 2011 00:15:15 +0200 Simon Cross Daily screenshot (level one, commit 128).
Tue, 05 Apr 2011 00:06:13 +0200 Simon Cross Add friction. Remove old dirty sprite attributes.
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:38:03 +0200 Simon Cross Fix bug in FPS calculation. Phew -- we're still fast.
Mon, 04 Apr 2011 23:37:02 +0200 Adrianna Pińska somewhat more playable level 3 and a level 5
Mon, 04 Apr 2011 23:19:34 +0200 Simon Cross Replace custom clamping code with a call to .clamp_ip.
Mon, 04 Apr 2011 23:07:37 +0200 Neil Muller Add fps to game
Mon, 04 Apr 2011 22:39:42 +0200 Neil Muller Saner, buggier collision rectangles
Mon, 04 Apr 2011 22:37:59 +0200 Simon Cross Ramming speed, Mr Sulu\!
Mon, 04 Apr 2011 22:11:33 +0200 Simon Cross Animated running.
Mon, 04 Apr 2011 22:07:01 +0200 Stefano Rivera Display level3 and 4 on main menu
Mon, 04 Apr 2011 22:05:16 +0200 Jeremy Thurgood Fix misclassified tiles.
Mon, 04 Apr 2011 22:02:52 +0200 Jeremy Thurgood Angry fruit salad debug boxes.
Mon, 04 Apr 2011 21:54:42 +0200 Simon Cross Hook up per-tick sprite animations.
Mon, 04 Apr 2011 21:45:59 +0200 Neil Muller Fix fox facing
Mon, 04 Apr 2011 21:42:06 +0200 Simon Cross Remove debugging print.
Mon, 04 Apr 2011 21:37:57 +0200 Simon Cross Make fox rect a bit smaller as an experiment.
Mon, 04 Apr 2011 21:37:41 +0200 Simon Cross Reduce bouncing.
Mon, 04 Apr 2011 21:37:31 +0200 Simon Cross Hook up scrolling.
Mon, 04 Apr 2011 21:34:04 +0200 Stefano Rivera Use TextChoice data in menu screen (it's no longer hacked to death)
Mon, 04 Apr 2011 21:30:39 +0200 Stefano Rivera Add optional data to identify TextChoice options
Mon, 04 Apr 2011 21:31:53 +0200 anna Geishas, oni, monk and kitsune attacking
Mon, 04 Apr 2011 21:27:17 +0200 Adrianna Pińska created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
Mon, 04 Apr 2011 21:14:48 +0200 Stefano Rivera Dvorak support
Mon, 04 Apr 2011 21:05:33 +0200 Stefano Rivera Global options in skaapsteker.__init__
Mon, 04 Apr 2011 20:53:45 +0200 Neil Muller Hack in resume game option
Mon, 04 Apr 2011 20:46:44 +0200 Simon Cross Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
Mon, 04 Apr 2011 20:23:14 +0200 Simon Cross Link up key presses to calls to action functions on player and to quitting level.
Mon, 04 Apr 2011 19:34:20 +0200 Stefano Rivera Add ? object-placement-help tiles