changeset 469:e0b11d684ee8

Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
author Simon Cross <hodgestar@gmail.com>
date Tue, 24 Nov 2009 22:19:53 +0000
parents d5e4959cfe7a
children fbbd39cfc975
files gamelib/engine.py
diffstat 1 files changed, 3 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/engine.py	Tue Nov 24 21:20:38 2009 +0000
+++ b/gamelib/engine.py	Tue Nov 24 22:19:53 2009 +0000
@@ -61,8 +61,9 @@
 
     def create_game_over(self):
         """Create and open the Game Over window"""
+        level = self.gameboard.level
         game_over = gameover.create_game_over(self.gameboard,
-                self.scoreboard[self.level.level_name], self.level)
+                self.scoreboard[level.level_name], level)
         self.gameboard = None
         self.open_window(game_over)
 
@@ -233,7 +234,7 @@
             self.dialog=None
             return
         if events_equal(e, START_DAY):
-            if self.game.level.is_game_over(self.game.gameboard):
+            if self.game.gameboard.level.is_game_over(self.game.gameboard):
                 return GameOver(self.game)
             return DayState(self.game)
         elif (e.type is KEYDOWN and e.key == K_d) or \