changeset 313:768e1d06155f

PEP8
author David Sharpe
date Fri, 06 Sep 2013 00:45:52 +0200
parents 72aca01c87ed
children c039cf8bd4e6
files nagslang/events.py nagslang/game_object.py nagslang/protagonist.py nagslang/screens/area.py
diffstat 4 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/nagslang/events.py	Fri Sep 06 00:37:26 2013 +0200
+++ b/nagslang/events.py	Fri Sep 06 00:45:52 2013 +0200
@@ -60,9 +60,9 @@
         super(EnemyDeathEvent, cls).post(position=position,
                                          enemy_type=enemy_type)
 
+
 class ClawEvent(UserEvent):
     @classmethod
     def post(cls, source, vector, source_collision_type):
         super(ClawEvent, cls).post(source=source, vector=vector,
                                    source_collision_type=source_collision_type)
-
--- a/nagslang/game_object.py	Fri Sep 06 00:37:26 2013 +0200
+++ b/nagslang/game_object.py	Fri Sep 06 00:45:52 2013 +0200
@@ -439,4 +439,3 @@
         if time.time() - self.time_created > 0.2:
             self.physicser.remove_from_space()
             self.remove = True
-
--- a/nagslang/protagonist.py	Fri Sep 06 00:37:26 2013 +0200
+++ b/nagslang/protagonist.py	Fri Sep 06 00:45:52 2013 +0200
@@ -7,7 +7,7 @@
     COLLISION_TYPE_PLAYER, ZORDER_MID, WEREWOLF_SOAK_FACTOR,
     PROTAGONIST_HEALTH_MIN_LEVEL, PROTAGONIST_HEALTH_MAX_LEVEL,
     NON_GAME_OBJECT_COLLIDERS, COLLISION_TYPE_WEREWOLF_ATTACK)
-from nagslang.events import FireEvent,ClawEvent
+from nagslang.events import FireEvent, ClawEvent
 from nagslang.game_object import GameObject, Physicser, make_body
 from nagslang.mutators import FLIP_H
 from nagslang.resources import resources
--- a/nagslang/screens/area.py	Fri Sep 06 00:37:26 2013 +0200
+++ b/nagslang/screens/area.py	Fri Sep 06 00:45:52 2013 +0200
@@ -7,7 +7,8 @@
 from nagslang.constants import (
     COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS)
 from nagslang.enemies import DeadEnemy
-from nagslang.events import ScreenChange, DoorEvent, FireEvent, EnemyDeathEvent, ClawEvent
+from nagslang.events import ScreenChange, DoorEvent, FireEvent, \
+    EnemyDeathEvent, ClawEvent
 from nagslang.level import Level
 from nagslang.screens.base import Screen
 from nagslang.game_object import Bullet, ClawAttack