Mercurial > rinkhals
annotate gamelib/gameboard.py @ 73:f3ce3346e25e
Spawn foxes jsut outside the map
author | Neil Muller <drnlmuller@gmail.com> |
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date | Mon, 31 Aug 2009 22:44:37 +0000 |
parents | 18db99fda6bd |
children | 65958516c7d9 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
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9 import constants |
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10 import buildings |
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11 import animal |
35 | 12 |
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13 class OpaqueLabel(gui.Label): |
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14 def paint(self, s): |
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15 s.fill(self.style.background) |
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16 gui.Label.paint(self, s) |
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17 |
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18 def update_value(self, value): |
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19 self.value = value |
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20 self.style.width, self.style.height = self.font.size(self.value) |
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21 self.repaint() |
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22 |
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23 |
35 | 24 class ToolBar(gui.Table): |
25 def __init__(self, gameboard, **params): | |
26 gui.Table.__init__(self, **params) | |
27 self.gameboard = gameboard | |
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28 self.cash_counter = OpaqueLabel("Groats: ", color=constants.FG_COLOR) |
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29 self.tr() |
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30 self.add(self.cash_counter) |
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31 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) |
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32 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) |
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33 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) |
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34 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) |
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35 for building_cls in buildings.BUILDINGS: |
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36 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) |
35 | 37 |
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38 day_done_button = gui.Button("Finished Day") |
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39 day_done_button.connect(gui.CLICK, self.day_done) |
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40 self.tr() |
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41 self.td(day_done_button, style={"padding_top": 30}) |
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42 |
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43 def day_done(self): |
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44 import engine |
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45 pygame.event.post(engine.START_NIGHT) |
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46 |
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47 def update_cash_counter(self, amount): |
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48 self.cash_counter.update_value("Groats: %s" % amount) |
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49 self.repaint() |
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50 |
35 | 51 def add_tool_button(self, text, tool): |
52 button = gui.Button(text) | |
53 button.connect(gui.CLICK, lambda: self.gameboard.set_selected_tool(tool)) | |
54 self.tr() | |
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55 self.add(button) |
35 | 56 |
57 | |
58 class VidWidget(gui.Widget): | |
59 def __init__(self, gameboard, vid, **params): | |
60 gui.Widget.__init__(self, **params) | |
61 self.gameboard = gameboard | |
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62 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 63 self.vid = vid |
64 self.width = params.get('width', 0) | |
65 self.height = params.get('height', 0) | |
66 | |
67 def paint(self, surface): | |
68 self.vid.paint(surface) | |
69 | |
70 def update(self, surface): | |
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71 return self.vid.update(surface) |
35 | 72 |
73 def resize(self, width=0, height=0): | |
74 if width is not None: | |
75 self.width = width | |
76 if height is not None: | |
77 self.height = height | |
78 return self.width, self.height | |
79 | |
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80 def move_view(self, x, y): |
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81 self.vid.view.move_ip((x, y)) |
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82 |
35 | 83 def event(self, e): |
84 if e.type == MOUSEBUTTONDOWN: | |
85 self.gameboard.use_tool(e) | |
86 | |
87 | |
9 | 88 class GameBoard(object): |
89 TILE_DIMENSIONS = (20, 20) | |
35 | 90 TOOLBAR_WIDTH = 140 |
9 | 91 |
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92 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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93 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
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94 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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95 |
9 | 96 def __init__(self): |
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97 self.tv = tiles.FarmVid() |
9 | 98 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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99 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 100 self.tv.tga_load_level(data.filepath('level1.tga')) |
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101 self.create_disp() |
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102 |
35 | 103 self.selected_tool = None |
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104 self.chickens = [] |
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105 self.foxes = [] |
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106 self.buildings = [] |
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107 self.cash = 0 |
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108 self.add_cash(constants.STARTING_CASH) |
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109 |
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110 self.fix_buildings() |
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111 |
35 | 112 def create_disp(self): |
113 width, height = pygame.display.get_surface().get_size() | |
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114 tbl = gui.Table() |
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115 tbl.tr() |
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116 self.toolbar = ToolBar(self) |
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117 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH) |
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118 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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119 tbl.td(self.tvw) |
35 | 120 self.disp = gui.App() |
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121 self.disp.init(tbl) |
14 | 122 |
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123 def paint(self, screen): |
35 | 124 self.disp.paint(screen) |
14 | 125 |
9 | 126 def update(self, screen): |
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127 self.tvw.reupdate() |
35 | 128 return self.disp.update(screen) |
9 | 129 |
130 def loop(self): | |
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131 self.tv.loop() |
9 | 132 |
35 | 133 def set_selected_tool(self, tool): |
134 self.selected_tool = tool | |
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135 |
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136 def in_bounds(self, pos): |
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137 """Check if a position is within the game boundaries""" |
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138 if pos.x < 0 or pos.y < 0: |
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139 return False |
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140 width, height = self.tv.size |
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141 if pos.x >= width or pos.y >= height: |
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142 return False |
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143 return True |
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144 |
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145 def use_tool(self, e): |
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146 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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147 self.sell_chicken(e.pos) |
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148 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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149 pass |
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150 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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151 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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152 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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153 self.sell_building(self.tv.screen_to_tile(e.pos)) |
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154 elif buildings.is_building(self.selected_tool): |
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155 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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156 |
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157 def get_chicken(self, pos): |
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158 for chick in self.chickens: |
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159 if chick.rect.collidepoint(pos): |
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160 return chick |
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161 return None |
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162 |
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163 def sell_chicken(self, pos): |
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164 chick = self.get_chicken(pos) |
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165 if chick is None: |
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166 return |
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167 if len(self.chickens) == 1: |
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168 print "You can't sell your last chicken!" |
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169 return |
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170 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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171 self.remove_chicken(chick) |
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172 |
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173 def buy_fence(self, tile_pos): |
69
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174 this_tile = self.tv.get(tile_pos) |
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175 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
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176 return |
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177 if self.cash < constants.BUY_PRICE_FENCE: |
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178 print "You can't afford a fence." |
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179 return |
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180 self.add_cash(-constants.BUY_PRICE_FENCE) |
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181 self.tv.set(tile_pos, self.FENCE) |
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182 |
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183 def sell_fence(self, tile_pos): |
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184 if self.tv.get(tile_pos) != self.FENCE: |
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185 return |
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186 self.add_cash(constants.SELL_PRICE_FENCE) |
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187 self.tv.set(tile_pos, self.GRASSLAND) |
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188 |
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189 def buy_building(self, tile_pos, building_cls): |
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190 building = building_cls(tile_pos) |
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191 if self.cash < building.buy_price(): |
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192 return |
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193 if building.place(self.tv): |
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194 self.add_cash(-building.buy_price()) |
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195 self.add_building(building) |
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196 |
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197 def sell_building(self, tile_pos): |
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198 if self.tv.get(tile_pos) == self.FENCE: |
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199 return self.sell_fence(tile_pos) |
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200 for building in self.buildings: |
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201 if building.covers(tile_pos): |
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202 self.add_cash(building.sell_price()) |
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203 building.remove(self.tv) |
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204 self.remove_building(building) |
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205 break |
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206 |
14 | 207 def event(self, e): |
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208 if e.type == KEYDOWN: |
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209 if e.key == K_UP: |
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210 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
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211 if e.key == K_DOWN: |
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212 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
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213 if e.key == K_LEFT: |
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214 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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215 if e.key == K_RIGHT: |
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216 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
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217 else: |
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218 self.disp.event(e) |
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219 |
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220 def clear_foxes(self): |
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221 for fox in self.foxes: |
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222 self.tv.sprites.remove(fox) |
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223 self.foxes = [] # Remove all the foxes |
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224 |
29 | 225 def move_foxes(self): |
226 for fox in self.foxes: | |
227 fox.move(self) | |
228 | |
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229 def add_chicken(self, chicken): |
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230 self.chickens.append(chicken) |
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231 self.tv.sprites.append(chicken) |
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232 |
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233 def add_fox(self, fox): |
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234 self.foxes.append(fox) |
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235 self.tv.sprites.append(fox) |
29 | 236 |
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237 def add_building(self, building): |
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238 self.buildings.append(building) |
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239 self.tv.sprites.append(building) |
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240 |
29 | 241 def remove_fox(self, fox): |
242 if fox in self.foxes: | |
243 self.foxes.remove(fox) | |
244 self.tv.sprites.remove(fox) | |
245 | |
246 def remove_chicken(self, chick): | |
247 if chick in self.chickens: | |
248 self.chickens.remove(chick) | |
249 self.tv.sprites.remove(chick) | |
40
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250 |
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251 def remove_building(self, building): |
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252 if building in self.buildings: |
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253 self.buildings.remove(building) |
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254 self.tv.sprites.remove(building) |
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255 |
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256 def add_cash(self, amount): |
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257 self.cash += amount |
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258 self.toolbar.update_cash_counter(self.cash) |
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259 |
69
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260 def update_chickens(self): |
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261 """Update the chickens state at the start of the new day""" |
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262 # Currently random chickens appear |
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263 # Very simple, we walk around the tilemap, and, for each farm tile, |
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264 # we randomly add a chicken (1 in 10 chance) until we have 5 chickens |
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265 # or we run out of board |
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266 x, y = 0, 0 |
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267 width, height = self.tv.size |
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268 while len(self.chickens) < 5: |
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269 if x < width: |
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270 tile = self.tv.get((x, y)) |
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271 else: |
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272 y += 1 |
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273 if y >= height: |
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274 break |
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275 x = 0 |
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276 continue |
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277 # See if we place a chicken |
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278 if 'grassland' == tiles.TILE_MAP[tile]: |
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279 # Farmland |
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280 roll = random.randint(1, 20) |
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281 # We don't place within a tile of the fence, this is to make things |
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282 # easier |
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283 for xx in range(x-1, x+2): |
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284 if xx >= width or xx < 0: |
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285 continue |
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286 for yy in range(y-1, y+2): |
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287 if yy >= height or yy < 0: |
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288 continue |
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289 neighbour = self.tv.get((xx, yy)) |
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290 if 'fence' == tiles.TILE_MAP[neighbour]: |
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291 # Fence |
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292 roll = 10 |
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293 if roll == 1: |
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294 # Create a chicken |
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295 chick = animal.Chicken((x, y)) |
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296 self.add_chicken(chick) |
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297 x += 1 |
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298 |
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299 def spawn_foxes(self): |
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300 """The foxes come at night, and this is where they come from.""" |
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301 # Foxes spawn just outside the map |
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302 x, y = 0, 0 |
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303 width, height = self.tv.size |
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304 new_foxes = random.randint(3, 7) |
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305 while len(self.foxes) < new_foxes: |
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306 side = random.randint(0, 3) |
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307 if side == 0: |
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308 # top |
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309 y = -1 |
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310 x = random.randint(-1, width) |
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311 elif side == 1: |
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312 # bottom |
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313 y = height |
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314 x = random.randint(-1, width) |
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315 elif side == 2: |
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316 # left |
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317 x = -1 |
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318 y = random.randint(-1, height) |
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319 else: |
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320 x = width |
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321 y = random.randint(-1, height) |
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322 skip = False |
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323 for other_fox in self.foxes: |
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324 if other_fox.pos.x == x and other_fox.pos.y == y: |
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325 skip = True # Choose a new position |
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326 break |
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327 if not skip: |
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328 fox = animal.Fox((x, y)) |
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329 self.add_fox(fox) |
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330 |
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331 def fix_buildings(self): |
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332 """Go through the level map looking for buildings that haven't |
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333 been added to self.buildings and adding them. |
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334 |
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335 Where partial buildings exist (i.e. places where the building |
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336 cannot fit on the available tiles) the building is added anyway |
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337 to the top left corner. |
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338 |
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339 Could be a lot faster. |
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340 """ |
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341 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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342 |
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343 w, h = self.tv.size |
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344 for x in xrange(w): |
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345 for y in xrange(h): |
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346 tile_pos = (x, y) |
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347 tile_no = self.tv.get(tile_pos) |
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348 if tile_no not in tile_to_building: |
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349 continue |
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350 |
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351 covered = False |
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352 for building in self.buildings: |
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353 if building.covers(tile_pos): |
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354 covered = True |
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355 break |
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356 |
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357 if covered: |
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358 continue |
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359 |
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360 building_cls = tile_to_building[tile_no] |
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361 building = building_cls(tile_pos) |
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362 building.remove(self.tv) |
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363 building.place(self.tv) |
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364 self.add_building(building) |