Mercurial > nagslang
view nagslang/events.py @ 313:768e1d06155f
PEP8
author | David Sharpe |
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date | Fri, 06 Sep 2013 00:45:52 +0200 |
parents | 72aca01c87ed |
children | 3dd32686dbc3 |
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"""Events to post.""" import pygame import pygame.locals class Event(object): TYPE = None @classmethod def post(cls, **data): ev = pygame.event.Event(cls.TYPE, **data) pygame.event.post(ev) @classmethod def matches(cls, ev): return ev.type == cls.TYPE class QuitEvent(Event): TYPE = pygame.locals.QUIT class UserEvent(Event): TYPE = pygame.locals.USEREVENT @classmethod def post(cls, **data): super(UserEvent, cls).post(user_type=cls.__name__, **data) @classmethod def matches(cls, ev): return (super(UserEvent, cls).matches(ev) and ev.user_type == cls.__name__) class ScreenChange(UserEvent): @classmethod def post(cls, new_screen, player=None): super(ScreenChange, cls).post(screen=new_screen) class DoorEvent(UserEvent): @classmethod def post(cls, destination, dest_pos): super(DoorEvent, cls).post(destination=destination, dest_pos=dest_pos) class FireEvent(UserEvent): @classmethod def post(cls, source, impulse, damage, source_collision_type): super(FireEvent, cls).post(source=source, impulse=impulse, damage=damage, source_collision_type=source_collision_type) class EnemyDeathEvent(UserEvent): @classmethod def post(cls, position, enemy_type): super(EnemyDeathEvent, cls).post(position=position, enemy_type=enemy_type) class ClawEvent(UserEvent): @classmethod def post(cls, source, vector, source_collision_type): super(ClawEvent, cls).post(source=source, vector=vector, source_collision_type=source_collision_type)