Wed, 06 Apr 2011 00:01:59 +0200 |
Simon Cross |
Remove unnecessary setting of _game_state in sub-class of Scene.
|
Wed, 06 Apr 2011 00:02:41 +0200 |
Jeremy Thurgood |
Better Item placement.
|
Tue, 05 Apr 2011 23:35:55 +0200 |
Jeremy Thurgood |
Fix items, and stop the tea from looking like a monk.
|
Tue, 05 Apr 2011 23:29:26 +0200 |
Simon Cross |
Neatean _check_mask a bit.
|
Tue, 05 Apr 2011 23:18:54 +0200 |
Simon Cross |
Don't stand in the air.
|
Tue, 05 Apr 2011 23:18:02 +0200 |
Simon Cross |
Fix typo in comment.
|
Tue, 05 Apr 2011 23:14:48 +0200 |
Neil Muller |
Load attacking images
|
Tue, 05 Apr 2011 23:12:04 +0200 |
Neil Muller |
Move attacking image into directory structure for player loading
|
Tue, 05 Apr 2011 22:51:06 +0200 |
Neil Muller |
Neaten identation
|
Tue, 05 Apr 2011 22:51:14 +0200 |
Simon Cross |
Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
|
Tue, 05 Apr 2011 22:43:09 +0200 |
anna |
many more sprites - characters and plot items
|
Tue, 05 Apr 2011 22:18:26 +0200 |
Simon Cross |
Start of dialogue tree / NPC state machine support.
|
Tue, 05 Apr 2011 21:25:44 +0200 |
Neil Muller |
Make enemies block by default, so we can jump off them
|
Tue, 05 Apr 2011 20:17:08 +0200 |
Neil Muller |
Use midbottom, rather than bottomleft, when changing fox frames
|
Tue, 05 Apr 2011 19:50:46 +0200 |
Jeremy Thurgood |
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
|
Tue, 05 Apr 2011 17:35:14 +0200 |
Neil Muller |
Don't change image if it will introduce new collisions
|
Tue, 05 Apr 2011 17:13:32 +0200 |
Neil Muller |
Clamp very slow horizontal motion
|
Tue, 05 Apr 2011 17:05:13 +0200 |
Neil Muller |
Use bottomleft, so we stay above the floor as we change frames
|
Tue, 05 Apr 2011 16:35:30 +0200 |
Neil Muller |
Use floor flag
|
Tue, 05 Apr 2011 16:29:13 +0200 |
Neil Muller |
Base camera off player collide_rect, so facing changes don't cause camera jumps
|
Tue, 05 Apr 2011 15:46:13 +0200 |
Neil Muller |
Buggy ground implementation. Make the world less bouncy
|
Tue, 05 Apr 2011 15:00:31 +0200 |
Neil Muller |
Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
|
Tue, 05 Apr 2011 11:27:55 +0200 |
Stefano Rivera |
Small screenshot for r76
|
Tue, 05 Apr 2011 10:54:11 +0200 |
Jeremy Thurgood |
Fix change-level-from-menu crash.
|
Tue, 05 Apr 2011 10:41:32 +0200 |
Simon Cross |
Update instructions for the playing the game (just a test commit from work really).
|
Tue, 05 Apr 2011 10:03:53 +0200 |
Stefano Rivera |
Move sources out of 'data' into top level 'sources' directory
|
Tue, 05 Apr 2011 10:02:35 +0200 |
Stefano Rivera |
Update README and LICENCE
|
Tue, 05 Apr 2011 09:58:06 +0200 |
Stefano Rivera |
Add DejaVu copyright notice
|
Tue, 05 Apr 2011 00:50:42 +0200 |
Stefano Rivera |
Simplistic text wrapping
|
Tue, 05 Apr 2011 00:18:56 +0200 |
Stefano Rivera |
Ignore libreoffice lock files
|
Tue, 05 Apr 2011 00:06:07 +0200 |
Stefano Rivera |
Initial cutscene screen
|
Tue, 05 Apr 2011 00:04:30 +0200 |
Stefano Rivera |
Pass engine to all Scene draw() methods
|
Tue, 05 Apr 2011 00:43:16 +0200 |
Simon Cross |
Add small copy of screenshot.
|
Tue, 05 Apr 2011 00:36:36 +0200 |
Jeremy Thurgood |
Fix game state-related level load crash.
|
Tue, 05 Apr 2011 00:26:28 +0200 |
Adrianna Pińska |
Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
|
Tue, 05 Apr 2011 00:15:15 +0200 |
Simon Cross |
Daily screenshot (level one, commit 128).
|
Tue, 05 Apr 2011 00:06:13 +0200 |
Simon Cross |
Add friction. Remove old dirty sprite attributes.
|
Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
|
Mon, 04 Apr 2011 23:38:03 +0200 |
Simon Cross |
Fix bug in FPS calculation. Phew -- we're still fast.
|
Mon, 04 Apr 2011 23:37:02 +0200 |
Adrianna Pińska |
somewhat more playable level 3 and a level 5
|
Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
|
Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
|
Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
|
Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
|
Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
|
Mon, 04 Apr 2011 22:07:01 +0200 |
Stefano Rivera |
Display level3 and 4 on main menu
|
Mon, 04 Apr 2011 22:05:16 +0200 |
Jeremy Thurgood |
Fix misclassified tiles.
|
Mon, 04 Apr 2011 22:02:52 +0200 |
Jeremy Thurgood |
Angry fruit salad debug boxes.
|
Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
|
Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
|
Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
|
Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
|
Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
|
Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
|
Mon, 04 Apr 2011 21:34:04 +0200 |
Stefano Rivera |
Use TextChoice data in menu screen (it's no longer hacked to death)
|
Mon, 04 Apr 2011 21:30:39 +0200 |
Stefano Rivera |
Add optional data to identify TextChoice options
|
Mon, 04 Apr 2011 21:31:53 +0200 |
anna |
Geishas, oni, monk and kitsune attacking
|
Mon, 04 Apr 2011 21:27:17 +0200 |
Adrianna Pińska |
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
|
Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
|
Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
|
Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
|
Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
|
Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
|
Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
|
Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
|
Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
|
Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
|
Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
|
Mon, 04 Apr 2011 17:38:48 +0200 |
Neil Muller |
Add ignore for mac resource fork files
|
Mon, 04 Apr 2011 17:34:00 +0200 |
Neil Muller |
Remove apple resource files.
|
Mon, 04 Apr 2011 17:22:47 +0200 |
Neil Muller |
Add defaults for player info in level load
|
Mon, 04 Apr 2011 17:22:31 +0200 |
Neil Muller |
Add player dict to remaining levels
|
Mon, 04 Apr 2011 17:17:07 +0200 |
Stefano Rivera |
Add Player to level-editor, so it can use Level again
|
Mon, 04 Apr 2011 17:12:30 +0200 |
Neil Muller |
Tweak to demonstrate right facing
|
Mon, 04 Apr 2011 17:12:15 +0200 |
Neil Muller |
Add forgetten player.py
|
Mon, 04 Apr 2011 16:52:03 +0200 |
Neil Muller |
Add placeholder images, so mecurial will track these directories
|
Mon, 04 Apr 2011 16:45:11 +0200 |
Neil Muller |
Rough outline of a player object, completely with statuesque flying fox
|
Mon, 04 Apr 2011 16:44:13 +0200 |
Neil Muller |
Add player start positions to some levels
|
Mon, 04 Apr 2011 16:18:05 +0200 |
Neil Muller |
Move kitsune standing png to same structure as other images
|
Mon, 04 Apr 2011 14:34:04 +0200 |
Adrianna Pińska |
Avoived?!
|
Mon, 04 Apr 2011 14:01:49 +0200 |
Jeremy Thurgood |
Exclude scenery sprites from collision detection.
|
Mon, 04 Apr 2011 13:27:09 +0200 |
Neil Muller |
Correct physics comments - units are now pixel based, not metres
|
Mon, 04 Apr 2011 12:10:05 +0200 |
Neil Muller |
rect.copy() is a pygame 1.9 addition. Work around this.
|
Mon, 04 Apr 2011 07:25:27 +0200 |
anna |
Story script (unfinished) and list of game elements
|
Mon, 04 Apr 2011 01:23:28 +0200 |
Jeremy Thurgood |
Scenery does not collide.
|
Mon, 04 Apr 2011 00:46:13 +0200 |
Stefano Rivera |
Simple menu screen and TextChoice widget
|
Mon, 04 Apr 2011 00:42:33 +0200 |
Simon Cross |
Fix bouncing and tweak universal constants to show it off.
|
Mon, 04 Apr 2011 00:14:02 +0200 |
Stefano Rivera |
Screenshot
|
Sun, 03 Apr 2011 23:52:58 +0200 |
Adrianna Pińska |
bonsai has legs
|
Sun, 03 Apr 2011 23:51:09 +0200 |
Jeremy Thurgood |
Enemies in level editor, tile layers.
|
Sun, 03 Apr 2011 23:45:16 +0200 |
Adrianna Pińska |
prettier level 2
|
Sun, 03 Apr 2011 23:37:47 +0200 |
Adrianna Pińska |
prettier level 2
|
Sun, 03 Apr 2011 23:35:41 +0200 |
Adrianna Pińska |
prettier level 3
|
Sun, 03 Apr 2011 23:30:26 +0200 |
Adrianna Pińska |
fugly bonsai
|
Sun, 03 Apr 2011 23:26:03 +0200 |
Adrianna Pińska |
better corner
|
Sun, 03 Apr 2011 23:25:48 +0200 |
Jeremy Thurgood |
FPS counter and tile sprite layering.
|
Sun, 03 Apr 2011 23:05:17 +0200 |
Simon Cross |
Implement bounce factor.
|
Sun, 03 Apr 2011 22:59:09 +0200 |
Adrianna Pińska |
better floor
|
Sun, 03 Apr 2011 22:56:47 +0200 |
Simon Cross |
Bouncing.
|
Sun, 03 Apr 2011 22:46:25 +0200 |
Jeremy Thurgood |
Some tile parameters.
|
Sun, 03 Apr 2011 22:38:10 +0200 |
Neil Muller |
remove SRCALPHA flag for performance reasons
|
Sun, 03 Apr 2011 22:33:22 +0200 |
Adrianna Pińska |
moar tile
|
Sun, 03 Apr 2011 22:32:04 +0200 |
Stefano Rivera |
Actually link bg 1 & 2 to level1 and level2
|
Sun, 03 Apr 2011 22:29:12 +0200 |
Stefano Rivera |
Resize backgrounds, link to level1
|
Sun, 03 Apr 2011 22:10:22 +0200 |
anna |
Backgrounds added
|
Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
|
Sun, 03 Apr 2011 21:41:43 +0200 |
Neil Muller |
Add convert_alpha to load_image
|
Sun, 03 Apr 2011 21:40:30 +0200 |
Simon Cross |
Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
|
Sun, 03 Apr 2011 21:33:34 +0200 |
Simon Cross |
Rename scene option to level.
|
Sun, 03 Apr 2011 21:34:56 +0200 |
Adrianna Pińska |
some betterer tiles, plus no blank tile
|
Sun, 03 Apr 2011 21:33:32 +0200 |
Stefano Rivera |
FPS
|
Sun, 03 Apr 2011 21:32:04 +0200 |
Simon Cross |
Add debugging rectangles.
|
Sun, 03 Apr 2011 21:25:43 +0200 |
Jeremy Thurgood |
Multiple layered backgrounds.
|
Sun, 03 Apr 2011 21:25:34 +0200 |
Simon Cross |
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
|
Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
|
Sun, 03 Apr 2011 21:12:34 +0200 |
Stefano Rivera |
Front dummy background
|
Sun, 03 Apr 2011 21:02:16 +0200 |
Jeremy Thurgood |
Actually add dummy sprite image.
|
Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
|
Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
|
Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
|