Mercurial > boomslang
annotate tools/rect_drawer.py @ 504:f3dbe35b6e4b
Add 'translucent image mode'
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Thu, 02 Sep 2010 11:43:51 +0200 |
parents | 65e17aba12c5 |
children | 4c8aa01b606c |
rev | line source |
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1 # Quickly hacked together helper for working out |
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2 # interactive regions in Suspended Sentence |
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3 |
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4 import sys |
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5 import os.path |
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6 |
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7 script_path = os.path.realpath(os.path.dirname(os.path.dirname(__file__))) |
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8 sys.path.append(script_path) |
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9 |
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10 from albow.root import RootWidget |
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11 from albow.utils import frame_rect |
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12 from albow.widget import Widget |
200 | 13 from albow.controls import Button, Image |
162
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14 from albow.palette_view import PaletteView |
199 | 15 from albow.file_dialogs import request_old_filename |
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16 from albow.resource import get_font |
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17 from pygame.locals import SWSURFACE, K_LEFT, K_RIGHT, K_UP, K_DOWN, BLEND_RGBA_MIN, SRCALPHA |
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18 import pygame |
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19 from pygame.colordict import THECOLORS |
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20 |
250 | 21 from gamelib import constants |
22 constants.DEBUG = True | |
23 | |
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24 from gamelib import state |
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25 state.DEBUG_RECTS = True |
243
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26 from gamelib.widgets import BoomLabel |
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27 |
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28 |
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29 class AppPalette(PaletteView): |
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30 |
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31 sel_width = 5 |
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32 |
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33 colors = [ |
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34 'red', 'maroon1', 'palevioletred1', 'moccasin', 'orange', |
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35 'honeydew', 'yellow', 'gold', 'goldenrod', 'brown', |
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36 'blue', 'purple', 'darkorchid4', 'thistle', 'skyblue1', |
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37 'green', 'palegreen1', 'darkgreen', 'aquamarine', 'darkolivegreen', |
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38 ] |
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39 |
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40 def __init__(self, app_image): |
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41 self.image = app_image |
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42 super(AppPalette, self).__init__((35, 35), 5, 5, margin=2) |
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43 self.selection = 0 |
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44 self.image.rect_color = pygame.color.Color(self.colors[self.selection]) |
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45 |
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46 def num_items(self): |
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47 return len(self.colors) |
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48 |
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49 def draw_item(self, surface, item_no, rect): |
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50 d = -2 * self.sel_width |
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51 r = rect.inflate(d, d) |
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52 surface.fill(pygame.color.Color(self.colors[item_no]), r) |
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53 |
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54 def click_item(self, item_no, event): |
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55 self.selection = item_no |
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56 self.image.rect_color = pygame.color.Color(self.colors[item_no]) |
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57 |
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58 def item_is_selected(self, item_no): |
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59 return self.selection == item_no |
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60 |
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61 |
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62 class AppImage(Widget): |
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63 |
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64 rect_thick = 3 |
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65 draw_thick = 1 |
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66 |
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67 def __init__(self, state): |
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68 self.state = state |
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69 super(AppImage, self).__init__(pygame.rect.Rect(0, 0, 800, 600)) |
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70 self.mode = 'draw' |
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71 self.rects = [] |
200 | 72 self.images = [] |
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73 self.start_pos = None |
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74 self.end_pos = None |
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75 self.rect_color = pygame.color.Color('white') |
200 | 76 self.current_image = None |
199 | 77 self.place_image_menu = None |
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78 self.close_button = BoomLabel('Close', font=get_font(20, 'Vera.ttf')) |
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79 self.close_button.fg_color = (0, 0, 0) |
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80 self.close_button.bg_color = (0, 0, 0) |
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81 if self.state.current_detail: |
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82 w, h = self.state.current_detail.get_detail_size() |
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83 rect = pygame.rect.Rect(0, 0, w, h) |
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84 self.close_button.rect.midbottom = rect.midbottom |
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85 self.add(self.close_button) |
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86 self.offset = (0, 0) |
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87 else: |
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88 self.offset = (-self.state.current_scene.OFFSET[0], - self.state.current_scene.OFFSET[1]) |
268
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89 self.draw_rects = True |
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90 self.draw_things = True |
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91 self.draw_thing_rects = True |
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92 self.draw_images = True |
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93 self.trans_images = False |
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94 self.draw_toolbar = True |
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95 self.old_mouse_pos = None |
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96 self.find_existing_intersects() |
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97 |
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98 def find_existing_intersects(self): |
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99 """Parse the things in the scene for overlaps""" |
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100 if self.state.current_detail: |
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101 scene = self.state.current_detail |
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102 else: |
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103 scene = self.state.current_scene |
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104 # Pylint hates this function |
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105 for thing in scene.things.itervalues(): |
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106 for interact_name in thing.interacts: |
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107 thing.set_interact(interact_name) |
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108 if hasattr(thing.rect, 'collidepoint'): |
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109 thing_rects = [thing.rect] |
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110 else: |
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111 thing_rects = thing.rect |
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112 for thing2 in scene.things.itervalues(): |
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113 if thing is thing2: |
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114 continue |
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115 for interact2_name in thing2.interacts: |
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116 thing2.set_interact(interact2_name) |
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117 if hasattr(thing2.rect, 'collidepoint'): |
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118 thing2_rects = [thing2.rect] |
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119 else: |
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120 thing2_rects = thing2.rect |
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121 for my_rect in thing_rects: |
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122 for other_rect in thing2_rects: |
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123 if my_rect.colliderect(other_rect): |
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124 print 'Existing Intersecting rects' |
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Neil Muller <neil@dip.sun.ac.za>
parents:
321
diff
changeset
|
125 print " Thing1 %s Interact %s" % (thing.name, interact_name) |
0630a37cb371
Print existing intersection in scene on startup
Neil Muller <neil@dip.sun.ac.za>
parents:
321
diff
changeset
|
126 print " Thing2 %s Interact %s" % (thing2.name, interact2_name) |
0630a37cb371
Print existing intersection in scene on startup
Neil Muller <neil@dip.sun.ac.za>
parents:
321
diff
changeset
|
127 print " Rects", my_rect, other_rect |
0630a37cb371
Print existing intersection in scene on startup
Neil Muller <neil@dip.sun.ac.za>
parents:
321
diff
changeset
|
128 print |
320
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
129 |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
130 def find_intersecting_rects(self, d): |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
131 """Find if any rect collections intersect""" |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
132 # I loath N^X brute search algorithm's, but whatever, hey |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
133 if self.state.current_detail: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
134 scene = self.state.current_detail |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
135 else: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
136 scene = self.state.current_scene |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
137 for (num, col) in enumerate(d): |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
138 rect_list = d[col] |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
139 for thing in scene.things.itervalues(): |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
140 for interact_name in thing.interacts: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
141 thing.set_interact(interact_name) |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
142 if hasattr(thing.rect, 'collidepoint'): |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
143 thing_rects = [thing.rect] |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
144 else: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
145 thing_rects = thing.rect |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
146 for other_rect in thing_rects: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
147 for my_rect in rect_list: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
148 if my_rect.colliderect(other_rect): |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
149 print 'Intersecting rects' |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
150 print " Object %s" % num |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
151 print " Thing %s Interact %s" % (thing.name, interact_name) |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
152 print " Rects", my_rect, other_rect |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
153 if thing.INITIAL: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
154 thing.set_interact(thing.INITIAL) |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
155 print |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
156 for (num2, col2) in enumerate(d): |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
157 if num2 == num: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
158 continue |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
159 other_list = d[col2] |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
160 for my_rect in rect_list: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
161 for other_rect in other_list: |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
162 if my_rect.colliderect(other_rect): |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
163 print 'Intersecting rects', |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
164 print ' Object %s and %s' % (num, num2) |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
165 print " Rects", my_rect, other_rect |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
166 print |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
167 print |
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
168 |
268
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
169 def toggle_things(self): |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
170 self.draw_things = not self.draw_things |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
171 |
312
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
172 def toggle_thing_rects(self): |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
173 self.draw_thing_rects = not self.draw_thing_rects |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
174 if self.state.current_detail: |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
175 scene = self.state.current_detail |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
176 else: |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
177 scene = self.state.current_scene |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
178 for thing in scene.things.itervalues(): |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
179 if not self.draw_thing_rects: |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
180 if not hasattr(thing, 'old_colour'): |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
181 thing.old_colour = thing._interact_hilight_color |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
182 thing._interact_hilight_color = None |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
183 else: |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
184 thing._interact_hilight_color = thing.old_colour |
a0d66c0f5a89
Add toggle thing rects option
Neil Muller <neil@dip.sun.ac.za>
parents:
286
diff
changeset
|
185 |
268
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
186 def toggle_images(self): |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
187 self.draw_images = not self.draw_images |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
188 |
504
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
189 def toggle_trans_images(self): |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
190 self.trans_images = not self.trans_images |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
191 self.invalidate() |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
192 |
268
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
193 def toggle_rects(self): |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
194 self.draw_rects = not self.draw_rects |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
195 |
275
d78ce15bccc8
Crew quarters background and toolbar on the rect tool.
Jeremy Thurgood <firxen@gmail.com>
parents:
268
diff
changeset
|
196 def toggle_toolbar(self): |
d78ce15bccc8
Crew quarters background and toolbar on the rect tool.
Jeremy Thurgood <firxen@gmail.com>
parents:
268
diff
changeset
|
197 self.draw_toolbar = not self.draw_toolbar |
d78ce15bccc8
Crew quarters background and toolbar on the rect tool.
Jeremy Thurgood <firxen@gmail.com>
parents:
268
diff
changeset
|
198 |
162
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
199 def draw_mode(self): |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
200 self.mode = 'draw' |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
201 |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
202 def del_mode(self): |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
203 self.mode = 'del' |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
204 self.start_pos = None |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
205 self.end_pos = None |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
206 |
503
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
Neil Muller <neil@dip.sun.ac.za>
parents:
502
diff
changeset
|
207 def draw_sub_image(self, image, surface, cropped_rect): |
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
Neil Muller <neil@dip.sun.ac.za>
parents:
502
diff
changeset
|
208 """Tweaked image drawing to avoid albow's centring the image in the |
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
Neil Muller <neil@dip.sun.ac.za>
parents:
502
diff
changeset
|
209 subsurface""" |
504
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
210 surf = pygame.surface.Surface((cropped_rect.w, cropped_rect.h), SRCALPHA).convert_alpha() |
503
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
Neil Muller <neil@dip.sun.ac.za>
parents:
502
diff
changeset
|
211 frame = surf.get_rect() |
504
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
212 imsurf = image.get_image().convert_alpha() |
503
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
Neil Muller <neil@dip.sun.ac.za>
parents:
502
diff
changeset
|
213 r = imsurf.get_rect() |
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
Neil Muller <neil@dip.sun.ac.za>
parents:
502
diff
changeset
|
214 r.topleft = frame.topleft |
504
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
215 if self.trans_images: |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
216 surf.fill(pygame.color.Color(255, 255, 255, 96)) |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
217 surf.blit(imsurf, r, None, BLEND_RGBA_MIN) |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
218 else: |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
219 surf.blit(imsurf, r, None) |
f3dbe35b6e4b
Add 'translucent image mode'
Neil Muller <neil@dip.sun.ac.za>
parents:
503
diff
changeset
|
220 surface.blit(surf, cropped_rect) |
503
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
Neil Muller <neil@dip.sun.ac.za>
parents:
502
diff
changeset
|
221 |
162
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
222 def draw(self, surface): |
238
2510e0b0e901
Add detail view support to helper
Neil Muller <neil@dip.sun.ac.za>
parents:
213
diff
changeset
|
223 if self.state.current_detail: |
268
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
224 if self.draw_things: |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
225 self.state.draw_detail(surface, None) |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
226 else: |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
227 self.state.current_detail.draw_background(surface) |
238
2510e0b0e901
Add detail view support to helper
Neil Muller <neil@dip.sun.ac.za>
parents:
213
diff
changeset
|
228 else: |
268
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
229 if self.draw_things: |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
230 self.state.draw(surface, None) |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
231 else: |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
232 self.state.current_scene.draw_background(surface) |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
233 if self.mode == 'draw' and self.start_pos and self.draw_rects: |
162
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
234 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
235 self.end_pos[0] - self.start_pos[0], |
225e3a4b1e85
Start of a tool to help construct interact rectangles
Neil Muller <neil@dip.sun.ac.za>
parents:
diff
changeset
|
236 self.end_pos[1] - self.start_pos[1]) |
321 | 237 rect.normalize() |
320
c295b06b27f8
Warn about intersecting existing things and other drawn rects
Neil Muller <neil@dip.sun.ac.za>
parents:
312
diff
changeset
|
238 frame_rect(surface, self.rect_color, rect, self.draw_thick) |
268
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
239 if self.draw_rects: |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
240 for (col, rect) in self.rects: |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
241 frame_rect(surface, col, rect, self.rect_thick) |
e4ea9def56b2
Add some toggle options to helper script
Neil Muller <neil@dip.sun.ac.za>
parents:
250
diff
changeset
|
242 if self.draw_images: |
e4ea9def56b2
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243 for image in self.images: |
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244 if image.rect.colliderect(surface.get_rect()): |
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diff
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245 cropped_rect = image.rect.clip(surface.get_rect()) |
503
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|
246 self.draw_sub_image(image, surface, cropped_rect) |
268
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247 else: |
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248 print 'image outside surface', image |
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diff
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249 if self.current_image and self.mode == 'image': |
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250 if self.current_image.rect.colliderect(surface.get_rect()): |
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diff
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251 cropped_rect = self.current_image.rect.clip(surface.get_rect()) |
503
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252 self.draw_sub_image(self.current_image, surface, cropped_rect) |
275
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253 if self.draw_toolbar: |
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268
diff
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254 toolbar_rect = pygame.rect.Rect(0, 550, 800, 50) |
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diff
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255 tb_surf = surface.subsurface(0, 550, 800, 50).convert_alpha() |
276
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diff
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256 tb_surf.fill(pygame.color.Color(127, 0, 0, 191)) |
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257 surface.blit(tb_surf, (0, 550)) |
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258 # frame_rect(surface, (127, 0, 0), toolbar_rect, 2) |
162
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259 |
165
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diff
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260 def _make_dict(self): |
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diff
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261 d = {} |
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262 for col, rect in self.rects: |
213
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200
diff
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263 col = (col.r, col.g, col.b) |
165
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264 d.setdefault(col, []) |
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diff
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265 d[col].append(rect) |
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266 return d |
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267 |
198
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268 def print_objs(self): |
165
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diff
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269 d = self._make_dict() |
320
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270 self.find_intersecting_rects(d) |
165
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271 for (num, col) in enumerate(d): |
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272 print 'Rect %d : ' % num |
279
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273 for rect in d[col]: |
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274 r = rect.move(self.offset) |
179
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diff
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275 print ' (%d, %d, %d, %d),' % (r.x, r.y, r.w, r.h) |
165
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276 print |
200 | 277 for i, image in enumerate(self.images): |
278 print 'Image %d' % i | |
279
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diff
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279 rect = image.rect |
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diff
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|
280 r = rect.move(self.offset) |
200 | 281 print ' (%d, %d, %d, %d),' % (r.x, r.y, r.w, r.h) |
282 print | |
320
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diff
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|
283 print |
162
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284 |
199 | 285 def image_load(self): |
286 image_path= '%s/Resources/images/%s' % (script_path, self.state.current_scene.FOLDER) | |
287 imagename = request_old_filename(directory=image_path) | |
288 try: | |
200 | 289 image_data = pygame.image.load(imagename) |
290 self.current_image = Image(image_data) | |
199 | 291 self.place_image_menu.enabled = True |
200 | 292 # ensure we're off screen to start |
293 self.current_image.rect = image_data.get_rect().move(1000, 600) | |
199 | 294 except pygame.error, e: |
295 print 'Unable to load image %s' % e | |
198
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|
296 |
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diff
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|
297 def image_mode(self): |
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diff
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|
298 self.mode = 'image' |
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197
diff
changeset
|
299 self.start_pos = None |
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197
diff
changeset
|
300 self.end_pos = None |
502
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diff
changeset
|
301 # So we do the right thing for off screen images |
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diff
changeset
|
302 self.old_mouse_pos = None |
198
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diff
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|
303 |
503
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502
diff
changeset
|
304 def do_mouse_move(self, e): |
200 | 305 if self.mode == 'image' and self.current_image: |
502
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diff
changeset
|
306 if self.old_mouse_pos: |
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482
diff
changeset
|
307 delta = (e.pos[0] - self.old_mouse_pos[0], e.pos[1] - self.old_mouse_pos[1]) |
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diff
changeset
|
308 self.current_image.rect.center = (self.current_image.rect.center[0] + delta[0], self.current_image.rect.center[1] + delta[1]) |
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482
diff
changeset
|
309 else: |
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diff
changeset
|
310 self.current_image.rect.center = e.pos |
200 | 311 self.invalidate() |
502
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diff
changeset
|
312 self.old_mouse_pos = e.pos |
200 | 313 |
482
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diff
changeset
|
314 def key_down(self, e): |
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323
diff
changeset
|
315 if self.mode == 'image' and self.current_image: |
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323
diff
changeset
|
316 # Move the image by 1 pixel |
502
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parents:
482
diff
changeset
|
317 cur_pos = self.current_image.rect.center |
482
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323
diff
changeset
|
318 if e.key == K_LEFT: |
502
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parents:
482
diff
changeset
|
319 self.current_image.rect.center = (cur_pos[0] - 1, cur_pos[1]) |
482
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323
diff
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|
320 elif e.key == K_RIGHT: |
502
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parents:
482
diff
changeset
|
321 self.current_image.rect.center = (cur_pos[0] + 1, cur_pos[1]) |
482
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323
diff
changeset
|
322 elif e.key == K_UP: |
502
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parents:
482
diff
changeset
|
323 self.current_image.rect.center = (cur_pos[0], cur_pos[1] - 1) |
482
2bef605a0ef2
Refactor to add support for key movement of images
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parents:
323
diff
changeset
|
324 elif e.key == K_DOWN: |
502
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Use relative motion for images to remove jumping when combining key & mouse
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parents:
482
diff
changeset
|
325 self.current_image.rect.center = (cur_pos[0], cur_pos[1] + 1) |
482
2bef605a0ef2
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323
diff
changeset
|
326 |
162
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changeset
|
327 def mouse_down(self, e): |
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changeset
|
328 if self.mode == 'del': |
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parents:
diff
changeset
|
329 pos = e.pos |
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parents:
diff
changeset
|
330 cand = None |
200 | 331 # Images are drawn above rectangles, so search those first |
332 for image in self.images: | |
333 if image.rect.collidepoint(pos): | |
334 cand = image | |
335 break | |
336 if cand: | |
337 self.images.remove(cand) | |
338 self.invalidate() | |
339 return | |
162
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Start of a tool to help construct interact rectangles
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parents:
diff
changeset
|
340 for (col, rect) in self.rects: |
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diff
changeset
|
341 if rect.collidepoint(pos): |
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parents:
diff
changeset
|
342 cand = (col, rect) |
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diff
changeset
|
343 break |
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parents:
diff
changeset
|
344 if cand: |
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diff
changeset
|
345 self.rects.remove(cand) |
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parents:
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changeset
|
346 self.invalidate() |
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parents:
diff
changeset
|
347 elif self.mode == 'draw': |
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parents:
diff
changeset
|
348 self.start_pos = e.pos |
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diff
changeset
|
349 self.end_pos = e.pos |
200 | 350 elif self.mode == 'image': |
351 if self.current_image: | |
352 self.images.append(self.current_image) | |
353 self.current_image = None | |
502
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parents:
482
diff
changeset
|
354 self.old_mouse_pos = None |
200 | 355 self.invalidate() |
356 else: | |
357 cand = None | |
358 for image in self.images: | |
359 if image.rect.collidepoint(e.pos): | |
360 cand = image | |
361 break | |
362 if cand: | |
363 self.images.remove(cand) | |
364 self.current_image = cand | |
502
f53aaba58273
Use relative motion for images to remove jumping when combining key & mouse
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parents:
482
diff
changeset
|
365 # We want to move relative to the current mouse pos, so |
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482
diff
changeset
|
366 self.old_mouse_pos = e.pos |
200 | 367 self.invalidate() |
162
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parents:
diff
changeset
|
368 |
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parents:
diff
changeset
|
369 def mouse_up(self, e): |
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parents:
diff
changeset
|
370 if self.mode == 'draw': |
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parents:
diff
changeset
|
371 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], |
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Start of a tool to help construct interact rectangles
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parents:
diff
changeset
|
372 self.end_pos[0] - self.start_pos[0], |
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Start of a tool to help construct interact rectangles
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parents:
diff
changeset
|
373 self.end_pos[1] - self.start_pos[1]) |
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parents:
diff
changeset
|
374 rect.normalize() |
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Start of a tool to help construct interact rectangles
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parents:
diff
changeset
|
375 self.rects.append((self.rect_color, rect)) |
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parents:
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changeset
|
376 self.start_pos = self.end_pos = None |
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diff
changeset
|
377 |
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changeset
|
378 def mouse_drag(self, e): |
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parents:
diff
changeset
|
379 if self.mode == 'draw': |
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changeset
|
380 self.end_pos = e.pos |
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changeset
|
381 self.invalidate() |
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parents:
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changeset
|
382 |
197 | 383 def make_button(text, action, ypos): |
384 button = Button(text, action=action) | |
385 button.align = 'l' | |
286
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Re-enable thing rects by default in rect_drawer
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parents:
279
diff
changeset
|
386 button.rect = pygame.rect.Rect(0, 0, 200, 35) |
197 | 387 button.rect.move_ip(805, ypos) |
388 return button | |
162
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parents:
diff
changeset
|
389 |
482
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323
diff
changeset
|
390 class RectApp(RootWidget): |
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parents:
323
diff
changeset
|
391 """Handle the app stuff for the rect drawer""" |
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323
diff
changeset
|
392 |
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323
diff
changeset
|
393 def __init__(self, display): |
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323
diff
changeset
|
394 super(RectApp, self).__init__(display) |
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395 self.image = AppImage(state) |
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396 self.add(self.image) |
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397 draw = make_button('Draw Rect', self.image.draw_mode, 0) |
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398 self.add(draw) |
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399 load_image = make_button("Load image", self.image.image_load, 35) |
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400 self.add(load_image) |
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401 add_image = make_button("Place/Move images", self.image.image_mode, 70) |
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402 add_image.enabled = False |
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403 self.add(add_image) |
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404 self.image.place_image_menu = add_image |
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405 delete = make_button('Delete Objects', self.image.del_mode, 105) |
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406 self.add(delete) |
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407 palette = AppPalette(self.image) |
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408 palette.rect.move_ip(810, 140) |
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409 self.add(palette) |
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410 print_rects = make_button("Print objects", self.image.print_objs, 300) |
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411 self.add(print_rects) |
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412 toggle_things = make_button("Toggle Things", self.image.toggle_things, 335) |
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413 self.add(toggle_things) |
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414 toggle_thing_rects = make_button("Toggle Thing Rects", self.image.toggle_thing_rects, 370) |
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415 self.add(toggle_thing_rects) |
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416 toggle_images = make_button("Toggle Images", self.image.toggle_images, 405) |
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417 self.add(toggle_images) |
504
f3dbe35b6e4b
Add 'translucent image mode'
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changeset
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418 trans_images = make_button("Translucent Images", self.image.toggle_trans_images, 440) |
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419 self.add(trans_images) |
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changeset
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420 toggle_rects = make_button("Toggle Drawn Rects", self.image.toggle_rects, 475) |
482
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421 self.add(toggle_rects) |
504
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422 toggle_toolbar = make_button("Toggle Toolbar", self.image.toggle_toolbar, 510) |
482
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423 self.add(toggle_toolbar) |
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424 quit_but = make_button("Quit", self.quit, 565) |
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425 self.add(quit_but) |
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426 |
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427 def key_down(self, event): |
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428 # Dispatch to image widget |
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429 self.image.key_down(event) |
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430 |
503
65e17aba12c5
Tweak various aspects of image drawing/mouse code to handle edge cases better
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502
diff
changeset
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431 def mouse_delta(self, event): |
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432 # We propogate mouse move from here to draw region, so images move |
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433 # off-screen |
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434 self.image.do_mouse_move(event) |
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changeset
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435 |
482
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436 |
162
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changeset
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437 if __name__ == "__main__": |
165
9b3bba5e65f3
add some features to rect helper. now vaguely useful
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438 # FIXME: should load an actual scene with current things, not just a |
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439 # background image |
174
a2d041e0ab83
Make tool use scenes, not images
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440 if len(sys.argv) < 2: |
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441 print 'Please provide a scene name' |
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Make tool use scenes, not images
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442 sys.exit(0) |
162
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443 pygame.display.init() |
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444 pygame.font.init() |
482
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445 # enable key repeating |
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446 pygame.key.set_repeat(200, 100) |
162
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447 display = pygame.display.set_mode((1000, 600)) |
286
776bcf563ea0
Re-enable thing rects by default in rect_drawer
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279
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changeset
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448 state = state.initial_state() |
238
2510e0b0e901
Add detail view support to helper
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449 if len(sys.argv) < 3: |
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Add detail view support to helper
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450 try: |
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451 state.set_current_scene(sys.argv[1]) |
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452 state.do_check = None |
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453 except KeyError: |
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|
454 print 'Invalid scene name' |
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Add detail view support to helper
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|
455 sys.exit(1) |
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456 else: |
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457 try: |
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458 state.set_current_scene(sys.argv[1]) |
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Add detail view support to helper
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changeset
|
459 state.set_current_detail(sys.argv[2]) |
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Add detail view support to helper
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213
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changeset
|
460 state.do_check = None |
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diff
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|
461 except KeyError: |
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parents:
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diff
changeset
|
462 print 'Invalid scene name' |
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changeset
|
463 sys.exit(1) |
482
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464 app = RectApp(display) |
162
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Start of a tool to help construct interact rectangles
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parents:
diff
changeset
|
465 app.run() |