annotate skaapsteker/physics.py @ 155:b2e0f1246c38

Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
author Simon Cross <hodgestar@gmail.com>
date Tue, 05 Apr 2011 22:51:14 +0200
parents 60138b935bc0
children 0b0dbfb50e5f
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1 """Model of gravity, acceleration, velocities and collisions.
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2
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3 Works very closely with sprites/base.py.
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4 """
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5
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c455b7925212 Global options in skaapsteker.__init__
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6 import time
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8 import pygame
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c455b7925212 Global options in skaapsteker.__init__
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9 import pygame.draw
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10 import pygame.sprite
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11 from pygame.mask import from_surface
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12
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13 from . import options
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14 from .constants import EPSILON
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15
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16 class Sprite(pygame.sprite.Sprite):
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18 # physics attributes
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19 mobile = True # whether the velocity may be non-zero
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20 gravitates = True # whether gravity applies to the sprite
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21 terminal_velocity = (450.0, 450.0) # maximum horizontal and vertial speeds (pixels / s)
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394a032aeac7 Reduce bouncing.
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22 bounce_factor = (0.95, 0.95) # bounce factor
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23 mass = 1.0 # used for shared collisions and applying forces
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24 friction_coeff = (0.99, 0.99) # friction factor
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26 # collision attributes
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27 # Sprite X collides with Y iff (X.collision_layer in Y.collides_with) and X.check_collides(Y)
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28 # Collisions result in the colliding movement being partially backed out, a call to X.bounce(frac) and a call to X.collided(Y)
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29 # X.bounce(frac) is only called for the first (as determined by backing out distance) collision in a multi-collision event
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30 collision_layer = None # never collides with anything
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31 collides_with = set() # nothing collides with this
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33 # set to True to have .update() called once per tick
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34 wants_updates = False
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35
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36 debug_color = (240, 0, 0)
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37
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38 floor = False # We special case collisions with ground objects
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39 block = False
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41 def __init__(self, *args, **kwargs):
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42 super(Sprite, self).__init__(*args, **kwargs)
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43 self.on_solid = False
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44 self.velocity = (0.0, 0.0)
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45 self.rect = pygame.Rect(0, 0, 10, 10) # sub-classes should override
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46 self.collide_rect = pygame.Rect(0, 0, 10, 10) # rectangle we use for collisions
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47 self.image = pygame.Surface((10, 10))
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48 self.image.fill((0, 0, 200))
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49 self._mask_cache = {} # image id -> collision bit mask
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51 def init_pos(self):
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52 self._float_pos = self.rect.topleft
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54 def get_debug_color(self):
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55 return self.debug_color
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56
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57 def draw_debug(self, surface):
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58 pygame.draw.rect(surface, (240, 0, 0), self.collide_rect, 1)
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59 pygame.draw.rect(surface, self.get_debug_color(), self.collide_rect, 1)
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60
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61 def deltaf(self, df):
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62 dv = df[0] / self.mass, df[1] / self.mass
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63 self.deltav(dv)
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64
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65 def deltav(self, dv):
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66 v_x, v_y = self.velocity
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67 v_x, v_y = v_x + dv[0], v_y + dv[1]
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68
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69 t_v = self.terminal_velocity
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70 v_x = max(min(v_x, t_v[0]), -t_v[0])
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71 v_y = max(min(v_y, t_v[1]), -t_v[1])
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72
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73 self.velocity = (v_x, v_y)
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74
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75 def deltap(self, dt):
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76 old_pos = self.rect.topleft
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77 v_x, v_y = self.velocity
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78 f_x, f_y = self._float_pos
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79 d_x, d_y = v_x * dt, v_y * dt
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80 f_x, f_y = f_x + d_x, f_y + d_y
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81 self._float_pos = f_x, f_y
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82 self.rect.topleft = int(f_x), int(f_y)
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83 delta_pos = self.rect.left - old_pos[0], self.rect.top - old_pos[1]
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84 self.collide_rect.move_ip(delta_pos)
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85
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86 def _check_mask(self):
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87 image_id = id(self.image)
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88 mask = self._mask_cache.get(image_id, None)
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89 if mask is None:
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90 mask = self._mask_cache[image_id] = from_surface(self.image)
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91 self.mask = mask
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92
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93 def check_collides(self, other):
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94 # check bitmasks for collision
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95 self._check_mask()
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96 other._check_mask()
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97 return pygame.sprite.collide_mask(self, other)
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99 def collided(self, other):
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100 pass
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101
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102 def apply_friction(self):
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103 v_x, v_y = self.velocity
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104 self.velocity = self.friction_coeff[0] * v_x, self.friction_coeff[1] * v_y
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105
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106 def bounce(self, other, normal):
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107 """Alter velocity after a collision.
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108
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109 other: sprite collided with
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110 normal: unit vector (tuple) normal to the collision
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111 surface.
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112 """
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113 v_x, v_y = self.velocity
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114 b_x = 1.0 + self.bounce_factor[0] * other.bounce_factor[0]
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115 b_y = 1.0 + self.bounce_factor[1] * other.bounce_factor[1]
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116 dv_x = - normal[0] * b_x * v_x
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117 dv_y = - normal[1] * b_y * v_y
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118
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119 if normal == (0, 1) and (other.floor or other.block) and v_y > 0 and self.collide_rect.top < other.collide_rect.top:
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120 # Colliding with the ground from above is special
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121 self.on_solid = True
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122 dv_y = -v_y
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123
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124 if other.mobile:
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125 total_mass = self.mass + other.mass
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126 f_self = self.mass / total_mass
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127 f_other = other.mass / total_mass
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128
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129 self.deltav((dv_x * f_self, dv_y * f_self))
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130 other.deltav((- dv_x * f_other, - dv_y * f_other))
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131 else:
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132 self.deltav((dv_x, dv_y)) # oof
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133
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134 def update(self):
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135 pass # only called in wants_update = True
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136
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137
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138 class World(object):
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parents: 22
diff changeset
139
103
aaef228b6358 Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
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diff changeset
140 GRAVITY = 0.0, 9.8 * 20.0 # pixels / s^2
39
34038447be23 Very basic world physics.
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141
23
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parents: 22
diff changeset
142 def __init__(self):
57
e545236dd8f4 Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
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143 self._all = pygame.sprite.LayeredUpdates()
23
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144 self._mobiles = pygame.sprite.Group()
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parents: 22
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145 self._gravitators = pygame.sprite.Group()
116
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146 self._updaters = pygame.sprite.Group()
97
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147 self._collision_groups = { None: pygame.sprite.Group() }
39
34038447be23 Very basic world physics.
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148 self._last_time = None
23
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parents: 22
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149
104
12ce1d131a72 Hack in resume game option
Neil Muller <drnlmuller@gmail.com>
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150 def freeze(self):
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parents: 103
diff changeset
151 self._last_time = None
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Neil Muller <drnlmuller@gmail.com>
parents: 103
diff changeset
152
12ce1d131a72 Hack in resume game option
Neil Muller <drnlmuller@gmail.com>
parents: 103
diff changeset
153 def thaw(self):
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parents: 103
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154 self._last_time = time.time()
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Neil Muller <drnlmuller@gmail.com>
parents: 103
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155
23
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parents: 22
diff changeset
156 def add(self, sprite):
66
12ec95a2e8ea Bouncing.
Simon Cross <hodgestar@gmail.com>
parents: 59
diff changeset
157 sprite.init_pos()
23
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parents: 22
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158 self._all.add(sprite)
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parents: 22
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159 if sprite.mobile:
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Simon Cross <hodgestar@gmail.com>
parents: 22
diff changeset
160 self._mobiles.add(sprite)
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parents: 22
diff changeset
161 if sprite.gravitates:
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Simon Cross <hodgestar@gmail.com>
parents: 22
diff changeset
162 self._gravitators.add(sprite)
116
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 112
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163 if sprite.wants_updates:
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 112
diff changeset
164 self._updaters.add(sprite)
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
165 self._add_collision_group(sprite.collision_layer)
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
166 for layer in sprite.collides_with:
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Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
167 self._add_collision_group(layer)
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
168 self._collision_groups[layer].add(sprite)
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Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
169
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
170 def _add_collision_group(self, layer):
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
171 if layer in self._collision_groups:
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
172 return
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
173 self._collision_groups[layer] = pygame.sprite.Group()
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parents: 85
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174
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
175 def _backout_collisions(self, sprite, others, dt):
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 121
diff changeset
176 frac, normal, idx = -1.0, None, None
97
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Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
177 v_x, v_y = sprite.velocity
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
178 abs_v_x, abs_v_y = abs(v_x), abs(v_y)
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parents: 85
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179
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
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180 for i, other in enumerate(others):
122
51bcc909873d Saner, buggier collision rectangles
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parents: 121
diff changeset
181 clip = sprite.collide_rect.clip(other.collide_rect)
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
182 # TODO: avoid continual "if abs_v_? > EPSILON"
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
183 frac_x = clip.width / abs_v_x if abs_v_x > EPSILON else dt
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
184 frac_y = clip.height / abs_v_y if abs_v_y > EPSILON else dt
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
185 if frac_x > frac_y:
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
186 if frac_y > frac:
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
187 frac, normal, idx = frac_y, (0, 1), i
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
188 else:
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
189 if frac_x > frac:
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
190 frac, normal, idx = frac_x, (1, 0), i
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
191
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
192 sprite.deltap(max(-1.1 * frac, -dt))
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
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193 sprite.bounce(others[idx], normal)
128
36267deaccd8 Add friction. Remove old dirty sprite attributes.
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parents: 122
diff changeset
194
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
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parents: 85
diff changeset
195 for other in others:
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Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
196 sprite.collided(other)
39
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parents: 23
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197
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parents: 23
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198 def update(self):
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parents: 23
diff changeset
199 if self._last_time is None:
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Simon Cross <hodgestar@gmail.com>
parents: 23
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200 self._last_time = time.time()
34038447be23 Very basic world physics.
Simon Cross <hodgestar@gmail.com>
parents: 23
diff changeset
201 return
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parents: 23
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202
34038447be23 Very basic world physics.
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parents: 23
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203 # find dt
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parents: 23
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204 now = time.time()
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parents: 23
diff changeset
205 self._last_time, dt = now, now - self._last_time
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206
34038447be23 Very basic world physics.
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parents: 23
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207 # gravity
103
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parents: 98
diff changeset
208 dv = self.GRAVITY[0] * dt, self.GRAVITY[1] * dt
39
34038447be23 Very basic world physics.
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parents: 23
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209 for sprite in self._gravitators:
152
60138b935bc0 Make enemies block by default, so we can jump off them
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parents: 146
diff changeset
210 if sprite.on_solid:
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
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parents: 128
diff changeset
211 sprite.deltav((dv[0], 0.0))
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
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parents: 128
diff changeset
212 else:
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
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parents: 128
diff changeset
213 sprite.deltav(dv)
39
34038447be23 Very basic world physics.
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parents: 23
diff changeset
214
128
36267deaccd8 Add friction. Remove old dirty sprite attributes.
Simon Cross <hodgestar@gmail.com>
parents: 122
diff changeset
215 # friction
36267deaccd8 Add friction. Remove old dirty sprite attributes.
Simon Cross <hodgestar@gmail.com>
parents: 122
diff changeset
216 for sprite in self._mobiles:
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parents: 122
diff changeset
217 sprite.apply_friction()
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parents: 122
diff changeset
218
97
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diff changeset
219 # position update and collision check (do last)
39
34038447be23 Very basic world physics.
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parents: 23
diff changeset
220 for sprite in self._mobiles:
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parents: 23
diff changeset
221 sprite.deltap(dt)
122
51bcc909873d Saner, buggier collision rectangles
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parents: 121
diff changeset
222 sprite_collides = sprite.collide_rect.colliderect
97
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parents: 85
diff changeset
223 collisions = []
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
224 for other in self._collision_groups[sprite.collision_layer]:
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
225 if sprite_collides(other.collide_rect) \
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
226 and sprite.check_collides(other):
97
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Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
227 collisions.append(other)
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Simon Cross <hodgestar@gmail.com>
parents: 85
diff changeset
228 if collisions:
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
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parents: 85
diff changeset
229 self._backout_collisions(sprite, collisions, dt)
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
230 contact_rect = pygame.Rect(
60138b935bc0 Make enemies block by default, so we can jump off them
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parents: 146
diff changeset
231 (sprite.collide_rect.left, sprite.collide_rect.bottom),
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parents: 146
diff changeset
232 (sprite.collide_rect.width, 1))
60138b935bc0 Make enemies block by default, so we can jump off them
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parents: 146
diff changeset
233 collides = contact_rect.colliderect
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
234 if sprite.on_solid:
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
235 # Check if we are still in contact with the ground
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
236 still_on_solid = False
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
237 for other in self._collision_groups[sprite.collision_layer]:
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
238 if (other.floor or other.block) and collides(other.collide_rect):
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
239 still_on_solid = True
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
240 break
152
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Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
241 sprite.on_solid = still_on_solid
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
242 else:
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
243 # Are we currently in contact with the groun
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
244 for other in self._collision_groups[sprite.collision_layer]:
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
245 if (other.floor or other.block) and collides(other.collide_rect):
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 146
diff changeset
246 sprite.on_solid = True
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
247 break
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 128
diff changeset
248
116
69a97094417a Hook up per-tick sprite animations.
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parents: 112
diff changeset
249 # call update methods
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 112
diff changeset
250 self._updaters.update()
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 112
diff changeset
251
39
34038447be23 Very basic world physics.
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parents: 23
diff changeset
252 def draw(self, surface):
34038447be23 Very basic world physics.
Simon Cross <hodgestar@gmail.com>
parents: 23
diff changeset
253 self._all.draw(surface)
105
c455b7925212 Global options in skaapsteker.__init__
Stefano Rivera <stefano@rivera.za.net>
parents: 104
diff changeset
254 if options['debug_rects']:
53
01cfef3a5acf Add debugging rectangles.
Simon Cross <hodgestar@gmail.com>
parents: 51
diff changeset
255 for sprite in self._all:
01cfef3a5acf Add debugging rectangles.
Simon Cross <hodgestar@gmail.com>
parents: 51
diff changeset
256 sprite.draw_debug(surface)