log skaapsteker/sprites/base.py @ 592:1386cae4cc15

age author description
Sun, 10 Apr 2011 18:39:18 +0200 Neil Muller Remove don't crash if we're colliding with a player after being bounced off the floor
Sun, 10 Apr 2011 16:17:21 +0200 Stefano Rivera Don't steal life from skulls
Sun, 10 Apr 2011 02:09:19 +0200 Jeremy Thurgood Celestial Doorway now counts tails.
Sun, 10 Apr 2011 01:28:03 +0200 Neil Muller Tear kimono
Sun, 10 Apr 2011 01:14:14 +0200 Jeremy Thurgood Fishmonger now mongers fish.
Sun, 10 Apr 2011 00:33:06 +0200 Simon Cross Hook up projectile sounds.
Sun, 10 Apr 2011 00:32:24 +0200 Neil Muller Exclude NPC's from gravity
Sun, 10 Apr 2011 00:22:27 +0200 Stefano Rivera Skulls to BEHIND
Sun, 10 Apr 2011 00:09:20 +0200 Stefano Rivera Skeleton for dead monsters
Sat, 09 Apr 2011 23:13:53 +0200 Neil Muller Force facing
Sat, 09 Apr 2011 22:40:25 +0200 Neil Muller Remove 1st set of blocking samuri
Sat, 09 Apr 2011 22:18:20 +0200 Neil Muller Add default facing to blocking NPCs
Sat, 09 Apr 2011 22:12:31 +0200 Jeremy Thurgood Fix facing on NPCs and clean up debug prints.
Sat, 09 Apr 2011 21:53:19 +0200 Neil Muller Add facing support to npcs
Sat, 09 Apr 2011 20:43:29 +0200 Neil Muller Can talk your way past the guard
Sat, 09 Apr 2011 20:09:58 +0200 Neil Muller Blocking NPC's block
Sat, 09 Apr 2011 19:41:20 +0200 Simon Cross Add life stealing.
Sat, 09 Apr 2011 19:14:19 +0200 Neil Muller Don't allow the cannon to be picked up
Sat, 09 Apr 2011 17:36:04 +0200 Jeremy Thurgood Signal fire.
Sat, 09 Apr 2011 17:30:09 +0200 Simon Cross Become visible when attacking. Enemies shouldn't attack invisible foxes.
Sat, 09 Apr 2011 17:26:25 +0200 Neil Muller Add up-down 'Fying' Oni
Sat, 09 Apr 2011 16:50:54 +0200 Neil Muller Don't allow patrolling monsters to walk off edges
Sat, 09 Apr 2011 16:41:38 +0200 Neil Muller Collide with floors
Sat, 09 Apr 2011 15:39:45 +0200 Neil Muller Force projectile image to have right facing
Sat, 09 Apr 2011 15:06:49 +0200 Simon Cross Add projectile launching method to monsters.
Sat, 09 Apr 2011 15:02:44 +0200 Neil Muller 0 health is DEAD
Sat, 09 Apr 2011 15:00:53 +0200 Neil Muller start of patrolling monsters
Sat, 09 Apr 2011 14:53:33 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 14:51:11 +0200 Adrianna Pińska crashing vase bugfix
Sat, 09 Apr 2011 14:46:23 +0200 Simon Cross Very, very frightening.
Sat, 09 Apr 2011 14:25:45 +0200 Simon Cross FIREBALLS!
Sat, 09 Apr 2011 14:02:13 +0200 Simon Cross Have fireballs appear in the right place.
Sat, 09 Apr 2011 13:47:21 +0200 Neil Muller Stop infinte attacks
Sat, 09 Apr 2011 13:04:25 +0200 Simon Cross Immolation fox.
Sat, 09 Apr 2011 12:29:34 +0200 Simon Cross Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Sat, 09 Apr 2011 12:15:19 +0200 Jeremy Thurgood Added aburage.
Sat, 09 Apr 2011 12:06:19 +0200 Neil Muller Time based animation for npcs and monsters. Make oni attack faster
Fri, 08 Apr 2011 23:27:43 +0200 Simon Cross Add supporting for flicking between speaking NPCs.
Fri, 08 Apr 2011 22:29:49 +0200 Jeremy Thurgood Ancient and honorable tea ceremony.
Fri, 08 Apr 2011 19:09:09 +0200 Jeremy Thurgood Hit "down" to interact with things.
Fri, 08 Apr 2011 17:26:06 +0200 Neil Muller Only backout / move-off "solid" collisions
Fri, 08 Apr 2011 14:54:31 +0200 Jeremy Thurgood Move between doorways. (Still with hacky collision limiting.)
Fri, 08 Apr 2011 10:40:16 +0200 Simon Cross Trial patch for dealing with unicode dict key issue on Windows.
Fri, 08 Apr 2011 00:45:33 +0200 Simon Cross Increase minimum time between interactions a bit.
Fri, 08 Apr 2011 00:40:34 +0200 Simon Cross More hooking up of interacting with NPCs.
Thu, 07 Apr 2011 23:57:22 +0200 Simon Cross Start hooking up NPC interactions.
Thu, 07 Apr 2011 22:20:58 +0200 Jeremy Thurgood Doors and stuff.
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 15:01:23 +0200 Neil Muller Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
Thu, 07 Apr 2011 14:58:16 +0200 Neil Muller Fix off-by-one errors in attack animation sequence
Thu, 07 Apr 2011 14:51:05 +0200 Neil Muller Add facing support for attack animations
Thu, 07 Apr 2011 12:38:45 +0200 Neil Muller Hook up attack anaimation (needs facing support still)
Thu, 07 Apr 2011 01:39:05 +0200 Simon Cross Remove debugging print.
Thu, 07 Apr 2011 00:59:08 +0200 Simon Cross Add explicit starting state to avoid it magically appearing later.
Thu, 07 Apr 2011 00:36:29 +0200 Simon Cross Remove debugging pdb.
Thu, 07 Apr 2011 00:32:25 +0200 Simon Cross Attempt to animate NPCs a bit.
Wed, 06 Apr 2011 23:48:09 +0200 Neil Muller KILLhg statushg status
Wed, 06 Apr 2011 23:41:53 +0200 Jeremy Thurgood Basic item interaction.
Wed, 06 Apr 2011 23:23:48 +0200 Neil Muller Add start of player damage
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world