Mercurial > rinkhals
graph
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rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)Wed, 25 Nov 2009 21:58:29 +0000, by Adrianna Pińska
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Factor out save game logic and (new, simplified) dialogs into their own module. Add preferences folder to concept to config. Save games under preferences folder.Wed, 25 Nov 2009 21:50:54 +0000, by Simon Cross
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Handle placing onto oneself betterWed, 25 Nov 2009 21:41:08 +0000, by Neil Muller
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gave toolbars unique groupsWed, 25 Nov 2009 21:27:11 +0000, by Adrianna Pińska
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toggling move/select from subtoolbar no longer crashesWed, 25 Nov 2009 21:17:45 +0000, by Adrianna Pińska
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selected button switches when you toggle select/moveWed, 25 Nov 2009 20:44:28 +0000, by Adrianna Pińska
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Don't look for chickens in fencesWed, 25 Nov 2009 19:56:18 +0000, by Neil Muller
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right-click now toggles select and move toolWed, 25 Nov 2009 19:50:40 +0000, by Adrianna Pińska
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Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.Wed, 25 Nov 2009 18:59:51 +0000, by Simon Cross
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middle-click deselects chickens but not the tool.Wed, 25 Nov 2009 18:45:20 +0000, by Adrianna Pińska
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Start of fix for save/restore after animals gained gameboards.Wed, 25 Nov 2009 18:44:23 +0000, by Simon Cross
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Animals have their own gameboard references instead of lugging them around in params all the time.Wed, 25 Nov 2009 17:44:32 +0000, by Jeremy Thurgood
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Rinkhals eats eggs, along with associated changes.Wed, 25 Nov 2009 17:08:17 +0000, by Jeremy Thurgood
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Allow moving multiple animals more easilyWed, 25 Nov 2009 16:42:28 +0000, by Neil Muller
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don't crash when selling eggs from selected chickensWed, 25 Nov 2009 15:25:29 +0000, by Neil Muller
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Partially working (but much less crashy) multiple select supportWed, 25 Nov 2009 14:32:40 +0000, by Neil Muller
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Tweak help infoWed, 25 Nov 2009 14:24:35 +0000, by Neil Muller
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Alter day counter logic a bit to cater for the case when it stops being the last day.Tue, 24 Nov 2009 22:21:06 +0000, by Simon Cross
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Start of support for restoring level information.Tue, 24 Nov 2009 21:20:38 +0000, by Simon Cross
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Clearer error messages we unsimplify fails.Tue, 24 Nov 2009 21:20:12 +0000, by Simon Cross
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Add version number to saved games.Tue, 24 Nov 2009 20:53:54 +0000, by Simon Cross
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Add support for multiple pages to help screenTue, 24 Nov 2009 09:53:00 +0000, by Neil Muller
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Tweak load screen buttonsTue, 24 Nov 2009 09:51:56 +0000, by Neil Muller
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Save and restore tilevid when loading / saving games.Mon, 23 Nov 2009 22:43:55 +0000, by Simon Cross
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avoid division by zeroMon, 23 Nov 2009 21:06:16 +0000, by Adrianna Pińska
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exchange rate should be per tree, not per plankMon, 23 Nov 2009 21:01:15 +0000, by Adrianna Pińska
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Wood market!Mon, 23 Nov 2009 20:53:11 +0000, by Adrianna Pińska
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picture icons for all countersMon, 23 Nov 2009 20:12:03 +0000, by Adrianna Pińska
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Reorder toolbar. Fix 'Finished Day' positionMon, 23 Nov 2009 16:15:37 +0000, by Neil Muller
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Fix position cache removal, slightly optimise chicken range check.Mon, 23 Nov 2009 16:12:37 +0000, by Jeremy Thurgood
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Factor position cache out into its own class, make Position more useful.Mon, 23 Nov 2009 10:30:22 +0000, by Jeremy Thurgood
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remove unued importSun, 22 Nov 2009 17:56:41 +0000, by Neil Muller
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Make selling things sub-toolbarSun, 22 Nov 2009 17:55:28 +0000, by Neil Muller
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Redraw counters after restoring game.Sat, 21 Nov 2009 20:32:26 +0000, by Simon Cross
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Seperate counter redrawing as seperate methodSat, 21 Nov 2009 20:24:51 +0000, by Neil Muller
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Redraw counters when changing toolbarsSat, 21 Nov 2009 20:20:59 +0000, by Neil Muller
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Switch to XML (RPC) for save game encoding.Sat, 21 Nov 2009 20:11:40 +0000, by Simon Cross
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Fix toolbar alignmentSat, 21 Nov 2009 20:11:08 +0000, by Neil Muller
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added units to price listSat, 21 Nov 2009 20:02:33 +0000, by Adrianna Pińska
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The sub-toolbar rewrite, the finally not crashing versionSat, 21 Nov 2009 19:58:49 +0000, by Neil Muller
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Basic load and save dialogs.Sat, 21 Nov 2009 19:33:12 +0000, by Simon Cross
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Fix check for axes.Sat, 21 Nov 2009 19:12:02 +0000, by Simon Cross
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Support for saving and loading games (toolbar entries commented out for lack of space).Sat, 21 Nov 2009 19:08:22 +0000, by Simon Cross
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Anything off the board is invisible.Sat, 21 Nov 2009 18:59:23 +0000, by Jeremy Thurgood
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addedmore icons for use in toolbarSat, 21 Nov 2009 18:56:59 +0000, by Adrianna Pińska
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fixed unarmed logging bugSat, 21 Nov 2009 18:55:58 +0000, by Adrianna Pińska
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Restore buildings properly.Sat, 21 Nov 2009 18:42:15 +0000, by Simon Cross
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Start of serializer for buildings and support for reference cycles.Sat, 21 Nov 2009 18:34:36 +0000, by Simon Cross
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Trees provide a modicum of cover.Sat, 21 Nov 2009 18:15:01 +0000, by Jeremy Thurgood
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Buildings block line-of-sight, except for occupants.Sat, 21 Nov 2009 17:55:28 +0000, by Jeremy Thurgood
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Better approximate constant framerate on move events, etc.Sat, 21 Nov 2009 17:47:27 +0000, by Neil Muller
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Remove references to ANIM timer, so no longer relevantSat, 21 Nov 2009 17:41:21 +0000, by Neil Muller
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Disable non-selectable toolbar widgets at nightSat, 21 Nov 2009 17:33:49 +0000, by Neil Muller
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Seperate toolbar and gameboardSat, 21 Nov 2009 16:59:49 +0000, by Neil Muller
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oops! forgot to commit the actual images.Sat, 21 Nov 2009 16:54:05 +0000, by Adrianna Pińska
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Moved intermediate position generation to a more suitable location.Sat, 21 Nov 2009 16:46:12 +0000, by Jeremy Thurgood
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sniper rifle graphicsSat, 21 Nov 2009 16:43:03 +0000, by Adrianna Pińska
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Add ammo to things serialized and deserialized.Sat, 21 Nov 2009 16:28:27 +0000, by Simon Cross
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buildings cost woodSat, 21 Nov 2009 16:21:38 +0000, by Adrianna Pińska
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Make Position simplifiable. Override unsimplify for animals to update their image after recreating.Sat, 21 Nov 2009 16:17:48 +0000, by Simon Cross
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Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.Sat, 21 Nov 2009 15:58:54 +0000, by Simon Cross
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Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.Sat, 21 Nov 2009 15:55:32 +0000, by Simon Cross
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Use fully rendered map in gameboard choosing screenSat, 21 Nov 2009 15:53:17 +0000, by Neil Muller
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Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
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chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
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Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
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Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
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Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
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Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
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Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
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Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
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Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
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Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
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Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller
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Add testing level with equipped chickens and many foxesSat, 21 Nov 2009 09:54:03 +0000, by Neil Muller
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Levels can include starting equipmentSat, 21 Nov 2009 09:40:29 +0000, by Neil Muller
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Handle corner case aroudn entering the mapSat, 21 Nov 2009 06:44:19 +0000, by Neil Muller
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Fix bug where sapper foxes overwrite costs for all foxesFri, 20 Nov 2009 23:04:38 +0000, by Neil Muller
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Fix crash due to invalid cacheThu, 19 Nov 2009 13:53:00 +0000, by Neil Muller
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The new faster deciding (but somewhat dumber) foxThu, 19 Nov 2009 13:33:57 +0000, by Neil Muller
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Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
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Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
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Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller
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Fix lurking future bugTue, 17 Nov 2009 22:22:47 +0000, by Neil Muller
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Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller
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Regain time lost when adding foxes to buildingsMon, 16 Nov 2009 15:27:36 +0000, by Neil Muller
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Make foxes enter buildings, with a seperate count for themFri, 13 Nov 2009 14:14:57 +0000, by Neil Muller
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Refactor for further move workThu, 12 Nov 2009 21:31:52 +0000, by Neil Muller
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Basic support for z coordinateThu, 12 Nov 2009 21:14:21 +0000, by Neil Muller
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Fix crash when multiple foxes finish digging at the same timeThu, 12 Nov 2009 15:19:12 +0000, by Neil Muller
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Remove some unused constantsWed, 11 Nov 2009 16:17:02 +0000, by Neil Muller
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Move game_over logic from gameboard to level, for later reworkingSun, 01 Nov 2009 21:08:43 +0000, by Neil Muller
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Update READMEThu, 29 Oct 2009 21:09:22 +0000, by Neil Muller
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Make help screen use goal from the levelThu, 29 Oct 2009 21:06:44 +0000, by Neil Muller
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Add basic level support (level choosing needs work)Thu, 29 Oct 2009 20:55:37 +0000, by Neil Muller
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add some levelsThu, 29 Oct 2009 20:54:32 +0000, by Neil Muller
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Add docs describing level conf file formatThu, 29 Oct 2009 20:48:09 +0000, by Neil Muller
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Add more informative messageTue, 27 Oct 2009 19:47:38 +0000, by Neil Muller
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Also create code image for pgu's leveleditTue, 27 Oct 2009 19:46:07 +0000, by Neil Muller
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Don't crash on images that are elsewhereTue, 27 Oct 2009 19:44:20 +0000, by Neil Muller
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Remove defunct constantMon, 26 Oct 2009 20:18:02 +0000, by Neil Muller
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Use code layer to place chickensMon, 26 Oct 2009 20:04:13 +0000, by Neil Muller
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little cleanups, every sprite in its proper layer.Sun, 25 Oct 2009 11:36:30 +0000, by Jeremy Thurgood
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Ripped out legacy animation infrastructure in favour of layered sprites.Sun, 25 Oct 2009 10:56:01 +0000, by Jeremy Thurgood
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Multilayer sprite ordering. Only used by cursors so far.Sat, 24 Oct 2009 21:43:15 +0000, by Jeremy Thurgood
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Fences are now buildings, with appropriate (but ugly) UI changes.Sat, 24 Oct 2009 19:08:54 +0000, by Jeremy Thurgood
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Re-ignore build/ and dist/ folders.Tue, 13 Oct 2009 20:35:05 +0000, by Simon Cross
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Foxes are more averse to armed chickens and less averse to indoor chickens.Sat, 12 Sep 2009 16:01:06 +0000, by Jeremy Thurgood
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Disable timers during move_foxes loop to stop events piling up too muchThu, 10 Sep 2009 15:18:39 +0000, by Neil Muller
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Make note about weakref leak bug (it's not our fault, honest).Thu, 10 Sep 2009 12:34:57 +0000, by Simon Cross