Mercurial > skaapsteker
comparison skaapsteker/sprites/base.py @ 624:83569a6b3ad8
Fix StartingDoorway and velocity clamping.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 07 May 2011 14:40:04 +0200 |
parents | 65881746dc20 |
children |
comparison
equal
deleted
inserted
replaced
623:65881746dc20 | 624:83569a6b3ad8 |
---|---|
435 blocks = False | 435 blocks = False |
436 actionable = True | 436 actionable = True |
437 | 437 |
438 image_file = 'torii.png' | 438 image_file = 'torii.png' |
439 | 439 |
440 def __init__(self, pos, **opts): | |
441 super(Doorway, self).__init__(pos, **opts) | |
442 self.tile_pos = pos | |
440 | 443 |
441 def setup_image_data(self, pos, **opts): | 444 def setup_image_data(self, pos, **opts): |
442 super(Doorway, self).setup_image_data(pos, **opts) | 445 super(Doorway, self).setup_image_data(pos, **opts) |
443 self.image = pygame.transform.scale(self.image, self.image.get_rect().center) | 446 self.image = pygame.transform.scale(self.image, self.image.get_rect().center) |
444 self.rect = self.image.get_rect(midbottom=self.rect.midbottom) | 447 self.rect = self.image.get_rect(midbottom=self.rect.midbottom) |
445 self.collide_rect = self.rect | 448 self.collide_rect = self.rect |
446 | 449 |
447 | |
448 def setup(self, facing, leadsto): | 450 def setup(self, facing, leadsto): |
449 self.facing = facing | 451 self.facing = facing |
450 self.leadsto = leadsto | 452 self.leadsto = leadsto |
451 | 453 |
452 | |
453 def player_action(self, player): | 454 def player_action(self, player): |
454 from .. import engine, levelscene | 455 from .. import engine, levelscene |
455 engine.ChangeScene.post((levelscene.LevelScene, self.leadsto)) | 456 engine.ChangeScene.post((levelscene.LevelScene, self.leadsto)) |
457 | |
458 def get_tile_pos(self): | |
459 return self.tile_pos | |
456 | 460 |
457 | 461 |
458 | 462 |
459 class CelestialDoorway(Doorway): | 463 class CelestialDoorway(Doorway): |
460 def player_action(self, player): | 464 def player_action(self, player): |
474 self.rect = self.image.get_rect(midbottom=tile_midbottom(pos)) | 478 self.rect = self.image.get_rect(midbottom=tile_midbottom(pos)) |
475 self.collide_rect = self.rect.move(0, 0) | 479 self.collide_rect = self.rect.move(0, 0) |
476 | 480 |
477 | 481 |
478 def setup(self, facing): | 482 def setup(self, facing): |
479 Doorway.setup(self, facing, None) | 483 super(StartingDoorway, self).setup(facing, None) |
484 | |
485 def player_action(self, player): | |
486 pass | |
480 | 487 |
481 | 488 |
482 class Skeleton(GameSprite): | 489 class Skeleton(GameSprite): |
483 mobile = False | 490 mobile = False |
484 gravitates = False | 491 gravitates = False |