# HG changeset patch # User Simon Cross # Date 1301859214 -7200 # Node ID 100e80ed781b518c45d9b495f06e77d3c8cdee81 # Parent b8a6191bfc8c518865bfa55638e204c75edb8140 Rename scene option to level. diff -r b8a6191bfc8c -r 100e80ed781b skaapsteker/__main__.py --- a/skaapsteker/__main__.py Sun Apr 03 21:34:56 2011 +0200 +++ b/skaapsteker/__main__.py Sun Apr 03 21:33:34 2011 +0200 @@ -17,8 +17,8 @@ parser.add_option("--no-sound", action="store_false", default=True, dest="sound", help="disable sound") if DEBUG: - parser.add_option("--scene", type="str", default=None, - dest="scene", help="initial scene") + parser.add_option("--level", type="str", default=None, + dest="level", help="initial level") parser.add_option("--no-rects", action="store_false", default=True, dest="rects", help="disable debugging rects") opts, _ = parser.parse_args(args or []) @@ -47,7 +47,7 @@ # data.filepath('icons/nine_tales24x24.png'))) pygame.display.set_caption("Nine Tales") - level = getattr(opts, 'scene', None) + level = getattr(opts, 'level', None) level = "level1" if level is None else level engine = Engine()