Fri, 06 Sep 2013 00:45:52 +0200 |
David Sharpe |
PEP8
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Fri, 06 Sep 2013 00:37:26 +0200 |
David Sharpe |
Basic claw attack, stealing liberally from other people's code! ;)
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Fri, 06 Sep 2013 00:38:05 +0200 |
David Sharpe |
Now with the attack image
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Fri, 06 Sep 2013 00:41:49 +0200 |
Stefano Rivera |
Now *both* types of enemies die
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Fri, 06 Sep 2013 00:41:14 +0200 |
Jeremy Thurgood |
Werewolf form heals every second.
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Fri, 06 Sep 2013 00:36:14 +0200 |
Stefano Rivera |
Enemies leave corpses
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Fri, 06 Sep 2013 00:32:38 +0200 |
Neil Muller |
Rename animate to update and pass seconds, for future fun
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Fri, 06 Sep 2013 00:20:54 +0200 |
Simon Cross |
Sonata!
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Fri, 06 Sep 2013 00:17:22 +0200 |
Stefano Rivera |
Enemies now die
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Fri, 06 Sep 2013 00:16:32 +0200 |
Adrianna Pińska |
dead aliens
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Thu, 05 Sep 2013 23:56:44 +0200 |
Neil Muller |
Fix timing issues
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Thu, 05 Sep 2013 23:57:50 +0200 |
Stefano Rivera |
Pass bullet hits through to the target
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Thu, 05 Sep 2013 23:56:25 +0200 |
Jeremy Thurgood |
Walls need WALL_COLLISION_TYPE.
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Thu, 05 Sep 2013 23:55:42 +0200 |
Adrianna Pińska |
layer bugfix
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Thu, 05 Sep 2013 23:50:36 +0200 |
Adrianna Pińska |
better eyestalk action
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Thu, 05 Sep 2013 23:48:33 +0200 |
Simon Cross |
Outline of a story!
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Thu, 05 Sep 2013 23:43:50 +0200 |
Stefano Rivera |
Create a tuple of bullet position, so we don't just hold a reference to a mutable object
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Thu, 05 Sep 2013 23:43:37 +0200 |
Jeremy Thurgood |
Levers look like levers.
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Thu, 05 Sep 2013 23:31:00 +0200 |
Stefano Rivera |
Bullets don't collide with sensors
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Thu, 05 Sep 2013 23:27:45 +0200 |
Adrianna Pińska |
a lever
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Thu, 05 Sep 2013 23:26:13 +0200 |
Stefano Rivera |
Bullets that mostly die when they hit things
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Thu, 05 Sep 2013 23:17:02 +0200 |
Jeremy Thurgood |
--no-music flag.
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Thu, 05 Sep 2013 22:41:27 +0200 |
Stefano Rivera |
Faster bullet
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Thu, 05 Sep 2013 17:13:29 +0200 |
David Fraser |
Avoid long lines
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Thu, 05 Sep 2013 17:09:59 +0200 |
David Fraser |
Merge
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Thu, 05 Sep 2013 16:41:02 +0200 |
David Fraser |
Merge branch
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Thu, 05 Sep 2013 16:40:04 +0200 |
David Fraser |
Added requirements.txt and use it from setup.py
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Thu, 05 Sep 2013 16:43:25 +0200 |
Jeremy Thurgood |
Collect gun (which currently looks like a bullet) to shoot.
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Thu, 05 Sep 2013 16:34:17 +0200 |
Neil Muller |
Basic death
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Thu, 05 Sep 2013 16:16:49 +0200 |
Stefano Rivera |
Those tabs were irritating me
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Thu, 05 Sep 2013 16:15:37 +0200 |
Stefano Rivera |
Fire on Ctrl too (z isn't convenient on Dvorak)
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Thu, 05 Sep 2013 16:10:57 +0200 |
Jeremy Thurgood |
Toggle switch, sans art.
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Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
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Thu, 05 Sep 2013 14:12:55 +0200 |
Neil Muller |
Add current mode hints
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Thu, 05 Sep 2013 13:47:22 +0200 |
Neil Muller |
Don't crash on empty walls
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Thu, 05 Sep 2013 13:34:37 +0200 |
Neil Muller |
simple slow charging alien
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Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
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Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
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Thu, 05 Sep 2013 12:04:14 +0200 |
Neil Muller |
Add a 'select object' with pop-up for easier editing
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Thu, 05 Sep 2013 12:03:34 +0200 |
Neil Muller |
Add object returns for use in the level editor
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Thu, 05 Sep 2013 10:52:41 +0200 |
Neil Muller |
Swap order of S frames, so U-turns aren't as freaky
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Thu, 05 Sep 2013 01:16:40 +0200 |
Simon Cross |
Stop music when the level ends.
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Thu, 05 Sep 2013 01:07:42 +0200 |
Simon Cross |
Sources for sounds.
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Thu, 05 Sep 2013 00:54:48 +0200 |
Simon Cross |
First sound and music.
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Thu, 05 Sep 2013 00:54:26 +0200 |
Simon Cross |
Add first draft of sound support.
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Thu, 05 Sep 2013 00:53:57 +0200 |
Simon Cross |
Add generic tmp folder to hgignore.
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Thu, 05 Sep 2013 00:48:42 +0200 |
Neil Muller |
The daily screenshot
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Thu, 05 Sep 2013 00:41:42 +0200 |
David Sharpe |
Pep8
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Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
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Thu, 05 Sep 2013 00:39:55 +0200 |
Neil Muller |
PEP8
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Thu, 05 Sep 2013 00:38:14 +0200 |
Neil Muller |
Add angle to doors
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Thu, 05 Sep 2013 00:37:23 +0200 |
Neil Muller |
Better reporting of object errors. Fix incorrect assumption about ordering
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Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
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Thu, 05 Sep 2013 00:32:56 +0200 |
Adrianna Pińska |
note is now a terminal
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Thu, 05 Sep 2013 00:18:37 +0200 |
Neil Muller |
Fix function signature
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Thu, 05 Sep 2013 00:05:17 +0200 |
David Sharpe |
Added collision damage with enemies.
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Thu, 05 Sep 2013 00:08:58 +0200 |
David Sharpe |
PEP8
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Thu, 05 Sep 2013 00:06:37 +0200 |
Jeremy Thurgood |
Collision handlers get the protagonist.
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Thu, 05 Sep 2013 00:05:03 +0200 |
Neil Muller |
Object editing
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Thu, 05 Sep 2013 00:04:25 +0200 |
Adrianna Pińska |
door
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Wed, 04 Sep 2013 23:53:45 +0200 |
Adrianna Pińska |
west-facing human
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Wed, 04 Sep 2013 23:53:34 +0200 |
Stefano Rivera |
Save game state
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Wed, 04 Sep 2013 23:46:06 +0200 |
Neil Muller |
Add framework of edit object dialog
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Wed, 04 Sep 2013 23:42:09 +0200 |
Adrianna Pińska |
west-facing werewolf
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Wed, 04 Sep 2013 23:05:44 +0200 |
David Sharpe |
Stuff.
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Wed, 04 Sep 2013 22:48:47 +0200 |
David Sharpe |
More pep8
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Wed, 04 Sep 2013 22:48:10 +0200 |
David Sharpe |
Pep8
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Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
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Wed, 04 Sep 2013 22:26:36 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 22:26:15 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 22:25:54 +0200 |
David Sharpe |
Added health bar to main screen.
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Wed, 04 Sep 2013 20:20:13 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 01:23:43 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 01:23:32 +0200 |
David Sharpe |
Updated TODOs
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Wed, 04 Sep 2013 22:20:36 +0200 |
Neil Muller |
Can has delete objects
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Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
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Wed, 04 Sep 2013 22:06:55 +0200 |
Neil Muller |
Add multiline widget
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Wed, 04 Sep 2013 21:32:55 +0200 |
Neil Muller |
More work towards object editing
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Wed, 04 Sep 2013 21:16:09 +0200 |
Neil Muller |
Add hints for the level editor
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Wed, 04 Sep 2013 19:11:00 +0200 |
Adrianna Pińska |
north-facing human
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Wed, 04 Sep 2013 19:09:02 +0200 |
Jeremy Thurgood |
Update TODO.txt.
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Wed, 04 Sep 2013 18:55:57 +0200 |
Adrianna Pińska |
protagonist rename of doom
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Wed, 04 Sep 2013 18:45:18 +0200 |
Stefano Rivera |
Avoid indirection in Makefile
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Wed, 04 Sep 2013 18:41:06 +0200 |
Jeremy Thurgood |
Remove unused stuff.
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Wed, 04 Sep 2013 18:40:00 +0200 |
Jeremy Thurgood |
Much better facing renderers.
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Wed, 04 Sep 2013 18:37:43 +0200 |
Adrianna Pińska |
generated pngs for south-facing human
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Wed, 04 Sep 2013 18:30:47 +0200 |
Adrianna Pińska |
human facing south
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Wed, 04 Sep 2013 18:30:08 +0200 |
Stefano Rivera |
A stupid, simple menu
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Wed, 04 Sep 2013 18:04:59 +0200 |
Neil Muller |
Display list of objects to edit / delete
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Wed, 04 Sep 2013 17:25:26 +0200 |
Jeremy Thurgood |
Bulkheads are bits of wall you can walk through.
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Wed, 04 Sep 2013 16:56:24 +0200 |
Neil Muller |
Always show objects in objects mode
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Wed, 04 Sep 2013 16:53:24 +0200 |
Stefano Rivera |
Overlays belong in render
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Wed, 04 Sep 2013 16:48:43 +0200 |
Jeremy Thurgood |
Fix embarrassing leftover underscore.
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Wed, 04 Sep 2013 16:37:10 +0200 |
Neil Muller |
Add placeholder object mode menu
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Wed, 04 Sep 2013 16:21:21 +0200 |
Jeremy Thurgood |
Less hacky rotation suppression.
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Wed, 04 Sep 2013 15:06:33 +0200 |
Jeremy Thurgood |
Better rendering and movement detection.
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Wed, 04 Sep 2013 14:53:37 +0200 |
Jeremy Thurgood |
Composition-based renderers.
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Wed, 04 Sep 2013 13:15:48 +0200 |
Jeremy Thurgood |
Clunkier properties to make pyflakes happy.
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Wed, 04 Sep 2013 13:13:11 +0200 |
Jeremy Thurgood |
Better protagonist physicser.
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Wed, 04 Sep 2013 01:14:49 +0200 |
Stefano Rivera |
Screenshot
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Wed, 04 Sep 2013 00:17:50 +0200 |
Stefano Rivera |
Build PNGs
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Wed, 04 Sep 2013 00:15:11 +0200 |
Adrianna Pińska |
werewolf facing north
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Wed, 04 Sep 2013 00:11:29 +0200 |
Neil Muller |
Pass display offset to overlays for when the display is larger than the level
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Tue, 03 Sep 2013 23:58:57 +0200 |
Adrianna Pińska |
werewolf facing south
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Tue, 03 Sep 2013 23:45:56 +0200 |
Stefano Rivera |
Drop compatibility imports, and allow an optional module on classnames
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Tue, 03 Sep 2013 23:42:51 +0200 |
Jeremy Thurgood |
Fun with mass and friction.
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Tue, 03 Sep 2013 23:33:44 +0200 |
Stefano Rivera |
Break out Renderers
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Tue, 03 Sep 2013 23:32:46 +0200 |
Neil Muller |
PEP8
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Tue, 03 Sep 2013 23:31:54 +0200 |
Neil Muller |
Munge in interior wall drawing
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Tue, 03 Sep 2013 23:14:48 +0200 |
Neil Muller |
Display interior walls and start working towards drawing them
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Tue, 03 Sep 2013 23:29:15 +0200 |
Stefano Rivera |
And another puzzler for level-importing
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Tue, 03 Sep 2013 23:28:38 +0200 |
Stefano Rivera |
Level doesn't gave a get_drawables() getter any more, that was rubbish
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Tue, 03 Sep 2013 23:27:25 +0200 |
Stefano Rivera |
Break puzzlers out of game_object.py
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Tue, 03 Sep 2013 23:16:09 +0200 |
Jeremy Thurgood |
Fix protagonist physicsers.
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Tue, 03 Sep 2013 22:53:23 +0200 |
Neil Muller |
Add showing objects to the level editor
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Tue, 03 Sep 2013 22:19:20 +0200 |
Neil Muller |
Add dummy check boxes
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Tue, 03 Sep 2013 22:50:29 +0200 |
Jeremy Thurgood |
Interior walls.
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Tue, 03 Sep 2013 22:24:38 +0200 |
Stefano Rivera |
Overlays that don't suck as much
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Tue, 03 Sep 2013 22:10:38 +0200 |
Neil Muller |
Reorder startup to avoid pygame init issues
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Tue, 03 Sep 2013 22:02:33 +0200 |
Stefano Rivera |
Note image
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