log

age author description
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 22:17:59 +0200 Simon Cross Remove debugging print.
Wed, 06 Apr 2011 22:15:44 +0200 Adrianna Pińska syntax fix for accessing world properties
Wed, 06 Apr 2011 22:07:00 +0200 Simon Cross Hordes of NPCs.
Wed, 06 Apr 2011 22:06:45 +0200 Simon Cross Remove DummyWorld since npc-test now uses the real world.
Wed, 06 Apr 2011 22:04:19 +0200 Simon Cross Fix npc tester.
Wed, 06 Apr 2011 21:54:54 +0200 Adrianna Pińska more realistic level 1
Wed, 06 Apr 2011 21:44:54 +0200 Simon Cross Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:35:30 +0200 Jeremy Thurgood Minor item changes.
Wed, 06 Apr 2011 21:19:26 +0200 Simon Cross Fix dialogue.
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 20:49:47 +0200 Neil Muller Use layers for floor check
Wed, 06 Apr 2011 20:36:58 +0200 Adrianna Pińska actor
Wed, 06 Apr 2011 20:34:45 +0200 Adrianna Pińska @#%$ trailing comma fix
Wed, 06 Apr 2011 20:20:21 +0200 Stefano Rivera Add text shadow
Wed, 06 Apr 2011 16:38:26 +0200 Stefano Rivera Text: Actually unwrap in unwrapped
Wed, 06 Apr 2011 20:22:28 +0200 Adrianna Pińska kumiko and kaneda
Wed, 06 Apr 2011 19:52:50 +0200 Adrianna Pińska Sasuke
Wed, 06 Apr 2011 19:39:46 +0200 Adrianna Pińska ichiro and hattori, plus stuff for querying npc state from the world
Wed, 06 Apr 2011 19:47:12 +0200 Jeremy Thurgood Moving some (probably) misplaced sprites out of the way.
Wed, 06 Apr 2011 19:33:04 +0200 Jeremy Thurgood Tweak some constants to make player motion more comfortable.
Wed, 06 Apr 2011 19:24:09 +0200 Neil Muller Hack player.py to have platformer physics
Wed, 06 Apr 2011 17:33:02 +0200 anna Full game script and additional info
Wed, 06 Apr 2011 12:28:06 +0200 Jeremy Thurgood Slightly better enemy handling.
Wed, 06 Apr 2011 11:52:03 +0200 Simon Cross Press p to pause.
Wed, 06 Apr 2011 01:35:20 +0200 Simon Cross if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Wed, 06 Apr 2011 01:04:43 +0200 Adrianna Pińska dialogue tree for temple guard
Wed, 06 Apr 2011 00:49:16 +0200 Simon Cross Replace scene .freeze and .thaw methods with .enter and .leave.
Wed, 06 Apr 2011 00:41:19 +0200 Simon Cross Replace key repeating with custom tracking of fast keys.
Wed, 06 Apr 2011 00:41:50 +0200 Stefano Rivera Screenshot for day 3
Wed, 06 Apr 2011 00:03:03 +0200 Neil Muller Twiddle player animation behaviour
Wed, 06 Apr 2011 00:19:33 +0200 Simon Cross Set key repeating.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Wed, 06 Apr 2011 00:01:59 +0200 Simon Cross Remove unnecessary setting of _game_state in sub-class of Scene.
Wed, 06 Apr 2011 00:02:41 +0200 Jeremy Thurgood Better Item placement.
Tue, 05 Apr 2011 23:35:55 +0200 Jeremy Thurgood Fix items, and stop the tea from looking like a monk.
Tue, 05 Apr 2011 23:29:26 +0200 Simon Cross Neatean _check_mask a bit.
Tue, 05 Apr 2011 23:18:54 +0200 Simon Cross Don't stand in the air.
Tue, 05 Apr 2011 23:18:02 +0200 Simon Cross Fix typo in comment.
Tue, 05 Apr 2011 23:14:48 +0200 Neil Muller Load attacking images
Tue, 05 Apr 2011 23:12:04 +0200 Neil Muller Move attacking image into directory structure for player loading
Tue, 05 Apr 2011 22:51:06 +0200 Neil Muller Neaten identation
Tue, 05 Apr 2011 22:51:14 +0200 Simon Cross Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
Tue, 05 Apr 2011 22:43:09 +0200 anna many more sprites - characters and plot items
Tue, 05 Apr 2011 22:18:26 +0200 Simon Cross Start of dialogue tree / NPC state machine support.
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 20:17:08 +0200 Neil Muller Use midbottom, rather than bottomleft, when changing fox frames
Tue, 05 Apr 2011 19:50:46 +0200 Jeremy Thurgood Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
Tue, 05 Apr 2011 17:35:14 +0200 Neil Muller Don't change image if it will introduce new collisions
Tue, 05 Apr 2011 17:13:32 +0200 Neil Muller Clamp very slow horizontal motion
Tue, 05 Apr 2011 17:05:13 +0200 Neil Muller Use bottomleft, so we stay above the floor as we change frames
Tue, 05 Apr 2011 16:35:30 +0200 Neil Muller Use floor flag
Tue, 05 Apr 2011 16:29:13 +0200 Neil Muller Base camera off player collide_rect, so facing changes don't cause camera jumps
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Tue, 05 Apr 2011 15:00:31 +0200 Neil Muller Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
Tue, 05 Apr 2011 11:27:55 +0200 Stefano Rivera Small screenshot for r76
Tue, 05 Apr 2011 10:54:11 +0200 Jeremy Thurgood Fix change-level-from-menu crash.