# HG changeset patch # User David Sharpe # Date 1378421152 -7200 # Node ID 768e1d06155f77a2a94f488c64182b058684739c # Parent 72aca01c87eddae8482eab8f5c648b2b0e83c560 PEP8 diff -r 72aca01c87ed -r 768e1d06155f nagslang/events.py --- a/nagslang/events.py Fri Sep 06 00:37:26 2013 +0200 +++ b/nagslang/events.py Fri Sep 06 00:45:52 2013 +0200 @@ -60,9 +60,9 @@ super(EnemyDeathEvent, cls).post(position=position, enemy_type=enemy_type) + class ClawEvent(UserEvent): @classmethod def post(cls, source, vector, source_collision_type): super(ClawEvent, cls).post(source=source, vector=vector, source_collision_type=source_collision_type) - diff -r 72aca01c87ed -r 768e1d06155f nagslang/game_object.py --- a/nagslang/game_object.py Fri Sep 06 00:37:26 2013 +0200 +++ b/nagslang/game_object.py Fri Sep 06 00:45:52 2013 +0200 @@ -439,4 +439,3 @@ if time.time() - self.time_created > 0.2: self.physicser.remove_from_space() self.remove = True - diff -r 72aca01c87ed -r 768e1d06155f nagslang/protagonist.py --- a/nagslang/protagonist.py Fri Sep 06 00:37:26 2013 +0200 +++ b/nagslang/protagonist.py Fri Sep 06 00:45:52 2013 +0200 @@ -7,7 +7,7 @@ COLLISION_TYPE_PLAYER, ZORDER_MID, WEREWOLF_SOAK_FACTOR, PROTAGONIST_HEALTH_MIN_LEVEL, PROTAGONIST_HEALTH_MAX_LEVEL, NON_GAME_OBJECT_COLLIDERS, COLLISION_TYPE_WEREWOLF_ATTACK) -from nagslang.events import FireEvent,ClawEvent +from nagslang.events import FireEvent, ClawEvent from nagslang.game_object import GameObject, Physicser, make_body from nagslang.mutators import FLIP_H from nagslang.resources import resources diff -r 72aca01c87ed -r 768e1d06155f nagslang/screens/area.py --- a/nagslang/screens/area.py Fri Sep 06 00:37:26 2013 +0200 +++ b/nagslang/screens/area.py Fri Sep 06 00:45:52 2013 +0200 @@ -7,7 +7,8 @@ from nagslang.constants import ( COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS) from nagslang.enemies import DeadEnemy -from nagslang.events import ScreenChange, DoorEvent, FireEvent, EnemyDeathEvent, ClawEvent +from nagslang.events import ScreenChange, DoorEvent, FireEvent, \ + EnemyDeathEvent, ClawEvent from nagslang.level import Level from nagslang.screens.base import Screen from nagslang.game_object import Bullet, ClawAttack