Sat, 07 May 2011 14:40:04 +0200 |
Jeremy Thurgood |
Fix StartingDoorway and velocity clamping.
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Sat, 07 May 2011 13:59:00 +0200 |
Jeremy Thurgood |
More Sprite hierarchy work.
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Sat, 07 May 2011 13:42:27 +0200 |
Jeremy Thurgood |
Clean up sprite inheritance hierarchy a bit.
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Fri, 06 May 2011 17:54:24 +0200 |
Jeremy Thurgood |
More cleanup. Mostly using utils.c* instead of doing things the long way.
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Sun, 10 Apr 2011 18:39:18 +0200 |
Neil Muller |
Remove don't crash if we're colliding with a player after being bounced off the floor
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Sun, 10 Apr 2011 16:17:21 +0200 |
Stefano Rivera |
Don't steal life from skulls
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Sun, 10 Apr 2011 02:09:19 +0200 |
Jeremy Thurgood |
Celestial Doorway now counts tails.
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Sun, 10 Apr 2011 01:28:03 +0200 |
Neil Muller |
Tear kimono
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Sun, 10 Apr 2011 01:14:14 +0200 |
Jeremy Thurgood |
Fishmonger now mongers fish.
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Sun, 10 Apr 2011 00:33:06 +0200 |
Simon Cross |
Hook up projectile sounds.
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Sun, 10 Apr 2011 00:32:24 +0200 |
Neil Muller |
Exclude NPC's from gravity
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Sun, 10 Apr 2011 00:22:27 +0200 |
Stefano Rivera |
Skulls to BEHIND
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Sun, 10 Apr 2011 00:09:20 +0200 |
Stefano Rivera |
Skeleton for dead monsters
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Sat, 09 Apr 2011 23:13:53 +0200 |
Neil Muller |
Force facing
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Sat, 09 Apr 2011 22:40:25 +0200 |
Neil Muller |
Remove 1st set of blocking samuri
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Sat, 09 Apr 2011 22:18:20 +0200 |
Neil Muller |
Add default facing to blocking NPCs
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Sat, 09 Apr 2011 22:12:31 +0200 |
Jeremy Thurgood |
Fix facing on NPCs and clean up debug prints.
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Sat, 09 Apr 2011 21:53:19 +0200 |
Neil Muller |
Add facing support to npcs
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Sat, 09 Apr 2011 20:43:29 +0200 |
Neil Muller |
Can talk your way past the guard
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Sat, 09 Apr 2011 20:09:58 +0200 |
Neil Muller |
Blocking NPC's block
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Sat, 09 Apr 2011 19:41:20 +0200 |
Simon Cross |
Add life stealing.
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Sat, 09 Apr 2011 19:14:19 +0200 |
Neil Muller |
Don't allow the cannon to be picked up
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Sat, 09 Apr 2011 17:36:04 +0200 |
Jeremy Thurgood |
Signal fire.
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Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
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Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
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Sat, 09 Apr 2011 16:50:54 +0200 |
Neil Muller |
Don't allow patrolling monsters to walk off edges
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Sat, 09 Apr 2011 16:41:38 +0200 |
Neil Muller |
Collide with floors
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Sat, 09 Apr 2011 15:39:45 +0200 |
Neil Muller |
Force projectile image to have right facing
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Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
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Sat, 09 Apr 2011 15:02:44 +0200 |
Neil Muller |
0 health is DEAD
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Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
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Sat, 09 Apr 2011 14:53:33 +0200 |
Adrianna Pińska |
merge
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Sat, 09 Apr 2011 14:51:11 +0200 |
Adrianna Pińska |
crashing vase bugfix
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Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
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Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
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Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
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Sat, 09 Apr 2011 13:47:21 +0200 |
Neil Muller |
Stop infinte attacks
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Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
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Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
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Sat, 09 Apr 2011 12:06:19 +0200 |
Neil Muller |
Time based animation for npcs and monsters. Make oni attack faster
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Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
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Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
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Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
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Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
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Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
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Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
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Fri, 08 Apr 2011 00:45:33 +0200 |
Simon Cross |
Increase minimum time between interactions a bit.
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Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
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Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
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Thu, 07 Apr 2011 22:20:58 +0200 |
Jeremy Thurgood |
Doors and stuff.
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Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
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Thu, 07 Apr 2011 15:01:23 +0200 |
Neil Muller |
Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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Thu, 07 Apr 2011 14:58:16 +0200 |
Neil Muller |
Fix off-by-one errors in attack animation sequence
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Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
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Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
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Thu, 07 Apr 2011 01:39:05 +0200 |
Simon Cross |
Remove debugging print.
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Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
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Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
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Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
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