Fri, 08 Apr 2011 01:54:28 +0200 |
Simon Cross |
Add daily screenshot.
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Fri, 08 Apr 2011 01:51:42 +0200 |
Simon Cross |
Add background to make dialogue more readable.
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Fri, 08 Apr 2011 01:38:41 +0200 |
Simon Cross |
Link up choices to dsm events.
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Fri, 08 Apr 2011 01:36:44 +0200 |
Simon Cross |
Add support for selecting dialogue choices (and for moving TextChoice around the screen).
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Fri, 08 Apr 2011 00:59:35 +0200 |
Simon Cross |
Remove debugging prints.
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Fri, 08 Apr 2011 00:57:06 +0200 |
Simon Cross |
Render dialog on screen instead of printing to console.
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Fri, 08 Apr 2011 00:45:33 +0200 |
Simon Cross |
Increase minimum time between interactions a bit.
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Fri, 08 Apr 2011 00:43:35 +0200 |
Neil Muller |
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
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Fri, 08 Apr 2011 00:43:33 +0200 |
Simon Cross |
Add missing file from previous commit.
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Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
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Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
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Thu, 07 Apr 2011 22:20:58 +0200 |
Jeremy Thurgood |
Doors and stuff.
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Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
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Thu, 07 Apr 2011 19:25:48 +0200 |
Stefano Rivera |
Button widget for cutscene
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Thu, 07 Apr 2011 19:11:08 +0200 |
Simon Cross |
Fix some npc-test and dialogue bugs.
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Thu, 07 Apr 2011 18:51:59 +0200 |
Adrianna Pińska |
tweak
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Thu, 07 Apr 2011 18:13:51 +0200 |
Neil Muller |
Add minimal support for player death
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Thu, 07 Apr 2011 16:42:54 +0200 |
Neil Muller |
Add support for background music tracks
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Thu, 07 Apr 2011 15:01:23 +0200 |
Neil Muller |
Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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Thu, 07 Apr 2011 14:58:16 +0200 |
Neil Muller |
Fix off-by-one errors in attack animation sequence
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Thu, 07 Apr 2011 14:55:29 +0200 |
Neil Muller |
Rename dummy monster
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Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
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Thu, 07 Apr 2011 14:50:17 +0200 |
Adrianna Pińska |
you only get one fish
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Thu, 07 Apr 2011 14:39:50 +0200 |
Simon Cross |
Add vase to demonstrate item state testing in dialogues.
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Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
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Thu, 07 Apr 2011 12:38:22 +0200 |
Neil Muller |
Rename oni sprites to match loading code
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Thu, 07 Apr 2011 11:05:54 +0200 |
Simon Cross |
Add testing of triggers and entry / exit functions.
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Thu, 07 Apr 2011 11:05:31 +0200 |
Simon Cross |
Fix on_entry and on_exit handling.
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Thu, 07 Apr 2011 01:53:27 +0200 |
Adrianna Pińska |
proposed list of levels
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Thu, 07 Apr 2011 01:53:15 +0200 |
Adrianna Pińska |
temple grounds level
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Thu, 07 Apr 2011 01:53:02 +0200 |
Adrianna Pińska |
you can get several fish from the fishmonger
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Thu, 07 Apr 2011 01:35:36 +0200 |
Neil Muller |
Add more screenshots
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Thu, 07 Apr 2011 01:39:05 +0200 |
Simon Cross |
Remove debugging print.
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Thu, 07 Apr 2011 01:35:26 +0200 |
Simon Cross |
Add --all option for testing NPCs and sprite creation.
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Thu, 07 Apr 2011 01:35:03 +0200 |
Simon Cross |
Add back more NPCs.
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Thu, 07 Apr 2011 01:34:47 +0200 |
Simon Cross |
Fix __iter__ for StateProxy.
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Thu, 07 Apr 2011 01:34:26 +0200 |
Simon Cross |
Fix actor sprite a bit. Add evil kitsune sprite.
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Thu, 07 Apr 2011 01:24:54 +0200 |
Adrianna Pińska |
player needs a world argument
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Thu, 07 Apr 2011 01:15:47 +0200 |
Simon Cross |
Fix npc tester (again).
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Thu, 07 Apr 2011 01:14:42 +0200 |
Simon Cross |
Fix merge.
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Thu, 07 Apr 2011 01:11:50 +0200 |
Simon Cross |
Fix kitsune JSON.
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Thu, 07 Apr 2011 01:07:15 +0200 |
Adrianna Pińska |
screwed up merge fix
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Thu, 07 Apr 2011 01:02:36 +0200 |
Adrianna Pińska |
renamed first proper level
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Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
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Thu, 07 Apr 2011 00:47:02 +0200 |
Simon Cross |
Add support for trigger world changes when entering and exiting dialog states.
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Thu, 07 Apr 2011 00:38:47 +0200 |
Adrianna Pińska |
boss fight dialog
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Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
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Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
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Thu, 07 Apr 2011 00:31:53 +0200 |
Simon Cross |
Remove setting of unused starting_tile_pos.
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Thu, 07 Apr 2011 00:31:25 +0200 |
Simon Cross |
Remove old double debugging rect.
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Wed, 06 Apr 2011 23:48:09 +0200 |
Neil Muller |
KILLhg statushg status
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Wed, 06 Apr 2011 23:41:53 +0200 |
Jeremy Thurgood |
Basic item interaction.
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Wed, 06 Apr 2011 23:23:48 +0200 |
Neil Muller |
Add start of player damage
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Wed, 06 Apr 2011 23:21:29 +0200 |
Adrianna Pińska |
TETSUUUUUOOOOOOOOOOOOOO
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Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
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Wed, 06 Apr 2011 23:03:34 +0200 |
Simon Cross |
Add support for Windows in data loading.
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Wed, 06 Apr 2011 22:49:25 +0200 |
Neil Muller |
Make fire 1 do the attacking animation
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Wed, 06 Apr 2011 22:30:38 +0200 |
Neil Muller |
Add default health values
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Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
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Wed, 06 Apr 2011 22:32:58 +0200 |
Adrianna Pińska |
maneki and fishmonger
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