log

age author description
Mon, 04 Apr 2011 22:11:33 +0200 Simon Cross Animated running.
Mon, 04 Apr 2011 22:07:01 +0200 Stefano Rivera Display level3 and 4 on main menu
Mon, 04 Apr 2011 22:05:16 +0200 Jeremy Thurgood Fix misclassified tiles.
Mon, 04 Apr 2011 22:02:52 +0200 Jeremy Thurgood Angry fruit salad debug boxes.
Mon, 04 Apr 2011 21:54:42 +0200 Simon Cross Hook up per-tick sprite animations.
Mon, 04 Apr 2011 21:45:59 +0200 Neil Muller Fix fox facing
Mon, 04 Apr 2011 21:42:06 +0200 Simon Cross Remove debugging print.
Mon, 04 Apr 2011 21:37:57 +0200 Simon Cross Make fox rect a bit smaller as an experiment.
Mon, 04 Apr 2011 21:37:41 +0200 Simon Cross Reduce bouncing.
Mon, 04 Apr 2011 21:37:31 +0200 Simon Cross Hook up scrolling.
Mon, 04 Apr 2011 21:34:04 +0200 Stefano Rivera Use TextChoice data in menu screen (it's no longer hacked to death)
Mon, 04 Apr 2011 21:30:39 +0200 Stefano Rivera Add optional data to identify TextChoice options
Mon, 04 Apr 2011 21:31:53 +0200 anna Geishas, oni, monk and kitsune attacking
Mon, 04 Apr 2011 21:27:17 +0200 Adrianna Pińska created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
Mon, 04 Apr 2011 21:14:48 +0200 Stefano Rivera Dvorak support
Mon, 04 Apr 2011 21:05:33 +0200 Stefano Rivera Global options in skaapsteker.__init__
Mon, 04 Apr 2011 20:53:45 +0200 Neil Muller Hack in resume game option
Mon, 04 Apr 2011 20:46:44 +0200 Simon Cross Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
Mon, 04 Apr 2011 20:23:14 +0200 Simon Cross Link up key presses to calls to action functions on player and to quitting level.
Mon, 04 Apr 2011 19:34:20 +0200 Stefano Rivera Add ? object-placement-help tiles
Mon, 04 Apr 2011 19:20:05 +0200 Simon Cross Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
Mon, 04 Apr 2011 19:05:12 +0200 Simon Cross Move sprite one-level up so that it is standing on the floor rather than in the floor.
Mon, 04 Apr 2011 19:04:37 +0200 Simon Cross Remove a debugging print.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 17:38:48 +0200 Neil Muller Add ignore for mac resource fork files
Mon, 04 Apr 2011 17:34:00 +0200 Neil Muller Remove apple resource files.
Mon, 04 Apr 2011 17:22:47 +0200 Neil Muller Add defaults for player info in level load
Mon, 04 Apr 2011 17:22:31 +0200 Neil Muller Add player dict to remaining levels
Mon, 04 Apr 2011 17:17:07 +0200 Stefano Rivera Add Player to level-editor, so it can use Level again
Mon, 04 Apr 2011 17:12:30 +0200 Neil Muller Tweak to demonstrate right facing
Mon, 04 Apr 2011 17:12:15 +0200 Neil Muller Add forgetten player.py
Mon, 04 Apr 2011 16:52:03 +0200 Neil Muller Add placeholder images, so mecurial will track these directories
Mon, 04 Apr 2011 16:45:11 +0200 Neil Muller Rough outline of a player object, completely with statuesque flying fox
Mon, 04 Apr 2011 16:44:13 +0200 Neil Muller Add player start positions to some levels
Mon, 04 Apr 2011 16:18:05 +0200 Neil Muller Move kitsune standing png to same structure as other images
Mon, 04 Apr 2011 14:34:04 +0200 Adrianna Pińska Avoived?!
Mon, 04 Apr 2011 14:01:49 +0200 Jeremy Thurgood Exclude scenery sprites from collision detection.
Mon, 04 Apr 2011 13:27:09 +0200 Neil Muller Correct physics comments - units are now pixel based, not metres
Mon, 04 Apr 2011 12:10:05 +0200 Neil Muller rect.copy() is a pygame 1.9 addition. Work around this.
Mon, 04 Apr 2011 07:25:27 +0200 anna Story script (unfinished) and list of game elements
Mon, 04 Apr 2011 01:23:28 +0200 Jeremy Thurgood Scenery does not collide.
Mon, 04 Apr 2011 00:46:13 +0200 Stefano Rivera Simple menu screen and TextChoice widget
Mon, 04 Apr 2011 00:42:33 +0200 Simon Cross Fix bouncing and tweak universal constants to show it off.
Mon, 04 Apr 2011 00:14:02 +0200 Stefano Rivera Screenshot
Sun, 03 Apr 2011 23:52:58 +0200 Adrianna Pińska bonsai has legs
Sun, 03 Apr 2011 23:51:09 +0200 Jeremy Thurgood Enemies in level editor, tile layers.
Sun, 03 Apr 2011 23:45:16 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:37:47 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:35:41 +0200 Adrianna Pińska prettier level 3
Sun, 03 Apr 2011 23:30:26 +0200 Adrianna Pińska fugly bonsai
Sun, 03 Apr 2011 23:26:03 +0200 Adrianna Pińska better corner
Sun, 03 Apr 2011 23:25:48 +0200 Jeremy Thurgood FPS counter and tile sprite layering.
Sun, 03 Apr 2011 23:05:17 +0200 Simon Cross Implement bounce factor.
Sun, 03 Apr 2011 22:59:09 +0200 Adrianna Pińska better floor
Sun, 03 Apr 2011 22:56:47 +0200 Simon Cross Bouncing.
Sun, 03 Apr 2011 22:46:25 +0200 Jeremy Thurgood Some tile parameters.
Sun, 03 Apr 2011 22:38:10 +0200 Neil Muller remove SRCALPHA flag for performance reasons
Sun, 03 Apr 2011 22:33:22 +0200 Adrianna Pińska moar tile
Sun, 03 Apr 2011 22:32:04 +0200 Stefano Rivera Actually link bg 1 & 2 to level1 and level2
Sun, 03 Apr 2011 22:29:12 +0200 Stefano Rivera Resize backgrounds, link to level1