log

age author description
Thu, 26 Nov 2009 23:33:49 +0000 Neil Muller Remove some left-over code.
Thu, 26 Nov 2009 23:15:04 +0000 Simon Cross Lazy loading of save game snapshots.
Thu, 26 Nov 2009 23:02:10 +0000 Simon Cross Add level name and timestamp to save games.
Thu, 26 Nov 2009 22:55:26 +0000 Neil Muller Remove debugging print
Thu, 26 Nov 2009 22:52:31 +0000 Neil Muller The fox move rewrite
Thu, 26 Nov 2009 22:50:57 +0000 Adrianna Pińska fixed selling of equipment from selected chickens
Thu, 26 Nov 2009 22:34:58 +0000 Simon Cross Switch to classmethod decorators.
Thu, 26 Nov 2009 22:28:22 +0000 Simon Cross Save game loading working again.
Thu, 26 Nov 2009 22:26:08 +0000 Neil Muller Make MOVE_SELECTED_PERMITTED default, as seems the right thing
Thu, 26 Nov 2009 22:23:56 +0000 Neil Muller Process upper floors first
Thu, 26 Nov 2009 00:31:54 +0000 Simon Cross Utility for examining compressed save games.
Thu, 26 Nov 2009 00:18:31 +0000 Adrianna Pińska deselect chickens at night
Thu, 26 Nov 2009 00:06:59 +0000 Simon Cross Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.
Wed, 25 Nov 2009 23:51:33 +0000 Adrianna Pińska chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Wed, 25 Nov 2009 23:25:10 +0000 Simon Cross Only include top widget when creating snapshot.
Wed, 25 Nov 2009 23:15:56 +0000 Simon Cross Basic snapshot support in save games added.
Wed, 25 Nov 2009 22:36:48 +0000 Adrianna Pińska fixed multiple chicken eviction bug
Wed, 25 Nov 2009 22:30:55 +0000 Adrianna Pińska allowing select/move in building toolbar; doesn't hurt and can be helpful
Wed, 25 Nov 2009 22:26:31 +0000 Adrianna Pińska cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Wed, 25 Nov 2009 22:15:29 +0000 Adrianna Pińska toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Wed, 25 Nov 2009 22:12:08 +0000 Simon Cross Start of support for save game snapshots.
Wed, 25 Nov 2009 22:08:30 +0000 Adrianna Pińska fixed so that tool highlight also cleared.
Wed, 25 Nov 2009 22:07:48 +0000 Neil Muller selection groups
Wed, 25 Nov 2009 22:06:04 +0000 Adrianna Pińska put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Wed, 25 Nov 2009 21:58:29 +0000 Adrianna Pińska rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
Wed, 25 Nov 2009 21:50:54 +0000 Simon Cross Factor out save game logic and (new, simplified) dialogs into their own module. Add preferences folder to concept to config. Save games under preferences folder.
Wed, 25 Nov 2009 21:41:08 +0000 Neil Muller Handle placing onto oneself better
Wed, 25 Nov 2009 21:27:11 +0000 Adrianna Pińska gave toolbars unique groups
Wed, 25 Nov 2009 21:17:45 +0000 Adrianna Pińska toggling move/select from subtoolbar no longer crashes
Wed, 25 Nov 2009 20:44:28 +0000 Adrianna Pińska selected button switches when you toggle select/move
Wed, 25 Nov 2009 19:56:18 +0000 Neil Muller Don't look for chickens in fences
Wed, 25 Nov 2009 19:50:40 +0000 Adrianna Pińska right-click now toggles select and move tool
Wed, 25 Nov 2009 18:59:51 +0000 Simon Cross Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Wed, 25 Nov 2009 18:45:20 +0000 Adrianna Pińska middle-click deselects chickens but not the tool.
Wed, 25 Nov 2009 18:44:23 +0000 Simon Cross Start of fix for save/restore after animals gained gameboards.
Wed, 25 Nov 2009 17:44:32 +0000 Jeremy Thurgood Animals have their own gameboard references instead of lugging them around in params all the time.
Wed, 25 Nov 2009 17:08:17 +0000 Jeremy Thurgood Rinkhals eats eggs, along with associated changes.
Wed, 25 Nov 2009 16:42:28 +0000 Neil Muller Allow moving multiple animals more easily
Wed, 25 Nov 2009 15:25:29 +0000 Neil Muller don't crash when selling eggs from selected chickens
Wed, 25 Nov 2009 14:32:40 +0000 Neil Muller Partially working (but much less crashy) multiple select support
Wed, 25 Nov 2009 14:24:35 +0000 Neil Muller Tweak help info
Tue, 24 Nov 2009 22:21:06 +0000 Simon Cross Alter day counter logic a bit to cater for the case when it stops being the last day.
Tue, 24 Nov 2009 22:19:53 +0000 Simon Cross Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Tue, 24 Nov 2009 21:20:38 +0000 Simon Cross Start of support for restoring level information.
Tue, 24 Nov 2009 21:20:12 +0000 Simon Cross Clearer error messages we unsimplify fails.
Tue, 24 Nov 2009 20:53:54 +0000 Simon Cross Add version number to saved games.
Tue, 24 Nov 2009 09:53:00 +0000 Neil Muller Add support for multiple pages to help screen
Tue, 24 Nov 2009 09:51:56 +0000 Neil Muller Tweak load screen buttons
Mon, 23 Nov 2009 22:43:55 +0000 Simon Cross Save and restore tilevid when loading / saving games.
Mon, 23 Nov 2009 21:06:16 +0000 Adrianna Pińska avoid division by zero
Mon, 23 Nov 2009 21:01:15 +0000 Adrianna Pińska exchange rate should be per tree, not per plank
Mon, 23 Nov 2009 20:53:11 +0000 Adrianna Pińska Wood market!
Mon, 23 Nov 2009 20:12:03 +0000 Adrianna Pińska picture icons for all counters
Mon, 23 Nov 2009 16:15:37 +0000 Neil Muller Reorder toolbar. Fix 'Finished Day' position
Mon, 23 Nov 2009 16:12:37 +0000 Jeremy Thurgood Fix position cache removal, slightly optimise chicken range check.
Mon, 23 Nov 2009 10:30:22 +0000 Jeremy Thurgood Factor position cache out into its own class, make Position more useful.
Sun, 22 Nov 2009 17:56:41 +0000 Neil Muller remove unued import
Sun, 22 Nov 2009 17:55:28 +0000 Neil Muller Make selling things sub-toolbar
Sat, 21 Nov 2009 20:32:26 +0000 Simon Cross Redraw counters after restoring game.
Sat, 21 Nov 2009 20:24:51 +0000 Neil Muller Seperate counter redrawing as seperate method
Sat, 21 Nov 2009 20:20:59 +0000 Neil Muller Redraw counters when changing toolbars
Sat, 21 Nov 2009 20:11:40 +0000 Simon Cross Switch to XML (RPC) for save game encoding.
Sat, 21 Nov 2009 20:11:08 +0000 Neil Muller Fix toolbar alignment
Sat, 21 Nov 2009 20:02:33 +0000 Adrianna Pińska added units to price list
Sat, 21 Nov 2009 19:58:49 +0000 Neil Muller The sub-toolbar rewrite, the finally not crashing version
Sat, 21 Nov 2009 19:33:12 +0000 Simon Cross Basic load and save dialogs.
Sat, 21 Nov 2009 19:12:02 +0000 Simon Cross Fix check for axes.
Sat, 21 Nov 2009 19:08:22 +0000 Simon Cross Support for saving and loading games (toolbar entries commented out for lack of space).
Sat, 21 Nov 2009 18:59:23 +0000 Jeremy Thurgood Anything off the board is invisible.
Sat, 21 Nov 2009 18:56:59 +0000 Adrianna Pińska addedmore icons for use in toolbar
Sat, 21 Nov 2009 18:55:58 +0000 Adrianna Pińska fixed unarmed logging bug
Sat, 21 Nov 2009 18:42:15 +0000 Simon Cross Restore buildings properly.
Sat, 21 Nov 2009 18:34:36 +0000 Simon Cross Start of serializer for buildings and support for reference cycles.
Sat, 21 Nov 2009 18:15:01 +0000 Jeremy Thurgood Trees provide a modicum of cover.
Sat, 21 Nov 2009 17:55:28 +0000 Jeremy Thurgood Buildings block line-of-sight, except for occupants.
Sat, 21 Nov 2009 17:47:27 +0000 Neil Muller Better approximate constant framerate on move events, etc.
Sat, 21 Nov 2009 17:41:21 +0000 Neil Muller Remove references to ANIM timer, so no longer relevant
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 16:59:49 +0000 Neil Muller Seperate toolbar and gameboard
Sat, 21 Nov 2009 16:54:05 +0000 Adrianna Pińska oops! forgot to commit the actual images.
Sat, 21 Nov 2009 16:46:12 +0000 Jeremy Thurgood Moved intermediate position generation to a more suitable location.
Sat, 21 Nov 2009 16:43:03 +0000 Adrianna Pińska sniper rifle graphics
Sat, 21 Nov 2009 16:28:27 +0000 Simon Cross Add ammo to things serialized and deserialized.
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 16:17:48 +0000 Simon Cross Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
Sat, 21 Nov 2009 15:58:54 +0000 Simon Cross Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Sat, 21 Nov 2009 15:55:32 +0000 Simon Cross Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Sat, 21 Nov 2009 15:53:17 +0000 Neil Muller Use fully rendered map in gameboard choosing screen
Sat, 21 Nov 2009 15:39:49 +0000 Simon Cross Override make methods for simplifiable objects.
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:24:43 +0000 Simon Cross Rework Animal.__init__ to make it easier to unsimplify them.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 13:14:47 +0000 Neil Muller Fix the shifting load screen
Sat, 21 Nov 2009 13:12:04 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:58:19 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:55:08 +0000 Simon Cross Start of ability to serialize game state.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 11:34:12 +0000 Neil Muller Implement non-gui parts of level loading communication
Sat, 21 Nov 2009 11:18:08 +0000 Jeremy Thurgood Add config file and command line parameters.
Sat, 21 Nov 2009 11:04:16 +0000 Neil Muller Make level loading more robust
Sat, 21 Nov 2009 09:54:03 +0000 Neil Muller Add testing level with equipped chickens and many foxes
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Sat, 21 Nov 2009 06:44:19 +0000 Neil Muller Handle corner case aroudn entering the map
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes
Thu, 19 Nov 2009 13:53:00 +0000 Neil Muller Fix crash due to invalid cache
Thu, 19 Nov 2009 13:33:57 +0000 Neil Muller The new faster deciding (but somewhat dumber) fox
Thu, 19 Nov 2009 11:26:55 +0000 Neil Muller Remove board size restriction on number of foxes
Thu, 19 Nov 2009 11:23:06 +0000 Neil Muller Tweak safe logic to avoid some corner cases
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 22:22:47 +0000 Neil Muller Fix lurking future bug
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Wed, 11 Nov 2009 16:17:02 +0000 Neil Muller Remove some unused constants
Sun, 01 Nov 2009 21:08:43 +0000 Neil Muller Move game_over logic from gameboard to level, for later reworking