Mercurial > boomslang
annotate tools/rect_drawer.py @ 162:225e3a4b1e85
Start of a tool to help construct interact rectangles
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Wed, 25 Aug 2010 08:42:29 +0200 |
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children | 9b3bba5e65f3 |
rev | line source |
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1 # 10 minute to help working out interactive regions in Suspended Sentence |
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2 |
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3 import sys |
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4 |
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5 from albow.root import RootWidget |
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6 from albow.utils import frame_rect |
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7 from albow.controls import Image, Button |
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8 from albow.palette_view import PaletteView |
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9 from pygame.locals import SWSURFACE |
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10 import pygame |
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11 from pygame.colordict import THECOLORS |
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12 |
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13 class AppImage(Image): |
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14 |
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15 def __init__(self, filename): |
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16 image = pygame.image.load(filename) |
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17 super(AppImage, self).__init__(image) |
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18 self.mode = 'draw' |
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19 self.rects = [] |
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20 self.start_pos = None |
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21 self.end_pos = None |
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22 self.draw_color = pygame.color.Color('white') |
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23 self.rect_color = pygame.color.Color('red') |
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24 |
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25 def draw_mode(self): |
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26 self.mode = 'draw' |
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27 |
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28 def del_mode(self): |
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29 self.mode = 'del' |
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30 self.start_pos = None |
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31 self.end_pos = None |
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32 |
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33 def draw(self, surface): |
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34 super(AppImage, self).draw(surface) |
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35 if self.mode == 'draw' and self.start_pos: |
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36 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], |
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37 self.end_pos[0] - self.start_pos[0], |
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38 self.end_pos[1] - self.start_pos[1]) |
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39 frame_rect(surface, self.draw_color, rect, 2) |
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40 for (col, rect) in self.rects: |
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41 frame_rect(surface, col, rect, 1) |
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42 |
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43 def print_rects(self): |
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44 for (col, rect) in self.rects: |
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45 print col, rect |
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46 |
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47 def mouse_down(self, e): |
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48 if self.mode == 'del': |
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49 pos = e.pos |
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50 cand = None |
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51 for (col, rect) in self.rects: |
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52 if rect.collidepoint(pos): |
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53 cand = (col, rect) |
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54 break |
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55 if cand: |
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56 self.rects.remove(cand) |
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57 self.invalidate() |
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58 elif self.mode == 'draw': |
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59 self.start_pos = e.pos |
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60 self.end_pos = e.pos |
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61 |
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62 def mouse_up(self, e): |
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63 if self.mode == 'draw': |
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64 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], |
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65 self.end_pos[0] - self.start_pos[0], |
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66 self.end_pos[1] - self.start_pos[1]) |
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67 rect.normalize() |
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68 self.rects.append((self.rect_color, rect)) |
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69 self.start_pos = self.end_pos = None |
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70 |
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71 def mouse_drag(self, e): |
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72 if self.mode == 'draw': |
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73 self.end_pos = e.pos |
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74 self.invalidate() |
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75 |
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76 |
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77 if __name__ == "__main__": |
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78 pygame.display.init() |
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79 pygame.font.init() |
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80 display = pygame.display.set_mode((1000, 600)) |
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81 filename = sys.argv[1] |
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82 app = RootWidget(display) |
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83 image = AppImage(filename) |
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84 app.add(image) |
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85 draw = Button('Draw Rect', action=image.draw_mode) |
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86 app.add(draw) |
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87 draw.rect.move_ip(810, 0) |
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88 delete = Button('Del Rect', action=image.del_mode) |
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89 app.add(delete) |
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90 delete.rect.move_ip(810, 50) |
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91 print_rects = Button("Print rects", action=image.print_rects) |
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92 app.add(print_rects) |
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93 print_rects.rect.move_ip(810, 100) |
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94 quit_but = Button("Quit", action=app.quit) |
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95 app.add(quit_but) |
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96 quit_but.rect.move_ip(810, 500) |
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97 app.run() |