Tue, 05 Apr 2011 22:51:14 +0200 |
Simon Cross |
Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
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Tue, 05 Apr 2011 21:25:44 +0200 |
Neil Muller |
Make enemies block by default, so we can jump off them
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Tue, 05 Apr 2011 16:35:30 +0200 |
Neil Muller |
Use floor flag
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Tue, 05 Apr 2011 15:46:13 +0200 |
Neil Muller |
Buggy ground implementation. Make the world less bouncy
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Tue, 05 Apr 2011 00:06:13 +0200 |
Simon Cross |
Add friction. Remove old dirty sprite attributes.
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Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
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Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
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Mon, 04 Apr 2011 22:02:52 +0200 |
Jeremy Thurgood |
Angry fruit salad debug boxes.
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Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
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Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
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Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
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Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
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Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
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Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
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Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
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Mon, 04 Apr 2011 14:34:04 +0200 |
Adrianna PiĆska |
Avoived?!
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Mon, 04 Apr 2011 14:01:49 +0200 |
Jeremy Thurgood |
Exclude scenery sprites from collision detection.
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Mon, 04 Apr 2011 13:27:09 +0200 |
Neil Muller |
Correct physics comments - units are now pixel based, not metres
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Mon, 04 Apr 2011 01:23:28 +0200 |
Jeremy Thurgood |
Scenery does not collide.
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Mon, 04 Apr 2011 00:42:33 +0200 |
Simon Cross |
Fix bouncing and tweak universal constants to show it off.
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Sun, 03 Apr 2011 23:05:17 +0200 |
Simon Cross |
Implement bounce factor.
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Sun, 03 Apr 2011 22:56:47 +0200 |
Simon Cross |
Bouncing.
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Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
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Sun, 03 Apr 2011 21:40:30 +0200 |
Simon Cross |
Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
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Sun, 03 Apr 2011 21:32:04 +0200 |
Simon Cross |
Add debugging rectangles.
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Sun, 03 Apr 2011 21:25:34 +0200 |
Simon Cross |
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
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Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
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Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
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Sun, 03 Apr 2011 20:24:17 +0200 |
Simon Cross |
Very basic world physics.
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Sun, 03 Apr 2011 18:02:41 +0200 |
Simon Cross |
Very start of world / physics engine.
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Sun, 03 Apr 2011 17:55:07 +0200 |
Simon Cross |
Move sprite base class into physics since they're tightly coupled.
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Sun, 03 Apr 2011 17:20:07 +0200 |
Simon Cross |
Add skeleton for physics and sprites.
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