changeset 445:af2482444945

Fix check for axes.
author Simon Cross <hodgestar@gmail.com>
date Sat, 21 Nov 2009 19:12:02 +0000
parents feb9b7a23ef2
children 0c523d384681
files gamelib/animal.py
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/animal.py	Sat Nov 21 19:08:22 2009 +0000
+++ b/gamelib/animal.py	Sat Nov 21 19:12:02 2009 +0000
@@ -199,7 +199,7 @@
         self.pos = pos_options[random.randint(0, len(pos_options)-1)]
 
     def has_axe(self):
-        return bool([e for e in self.weapons() if item.NAME == "axe"])
+        return bool([e for e in self.weapons() if e.TYPE == "AXE"])
 
     def chop(self, gameboard):
         if self.has_axe():