Mercurial > rinkhals
graph
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Allow backtracking on laddersFri, 27 Nov 2009 22:09:54 +0000, by Neil Muller
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New load level dialog.Fri, 27 Nov 2009 21:28:20 +0000, by Simon Cross
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Fix order of checks to avoid unneeded workFri, 27 Nov 2009 21:18:18 +0000, by Neil Muller
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Avoid buglet where sprite isn't properly removed for a safe foxFri, 27 Nov 2009 21:13:43 +0000, by Neil Muller
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Updated (but no prettier) control dialog.Fri, 27 Nov 2009 20:44:39 +0000, by Jeremy Thurgood
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Alt also sets groups, because jerith has a weird OS setup.Fri, 27 Nov 2009 19:56:08 +0000, by Jeremy Thurgood
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Don't try to open non-abodes.Fri, 27 Nov 2009 19:41:30 +0000, by Simon Cross
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Remove debugging print (oops)Fri, 27 Nov 2009 15:00:47 +0000, by Neil Muller
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Hack middle-click clearing selection into the building_dialogFri, 27 Nov 2009 15:00:13 +0000, by Neil Muller
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Fix some indentation weirdnesses that have crept inFri, 27 Nov 2009 14:44:38 +0000, by Neil Muller
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Apply action to all selected chickens in building dialogFri, 27 Nov 2009 14:40:33 +0000, by Neil Muller
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Add 'select all' buttonFri, 27 Nov 2009 14:31:44 +0000, by Neil Muller
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Cursor hint for Ctrl-click moveFri, 27 Nov 2009 14:08:28 +0000, by Neil Muller
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Tweak controls dialogFri, 27 Nov 2009 14:01:29 +0000, by Neil Muller
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Remove move tool. Add basic controls reference dialogFri, 27 Nov 2009 13:55:07 +0000, by Neil Muller
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Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple timesFri, 27 Nov 2009 13:34:50 +0000, by Neil Muller
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Axes are slightly better weapons than they were.Fri, 27 Nov 2009 13:20:52 +0000, by Jeremy Thurgood
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Reset cursor as well when changing tool. Avoid crash with non-default toolbarFri, 27 Nov 2009 12:08:55 +0000, by Neil Muller
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Fix buggy testFri, 27 Nov 2009 11:34:59 +0000, by Neil Muller
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On move, revert to the select tool - why would you want to move the same chicken twice?Fri, 27 Nov 2009 10:06:28 +0000, by David Fraser
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Fix corner case timer fiddling bugThu, 26 Nov 2009 23:56:28 +0000, by Neil Muller
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Add restore game button to main menu.Thu, 26 Nov 2009 23:36:20 +0000, by Simon Cross
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Remove some left-over code.Thu, 26 Nov 2009 23:33:49 +0000, by Neil Muller
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Lazy loading of save game snapshots.Thu, 26 Nov 2009 23:15:04 +0000, by Simon Cross
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Add level name and timestamp to save games.Thu, 26 Nov 2009 23:02:10 +0000, by Simon Cross
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Remove debugging printThu, 26 Nov 2009 22:55:26 +0000, by Neil Muller
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The fox move rewriteThu, 26 Nov 2009 22:52:31 +0000, by Neil Muller
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fixed selling of equipment from selected chickensThu, 26 Nov 2009 22:50:57 +0000, by Adrianna Pińska
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Switch to classmethod decorators.Thu, 26 Nov 2009 22:34:58 +0000, by Simon Cross
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Save game loading working again.Thu, 26 Nov 2009 22:28:22 +0000, by Simon Cross
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Make MOVE_SELECTED_PERMITTED default, as seems the right thingThu, 26 Nov 2009 22:26:08 +0000, by Neil Muller
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Process upper floors firstThu, 26 Nov 2009 22:23:56 +0000, by Neil Muller
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Utility for examining compressed save games.Thu, 26 Nov 2009 00:31:54 +0000, by Simon Cross
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deselect chickens at nightThu, 26 Nov 2009 00:18:31 +0000, by Adrianna Pińska
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Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.Thu, 26 Nov 2009 00:06:59 +0000, by Simon Cross
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Only include top widget when creating snapshot.Wed, 25 Nov 2009 23:25:10 +0000, by Simon Cross
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Basic snapshot support in save games added.Wed, 25 Nov 2009 23:15:56 +0000, by Simon Cross
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fixed multiple chicken eviction bugWed, 25 Nov 2009 22:36:48 +0000, by Adrianna Pińska
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allowing select/move in building toolbar; doesn't hurt and can be helpfulWed, 25 Nov 2009 22:30:55 +0000, by Adrianna Pińska
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cleaned up tool reset / preservation on toolbar change so that it all happens in one placeWed, 25 Nov 2009 22:26:31 +0000, by Adrianna Pińska
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toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowedWed, 25 Nov 2009 22:15:29 +0000, by Adrianna Pińska
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Start of support for save game snapshots.Wed, 25 Nov 2009 22:12:08 +0000, by Simon Cross
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fixed so that tool highlight also cleared.Wed, 25 Nov 2009 22:08:30 +0000, by Adrianna Pińska
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selection groupsWed, 25 Nov 2009 22:07:48 +0000, by Neil Muller
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put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menuWed, 25 Nov 2009 22:06:04 +0000, by Adrianna Pińska
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rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)Wed, 25 Nov 2009 21:58:29 +0000, by Adrianna Pińska
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Factor out save game logic and (new, simplified) dialogs into their own module. Add preferences folder to concept to config. Save games under preferences folder.Wed, 25 Nov 2009 21:50:54 +0000, by Simon Cross
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Handle placing onto oneself betterWed, 25 Nov 2009 21:41:08 +0000, by Neil Muller
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gave toolbars unique groupsWed, 25 Nov 2009 21:27:11 +0000, by Adrianna Pińska
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toggling move/select from subtoolbar no longer crashesWed, 25 Nov 2009 21:17:45 +0000, by Adrianna Pińska
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selected button switches when you toggle select/moveWed, 25 Nov 2009 20:44:28 +0000, by Adrianna Pińska
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Don't look for chickens in fencesWed, 25 Nov 2009 19:56:18 +0000, by Neil Muller
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right-click now toggles select and move toolWed, 25 Nov 2009 19:50:40 +0000, by Adrianna Pińska
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Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.Wed, 25 Nov 2009 18:59:51 +0000, by Simon Cross
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middle-click deselects chickens but not the tool.Wed, 25 Nov 2009 18:45:20 +0000, by Adrianna Pińska
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Start of fix for save/restore after animals gained gameboards.Wed, 25 Nov 2009 18:44:23 +0000, by Simon Cross
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Animals have their own gameboard references instead of lugging them around in params all the time.Wed, 25 Nov 2009 17:44:32 +0000, by Jeremy Thurgood
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Rinkhals eats eggs, along with associated changes.Wed, 25 Nov 2009 17:08:17 +0000, by Jeremy Thurgood
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Allow moving multiple animals more easilyWed, 25 Nov 2009 16:42:28 +0000, by Neil Muller
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don't crash when selling eggs from selected chickensWed, 25 Nov 2009 15:25:29 +0000, by Neil Muller
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Partially working (but much less crashy) multiple select supportWed, 25 Nov 2009 14:32:40 +0000, by Neil Muller
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Tweak help infoWed, 25 Nov 2009 14:24:35 +0000, by Neil Muller
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Alter day counter logic a bit to cater for the case when it stops being the last day.Tue, 24 Nov 2009 22:21:06 +0000, by Simon Cross
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Start of support for restoring level information.Tue, 24 Nov 2009 21:20:38 +0000, by Simon Cross
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Clearer error messages we unsimplify fails.Tue, 24 Nov 2009 21:20:12 +0000, by Simon Cross
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Add version number to saved games.Tue, 24 Nov 2009 20:53:54 +0000, by Simon Cross
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Add support for multiple pages to help screenTue, 24 Nov 2009 09:53:00 +0000, by Neil Muller
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Tweak load screen buttonsTue, 24 Nov 2009 09:51:56 +0000, by Neil Muller
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Save and restore tilevid when loading / saving games.Mon, 23 Nov 2009 22:43:55 +0000, by Simon Cross
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avoid division by zeroMon, 23 Nov 2009 21:06:16 +0000, by Adrianna Pińska
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exchange rate should be per tree, not per plankMon, 23 Nov 2009 21:01:15 +0000, by Adrianna Pińska
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Wood market!Mon, 23 Nov 2009 20:53:11 +0000, by Adrianna Pińska
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picture icons for all countersMon, 23 Nov 2009 20:12:03 +0000, by Adrianna Pińska
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Reorder toolbar. Fix 'Finished Day' positionMon, 23 Nov 2009 16:15:37 +0000, by Neil Muller
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Fix position cache removal, slightly optimise chicken range check.Mon, 23 Nov 2009 16:12:37 +0000, by Jeremy Thurgood
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Factor position cache out into its own class, make Position more useful.Mon, 23 Nov 2009 10:30:22 +0000, by Jeremy Thurgood
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remove unued importSun, 22 Nov 2009 17:56:41 +0000, by Neil Muller
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Make selling things sub-toolbarSun, 22 Nov 2009 17:55:28 +0000, by Neil Muller
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Redraw counters after restoring game.Sat, 21 Nov 2009 20:32:26 +0000, by Simon Cross
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Seperate counter redrawing as seperate methodSat, 21 Nov 2009 20:24:51 +0000, by Neil Muller
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Redraw counters when changing toolbarsSat, 21 Nov 2009 20:20:59 +0000, by Neil Muller
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Switch to XML (RPC) for save game encoding.Sat, 21 Nov 2009 20:11:40 +0000, by Simon Cross
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Fix toolbar alignmentSat, 21 Nov 2009 20:11:08 +0000, by Neil Muller
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added units to price listSat, 21 Nov 2009 20:02:33 +0000, by Adrianna Pińska
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The sub-toolbar rewrite, the finally not crashing versionSat, 21 Nov 2009 19:58:49 +0000, by Neil Muller
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Basic load and save dialogs.Sat, 21 Nov 2009 19:33:12 +0000, by Simon Cross
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Fix check for axes.Sat, 21 Nov 2009 19:12:02 +0000, by Simon Cross
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Support for saving and loading games (toolbar entries commented out for lack of space).Sat, 21 Nov 2009 19:08:22 +0000, by Simon Cross
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Anything off the board is invisible.Sat, 21 Nov 2009 18:59:23 +0000, by Jeremy Thurgood
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addedmore icons for use in toolbarSat, 21 Nov 2009 18:56:59 +0000, by Adrianna Pińska
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fixed unarmed logging bugSat, 21 Nov 2009 18:55:58 +0000, by Adrianna Pińska
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Restore buildings properly.Sat, 21 Nov 2009 18:42:15 +0000, by Simon Cross
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Start of serializer for buildings and support for reference cycles.Sat, 21 Nov 2009 18:34:36 +0000, by Simon Cross
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Trees provide a modicum of cover.Sat, 21 Nov 2009 18:15:01 +0000, by Jeremy Thurgood
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Buildings block line-of-sight, except for occupants.Sat, 21 Nov 2009 17:55:28 +0000, by Jeremy Thurgood
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Better approximate constant framerate on move events, etc.Sat, 21 Nov 2009 17:47:27 +0000, by Neil Muller
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Remove references to ANIM timer, so no longer relevantSat, 21 Nov 2009 17:41:21 +0000, by Neil Muller
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Disable non-selectable toolbar widgets at nightSat, 21 Nov 2009 17:33:49 +0000, by Neil Muller
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Seperate toolbar and gameboardSat, 21 Nov 2009 16:59:49 +0000, by Neil Muller
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oops! forgot to commit the actual images.Sat, 21 Nov 2009 16:54:05 +0000, by Adrianna Pińska
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Moved intermediate position generation to a more suitable location.Sat, 21 Nov 2009 16:46:12 +0000, by Jeremy Thurgood
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sniper rifle graphicsSat, 21 Nov 2009 16:43:03 +0000, by Adrianna Pińska
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Add ammo to things serialized and deserialized.Sat, 21 Nov 2009 16:28:27 +0000, by Simon Cross
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buildings cost woodSat, 21 Nov 2009 16:21:38 +0000, by Adrianna Pińska
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Make Position simplifiable. Override unsimplify for animals to update their image after recreating.Sat, 21 Nov 2009 16:17:48 +0000, by Simon Cross
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Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.Sat, 21 Nov 2009 15:58:54 +0000, by Simon Cross
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Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.Sat, 21 Nov 2009 15:55:32 +0000, by Simon Cross
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Use fully rendered map in gameboard choosing screenSat, 21 Nov 2009 15:53:17 +0000, by Neil Muller
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Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
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chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
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Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
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Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
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Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
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Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
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Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood