Fri, 06 Sep 2013 12:48:03 +0200 |
Jeremy Thurgood |
Less violent werewolf health colour.
|
Fri, 06 Sep 2013 12:22:02 +0200 |
Jeremy Thurgood |
Better key handling, form change delay.
|
Fri, 06 Sep 2013 10:49:19 +0200 |
Jeremy Thurgood |
Better wolf claw attack.
|
Fri, 06 Sep 2013 02:03:16 +0200 |
Simon Cross |
Add means for listing levels and areas.
|
Fri, 06 Sep 2013 02:01:30 +0200 |
Stefano Rivera |
Open bulkheads are no longer opaque to furniture
|
Fri, 06 Sep 2013 00:45:52 +0200 |
David Sharpe |
PEP8
|
Fri, 06 Sep 2013 00:37:26 +0200 |
David Sharpe |
Basic claw attack, stealing liberally from other people's code! ;)
|
Fri, 06 Sep 2013 00:36:14 +0200 |
Stefano Rivera |
Enemies leave corpses
|
Fri, 06 Sep 2013 00:32:38 +0200 |
Neil Muller |
Rename animate to update and pass seconds, for future fun
|
Fri, 06 Sep 2013 00:17:22 +0200 |
Stefano Rivera |
Enemies now die
|
Thu, 05 Sep 2013 23:56:44 +0200 |
Neil Muller |
Fix timing issues
|
Thu, 05 Sep 2013 23:56:25 +0200 |
Jeremy Thurgood |
Walls need WALL_COLLISION_TYPE.
|
Thu, 05 Sep 2013 23:26:13 +0200 |
Stefano Rivera |
Bullets that mostly die when they hit things
|
Thu, 05 Sep 2013 16:15:37 +0200 |
Stefano Rivera |
Fire on Ctrl too (z isn't convenient on Dvorak)
|
Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
|
Thu, 05 Sep 2013 13:47:22 +0200 |
Neil Muller |
Don't crash on empty walls
|
Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
|
Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
|
Thu, 05 Sep 2013 01:16:40 +0200 |
Simon Cross |
Stop music when the level ends.
|
Thu, 05 Sep 2013 00:54:26 +0200 |
Simon Cross |
Add first draft of sound support.
|
Thu, 05 Sep 2013 00:41:42 +0200 |
David Sharpe |
Pep8
|
Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
|
Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
|
Thu, 05 Sep 2013 00:05:17 +0200 |
David Sharpe |
Added collision damage with enemies.
|
Thu, 05 Sep 2013 00:08:58 +0200 |
David Sharpe |
PEP8
|
Thu, 05 Sep 2013 00:06:37 +0200 |
Jeremy Thurgood |
Collision handlers get the protagonist.
|
Wed, 04 Sep 2013 22:48:10 +0200 |
David Sharpe |
Pep8
|
Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
|
Wed, 04 Sep 2013 22:26:15 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 22:25:54 +0200 |
David Sharpe |
Added health bar to main screen.
|
Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
|
Wed, 04 Sep 2013 00:11:29 +0200 |
Neil Muller |
Pass display offset to overlays for when the display is larger than the level
|
Tue, 03 Sep 2013 21:16:22 +0200 |
Jeremy Thurgood |
Document collision handler a little better.
|
Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
|
Tue, 03 Sep 2013 21:44:55 +0200 |
Neil Muller |
Don't render the old scene with the protagnist's new position during scene changes
|
Tue, 03 Sep 2013 20:24:25 +0200 |
Jeremy Thurgood |
Better collision handling, potentially locked doors.
|
Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
|
Mon, 02 Sep 2013 23:13:03 +0200 |
Jeremy Thurgood |
Fix imports.
|
Mon, 02 Sep 2013 23:12:15 +0200 |
Jeremy Thurgood |
Remove hardcoded level hackery.
|
Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
|
Mon, 02 Sep 2013 22:35:41 +0200 |
Neil Muller |
Hook up protagnist animations
|
Mon, 02 Sep 2013 18:31:03 +0200 |
Jeremy Thurgood |
Two switch puzzle!
|
Mon, 02 Sep 2013 18:05:03 +0200 |
Jeremy Thurgood |
A box.
|
Mon, 02 Sep 2013 17:22:42 +0200 |
Neil Muller |
Handle case of display larger than the level better
|
Mon, 02 Sep 2013 14:01:55 +0200 |
Jeremy Thurgood |
Layered drawing.
|
Mon, 02 Sep 2013 13:48:24 +0200 |
Jeremy Thurgood |
FloorLight, linked to a FloorSwitch.
|
Mon, 02 Sep 2013 13:29:30 +0200 |
Jeremy Thurgood |
List of drawables in area.
|
Mon, 02 Sep 2013 12:01:25 +0200 |
Jeremy Thurgood |
Cleaner direction key management.
|
Mon, 02 Sep 2013 11:41:39 +0200 |
Jeremy Thurgood |
Add WASD controls, switch to "c" for form change.
|
Mon, 02 Sep 2013 11:10:50 +0200 |
Jeremy Thurgood |
Rectangular human protagonist shape, refactored physicsers.
|
Mon, 02 Sep 2013 08:47:05 +0200 |
Jeremy Thurgood |
Start next to the wall, not in it.
|
Sun, 01 Sep 2013 23:18:47 +0200 |
Neil Muller |
Hack in viewport
|
Sun, 01 Sep 2013 23:00:45 +0200 |
Neil Muller |
Tweak render order
|
Sun, 01 Sep 2013 22:54:53 +0200 |
Neil Muller |
Point pymunk at a screen surface, not the display to make things saner
|
Sun, 01 Sep 2013 22:58:04 +0200 |
davidsharpe |
Fix whitespace again.
|
Sun, 01 Sep 2013 22:56:26 +0200 |
davidsharpe |
Fix whitespace.
|
Sun, 01 Sep 2013 22:53:37 +0200 |
davidsharpe |
Floor switch with horrible hackery.
|
Sun, 01 Sep 2013 19:31:39 +0200 |
Jeremy Thurgood |
Move protagonist object to the right place.
|
Sun, 01 Sep 2013 19:18:45 +0200 |
Jeremy Thurgood |
Unused import.
|
Sun, 01 Sep 2013 19:18:12 +0200 |
Jeremy Thurgood |
Put werewolf facing direction magic back.
|