Mercurial > boomslang
annotate pyntnclick/state.py @ 764:a8510f4e2ea1 pyntnclick
Conditionally add things based on state.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 26 Jan 2013 15:24:56 +0200 |
parents | 683ff96d413e |
children | bdaffaa8b6bf |
rev | line source |
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7
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1 """Utilities and base classes for dealing with scenes.""" |
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2 |
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3 import copy |
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4 |
644 | 5 from widgets.text import LabelWidget |
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6 from pygame.color import Color |
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7 |
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Event-driven inventory management magic. No more inventory recreation every frame!
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8 from pyntnclick.engine import ScreenEvent |
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9 from pyntnclick.tools.utils import draw_rect_image |
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10 |
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11 |
78 | 12 class Result(object): |
13 """Result of interacting with a thing""" | |
14 | |
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PEP-8 gamescreen and state.
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15 def __init__(self, message=None, soundfile=None, detail_view=None, |
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16 widget=None, end_game=False): |
78 | 17 self.message = message |
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18 self.soundfile = soundfile |
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19 self.detail_view = detail_view |
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20 self.widget = widget |
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21 self.end_game = end_game |
78 | 22 |
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23 def play_sound(self, screen): |
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24 if self.soundfile: |
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25 sound = screen.gd.sound.get_sound(self.soundfile) |
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26 sound.play() |
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27 |
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28 def process(self, screen): |
126
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29 """Helper function to do the right thing with a result object""" |
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30 self.play_sound(screen) |
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31 if self.widget: |
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32 screen.queue_widget(self.widget) |
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33 if self.message: |
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34 screen.show_message(self.message) |
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35 if self.detail_view: |
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36 screen.game.show_detail(self.detail_view) |
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37 if self.end_game: |
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38 screen.end_game() |
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39 |
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Computer typeface for JIM.
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40 |
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41 class GameState(object): |
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42 """This holds the serializable game state. |
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43 |
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44 Games wanting to do fancier stuff with the state should |
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45 sub-class this and feed the subclass into |
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46 GameDescription via the custom_data parameter.""" |
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47 |
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48 def __init__(self): |
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49 self._game_state = {'inventories': {'main': []}} |
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50 |
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51 def __getitem__(self, key): |
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52 return self._game_state[key] |
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53 |
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54 def __contains__(self, key): |
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55 return key in self._game_state |
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56 |
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57 def get_all_gizmo_data(self, state_key): |
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58 """Get all state for a gizmo - returns a dict""" |
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59 return self[state_key] |
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60 |
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61 def get_data(self, state_key, data_key): |
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62 """Get a single entry""" |
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63 return self[state_key].get(data_key, None) |
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64 |
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65 def set_data(self, state_key, data_key, value): |
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66 """Set a single value""" |
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67 self[state_key][data_key] = value |
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68 |
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69 def initialize_state(self, state_key, initial_data): |
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70 """Initialize a gizmo entry""" |
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71 if state_key not in self._game_state: |
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72 self._game_state[state_key] = {} |
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73 if initial_data: |
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74 # deep copy of INITIAL_DATA allows lists, sets and |
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75 # other mutable types to safely be used in INITIAL_DATA |
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76 self._game_state[state_key].update(copy.deepcopy(initial_data)) |
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77 |
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78 def inventory(self, name='main'): |
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79 return self['inventories'][name] |
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80 |
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81 |
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82 class Game(object): |
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83 """Complete game state. |
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84 |
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85 Game state consists of: |
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86 |
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87 * items |
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88 * scenes |
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89 """ |
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90 def __init__(self, gd): |
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91 # game description |
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92 self.gd = gd |
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93 # map of scene name -> Scene object |
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94 self.scenes = {} |
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95 # map of detail view name -> DetailView object |
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96 self.detail_views = {} |
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97 # map of item name -> Item object |
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98 self.items = {} |
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99 # list of item objects in inventory |
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100 self.current_inventory = 'main' |
73 | 101 # currently selected tool (item) |
102 self.tool = None | |
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103 # Global game data |
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104 self.data = self.gd.game_state() |
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105 # current scene |
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106 self.current_scene = None |
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107 # debug rects |
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108 self.debug_rects = False |
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109 |
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110 def inventory(self, name=None): |
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111 if name is None: |
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112 name = self.current_inventory |
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113 return self.data.inventory(name) |
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114 |
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115 def set_custom_data(self, data_object): |
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116 self.data = data_object |
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117 |
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118 def set_debug_rects(self, value=True): |
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119 self.debug_rects = value |
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120 |
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121 def add_scene(self, scene): |
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122 scene.set_game(self) |
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123 self.scenes[scene.name] = scene |
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124 |
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125 def add_detail_view(self, detail_view): |
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126 detail_view.set_game(self) |
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127 self.detail_views[detail_view.name] = detail_view |
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128 |
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129 def add_item(self, item): |
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130 item.set_game(self) |
35 | 131 self.items[item.name] = item |
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132 |
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133 def load_scenes(self, modname): |
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134 mod = __import__('%s.%s' % (self.gd.SCENE_MODULE, modname), |
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135 fromlist=[modname]) |
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136 for scene_cls in mod.SCENES: |
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137 scene = scene_cls(self) |
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138 self.add_scene(scene) |
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139 if hasattr(mod, 'DETAIL_VIEWS'): |
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140 for scene_cls in mod.DETAIL_VIEWS: |
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141 scene = scene_cls(self) |
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142 self.add_detail_view(scene) |
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143 |
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144 def change_scene(self, name): |
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145 ScreenEvent.post('game', 'change_scene', |
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146 {'name': name, 'detail': False}) |
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147 |
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148 def show_detail(self, name): |
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149 ScreenEvent.post('game', 'change_scene', |
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150 {'name': name, 'detail': True}) |
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151 |
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152 def _update_inventory(self): |
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153 ScreenEvent.post('game', 'inventory', None) |
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154 |
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155 def add_inventory_item(self, name): |
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156 self.inventory().append(self.items[name]) |
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157 self._update_inventory() |
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158 |
331
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159 def is_in_inventory(self, name): |
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160 if name in self.items: |
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161 return self.items[name] in self.inventory() |
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162 return False |
331
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163 |
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164 def remove_inventory_item(self, name): |
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165 self.inventory().remove(self.items[name]) |
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166 # Unselect tool if it's removed |
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167 if self.tool == self.items[name]: |
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168 self.set_tool(None) |
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169 self._update_inventory() |
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170 |
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171 def replace_inventory_item(self, old_item_name, new_item_name): |
167
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172 """Try to replace an item in the inventory with a new one""" |
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173 try: |
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174 index = self.inventory().index(self.items[old_item_name]) |
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175 self.inventory()[index] = self.items[new_item_name] |
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176 if self.tool == self.items[old_item_name]: |
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177 self.set_tool(self.items[new_item_name]) |
167
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178 except ValueError: |
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179 return False |
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180 self._update_inventory() |
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181 return True |
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182 |
73 | 183 def set_tool(self, item): |
184 self.tool = item | |
185 | |
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186 |
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187 class GameDeveloperGizmo(object): |
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188 """Base class for objects game developers see.""" |
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189 |
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190 def __init__(self): |
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191 """Set """ |
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192 self.game = None |
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193 self.gd = None |
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194 self.resource = None |
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195 self.sound = None |
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196 |
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197 def set_game(self, game): |
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198 self.game = game |
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199 self.gd = game.gd |
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200 self.resource = self.gd.resource |
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201 self.sound = self.gd.sound |
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202 self.set_state(self.game.data) |
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203 self.setup() |
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204 |
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205 def set_state(self, state): |
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206 """Hack to allow set_state() to be called before setup().""" |
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207 pass |
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208 |
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209 def setup(self): |
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210 """Game developers should override this to do their setup. |
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211 |
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212 It will be called after all the useful state functions have been |
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213 set. |
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214 """ |
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215 pass |
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216 |
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217 |
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218 class StatefulGizmo(GameDeveloperGizmo): |
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219 |
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220 # initial data (optional, defaults to none) |
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221 INITIAL_DATA = None |
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222 STATE_KEY = None |
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223 |
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224 def __init__(self): |
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225 GameDeveloperGizmo.__init__(self) |
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226 self.state_key = self.STATE_KEY |
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227 self.state = None # set this with set_state if required |
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228 |
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229 def set_state(self, state): |
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230 """Set the state object and initialize if needed""" |
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231 self.state = state |
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232 self.state.initialize_state(self.state_key, self.INITIAL_DATA) |
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233 |
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234 def set_data(self, key, value): |
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235 if self.state: |
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236 self.state.set_data(self.state_key, key, value) |
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237 |
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238 def get_data(self, key): |
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239 if self.state: |
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240 return self.state.get_data(self.state_key, key) |
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241 |
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242 |
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243 class Scene(StatefulGizmo): |
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244 """Base class for scenes.""" |
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245 |
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246 # sub-folder to look for resources in |
22 | 247 FOLDER = None |
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|
248 |
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|
249 # name of background image resource |
22 | 250 BACKGROUND = None |
251 | |
28
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|
252 # name of scene (optional, defaults to folder) |
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253 NAME = None |
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|
254 |
278 | 255 # Offset of the background image |
256 OFFSET = (0, 0) | |
257 | |
28
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|
258 def __init__(self, state): |
55
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|
259 StatefulGizmo.__init__(self) |
28
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260 # scene name |
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|
261 self.name = self.NAME if self.NAME is not None else self.FOLDER |
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|
262 self.state_key = self.name |
22 | 263 # map of thing names -> Thing objects |
264 self.things = {} | |
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|
265 self.current_thing = None |
526
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|
266 self._background = None |
7
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267 |
35 | 268 def add_item(self, item): |
603
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|
269 self.game.add_item(item) |
35 | 270 |
39
088a101f5b94
Add an example Thing to cryo scene.
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|
271 def add_thing(self, thing): |
764
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272 thing.set_game(self.game) |
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273 if not thing.should_add(): |
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|
274 return |
39
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275 self.things[thing.name] = thing |
41
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Cryo door, titanium leg and some interaction prototypes.
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|
276 thing.set_scene(self) |
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|
277 |
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278 def remove_thing(self, thing): |
ad6f56bfa8b7
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|
279 del self.things[thing.name] |
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Much scene management refactoring.
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|
280 if thing is self.current_thing: |
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Much scene management refactoring.
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|
281 self.current_thing.leave() |
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Much scene management refactoring.
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|
282 self.current_thing = None |
39
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Add an example Thing to cryo scene.
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parents:
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diff
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|
283 |
668 | 284 def _get_description(self, dest_rect): |
692
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Much scene management refactoring.
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|
285 text = (self.current_thing and |
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Much scene management refactoring.
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|
286 self.current_thing.get_description()) |
76
1a5fdc225939
Add description rendering to scene rendering.
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|
287 if text is None: |
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Add description rendering to scene rendering.
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diff
changeset
|
288 return None |
668 | 289 label = LabelWidget((0, 10), self.gd, text) |
726
efa58c92b304
Move prepare out of __init__ and into everywhere else
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parents:
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diff
changeset
|
290 label.do_prepare() |
668 | 291 label.rect.left += (dest_rect.width - label.rect.width) / 2 |
76
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Add description rendering to scene rendering.
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diff
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|
292 return label |
1a5fdc225939
Add description rendering to scene rendering.
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diff
changeset
|
293 |
651
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
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644
diff
changeset
|
294 def draw_description(self, surface): |
668 | 295 description = self._get_description(surface.get_rect()) |
319
fd849354be58
Mouse handling refactorings.
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parents:
314
diff
changeset
|
296 if description is not None: |
642
143c67501c79
Make descriptions work (kinda, sorta, maybe if you squint at it just right)
Neil Muller <neil@dip.sun.ac.za>
parents:
640
diff
changeset
|
297 description.draw(surface) |
76
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Add description rendering to scene rendering.
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diff
changeset
|
298 |
526
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diff
changeset
|
299 def _cache_background(self): |
a984cf27b527
Defer some resource loading until it's actually necessary.
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diff
changeset
|
300 if self.BACKGROUND and not self._background: |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
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parents:
588
diff
changeset
|
301 self._background = self.resource.get_image( |
625
85153f422522
Differently yuck get_image().
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parents:
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diff
changeset
|
302 self.FOLDER, self.BACKGROUND) |
526
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Defer some resource loading until it's actually necessary.
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parents:
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diff
changeset
|
303 |
22 | 304 def draw_background(self, surface): |
526
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parents:
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diff
changeset
|
305 self._cache_background() |
130
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
129
diff
changeset
|
306 if self._background is not None: |
278 | 307 surface.blit(self._background, self.OFFSET, None) |
130
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
129
diff
changeset
|
308 else: |
11afefc4aeaf
InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
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parents:
129
diff
changeset
|
309 surface.fill((200, 200, 200)) |
18
c9b124c2f5c6
Start of scene drawing framework.
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parents:
11
diff
changeset
|
310 |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
311 def draw_things(self, surface): |
1e90a3e4618e
Add code for blitting Scene.
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parents:
22
diff
changeset
|
312 for thing in self.things.itervalues(): |
1e90a3e4618e
Add code for blitting Scene.
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parents:
22
diff
changeset
|
313 thing.draw(surface) |
18
c9b124c2f5c6
Start of scene drawing framework.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
11
diff
changeset
|
314 |
682 | 315 def draw(self, surface): |
22 | 316 self.draw_background(surface) |
23
1e90a3e4618e
Add code for blitting Scene.
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parents:
22
diff
changeset
|
317 self.draw_things(surface) |
18
c9b124c2f5c6
Start of scene drawing framework.
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parents:
11
diff
changeset
|
318 |
71
99c5506de7ea
Start of interact handling.
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parents:
68
diff
changeset
|
319 def interact(self, item, pos): |
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Start of interact handling.
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parents:
68
diff
changeset
|
320 """Interact with a particular position. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
321 |
99c5506de7ea
Start of interact handling.
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parents:
68
diff
changeset
|
322 Item may be an item in the list of items or None for the hand. |
78 | 323 |
324 Returns a Result object to provide feedback to the player. | |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
325 """ |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
326 if self.current_thing is not None: |
d6ded808cc33
Much scene management refactoring.
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parents:
684
diff
changeset
|
327 return self.current_thing.interact(item) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
328 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
329 def animate(self): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
330 """Animate all the things in the scene. |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
331 |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
332 Return true if any of them need to queue a redraw""" |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
333 result = False |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
334 for thing in self.things.itervalues(): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
335 if thing.animate(): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
336 result = True |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
337 return result |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
338 |
120 | 339 def enter(self): |
340 return None | |
341 | |
342 def leave(self): | |
343 return None | |
344 | |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
345 def update_current_thing(self, pos): |
692
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
346 if self.current_thing is not None: |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
347 if not self.current_thing.contains(pos): |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
348 self.current_thing.leave() |
d6ded808cc33
Much scene management refactoring.
Jeremy Thurgood <firxen@gmail.com>
parents:
684
diff
changeset
|
349 self.current_thing = None |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
350 for thing in self.things.itervalues(): |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
351 if thing.contains(pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
352 thing.enter(self.game.tool) |
692
d6ded808cc33
Much scene management refactoring.
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parents:
684
diff
changeset
|
353 self.current_thing = thing |
324
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
354 break |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
355 |
3476e8f3b100
Fixed mouse and cursor handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
319
diff
changeset
|
356 def mouse_move(self, pos): |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
357 """Call to check whether the cursor has entered / exited a thing. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
358 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
359 Item may be an item in the list of items or None for the hand. |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
360 """ |
324
3476e8f3b100
Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
361 self.update_current_thing(pos) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
362 |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
363 def get_detail_size(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
364 self._cache_background() |
127
9646e7c8bb97
Size detail window based on the Scene background image.
Jeremy Thurgood <firxen@gmail.com>
parents:
126
diff
changeset
|
365 return self._background.get_size() |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
366 |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
367 def get_image(self, *image_name_fragments, **kw): |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
612
diff
changeset
|
368 return self.resource.get_image(*image_name_fragments, **kw) |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
369 |
764
a8510f4e2ea1
Conditionally add things based on state.
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parents:
762
diff
changeset
|
370 def set_state(self, state): |
a8510f4e2ea1
Conditionally add things based on state.
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parents:
762
diff
changeset
|
371 return super(Scene, self).set_state(state) |
a8510f4e2ea1
Conditionally add things based on state.
Jeremy Thurgood <firxen@gmail.com>
parents:
762
diff
changeset
|
372 |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
373 |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
374 class InteractiveMixin(object): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
375 def is_interactive(self, tool=None): |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
376 return True |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
377 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
378 def interact(self, tool): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
379 if not self.is_interactive(tool): |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
380 return None |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
381 if tool is None: |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
382 return self.interact_without() |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
383 handler = getattr(self, 'interact_with_' + tool.tool_name, None) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
384 inverse_handler = self.get_inverse_interact(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
385 if handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
386 return handler(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
387 elif inverse_handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
388 return inverse_handler(self) |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
389 else: |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
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390 return self.interact_default(tool) |
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391 |
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392 def get_inverse_interact(self, tool): |
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393 return None |
488
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394 |
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
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|
395 def interact_without(self): |
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396 return self.interact_default(None) |
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|
397 |
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|
398 def interact_default(self, item=None): |
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399 return None |
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|
400 |
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changeset
|
401 |
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402 class Thing(StatefulGizmo, InteractiveMixin): |
22 | 403 """Base class for things in a scene that you can interact with.""" |
7
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404 |
86
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405 # name of thing |
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406 NAME = None |
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407 |
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408 # sub-folder to look for resources in (defaults to scenes folder) |
41
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409 FOLDER = None |
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410 |
86
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411 # list of Interact objects |
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412 INTERACTS = {} |
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413 |
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414 # name first interact |
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415 INITIAL = None |
41
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|
416 |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
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417 # Interact rectangle hi-light color (for debugging) |
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418 # (set to None to turn off) |
282
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419 _interact_hilight_color = Color('red') |
68
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420 |
86
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421 def __init__(self): |
55
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422 StatefulGizmo.__init__(self) |
86
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423 # name of the thing |
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424 self.name = self.NAME |
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425 # folder for resource (None is overridden by scene folder) |
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426 self.folder = self.FOLDER |
603
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427 self.state_key = self.NAME |
86
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428 # interacts |
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429 self.interacts = self.INTERACTS |
39
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430 # these are set by set_scene |
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431 self.scene = None |
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432 self.current_interact = None |
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433 self.rect = None |
280
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434 self.orig_rect = None |
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435 |
278 | 436 def _fix_rect(self): |
437 """Fix rects to compensate for scene offset""" | |
280
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438 # Offset logic is to always work with copies, to avoid |
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439 # flying effects from multiple calls to _fix_rect |
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440 # See footwork in draw |
278 | 441 if hasattr(self.rect, 'collidepoint'): |
280
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442 self.rect = self.rect.move(self.scene.OFFSET) |
278 | 443 else: |
280
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444 self.rect = [x.move(self.scene.OFFSET) for x in self.rect] |
278 | 445 |
764
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446 def should_add(self): |
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447 return True |
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|
448 |
39
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449 def set_scene(self, scene): |
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450 assert self.scene is None |
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451 self.scene = scene |
86
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452 if self.folder is None: |
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453 self.folder = scene.FOLDER |
603
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454 self.game = scene.game |
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455 self.set_state(self.game.data) |
86
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456 for interact in self.interacts.itervalues(): |
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457 interact.set_thing(self) |
759
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|
458 self.set_interact() |
86
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459 |
759
386475464202
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changeset
|
460 def set_interact(self): |
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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461 return self._set_interact(self.select_interact()) |
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|
462 |
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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changeset
|
463 def _set_interact(self, name): |
86
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464 self.current_interact = self.interacts[name] |
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465 self.rect = self.current_interact.interact_rect |
278 | 466 if self.scene: |
467 self._fix_rect() | |
86
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|
468 assert self.rect is not None, name |
39
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diff
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|
469 |
759
386475464202
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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diff
changeset
|
470 def select_interact(self): |
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Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
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|
471 return self.INITIAL |
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diff
changeset
|
472 |
94
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diff
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|
473 def contains(self, pos): |
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|
474 if hasattr(self.rect, 'collidepoint'): |
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|
475 return self.rect.collidepoint(pos) |
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diff
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|
476 else: |
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diff
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|
477 for rect in list(self.rect): |
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diff
changeset
|
478 if rect.collidepoint(pos): |
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diff
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|
479 return True |
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diff
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|
480 return False |
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diff
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|
481 |
63
3087be3463e0
Some framework support for better message handling
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56
diff
changeset
|
482 def get_description(self): |
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diff
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|
483 return None |
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Some framework support for better message handling
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diff
changeset
|
484 |
71
99c5506de7ea
Start of interact handling.
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diff
changeset
|
485 def enter(self, item): |
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Start of interact handling.
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diff
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|
486 """Called when the cursor enters the Thing.""" |
139
a5972444ad1e
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137
diff
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|
487 pass |
71
99c5506de7ea
Start of interact handling.
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68
diff
changeset
|
488 |
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Start of interact handling.
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|
489 def leave(self): |
762 | 490 """Called when the cursor leaves the Thing.""" |
139
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diff
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|
491 pass |
71
99c5506de7ea
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68
diff
changeset
|
492 |
105
65976205fc2d
Rough Stab at basic animation support
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101
diff
changeset
|
493 def animate(self): |
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Rough Stab at basic animation support
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diff
changeset
|
494 return self.current_interact.animate() |
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Rough Stab at basic animation support
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101
diff
changeset
|
495 |
23
1e90a3e4618e
Add code for blitting Scene.
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22
diff
changeset
|
496 def draw(self, surface): |
280
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497 old_rect = self.current_interact.rect |
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|
498 if old_rect: |
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|
499 self.current_interact.rect = old_rect.move(self.scene.OFFSET) |
86
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|
500 self.current_interact.draw(surface) |
280
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|
501 self.current_interact.rect = old_rect |
603
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|
502 if self.game.debug_rects and self._interact_hilight_color: |
94
ce23fad8ecb3
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diff
changeset
|
503 if hasattr(self.rect, 'collidepoint'): |
751
d5afaadbd821
Remove frame_rect, it's the same as draw_rect_image
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parents:
750
diff
changeset
|
504 draw_rect_image(surface, self._interact_hilight_color, |
94
ce23fad8ecb3
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|
505 self.rect.inflate(1, 1), 1) |
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diff
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|
506 else: |
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diff
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|
507 for rect in self.rect: |
751
d5afaadbd821
Remove frame_rect, it's the same as draw_rect_image
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parents:
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diff
changeset
|
508 draw_rect_image(surface, self._interact_hilight_color, |
94
ce23fad8ecb3
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diff
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|
509 rect.inflate(1, 1), 1) |
23
1e90a3e4618e
Add code for blitting Scene.
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parents:
22
diff
changeset
|
510 |
22 | 511 |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
512 class Item(GameDeveloperGizmo, InteractiveMixin): |
22 | 513 """Base class for inventory items.""" |
514 | |
35 | 515 # image for inventory |
516 INVENTORY_IMAGE = None | |
32
18cb1af411ef
Add helper for adding items. Give items names. Make things take a rectangle.
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parents:
30
diff
changeset
|
517 |
490 | 518 # name of item |
519 NAME = None | |
520 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
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331
diff
changeset
|
521 # name for interactions (i.e. def interact_with_<TOOL_NAME>) |
226 | 522 TOOL_NAME = None |
523 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
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diff
changeset
|
524 # set to instance of CursorSprite |
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Clean-up two old TODOs.
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diff
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|
525 CURSOR = None |
72e4d0c5dfe9
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diff
changeset
|
526 |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
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parents:
484
diff
changeset
|
527 def __init__(self, name=None): |
592
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528 GameDeveloperGizmo.__init__(self) |
487
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529 self.name = self.NAME |
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530 if name is not None: |
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531 self.name = name |
193
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532 self.tool_name = name |
226 | 533 if self.TOOL_NAME is not None: |
534 self.tool_name = self.TOOL_NAME | |
526
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535 self.inventory_image = None |
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536 |
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537 def _cache_inventory_image(self): |
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538 if not self.inventory_image: |
592
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539 self.inventory_image = self.resource.get_image( |
625
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540 'items', self.INVENTORY_IMAGE) |
22 | 541 |
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542 def get_inventory_image(self): |
526
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543 self._cache_inventory_image() |
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544 return self.inventory_image |
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545 |
492
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546 def get_inverse_interact(self, tool): |
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547 return getattr(tool, 'interact_with_' + self.tool_name, None) |
166
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Neil Muller <neil@dip.sun.ac.za>
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548 |
519
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549 def is_interactive(self, tool=None): |
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550 if tool: |
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551 return True |
512 | 552 return False |
553 | |
191 | 554 |
555 class CloneableItem(Item): | |
556 _counter = 0 | |
557 | |
252
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558 @classmethod |
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559 def _get_new_id(cls): |
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560 cls._counter += 1 |
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561 return cls._counter - 1 |
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562 |
487
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563 def __init__(self, name=None): |
490 | 564 super(CloneableItem, self).__init__(name) |
252
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565 my_count = self._get_new_id() |
490 | 566 self.name = "%s.%s" % (self.name, my_count) |