# HG changeset patch # User Neil Muller # Date 1302013753 -7200 # Node ID fec9ed36e9a24a9262e6630ad1c948bbceaa60a0 # Parent 6b488e1351a559e373749bb5713dfa4a0789a16a Base camera off player collide_rect, so facing changes don't cause camera jumps diff -r 6b488e1351a5 -r fec9ed36e9a2 skaapsteker/levelscene.py --- a/skaapsteker/levelscene.py Tue Apr 05 15:46:13 2011 +0200 +++ b/skaapsteker/levelscene.py Tue Apr 05 16:29:13 2011 +0200 @@ -94,7 +94,7 @@ def _update_clip_rect(self): cr = self._clip_rect lr = self._level_surface.get_rect() - cr.center = self._player.rect.center + cr.center = self._player.collide_rect.center cr.clamp_ip(lr) def dispatch(self, ev):