log skaapsteker/physics.py @ 155:b2e0f1246c38

age author description
Tue, 05 Apr 2011 22:51:14 +0200 Simon Cross Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 16:35:30 +0200 Neil Muller Use floor flag
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Tue, 05 Apr 2011 00:06:13 +0200 Simon Cross Add friction. Remove old dirty sprite attributes.
Mon, 04 Apr 2011 22:39:42 +0200 Neil Muller Saner, buggier collision rectangles
Mon, 04 Apr 2011 22:37:59 +0200 Simon Cross Ramming speed, Mr Sulu\!
Mon, 04 Apr 2011 22:02:52 +0200 Jeremy Thurgood Angry fruit salad debug boxes.
Mon, 04 Apr 2011 21:54:42 +0200 Simon Cross Hook up per-tick sprite animations.
Mon, 04 Apr 2011 21:37:41 +0200 Simon Cross Reduce bouncing.
Mon, 04 Apr 2011 21:05:33 +0200 Stefano Rivera Global options in skaapsteker.__init__
Mon, 04 Apr 2011 20:53:45 +0200 Neil Muller Hack in resume game option
Mon, 04 Apr 2011 20:46:44 +0200 Simon Cross Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
Mon, 04 Apr 2011 19:04:37 +0200 Simon Cross Remove a debugging print.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 14:34:04 +0200 Adrianna PiƄska Avoived?!
Mon, 04 Apr 2011 14:01:49 +0200 Jeremy Thurgood Exclude scenery sprites from collision detection.
Mon, 04 Apr 2011 13:27:09 +0200 Neil Muller Correct physics comments - units are now pixel based, not metres
Mon, 04 Apr 2011 01:23:28 +0200 Jeremy Thurgood Scenery does not collide.
Mon, 04 Apr 2011 00:42:33 +0200 Simon Cross Fix bouncing and tweak universal constants to show it off.
Sun, 03 Apr 2011 23:05:17 +0200 Simon Cross Implement bounce factor.
Sun, 03 Apr 2011 22:56:47 +0200 Simon Cross Bouncing.
Sun, 03 Apr 2011 22:02:19 +0200 Neil Muller Add Layers constants. Set Monsters to player's layer by default
Sun, 03 Apr 2011 21:40:30 +0200 Simon Cross Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
Sun, 03 Apr 2011 21:32:04 +0200 Simon Cross Add debugging rectangles.
Sun, 03 Apr 2011 21:25:34 +0200 Simon Cross Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.
Sun, 03 Apr 2011 20:42:55 +0200 Simon Cross Enemies must fall
Sun, 03 Apr 2011 20:24:17 +0200 Simon Cross Very basic world physics.
Sun, 03 Apr 2011 18:02:41 +0200 Simon Cross Very start of world / physics engine.
Sun, 03 Apr 2011 17:55:07 +0200 Simon Cross Move sprite base class into physics since they're tightly coupled.
Sun, 03 Apr 2011 17:20:07 +0200 Simon Cross Add skeleton for physics and sprites.