changeset 56:100e80ed781b

Rename scene option to level.
author Simon Cross <hodgestar@gmail.com>
date Sun, 03 Apr 2011 21:33:34 +0200
parents b8a6191bfc8c
children e545236dd8f4
files skaapsteker/__main__.py
diffstat 1 files changed, 3 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/__main__.py	Sun Apr 03 21:34:56 2011 +0200
+++ b/skaapsteker/__main__.py	Sun Apr 03 21:33:34 2011 +0200
@@ -17,8 +17,8 @@
     parser.add_option("--no-sound", action="store_false", default=True,
             dest="sound", help="disable sound")
     if DEBUG:
-        parser.add_option("--scene", type="str", default=None,
-            dest="scene", help="initial scene")
+        parser.add_option("--level", type="str", default=None,
+            dest="level", help="initial level")
         parser.add_option("--no-rects", action="store_false", default=True,
             dest="rects", help="disable debugging rects")
     opts, _ = parser.parse_args(args or [])
@@ -47,7 +47,7 @@
     #    data.filepath('icons/nine_tales24x24.png')))
     pygame.display.set_caption("Nine Tales")
 
-    level = getattr(opts, 'scene', None)
+    level = getattr(opts, 'level', None)
     level = "level1" if level is None else level
 
     engine = Engine()