changeset 145:fec9ed36e9a2

Base camera off player collide_rect, so facing changes don't cause camera jumps
author Neil Muller <drnlmuller@gmail.com>
date Tue, 05 Apr 2011 16:29:13 +0200
parents 6b488e1351a5
children 5eb51736464c
files skaapsteker/levelscene.py
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/levelscene.py	Tue Apr 05 15:46:13 2011 +0200
+++ b/skaapsteker/levelscene.py	Tue Apr 05 16:29:13 2011 +0200
@@ -94,7 +94,7 @@
     def _update_clip_rect(self):
         cr = self._clip_rect
         lr = self._level_surface.get_rect()
-        cr.center = self._player.rect.center
+        cr.center = self._player.collide_rect.center
         cr.clamp_ip(lr)
 
     def dispatch(self, ev):